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Post Reply TABLE TOP GAMING!!!!
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45 / LV-426
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Posted 2/6/14
Warhammer 40K
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It doesn't matter.
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Posted 2/6/14

wafflexxsodaxx wrote:


Sir_jamesalot wrote:


wafflexxsodaxx wrote:

Sorry, life


You're 14. You don't have a life.



Shut up its a bored game dummy


No, you.
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25 / M
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Posted 2/6/14
I like chess, even though I kinda suck.
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22 / M / Space
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Posted 2/6/14
No one plays Dungeons and Dragons?
Sogno- 
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Posted 2/6/14
Monopoly
Apples to Apples
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21 / M
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Posted 2/6/14
Diplomacy period.

http://en.wikipedia.org/wiki/Diplomacy_(game)

The game that rewards you for lying, having secret agendas and backstabbing both friends and enemies alike.
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Posted 2/6/14
Playing the Second Edition of Descent: Journeys In The Dark. It's pretty fun, runs sort of like a Dungeons and Dragons Lite. Dungeon crawling, killin monsters, levelin up and grabbin loot. All good stuff. Being the Overlord is good fun too. Gotta practice the Evil Laugh.

Battles of Westeros is a solid tactical miniatures game. Based of A Song of Ice and Fire (Game of Thrones) and let's you fight out some of the major battles from the books/show. Along with a bunch of minor ones. And a few I'm pretty sure didn't happen but I'll let it slide cause it's fun.

I still play Battletech sometimes. Love my Mechs.

Fury of Dracula (The Fantasy Flight remake) is also good fun. Kinda like Scotland Yard if you know that one. Four hunters chasing Dracula around Europe while he tries to cover the world in darkness or some such. Very different gameplay playing as a hunter or the Count himself. Makes it highly replayable.
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45 / LV-426
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Posted 2/6/14

Schauerr15 wrote:

No one plays Dungeons and Dragons?



Sadly, not anymore....but I used to when I was very young. Had the original 1979 Player's Handbook, DM guide, and Monster Manual + Deities and Demigod's compendium. Had the entire first run of dungeon modules, too. Village of Homlet and Tomb of Horrors were my favs.
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36 / M
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Posted 2/6/14
Storytelling games with mechanics are my favorite tabletop games; i.e. Dungeons & Dragons, In Nomine, Pathfinder, Aberrant, World of Darkness in most of it's pre-apocalypse flavors, DC Heroes, BESM, Call of Cthulhu, etc. Next in line are the lite versions of those types of games like Hero Quest, Descent, the various D&D ones like Castle Ravenloft, etc. I haven't tried Arkham Horror yet, but I plan to.

For more true board games I like Settlers of Catan, Monopoly, Chess, Mancala, and Raise the Titanic. I would like to learn Go, but I would rather learn it from someone than teach myself.
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25 / M / Somewhere.... per...
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Posted 2/6/14
Chinese Chest
&
Risk
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28 / M / Canada
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Posted 2/6/14 , edited 2/6/14
I'm a huge tabletop fan: regular pen and paper player, board game collector, former TCG player, you name it. The only thing I've never gotten into was wargames (though I did play a bit of Mage Knight, back when that was being made). Here's a couple of my favorites:

Pen and Paper Games

Pathfinder: The quintessential DnD experience for anyone who jumped into the game around 3rd edition, as I did. Pathfinder took all the clunky 3.5 rules and streamlined them, along with rebalancing certain elements, and the resulting game is my favorite P&P. It's pretty accessible for new players, and while the setting is pretty much strictly fantasy, it's quite inclusive.

World of Darkness: A horror-inspired P&P set mostly in the present day. This is a fun one in that the core book has all the general rules and instructions on how to create a human character, while each other major book focuses on one type of supernatural entity, detailing all the rules involved in playing a campaign focused on them, or just including them in a more generalized one. Be warned, there are some balance issues, but all in all, a fun one.

Mutants and Masterminds: On the surface, it's a superhero-themed P&P, and it plays well as that, but the real charm of Mutants and Masterminds is that the system is incredibly flexible, and can be adapted to accommodate any setting you can think of. Character creation is extremely involved, but the rules are relatively straightforward beyond that, and it's easy to really focus on cinematics during action-y scenes, rather than just the mechanical aspect.

DnD 4E: Yeah, a lot of people harp on 4E, but it's really not at all bad. In particular, it's a very good 'first' pen and paper game. The system is very standardized, and it plays something like a turn-based strategy game with some MMO features. After some initial memorization, the rules are all accessible and newbie-friendly, and it has one of the more interesting character creation systems I've seen.

Shadowrun: Okay, so, disclaimer: I've never actually played it. I own the core book for the newest edition, and have skimmed it once or twice, but here's the thing. Shadowrun. Is. Dense. There's a lot to keep track of here, and it's not for the faint of heart, but the gritty dystopian world that the excerpts depict is so marvelously rendered that one can't help wanting to try it. High initial investment of time, but I feel like once you know the system, it'd be a lot of fun.


Board Games

Arkham Horror: This is the game that made me the Lovecraft fan I am today. It's pretty hardcore as far as board games go: setup can take upwards of twenty minutes, and cleanup even longer. You're looking at a large table, fully covered, and probably a couple surfaces on the side as well, to play a proper game. But this is my absolute favorite board game. It's a co-operative game in which players have to work together to meet one of several win conditions before triggering one of several lose conditions. It's different every time you play it, partially thanks to the rich setting the game crafts, and partially because of the sheer amount of stuff that's crammed into the box.

Munchkin: Wanna be a shameless d***bag to your friends? Then this is the game for you. Munchkin (and its many flavors) focuses on delving into a dungeon, beating up monsters, and taking all the loot for yourself. This is a game about stepping on the other players and being stepped on in turn in an effort to be on top at the end. It's hectic, it's wacky, it's downright mean, and it's very fun.

Agricola: A European-style board game about farming. Resource management is the name of the game here. You have to make the best use of your available moves in order to get materials, build facilities, plant crops, and raise livestock, competing with the other players as you do so. This is a thinking game in which heavy planning and good timing will get you out ahead.

Mansions of Madness: A scenario-based mystery game in which all but one player work together as investigators looking into Lovecraftian supernatural phenomena. The last player is the one who sets up the mystery and controls the monsters in the event something dangerous happens. It has kind of a P&P vibe, but does all the prep for you.


Card Games

Lunch Money: In Lunch Money, you play as a class of catholic school girls, beating each other into bloody pulps on the playground. Yeah, you heard me right. The basic rules are simple: play cards to deal damage to opponents or defend against their attacks, and whoever's left standing at the end wins. What sells this game is the premise. The gameplay is fun, but the design and the stylistic elements are great, and the idea is adorably twisted.

Thunderstone: This is what's called a deckbuilding game. Players begin with a small selection of cards, and must use those cards in order to access better cards through gameplay, repeating this process until a victor is decided. Thunderstone makes excellent use of its fantasy trappings, having players go back and forth between excursions into the dungeon and rests in town, and making both vital to being successful in the game.

Race for the Galaxy: Another deckbuilding game with a sci-fi theme. In Race for the Galaxy, you scramble against other players to build a galactic empire by buying or conquering new worlds. The 'Race' in the title is appropriate, since in its original form, there's practically zero interaction with other players, so unless you're keeping tabs on everyone, you never know who's doing better or worse than you. That pressure makes for a fun experience.

Cards Against Humanity: It calls itself "The Party Game for Horrible People", and anyone who's played it probably agreed. There is a winner in this game, but nobody really cares. Simply put, if you're playing this, you just want to have a laugh. Probably at someone else's (hypothetical) misfortune, or racial stereotypes, or just outright weirdness. In this, players are dealt hands of cards containing hilariously inappropriate phrases, and must choose from those cards to create funny scenarios paired with setup cards. This game is very lax, very fast, completely lacking in political correctness, and extremely fun.
Posted 2/6/14

Schauerr15 wrote:

No one plays Dungeons and Dragons?


I own all the 3.5 books and never played xD... My ex-RL friends did a practical joke which led me to spend $100+ on the books.


I'd want to eventually. It seems far too interesting. Better than playing some generic game that passes as acceptable these days.
Posted 2/6/14 , edited 2/6/14
Mahjong Titans.
Cross0 
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22 / M / Illinois
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Posted 2/7/14
Betrayal at the House on the Hill comes to mind. I play it relatively often with a group of my friends, Bang, while perhaps not a board game per se, is quick and fun.
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31 / M / memphis area
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Posted 2/7/14
a few of my favorites are:
Race For the Galaxy
Suburbia (it's about as close to 'simcity the board game' as you're going to get.)
Dominant Species (a 5 hour game, but a nice and mean 5 hour game)
Cosmic Encounter (tons of aliens make every game play differently but the real game is to convince other players not to gang up against you at key points and convince them to gang up on someone else)

I really don't like Settlers of Catan I'd use Ticket to Ride as a better gateway game.
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