First  Prev  1  2  3  4  5  6  Next  Last
Animes That Murder Small Children
7678 cr points
Send Message: Send PM GB Post
20 / M
Offline
Posted 3/15/14
Black Lagoon

If you've seen Season 2 than you'll know what I mean.
9018 cr points
Send Message: Send PM GB Post
21 / SABER
Offline
Posted 3/15/14

evilswitchkix wrote:

Fate Zero, why have you allowed this Quasimoto octopus demon to murder small children episode after episode...

The intriguing part is, this aspect of Fate Zero is totally irrelevant from the plot. Sometimes I wonder what goes on in these writer's minds...

Have you noticed other things that anime gets away with that movies/shows with real people cannot?



ATTACK ON TITAN DOES THE SAME THINGS

SO DOES NARUTO

and sword art online (though not as gruesome)

in fact all animes have small children murdered

SO HOW MANY ANIMES HAVE YOU SEEN AND WATCHED

DONT DISS ON MY FATE ZERO MAN!!!!!!!!!!!!
75432 cr points
Send Message: Send PM GB Post
49 / F / Center of the Uni...
Offline
Posted 3/16/14
minor but important grammar correction here.

It should be Anime that DEPICT the murder of small children

As far as I know, no actual small children have been harmed in creation of any anime.
20050 cr points
Send Message: Send PM GB Post
F
Offline
Posted 3/16/14

SuzumeAkihana wrote:

The other ones I can think of have been taken, but there's Fullmetal Alchemist/Fullmetal Alchemist: Brotherhood. They killed off Nina when she was a chimera.


That was probably one of the most traumatic moments in anime for me. And she wasn't just murdered brutally, she was turned into something horrific first. It was sickening...but FMA in general...it's pretty traumatizing for the children of the show. One suffers the loss of a father. The MC's suffer the loss of their mother and...body parts. It's pretty brutal. Ugh.



But yes, anime definitely pushes boundaries you can't really get away with in other mediums, for better or for worse.
6166 cr points
Send Message: Send PM GB Post
Offline
Posted 3/16/14
I don't mind at all, in fact i'm a fan of gory anime. That said, Higurashi When They Cry has a good amount of it. For Fate Zero, it helped define who is good and bad and assisted us in a human desire for justice.
6789 cr points
Send Message: Send PM GB Post
F / Nowhere
Offline
Posted 3/16/14
I don't see the harm in anime having children deaths. It makes it more realistic and it's something that no one should shy away from. Children die everyday like that so there is no need to censor it - Just be sure before watching any anime with gore and death that you're mature enough to handle it.

There are plenty of anime out there that kill off small children, indirectly and directly.
9018 cr points
Send Message: Send PM GB Post
21 / SABER
Offline
Posted 3/16/14 , edited 3/16/14
and somehow 50% of those killed off children get brought back to life


and......

its not killed the proper term is......

deleted

&

erased

killed is for living things
17034 cr points
Send Message: Send PM GB Post
Online
Posted 3/16/14
Hunter x Hunter, with the Chimera Ants.
98396 cr points
Send Message: Send PM GB Post
27 / F / NJ
Offline
Posted 3/16/14

Anamalous wrote:

and somehow 50% of those killed off children get brought back to life


and......

its not killed the proper term is......

deleted

&

erased

killed is for living things


Hmmm, true anime kids aren't living things.

But, I still use the word killed or died for anime characters, adult or otherwise.

75432 cr points
Send Message: Send PM GB Post
49 / F / Center of the Uni...
Offline
Posted 3/16/14

Sacae89 wrote:


Anamalous wrote:

and somehow 50% of those killed off children get brought back to life


and......

its not killed the proper term is......

deleted

&

erased

killed is for living things


Hmmm, true anime kids aren't living things.

But, I still use the word killed or died for anime characters, adult or otherwise.



As I said earlier the word you are looking for is 'depicts'. As in "This anime depicts the death of children"

It would clear up a lot of confusion. It's disturbing to see people using terms that imply they cannot tell the difference between moving drawings and reality.

98396 cr points
Send Message: Send PM GB Post
27 / F / NJ
Offline
Posted 3/16/14

papagolfwhiskey wrote:


Sacae89 wrote:


Anamalous wrote:

and somehow 50% of those killed off children get brought back to life


and......

its not killed the proper term is......

deleted

&

erased

killed is for living things


Hmmm, true anime kids aren't living things.

But, I still use the word killed or died for anime characters, adult or otherwise.



As I said earlier the word you are looking for is 'depicts'. As in "This anime depicts the death of children"

It would clear up a lot of confusion. It's disturbing to see people using terms that imply they cannot tell the difference between moving drawings and reality.



I can tell the difference lol

2037 cr points
Send Message: Send PM GB Post
26
Offline
Posted 3/16/14

Insomnist wrote:
I almost feel like we could start up a new thread about cinematography


Perhaps.. I've often been disappointed that anime forums don't have much in-depth discussion on such things. A scene or an anime as a whole can be terrible, but what makes it terrible by comparison is usually lost to a commenter. "The story was boring," "it looked like crap," "I didn't like the characters," "the story was cliche." I myself can find many examples where such comments are never brought up and an anime enjoy monumental or niche popularity, but has the same flaws if you pay attention. What causes everyone to criticize their shows so differently? That intrigues me.


Insomnist wrote: . But I think that in reality, the camera is going to behave how the director wants it to behave. The director has an idea in his head, which as been storyboarded and possibly wholly created using inexpensive CGI before shooting, and what we see is the the translation of his vision to your screen.


Then the camera is similar to CG character, no? A Pixar or Dreamworks (or Wooser.. since I can't think of good anime examples) character is rigged for very specific actions (much like a camera) and yet it has a personality of its own. You certainly see characters, but the world comes to life through the camera.

But, I do agree that a director won't usually consider the camera to be more than a source for getting a good view on each scene. However, after studying a bit on the psychology of scene construction, I've simply changed my mind on the idea that cameras are merely tools (and decided that there's no such thing as time, but that's different and a little more loony.) There are too many nuances in filming a scene and many common practices in camerawork seem like unconscious flukes. The way a scene is shot and how the camera is used influences the mood of scenes, a person's understanding of the characters, and establishes a sense of presence and importance. By considering the camera to be a character, much like any 3D animated creature or animatronic, I find that many of its nuances make more sense and seem simpler to convey. Rather than "how does this shot make me feel," I can instead look for the camerawork to decide "how is the shot acting?"

After all, it's my personal view that an audience should never be aware of the puppeteer, only his play.

But now I'm repeating myself, and that's never good. My apologies for not adding anything new to the discussion.
71056 cr points
Send Message: Send PM GB Post
27 / M / USA
Offline
Posted 3/16/14 , edited 3/16/14

HauAreWe wrote:


Insomnist wrote:
I almost feel like we could start up a new thread about cinematography


Perhaps.. I've often been disappointed that anime forums don't have much in-depth discussion on such things. A scene or an anime as a whole can be terrible, but what makes it terrible by comparison is usually lost to a commenter. "The story was boring," "it looked like crap," "I didn't like the characters," "the story was cliche." I myself can find many examples where such comments are never brought up and an anime enjoy monumental or niche popularity, but has the same flaws if you pay attention. What causes everyone to criticize their shows so differently? That intrigues me.

Gaming is like that too, and pretty much everything else. We lack a critical lexicon with which to articulate. And it's a PAIN IN THE ASS trying to construct one; very rarely is theory ever explained in a way that promotes application.

Most of the time it's like we're taught to memorize a description of a tool, rather than given the tool and taught how to use it. It's really infuriating and stymies our ability to communicate. Which is why I adore Extra Credits.


HauAreWe wrote:

Rather than "how does this shot make me feel," I can instead look for the camerawork to decide "how is the shot acting?"

But if that question results in experiencing a scene incorrectly, doesn't that make it wrong?

(And it's not about how a scene makes us feel, it's about trying to understand to the best of our ability what the director is trying to convey by how he directs our attention with his control of the camera, if we think about this angle at all.)

It's just like what authors do, they put words on a page that direct us through a story. There are rules for how to use grammar, but when they don't suit the author's intentions they can be discarded, and the result must be interpreted.


HauAreWe wrote:

After all, it's my personal view that an audience should never be aware of the puppeteer, only his play.

I think I can agree with that, but it doesn't mean you anthropomorphize the strings. An actual puppeteer can't move his audience, so he must position his puppets in the right light and at the right angle for the experience to translate.

The same with stageplay. Camera work simply progresses the concept.


I'm not intentionally hounding you, I just mean to explain why I don't think you're right. If what I've been saying is starting to loop and I'm not saying anything new anymore, then I'm good--that's all I'm here to do, express not persuade.



PS: I actually love the idea of anthropomorphizing the camera you've described, but I think it might lead to some strange results, especially in a film that has been carefully designed by a very skilled and articulate director/cinematographer.

For example, if you anthropomorphize the camera in Hanna I think some scenes would be inexplicable.

Edit: You know, I almost feel like we've basically come up with two separate religions to explain the role of cameras in film. And that either side could possibly work out, it's just hard for me to wrap my head around your explanation.
38909 cr points
Send Message: Send PM GB Post
24 / M
Offline
Posted 3/16/14

HauAreWe wrote:

Insomnist wrote:
I almost feel like we could start up a new thread about cinematography

Smart Stuff.


Insomnist wrote:
Other smart stuff.

Hey gents. After reading through your discussion and becoming quite interested, I took up your thread idea. It's experimental, at best, but if it's successful, I hope it can perhaps be the prototype for future threads in the same meta vein of conversation.

http://www.crunchyroll.com/forumtopic-842607/cinematography-in-anime


2037 cr points
Send Message: Send PM GB Post
26
Offline
Posted 3/16/14

iblessall wrote:
Hey gents. After reading through your discussion and becoming quite interested, I took up your thread idea. It's experimental, at best, but if it's successful, I hope it can perhaps be the prototype for future threads in the same meta vein of conversation.

http://www.crunchyroll.com/forumtopic-842607/cinematography-in-anime


Oh wow. I didn't think our tangent in a thread about murdering children would inspire you in such a way. It's very well set up

I'm going to have to bookmark it for a time when I can read through the OP and give it some honest thought
First  Prev  1  2  3  4  5  6  Next  Last
You must be logged in to post.