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What makes a Fight Good in Anime?
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Posted 3/21/14 , edited 4/2/14
In this video I mention a few important factors then name the most important one of them all.

http://www.youtube.com/watch?v=LwFiYRTGk_8

EDIT: WATCH THE VIDEO BEFORE YOU COMMENT, in order to keep this thread interesting please refrain form repeating the points that have already been mentioned being it in the video or the previous posts, thanks!
xxJing 
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Posted 3/21/14
Choreography:


Passion:


and most Importantly Style:


however all that goes out the window without a convincing plot.
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Posted 3/21/14
Emotion. Heck, maybe even flashbacks. I really enjoy Naruto fights, even if they're usually full of flashbacks they're the most enjoyable fights I've EVER seen. I like really lengthy fights with emotion, flashbacks, and CRAZY action.
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Posted 3/21/14 , edited 3/21/14
Slow downs when major hits collide, along with some wind or something to show the impact(like in the second op of Kill La Kill, when Ryouko and Satsuki's blades hit, everything around them goes flying).



Facial expressions too, and while some character's personality doesn't permit them showing emotion, it really adds to the believability of a fight (Fate/Zero does this well).



In my personal opinion, talking should be kept to a minimum, especial explain of SUPER SECRET SPECIAL ABILITIES(I'm looking at you Naruto). It just doesn't make sense to tell the other person about your techniques, distracts from the fight itself, and slows down the pace of a fight, which is never a good thing in my opinion.

Animation quality needs to be fairly high during a fight as well. In fact, I would be fine if an anime had sub par animation for most scenes, as long as fights were top notch(although an example doesn't come to mind atm).

Music shouldn't be too distracting, but should be used to emphasize key points.

That's about it (that I can think of), and while it should be linked to the plot in some way, if the scene is good enough that can be overlooked.

Jarexx 
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Posted 3/21/14
music
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22 / M / Louisiana
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Posted 3/21/14
Flow in the animation. The best fights are the ones where they just get down and start punching each other, like in the Gon v. Hisoka fight. I'm not a big fan of the ones where they talk up the fight in between blows only to have each punch be a shaky still-frame.
Sogno- 
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Posted 3/21/14
music most definitely

build-up to the fight. not like 20 episodes of build=up, but you know, something reasonable.

animation. just look at AoT 's amazing scenes...

absolute power from protagonist/antagonist . i.e. in Noblesse (korean webtoon), the main character is the most powerful being on the planet, makes his every fight completely enjoyable to watch.
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Posted 3/21/14
no fillers, and its only ONE EPISODE! i hate animes/mangas where the battle is 700 episodes long and during the battle they keep talking about their past and shit and im like, " I CAME HERE TO WATCH THE EPIC FIGHT NOT KNOW YOUR FUCKIN BACKSTORY! I CAN READ THE MANGA TO KNOW THAT OMG!"
also good music and boobs ok
xxJing 
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Posted 3/21/14
Serious catfights are the best.

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24 / M / 風の山
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Posted 3/21/14
i am sorry didn't watch the video.

in an anime, the set up is important.
the sound effects
an epic and final attack
a desperation
a failure
willfulness


most of all some form of originality that is not to far obscene from the usual. such as gintama has its humor into samurai mode, kill la kill has its out of boxiness, HxH has its uniquiness. and the too far obscene, is if HxH gon pulls a gintoki from gintama on someone who is truly evil and deserves his wrath.

so you have to set up everyone moment, from far before to far ahead.

i agree to all of the people before me, especially to slow down or let the moment have full effect. like a magic trick, the magician paces threw the trick quickly to throw you off and not bore you but when revealing the card he grasp it and slowly rotates it over the deck and give you a chance to fully taste it. if he just flips and and smack it, you simply be amazed and not awed.

just like the final punch in anime, theres always that half a second to 3 second scene of a fist on a face pushing it till the head flies off the fist.
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Posted 3/21/14 , edited 3/21/14
In addition to some points above, I'd have to add realism, sometimes new moves, and less often a surprise.
Realism: I don't care if the fight is impossible or easy, we generally know the protagonist will coming out on top. This bit of "realism" usually applies only to those impossible fights, because I want to see how our underdog could realistically win this impossible fight. It gets boring to see the underdog "down, but not out" every fight, especially multiple times in one fight. If he's "nearly dead" three times in a single fight, then somehow wins (especially without changing tactics!), I usually find it a little stupid. And this ties heavily into choreography, which xxxJing contributed. Our hero knows he is at a disadvantage. I want to see an amazing series of events to convince me the win could legitimately happen.
New moves: Sometimes, it's less about the fight and more about a form of growth. I'll go ahead and put down the words "Super Saiyan." And "Father-Son Kamehameha." A couple firsts that should revive two vivid fight scenes for all; and they were epic. Plenty of example out there. Some good, some blah.
Surprise: And more rarely, some kind of big surprise that catches all of us off guard -- still falls within realism, but no one saw it coming. Can sometimes be tied to "new move," but isn't necessary. I don't want to add a bunch of spoiler tags. So no specific references coming, don't worry. But vague example, a big surprise in Problem Children's final battle was great and changed the direction of the entire game.
And I'll toss in a dark horse... Losing: Seeing a good guy die is almost always unexpected. Even more so, when they make you think the good guy died. A few references in the spoiler box.
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26 / M / CA
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Posted 3/21/14
I like to see some strategy in a fight. I get bored if a fight is just the characters doing random things over and over again; I prefer when one fighter or another comes up with some kind of plan that allows him/her to win, or at least come close to winning. For example, in Pokémon: Johto Journeys, when Ash battles Whitney, he comes up with a pretty complex plan that uses the environment to his advantage; there's no way his team could have won if not for that plan.
A more recent example is from Kill la Kill, when Ryuko fights Satsuki on the road trip.
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24 / M / CR Forums
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Posted 3/21/14
In addition to what was said previously, I'll put in Weight.

The showdown between Guts and Griffith during Berserk is a short one, spanning like, 9 seconds.
But it's a critical point in the story of Berserk, perhaps my favorite moment as a whole. Without this fight, the following events could seem out of character or just a bit too extreme for something slight. I was hyped for some amazing fight, and it ended so fast I stood in awe of how much it accomplished.

The weight of a fight depends on so many things. That filler-guy hired to fight our heroes you see in Episode 3 will never compare to the Big Bad who wants to rule the kingdom on episode 26.

Naruto comparison here. Naruto's fight with Pain during the aptly named Pain arc had some heavy weight to it. Pain entered the Village and walked around slaughtering people. If Naruto doesn't win his fight, everything is over. So the Protagonist and Audience are heavily invested in his success.
Later on in Naruto, they have a super-mega-ninja-war. In which the villain declares he'll destroy the world if he wins. Now, regardless of if he does it or not, the stakes just don't feel as high. It's a little to far fetched and out there with little to connect to our hero.

As they say, a Death is a tragedy, a hundred is a statistic.

I'm not too hateful of the classic "Talking" and "exposition" during a fight, but it needs to be reasonable and flow well, and it's rather easy to mess this one up.
Magi and HxH waste no time in their exposition, characters talk and reference it as it's happening, like they realized it at the same moment they spoke of it. In HxH's case, they showcased an amazing fight, and spent the next episode describing how it went down.

A number of One Pieces fights have some great weight to them, like Luffy vs Ussop/Eneru/Crocodile while others fall exceedingly flat, like most of CP9's fights or everything since the time skip... so far.


Magi had a fight in which I believe one of the Main Characters was going to die, and dear fucking god did it scare the shit out of me. If their's anything you don't want to happen, it's that. Gurren Lagann pulled off that kind of fight early on, and even went all the way with their death scene.

It's not about how good the animation is, it's about how much you care about the outcome, and how well they managed to cause doubt in your mind. The best fights have the most weight.
EmpReb 
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Posted 3/21/14 , edited 3/21/14
Dark Than Black and Black Lagoon do this one thing really good thing that makes you believe all the shit happening is possible. They tip toe the board of reality and fake. Their is tons of fights in both I really doubt what I am seeing is POSSIBLE but its JUST close enough the Rule Of Cool beats the rules of reality. I think that is the key to good anime fight if they are using realistic situation but crazy amazing people or powers.... just blend the rules ... a little.

Edit: the Guy above is right plot wise...... but mechanics I am talking how to get people to beleave the shit happening if you don't full on into the Rule OF Cool territory of anime fights. Really full out disregard for physics......the huge leap, jumps and mid air movement in shows that does not imply superhumans, or powers or something to make me believe its just animation ignoring the rules of gravity.... AGAIN
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Posted 3/21/14
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