First  Prev  1  2  Next  Last
3D in Anime: Stop before it's too late!
14282 cr points
Send Message: Send PM GB Post
Offline
Posted 4/6/14
Now I can understand how 3D can save time and money, but it's also a cheap way to cut corners.

I've been irritated by anime series leaning on 3D to solve their issues. I haven't mind it so much when it came to vehicles since their uniform and moving fast enough to get out of frame quick enough that no one would notice or care. However, it's another thing when 3D is used for characters. Genshiken Second Season used it in an incredibly lazy way to avoid animating multiple layers of characters for big events. Additionally, Golden Times used it in an unflattering way to animated a cultural dance which I would of preferred that they just worked a little harder.

Now I'm not certain if they used any, but I suspect that Durarara used 3D as well, but they did it in a clever way. As appose to trying to force it, they used a limitation/shortcut for story telling. In this instance it was having background characters gray and main characters colored. Another instance of 3D being done right is Gundam Unicorn, though the budget for that is so big, they could easily of just had it traditionally made with painted animation cels.

From my point of view, 3D should be used tastefully and not as a way to save money. If a series shows it can use 3D in episode one as a well meshing element, then there is no reason to complain as much.

So what are your thoughts on 3D?

Is there any anime were you liked the 3D?

Is there any anime were you didn't like the 3D?
Dragon
58342 cr points
Send Message: Send PM GB Post
37 / M
Online
Posted 4/6/14
Hmmm.. I'll admit, I have mixed views on 3D in anime. In Lost Universe, they used 3D for many of the starship battles, except in one episode, where the original masters were burned in an accidental fire, and were replaced with (much lower quality) hand drawn ships. Contrast that with Slayers, where it was almost all hand-drawn for the first three seasons, but several spell effects (like teleports) used CG in the newest pair of seasons (contrast with High School DxD, where the CG spell effects were all I knew, and I was fine with them). In my case, the problem was more that it was different, not the use or non-use of CG.

But then, shows will always use techniques to save money when possible. CG crowds, stock transformation sequences, etc. They don't surprise me, and I try not to let them detract from my enjoyment of the show, unless they're absolutely awful or severely jarring. The locket from Nisekoi kind of falls slightly into that category. It's so obviously of a different style that I find it a bit distracting, though I kind of doubt it was done in CG to save money.
216 cr points
Send Message: Send PM GB Post
Offline
Posted 4/6/14 , edited 1/18/16
The only anime where I enjoyed 3D was probably Majestic Prince
Posted 4/6/14
it`s not 3D, it is called ''CGI''
61518 cr points
Send Message: Send PM GB Post
Offline
Posted 4/6/14
people can be lazy and cut corners even without CGI. go watch Attack on Titan. "hey, instead of animating a scene, let's just zoom in on a character's face in still-frame while playing sound effects!"

or if you want badly done CGI, watch AKB0048. not only is it poorly done, it's completely shoehorned in and the way it was used just looks ugly.

CGI isn't wholly bad, either. Arpeggio of Blue Steel was done entirely in cell-shaded CGI, and it was done very well.

CGI isn't bad. it's badly used CGI that is bad.
72528 cr points
Send Message: Send PM GB Post
44 / M / Canada
Offline
Posted 4/6/14 , edited 4/6/14

Zeta-Nu wrote:

it`s not 3D, it is called ''CGI''
There is both 2D CGI and 3D CGI. If you can read Japanese (or use animenewsnetwork) and check the credits you'll see that different people and companies are credited for each. 3D gives you that tubular look. If you want a bad example, check the ED for Byrnhildr where they are spinning around the observatory, you can obviously see that the telescope is 3D CGI as it looks really fake.

I don't mind 3D CGI if I don't notice it but I hate it where I notice cheesy regular cylinders that don't look like real objects. And I don't like it when things like the mecha familiars in Tokyo Ravens look unlike anything else in the scene, when they stand out like sore thumbs because the rest of the scene is 2D characters and a background with some 3D video game characters stuck on it.

Full 3D CGI shows like Arpeggio I don't mind because it all fits. It's the halfy-halfy stuff I dislike.

CGI is here now, more of it in the future. Unfortunately there's no stopping it. The last cell based anime was made last fall.
14168 cr points
Send Message: Send PM GB Post
Offline
Posted 4/6/14
As a developer I know the hard work that goes into making the software to do it. Even after developing the software to render the graphics I then know the hard work that goes into modelling the characters and environment to make it look like it does.

Because there's a computer involved, people get the idea that it's suddenly become easy. Or because it's not the traditional form of anime, it's suddenly not valid. I wonder how long the computer has actually been involved in "traditional" 2D animation?

I personally prefer a 3D computer generated world being rendered in cel-shading. I have seen some pretty poor attempts, that I can't recall, to "hand" draw rotation around objects. It has ended up been a jittery mess.

The only disadvantage I've seen is that we get the fairly low frame-rate from the hand-drawn suddenly jumping to a relatively high frame-rate from the computer. It does become a distraction admittedly. But I've seen people complain about title/credit sequences being rendered, saying they'll never watch the anime again because of it (I think that was about SoniAni), it just seems silly.

But hey like I said, I'm a developer, I see the beauty in the maths and how cel-shading (and the edge detection algorithms needed to make the outlining visible) works. It's such a wonderful and beautiful thing that I can help but admire it... and now I'm off to make my version of it make Hatsune Miku look even better.
39237 cr points
Send Message: Send PM GB Post
23 / M
Offline
Posted 4/6/14
I'd say you're almost a decade late for this discussion, because that's about how long it's been since companies started using 3D seriously in anime. By now, its almost a moot point. The studios have had their taste of the convenience that 3d models offer and I doubt they have any intention of going back. And really, with techniques like cel shading getting better and better, the CGI is getting less and less obvious.
18602 cr points
Send Message: Send PM GB Post
Offline
Posted 4/6/14
Only anime that had a large amount of 3D that I enjoyed was Last Exile.
37909 cr points
Send Message: Send PM GB Post
24 / M
Offline
Posted 4/6/14
The more they use it, the better they will get.

There are always growing pains as the artists figure out how to best use the technology that becomes available to them.
98384 cr points
Send Message: Send PM GB Post
27 / F / NJ
Offline
Posted 4/6/14
The only time I have notice/cared is with Kingdom season 1. It's hard and distracting to see two 3D people standing there talking to each other.
11916 cr points
Send Message: Send PM GB Post
38 / M / Charlotte, NC
Offline
Posted 4/6/14



"I can understand how 3D can save time and money, but it's also a cheap way to cut corners..."

Yeah, and:
1984: "Crowds rendered with stills- STILLS in anime- stop before it's too late!"
1991: "Recycled transformation scenes in anime- stop before it's too late!"
2001: "CGI in anime- stop before it's too late!"

2014... how are we doing?
27192 cr points
Send Message: Send PM GB Post
Offline
Posted 4/6/14 , edited 4/6/14
There's a trope for it: http://tvtropes.org/pmwiki/pmwiki.php/Main/ConspicuousCG

Generally, it works better for background elements and non-human characters.


aidenraine wrote:
or if you want badly done CGI, watch AKB0048. not only is it poorly done, it's completely shoehorned in and the way it was used just looks ugly.
It only looks bad because it clashes with the regular animation really hard.
It still looks like a masterpiece compared to some of Satelight's earlier CG efforts.
14168 cr points
Send Message: Send PM GB Post
Offline
Posted 4/6/14
I wonder how much of what we see isn't CGI, how much of that isn't what people are calling "3D" and what people are complaining about is just the stuff that is just done badly?
Vyrkin 
15564 cr points
Send Message: Send PM GB Post
M
Offline
Posted 4/6/14
I am fine with CGI in anime as long as it does not contrast to the style of the anime itself EX: if the art style is flat colors do not have random shiny colors in your CGI as it completely takes you out of the anime)
First  Prev  1  2  Next  Last
You must be logged in to post.