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Crowdfunding!?!
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26 / M / Houma
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Posted 4/13/14
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Posted 4/13/14



As a SOCOM fan I'm gonna say H-Hour: World's Elite sounds kinda neat... How could I have missed that Kickstarter!?! Do you know if they have PayPal so that I can support after the projects funding goal was completed?


Also, I don't want to sound like a douce but... I don't think "Indie Graphics Builder #2 (Create Sprites for Your Game)" will reach it's pledge goal! But I must say, I love indie games and development. Let's hope it reaches it's pledge goal, I won't pledge since I don't have the money right now... But if it's successful then I'll download it from Steam day one!
Posted 4/13/14
Here's a nice little video from lovely Amanda Palmer that I think is perfect for this: (it's 13 mins long but so much worth it)

https://www.youtube.com/watch?v=xMj_P_6H69g

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Posted 4/13/14 , edited 4/13/14
Eh. - This noncommittal grunt was provided to you by the Phersu Foundation. Building better lives, for only us at your expense.
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26 / M / Houma
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Posted 4/13/14 , edited 4/13/14

TheOmegaForce70941 wrote:




As a SOCOM fan I'm gonna say H-Hour: World's Elite sounds kinda neat... How could I have missed that Kickstarter!?! Do you know if they have PayPal so that I can support after the projects funding goal was completed?


Also, I don't want to sound like a douce but... I don't think "Indie Graphics Builder #2 (Create Sprites for Your Game)" will reach it's pledge goal! But I must say, I love indie games and development. Let's hope it reaches it's pledge goal, I won't pledge since I don't have the money right now... But if it's successful then I'll download it from Steam day one!


Donations were open until the end of the holidays but they just finished their production cycle of their publisher demo so now they are seeking to find a publisher or investor for full funding. It is looking good as we got it greenlit on Steam in just 9 days and we have strong community support and a proof of concept demo running smooth. They are running a PC beta for that right now for those who donated/pledged a high amount so those guys will give their input and approve the demo to be sent to publishers.

IGB2 is going to cut it close but I have noticed that most projects have a last day surge (usually full of people who cannot predict their finances ahead of time to commit to a pledge- in fact I was one of those for H-Hour lol) so I think they will push through assuming that $3k pledge wasn't a troll.
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Posted 4/13/14
Id pay any amount of money for A Sword Art Online MMO
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Posted 4/13/14 , edited 4/13/14

GreatLordBalzak wrote:


TheOmegaForce70941 wrote:




As a SOCOM fan I'm gonna say H-Hour: World's Elite sounds kinda neat... How could I have missed that Kickstarter!?! Do you know if they have PayPal so that I can support after the projects funding goal was completed?


Also, I don't want to sound like a douce but... I don't think "Indie Graphics Builder #2 (Create Sprites for Your Game)" will reach it's pledge goal! But I must say, I love indie games and development. Let's hope it reaches it's pledge goal, I won't pledge since I don't have the money right now... But if it's successful then I'll download it from Steam day one!


Donations were open until the end of the holidays but they just finished their production cycle of their publisher demo so now they are seeking to find a publisher or investor for full funding. It is looking good as we got it greenlit on Steam in just 9 days and we have strong community support and a proof of concept demo running smooth. They are running a PC beta for that right now for those who donated/pledged a high amount so those guys will give their input and approve the demo to be sent to publishers.

IGB2 is going to cut it close but I have noticed that most projects have a last day surge (usually full of people who cannot predict their finances ahead of time to commit to a pledge- in fact I was one of those for H-Hour lol) so I think they will push through assuming that $3k pledge wasn't a troll.


OH... I don't know if I like it when a publisher gets involved in the project, let's just hope they aren't gonna force in too many changes onto the finalized game!




dragontackle wrote:

Id pay any amount of money for A Sword Art Online MMO


Um... And what exactly does a SAO MMO have to do whit crowdfunding? SAO is a commercialized product and therefore will never be on Kickstarter or any other crowdfunding service!




Phersu wrote:

Eh. - This noncommittal grunt was provided to you by the Phersu Foundation. Building better lives, for only us at your expense.


I just want to let you know... I wouldn't support that campaign! :P
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Posted 4/13/14 , edited 4/13/14


They want full creative control to be part of the contract with the publisher and ownership of the IP itself so the game itself would be owned by the publisher but they would be able to change publishers for any sequels. This won't be an easy contract to get and likely eliminates all the larger publishers but if they stay patient they can likely get one to bite. Worst case scenario I see is not being able to find one meaning they wouldn't have a AAA budget to work with and they would likely have to turn to the community again for a more indie sized budget.

David Sears and the community does remember the past and how Sony's control ran SOCOM into the ground as the suits didn't allow the creative directors to do their job.
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Posted 4/14/14 , edited 4/14/14

GreatLordBalzak wrote:


Sounds like a good contract, however I don't thinks it's gonna be easy (maybe not even possible) to get that contract since all the big publishers won't agree to those terms. If it's not one of the bigger publishers then I don't know if they're gonna be limited whit their budget.

They have a great team of devs on their team so instead of going to publishers they should probably go to investor firms and see if they're willing to put any money onto their project since if they did then the game would be delivered on their terms... However if the game flopped then they wouldn't get any investments from any investment firms.

*EDIT

Since they have access to information regarding how much the SOCOM games sold, they could also show these numbers to increase the chance of investments from a investment firm.




Sir_jamesalot wrote:


And why is everything communism!?!
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Posted 4/14/14
I think it's a neat idea but I've never funded anything myself. With things like Kickstarter I've always felt you're buying a promise rather than a product.
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Posted 4/14/14
As others have said, crowdfunding is a great tool when used properly and not abused. I like the idea of it. Never backed anything, myself, but if the right project came along, I would consider it.
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Posted 4/14/14

Aokidanza wrote:

As others have said, crowdfunding is a great tool when used properly and not abused.


You can decrease the chance of a project being abused by researching the people behind a crowdfunding campaign as well as only funding in projects from known people, since if they decided to abuse their project then that would create a scandal for the media to cover and it would also break his or her reputation in the industry and may also lead to them not being avail to get a job in the future.




BLACKOUTMK2 wrote:

With things like Kickstarter I've always felt you're buying a promise rather than a product.



Remember crowdfunding doesn't necessarily have to be crowdfunding a project on services like kickstarter or indiegogo since it could also be something like raising funds for the red cross and any other non profit organization.

Now that I think about it.... Maybe HumbleBundle could be counted as a crowdfunding source since they fund money to different rights organizations... If so then I've bought a few humble bundles.

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Posted 4/14/14

TheOmegaForce70941 wrote:


Aokidanza wrote:

As others have said, crowdfunding is a great tool when used properly and not abused.


You can decrease the chance of a project being abused by researching the people behind a crowdfunding campaign as well as only funding in projects from known people, since if they decided to abuse their project then that would create a scandal for the media to cover and it would also break his or her reputation in the industry and may also lead to them not being avail to get a job in the future.


I doubt the people that are willing to scam others in such a way care much about their reputation. And it wouldn't be all over the news unless they got a HUGE amount of money from the scam, or if they are already a prolific person. There's tons of smaller, nondescript crowdfunding scams out there, and a myriad of ways for people to simply "disappear" with your money. Maybe not as often on big sites like Kickstater, but they do exist. In droves.

It goes without saying that you should thoroughly research any entity that you are giving a good sum of money to. I'm all for crowdfunding, but at the same time, I realize that it is a system rife with abuses and people need to be properly informed of the risks.
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Posted 4/14/14
Have to admit I think there are a lot of Creative types out there who are sick and tiered of having to depend on suites to get things to market. When you deal with the suits you have to face the Clipboard. That Clipboard is filled with a checklist of "What Sells" and your product has to check every single box for them to give you money, when all you really want to do is make something cool.

Kickstarter offers those companies a new way to just do something cool. Even Frederator, a US Animation company responsible for lots of good popular shows has turned to Kickstarter for one of their projects.

It's a new business model that is offering people greater creative freedom on their projects and I think that is a good thing.
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"Year-end cleanup. Closing threads with no activity since 2014."
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