1. ONLY 1 CHARACTER PER PERSON (ACCOUNT) PER ARC (Unless your character is killed or you choose to "abandon" it.)
2. In order to maintain a more enjoyable atmosphere, remember to treat others with respect. You will be treated with respect in return. Ex. Never curse someone out; it gets you nowhere.
3. Remember that you can only control your character (not those of others), unless you have the other person's permission. People are likely to be annoyed if you control their characters without warning...this includes their Non Playable Characters (NPC's).
4. In roleplaying, many people enjoy the "skirt" rule. "Long enough to cover the essentials, short enough to be interesting." This will mean what it does, but it usually means three or four sentences that give your fellow roleplayers what they need to know to respond while keeping it short and sweet.
In respect to the skirt rule you do not need to have a huge block of text if your character is doing something that can be described in two or three sentences(EX:Your character is in a fight, or in a relatively fast past conversion)
5. It is considered good taste to notify the GM of the roleplay (BayBasher) when you won't be able or willing to contribute to their roleplay for a while.
Basic roleplaying keywords are:
PC: Player Character (Usually...you)
NPC: Non Playable Character (Not you and usually not any other real person either... think less Ash Ketchum and more...Nurse Joy)
WB: Writer's block
OOC: Out of Character (You may also use parenthesis to show that it is you who are speaking, not your character.)
IC: In Character
BIC: Back in Character
Powerplaying: Which refers to trying to control other people's characters.
Godmodding: Changing in game rules or controlling other charters actions or reactions.
Mary Sue or Gary Stu: Creating a "Perfect character" with little or no weakness, overly dramatic or perfect past, and excellent at everything.
No one likes someone who makes two or three posts and doesn't post forever. If you have to go on a trip, have a job or something, then inform your fellow role-players so they don't sit on their butts waiting for you all day. Also, if you don't like how a role-play is going, work it out with the people you're role-playing with, instead of just leaving.
Another thing to avoid is creating a Mary Sue/Marty Stu. You do not want your character to be 'clich�' or unoriginal. A character who is too perfect, too powerful, without weaknesses or overburdened by a tragic past may be seen as a Mary Sue if these elements are not very well thought through or considered.
Never power-play. No one likes to role-play with someone who is in one place, then is mystically in another without moving, or has actions completed that they have not included in their post. Power-playing is also used to describe the action of controlling, injuring, killing, or otherwise manipulating another character without the player's consent, such as shooting or tripping a character. It assumes that the character's fate is yours to control, and is one of the most impolite things you can do in role-play.
Whatever you do, do not ramble! Nobody wants to read three paragraphs about minute details like the colour of a dinner plate, the past of a character from birth to present day or the tone of their voice! Little details about a 'fragile ivory dinner plate' or a 'low, raspy hum' are great, but be careful; write too much and people will skim or even skip over your posts!
If wanting to fight in role-play* You have to ask! People don't like things like this out of the blue *Comes out from shadows with a sword and slashes off your arm*. You got to ask first "OOC:Can we fight?"
Never God-Mod. God-modding can refer to many things, for example: being immortal (never gets hurt or killed, dodges every blow), or taking control of another person's character. Usually it is a power or point of character that unbalances the role-play.
Citizen of Musashi
I remember these were also the rules for Azure.......... I've abandoned my chara :3
Looong hiatus. Should update profi-chi