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Games Ahead of Their Time
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Posted 5/3/14 , edited 5/3/14
What game do you think is (or was for its release date) way ahead of its time?

By ahead of its time, I mean any element of the game that you believe makes it stand out from its peers in a big way. Maybe you think graphically the game looked way too good for its era or it could be the game was extremely innovative and revolutionized the way you view an entire genre.

My friend and I were discussing this recently and my example, albeit a cliched one , was Earthbound/Mother 2. Beyond looking at elements like the clever dialogue or the power of quirky writing and excellent localization, the game was way ahead of its time in terms of RPG battling (the rolling HP bar was so cool!), status ailments like feeling Homesick, or
I could go on, but I feel like this game gets a ton of love already.

So, what game do you think is/was way ahead of its time?
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Posted 5/3/14 , edited 5/3/14
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19 / F / United Kingdom
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Posted 7/12/14
'Beyond Two Souls' The graphics are crazy good, the characters even look real at times (They're modelled of of real people, but still!! Amazing)
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20 / M / Pennsylvania
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Posted 7/12/14 , edited 7/12/14
JET SET RADIO!!! It gave birth to cel-shaded 3D graphics and featured an innovative gameplay which integrates skating and spray painting, while having a variety of J-pop, hip hop, techno, and metal playing in the background. Creating your own graffiti was also something everyone hadn't seen in 2000 and prior. It's art in motion, I tell you.
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Posted 7/12/14 , edited 7/12/14
I LOVED Jet Set! That game was so great. I had never played anything like it when I first got my hands on it and was hooked for months.
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20 / M / Pennsylvania
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Posted 7/14/14 , edited 7/14/14

ZaPaper wrote:

I LOVED Jet Set! That game was so great. I had never played anything like it when I first got my hands on it and was hooked for months.


Too bad the sequel was only released for X-Box.

Other than JSR, the Marvel vs. Capcom series wowed a sea of arcade goers in the late 90's and early 00's. It pretty much made the tag team/assists feature a staple of some fighting games spanning a decade ago, notably Skullgirls, Aquapazza, KOF 2003 and XI, Tekken Tag 2, and even the recently-released Dengeki Bunko Fighting Climax.

Speaking of fighting games, the SFIII series and Garou: Mark of the Wolves veritably spiced out defense in a combat with their parrying and Just Defense system, respectively. Back then, it took players a few seconds to counter their opponents' moves after blocking, but in those games, players can execute an instant counterattack after a parry.
Posted 7/14/14 , edited 7/18/14
The original Star Ocean on the SNES springs to mind. You can upgrade/forge equipment, have a say in who gets recruited into your party and the atypical (at the time) battle system (a fairly primitive version of present-day SO's) was something very different in contrast to the popular FF/DQ styles of the time. Not so 'avant-garde' looking back but it was definitely ahead of it's time. Bare in mind that SO is a JRPG, a genre not particular known for it's diversity and progression (both culturally and technically speaking).
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33 / M / Baltimore, MD
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Posted 7/14/14
Maybe it wasn't the games, but I feel SEGA was way ahead of their time on a lot of their technology. Examples?
SEGA Channel - Sega Genesis - An online game streaming service. Set up in 1993. Allowed you to stream SEGA games and download demos of upcoming games.
Game Gear - 1990 - Handheld, full color, back-lit console. The problem was the battery life. Otherwise, this was a sweet piece of equipment far ahead of the Gameboy at the time.
Those are just a few examples of stuff SEGA did way ahead of their time. If technology had caught up to their ideas, we may still be playing SEGA consoles & getting excited about new Sonic games.
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20 / M / Pennsylvania
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Posted 7/14/14

mdmrn wrote:

Maybe it wasn't the games, but I feel SEGA was way ahead of their time on a lot of their technology.


Remember that the Dreamcast Fishing Controller works for Soul Calibur, Virtua Tennis, and some other non-fishing games for the console?

https://www.youtube.com/watch?v=DwvCl4mgG7g

Early Wiimote, anyone? Sega seemed to conceive the motion control concept prior to Nintendo with this controller. Crazy that the Dreamcast Fishing Controller (1998) and the Wiimote (2006) are 8 years apart from each other.
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24 / M / U.S.
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Posted 7/15/14
Tales of Eternia

One of the earliest tales series games. Having a Linear Motion Battle System in a JRPG along to with co-op.
The system exceeding over games in its generation for extreme fun with other people.
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33 / M / Baltimore, MD
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Posted 7/15/14

Sonicx360 wrote:


mdmrn wrote:

Maybe it wasn't the games, but I feel SEGA was way ahead of their time on a lot of their technology.


Remember that the Dreamcast Fishing Controller works for Soul Calibur, Virtua Tennis, and some other non-fishing games for the console?

https://www.youtube.com/watch?v=DwvCl4mgG7g

Early Wiimote, anyone? Sega seemed to conceive the motion control concept prior to Nintendo with this controller. Crazy that the Dreamcast Fishing Controller (1998) and the Wiimote (2006) are 8 years apart from each other.


Good point. They made all sorts of cool stuff.
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31 / M / Alaska
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Posted 7/16/14
-Suikoden 2 (PS1) INCREDIBLE story, setting and gameplay. Rivals any Final Fantasy ever made.
-Body Harvest (N64)
-Metal Warriors (SNES) This game deserved far, far more attention. Think 2D Titanfall or Gundam.
-Harvest Moon; I remember when Gamepro magazine gave a horribly low score on this game. Little did they know what this seed was to become.
-Almost everything on the Dreamcast.
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Posted 7/17/14
Halo 3.

The game was released in 2007, players could create content such as maps, gametypes and screenshots. They could also share that content as well. While the game has long since past, it was ahead of its time when it was released. Creating and sharing content made it one of the best xbox 360 games, made the game replayble for years after its release because of all the new custom games and maps people were creating for it, and set a standard as to what to expect from a "halo" game.
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Posted 7/24/14
- The Legend of Zelda: Windwaker
- Veiwtiful Joe
- Wild Arms 2
- Super Mario Galaxy
- Megaman 8

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Posted 7/25/14 , edited 7/25/14
Top Gear Rally... real-time suspension physics, weather, day/night... devs are only now just getting to that in modern racers. TGR has been around since 97...
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