The Travelling Library, a treasure almost lost to this world. Residing in no one place, the record keepers within dedicate their lives to collecting knowledge. You find yourself today within a great room, staring into the pale blue eyes of the eldest record keeper. A quill in his hand, he prepares to take down the history of your kingdom, to be added to the thousands of tomes surrounding you.
Surprisingly, upon the table before you is a sheet of parchment, written in your own language.
Your countries name, and age of the current ruling system.
Information on the ruling system, be it a monarchy, government or other.
Details on the history of the kingdom, how it was formed and important events since.
People of note, famous or important.
Any places of note within the kingdom, countries, cities, religious sites or buildings.
Military information, strength and details, if any exists, and any allies.
Currency, and any trade information with other kingdoms.
Religions followed, and language spoken.
Are your people educated, have you solid infrastructure.
Describe the people, any common traits which may exist.
Om nom nom nom nom nom
Name of Kingdom : Empire of Great Vathrulhein/ Vathrulheish Empire
Location : The Vorathian Continent - in the Eastern Realm
Year Established : 403 of the Second Age (After the dissolution of the Great Kingdom of Vathril)
Kingdom Age : about 2200 years old.
Founder : Varvandine the Conqueror
Race/ Culture : Human (other races such as Elves, Orcs, Half-breeds and Dwarves). Undead are the minority race and located in remote, distant parts within Vathrulhein.
Population : more than 132 million people
Capital City : Varvandium
Religion : Worship of Lord Khazaseth; the Dragon of Darkness and Sorcery, the Keeper of Secrets. Also called the Netherworld God by the necromancers of Aldameria. Other lesser gods affiliated to Lord Khazaseth are also worshiped. Imperial cults and magic covens are in part within this religion.
Government : Magocratic/ Theocratic Monarchy (a government which the authority is on the hands of the practitioners of magic. This is often similar to a theocratic structured regime but ruled by the Emperor represented by the patron deity.)
Background History :
The fall of the Ancient Vorathian Civilization in the middle of the First Age after the invasion of the Vhar Dynasty, marked the human domination of the Continent. The Varthians - one of the major human tribes settled and founded cities and began it's expansion into many kingdoms. During that time, the Warring Kingdoms Period began and it took for 600 years until most of the kingdoms in the northern continent united under one reign, House Strallvania of the Great Kingdom of Vathril. For few centuries later, the kingdom expanded it's territory, brought wealth, prosperity, stability, peace and even great knowledge.
But in the end of the First Age, a great doom fell upon the kingdom as legions of demons from the Prison World had unleashed from the earth, began slaughtering the humankind. The people of Vathril pushed back the demon hordes but hopelessly slain by these legions. The Great Kingdom of Vathril was in a brink of extinction and destruction; until a young man, a descendant from the Vhar Dynasty named Varvandine, ralled his armies and desperately pushed back the demonic legions into the Abyss with the help of a mighty sorcerer Sar-Adanin.
The people of Vathril are overjoyed and grateful to Varvandine. They swore allegiance and submission to him as the next High King of Vathril. Varvandine rise to the Serpentine Throne under the guidance and patronage of Lord Khazaseth. Varvandine then reclaimed back the territories and expanded even further east and south until he was renamed Varvandine the Conqueror. And in the year 403 of the Second Age, Varvandine were made First Emperor and his kingdom reestablished as Empire of Great Vathrulhein .
Kingdom's Strength : Vathrulheish Empire have two things in their grasp; invincible military might and powerful magic users makes the empire outstanding to oppose any obstacles from outside and inside their nation. As also they are keeping their learning of new tecnologies widespread especially when involves magic. The empire has the ability to breed and train dragons; but it was strictly only for the imperial armies and to certain vassal lords (who have ancient lineage from the Vhar Dynasty). It is deadly forbidden for any other vassals or even the barbarians to acquire these battle dragons.
Kingdom's Weakness: Hard centralization, strict bureaucracies and overcrowded population within the empire itself. The more vast territories of the empire makes it harder to administrate. The empire had to halt it's inner continent expansion and decided on colonization in the overseas, but that doesn't solved anything. Vathrulheish Empire is not only has to manage all it's imperial provinces and colonies, but it's vassals as well - countless of feudal vassal lords.
Military Strength :
List of Military Units =-
~ Armed Peasants > The peasants are the basic infantry of the Vathrulheish Empire. Though weak and poorly trained, they are numerous. Peasants are an important source of revenue for their masters
~ Foot Soldiers > The Foot soldiers are a defensive backbone of the Vathrulheish Empire forces. They can sustain attacks while other military units manoeuvre to destroy the enemy.
~ Marksmen > Marksmen are key in battle, able to weaken the enemy ranks before melee combat. Their powerful crossbows loaded with heavy bolts are especially deadly at close range.
~ Blood Mages > The most powerful of the Battle Mages may be promoted to Bloodmages, giving them access to even more spells. Their mere presence on a battlefield increases the mana of the hero that leads them.
~ Squires > Squires are the backbone of the armies of the Vathrulheish Empire, sustaining enemy charges while other troops manoeuvre to destroy the opponent. They are difficult to defeat, given their mastery of the art of melee combat. They are also skilled at defense, using their shields to protect nearby units.
~ Imperial Knights > The Imperial Knights are the shock troops of the Vathrulheish Empire. Mounted on powerful horses and heavily armoured, they are at their best when they charge the enemy from afar
~ Slayer Knights > The Slayers are the ultimate guardians and elite troops of the Vathrulheish Empire. Mounted on powerful horses and heavily armoured, they are at their best when they charge enemy troops from afar. Even better, they have the ability to dispel enemy curses cast on their ranks.
~ Arcane Knights > Nothing holds greater fear for infantry troops than a heavy cavalry attack - even on mounted battle dragon. Rampaging their way through armed ranks, trampling enemy soldiers underfoot, Arcane Knights strike down all who stand in their way with their mighty magical weapons, and always prevail on the battlefield.
~ Battle Dragons > Only a madman would consent to do battle with a battle dragon. When a dragon swoops down from the skies to attack its enemy, everything in its path is obliterated by fire, and there is no escaping the merciless wrath of its flames. Indeed there is not a warrior who can feel safe when a dragon appears on the scene.
Kingdom's Flag or Coat :
~ Varvandium (the imperial capital city of Vathrulheish Empire. Other name of Varvandium is called the 'Eternal City'. The city was a bustling metropolis; that stood more than 2,000 years. The city was built by the High King of Vathril, Varvandine the Conqueror after uniting all the kingdoms in the eastern Vorathian Continent and established a dynasty of House Strallvania. The city had been in several or more disasters back then, but quickly rebuilt it. The city was established near a great river, River Avhar - named after the Vhar Dynasty, that leads to the eastern seas. Varvandium remained the residential homeland of the later rulers, especially the emperors of Vathrulheish Empire.)
~ Emperor Sar-Zathyr (The current emperor of Vathrulheish Empire. He's real name was Zynil before entitled the 67th emperor. An uncle to Duke Varius - Eldest brother to Duke Varius' father. A vey old and respected man. Beloved by the people for his just and moderate rule, but for the last decades his power slightly decreased as corrupt imperial court members gained more influences and involved in many political affairs without his consent. His nephew, Varius tried to regain his uncle's reputation and honors, but he's also have his internal conflict of his own rule. There will be many conspiracies erupted and Sar-Zathyr is very worried if the empire will turn into bitter conflicts..)
~ Prince Varius Baralin Strallvania (The 6th Grand Duke of Starnhein and vassal of Vathrulheish Empire. The nephew of emperor Sar-Zathyr, he is the eldest son of the Baralin Family; the descendants of Ethri- Strallvania, one of the three branch houses of the Vhar Bloodline. He's a quiet yet a bit closet yet turns happy go lucky when he's in good mood. He like others approaches him to talk rather him accompany his subjects. A bit unsocial and easily distrust others; ironically he's secretly in fond of men. He ingeniously matured in someway when comes in his ducal affairs. He rules with an iron fist, but not entirely a tyrant ruler - just showing his legitimate authority upon his duchy. Varius is very ambitious person, although swore his unquestionable loyalty to the emperor. And he will do anything just to be recognized and feared by all.)
The netherworld's just vast is it? ^__^
The Dark Empire
Consisting of eight countries:
Aon, was once the seat of power in the old Empire of Glass. A glorious paradise, green fields and thriving cities. It is now home only to death and monsters. Four great cities made entirely of the magically strengthened, unbreakable glass the Empire was famous for, are all that remain. Three ruled by the Liches, born under Cheesu's guidance, and the fourth the domain of the Mad Mage. Terrible experiments now take place in cities built to further enlightenment and human kind.
The dead from the entire Empire, with the exception of Ceathair, are brought to Aon, buried in vast graveyard cities. Cheesu, as the God of Souls, claims all in his name.
Though there are few living humans within Aon, many dark creatures have been drawn to it's emptiness, a retreat from persecution.
Great packs of Werewolves, hundreds strong each, roam the countryside, once bright and welcoming but now dead and corrupted.
Great herds of bulls, grown larger and more fearsome in the time they have been under the corrupting influence of Aon and led by the deadly Minotaurs also call Aon their home. Their diet is the most obvious sign of their corruption. After surviving so long on the black grass that now grows here, they have developed a taste for meat.
Flocks of harpies call the dark, storm cloud heavy skies of Aon their home. Ferocious and utterly devoted to Cheesu, men are regularly sent to appease them and stall any incursions into human lands.
Do, was once a beautiful country of hills and valleys, clear rivers and happy people. With Cheesu whispering into the ear of the old Emperor though, soon the entire magical strength of the Glass Empire was bent to the task of reshaping an entire country. Hills were leveled, valleys filled, rivers reshaped to feed irrigation systems.
The entire population of Do, spread throughout the hundreds of farming villages, have only two things expected of them, to feed the Empire's growing hunger for both food, and people. Every family, through the careful guidance of the White Witches, have quotas not just for crops, but also for children.
Still, the people of Do are very happy. They never go hungry, disease and hunger are unknown to them thanks to the many mages sent to heal the people and help tend the land. John Thatcher, through a vote cast by the leading families from each village, currently represent Do on the council.
Tri, has become the Industrial Capital of the entire Empire. It's great, sprawling cities, while not pretty, are dedicated to factories, smiths, workshops, alchemists and all other manner of shops, schools and businesses required to keep an Empire thriving and supplied well. Free thinking and education are encouraged, though the Imperial ideals are still upheld.
Being so close to the Imperial Heartlands, there are no walls built around the cities. Which keeps the residents feeling free, and gives open space to continue expanding. There have been jokes that soon the cities will all join together, if their growth goes unchecked.
The Grand Master of Tri, a well respected engineer and teacher at one of the many schools of engineering represents Tri on the council.
Ceathair, a colony founded by a fortunate accident is the Dark Empire's only foothold on the eastern continent of Omegon. Having sent many ships to try and find the city of Atlantis, the only ship to survive the journey was the one to go completely off course, missing the deadly waters protecting Atlantis and landing on Omegon instead.
Spreading word of a God Emperor, and guided by him from afar, his followers soon began converting the local population. It took generations to complete, but soon Cheesu had the entire country under his control, giving the Black Vault and Company of Shadows the beach head they needed to spread their influence into Omegon.
While the Empire itself has not spread any further than Ceathair, these other two hands of Cheesu's influence have sunken fully into this fresh new continent over the last two thousand years.
Cuig, appears to be, from afar, an incredibly busy country, full of villages, cities, forts and castles. All these, though, have been constructed solely for the purpose of training the endless legions of the Dark Empire, giving them experiences they will come to live in future wars and battles.
Every year, hundreds of thousands of children are brought to Cuig from all over the Empire to be raised as warriors and fight in the name of the God Emperor. Three great cities house these children, guiding them through childhood, educating them not just in the ways of war, but also in peace. All warriors in the Empire are able to read, write, solve mathematical equations and many other skills. Any who fail any aspect, are sent back to their home country to take on different duties for their Emperor.
A fourth city houses the Watchers. Only children chosen by the White Witches are sent to this city, their souls removed and added to the Soul Vault in Aladan. Their training is far more intense, but sharing a Soul-Link with their brothers and elders gives them an advantage. Only one in every five children survives the Watcher training. There is no going home for those who fail.
One lonely fort, set apart from all others, is the home to the Dread Knight and his knights. The most promising warriors and mages are sent to him. Barely one in every one hundred supplicants lives to be a Dread Knight, but the number of these terrifying, immortal warriors steadily grows with each generation.
The Dread Knight himself represents the entire war machine that is Cuig on the council.
Se, is a small country to the north of the Empire, a cold and unforgiving country. After Do's great reshaping, Cheesu set to work moving mountains and creating a lake to separate the barbarian tribes to the north from the mainland of Alpharia. Countless thousands of mages undertook this continental idea, gaining support from other kingdoms tired of the merciless raids from the barbarian hordes.
Presently, Se holds one of only two passes down from the North, a tight passage through the mountains barely wide enough to fit three men abreast. Gregor's Gate, named in respect for the great general who held the pass for three years against numberless raids and assaults, is the fortress blocking the passage through the mountains. Five sets of gates, each spanning the entire pass and reaching one hundred feet high, require teams of engineers and mages to work the great machines to open each set of gates.
The main bulk of the fortress itself is build into the mountains themselves. Every warrior in the Empire has spent at least one season at Gregor's, proving their mettle in battle against the hordes of Northmen.
The villages in Se are mainly used to supply the fortress, and provide more children to feed the Empire. Very little grows this far north, so farming is scarce, but Se's people never go wanting as they are Imperial citizens.
The Lord General of Gregor's represents Se on the council.
Seacht, is the magical capital of the Empire. Five great cities, dedicated entirely to the teaching and research of magic. The countryside in between is cleared of all villages and people, as this is where the mages go to have sage areas to practice.
Entire battles are fought in the hills, fields and mock castles build through Seacht, to give all mages a taste for what they may one day be called to be a part of.
While the pursuit of knowledge is encouraged by the God Emperor, he can even be found in one of the cities of battlefields of Seacht regularly giving advice to his subjects, the only magics not allowed to be taught here are those of Souls and Necromany. These magics may only be researched and taught in Aland, by Cheesu himself.
The Archmage, wisest and most powerful of Imperial mages sits on the council to represent Seacht.
Ocht, the most recent country to fall into compliance with the Dark Empire. The noble families of Ocht once thought expand their own lands into those already controlled by the Emperor. Fortunately for Cheesu, they were crushed and the retaliation that followed convinced the families to surrender entirely to the God Emperor, allowing their country to be renamed.
Mages, soldiers and Imperial citizens flooded the country, bringing all who lived there into the fold of Imperial rule. Under the careful instructions of the White Witches, the people of Ocht are finally beginning to resemble the rest of the Empire, each generation becoming taller, stronger and more magically receptive.
Until they meet the requirements necessary to be considered full Imperial citizens, temporary schools for warriors and mages have been constructed in Ocht, and an Auxiliary legion has been born from this inferior stock.
Within Ocht lies a great Colosseum, a remnant from the previous noble families. While Cheesu doesn't openly promote its continuing existence, he does nothing to close it down. For the past three hundred years people have been coming from all over the continent to watch the gladiators and monsters fight.
An old general, assigned to oversee the continued compliance of Ocht, represent his people on the council.
Once the Empire of Glass, a smaller and less militaristic empire, dedicated to the betterment of mankind and the pursuit of knowledge, this soon changed upon Cheesu's arrival in this world.
Famous for a unique form of glass working, rendering the end product indestructible and beautiful, the Imperial family was an extremely powerful clan of fire mages, said to be blessed by the Phoenix itself. Growing in numbers and power, this family soon taught their magic to those under their rule, and great works were produced. Entire cities built from glass, and the Shining Knights of the Empire wore suits of armor, wielding incredibly sharp weapons, all made from glass.
Cheesu saw this Empire as a perfect start for his own vision of power. Introducing himself in all his godly splendor to the Emperor, he offered himself as an adviser and confidant. Its wasn't long before Cheesu was manipulating the Emperor, all the while building his own underground empire of the Fellowship of Shadows, and funding the beginnings of the Black Vault. All the time, a religion devoted to him blossomed.
With all the pieces in place, Cheesu whispered dark rumors into the Emperor's ear, starting a war in which all those loyal to the Imperial family were sent forth to die, and those loyal to Cheesu remained. It wasn't long until the Emperor disappeared, but by then the people of the Empire worshiped Cheesu openly as a God Emperor.
With much of the Empire already reshaped how Cheesu desired, Cheesu dismantled old political powers, ensuring everything was his to control. Introducing White Witches, witches and mages dedicated to scrying, healing and fertility, he began to have the Imperial citizens reshaped too. Thanks to this, the Imperial citizens these days are taller, stronger and more receptive to magic than regular humans, producing better soldiers, mages and workers.
Another of the great acts designed by Cheesu were the Great Roads. Wide highways, built of thick, heavy stone fused into long roads connect the entire Empire. The roads web throughout the Empire, allowing quick and easy transportation of troops and supplies from one end to another. The main roads lead directly into Aon, passing close to the cities of the Liches and leading directly to the Mad Mages.
People of Note
Cheesu, a god from another world and currently known as the God of Souls, and the God Emperor of Mankind. To his subjects, he appears almost human, though nine feet tall. His skin is pale, his eyes purple and his hair long and black.
There is another side to him, though, a side he allows none to witness. His true form is almost demonic. His skin is blue, his long fingers ending in black claws. His mouth fills with long, sharp fangs and his hair turns white. With huge wings covered in black feathers, and a whip thin tail, he is a terrifying sight when he turns his glowing purple eyes upon you.
It was in this form, weakened after his attack in the other world, and after bringing his entire city (minus the unfortunate inhabitants) with him, as it is as much a part of him as his physical body, that angels sent to scout from Atlantis happened upon him. Seeing such a terrible creature, and sensing his dark powers, the angels attacked. Even weak, Cheesu was still a god, and ended them quickly, taking their blood, power and souls into himself.
When four gods arrived, those forgotten and unwanted in the paradise island of Atlantis, with a fifth in tow, they gave no chance to Cheesu to explain his actions. The Atlantean gods of Death, Pestilence and Famine died by Cheesu's hand (with a little help from the fifth, mad god Fate), with War barely escaping with his life. Shamed by his defeat, War never returned to Atlantis.
From there, Cheesu and Fate became allies, almost friends. Hundreds of years later, Cheesu sat on the throne of the Glass Empire, molding it into his own Dark Empire. Now we find ourselves thousands of years later, with very little changed.
Mad Mage, a magical prodigy, born at the same time as the Dark Empire, it wasn't long before the young Markus Black (stupid name) caught the eye of the God Emperor. Guiding the young mage's interest towards darker paths, including the forbidden arts of necromancy, it was through him that Cheesu began the schools for Soul and Death magics on Aland.
As the mage's life drew on, he began to see an end in sight for him, something terrifying for a man who had spent so much time around the dead, and seen what was allowed to happen to them in the name of the God Emperor. Instead of going to Cheesu with his worries, and asking advice on an old ritual, Markus instead tried to make himself a Lich.
He failed, but Cheesu brought him back. Not fully alive, but decidedly not an undead monster either, even Markus is unsure what he really is now. But given a glass city full of the dead, and now with endless time in front of him, the Mad Mage performs atrocities in the name of magical and scientific progress.
Markus has a messy mane of pure white hair, his skin is sickly pale with a faint grey pallor to it. He is short my modern Imperial standard, not even braking six feet. He wears a white coat and always wears goggles, hiding the sight of his lifeless eyes from any who find their way into his city.
Dread Knight was, in a previous life, a famous warrior of great skill. Having bested all who challenged him with magic and blade, he sought new adversaries, eventually summoning a demon. A fatal mistake. The battle was quick, and bloody. Despite the demon being a superior opponent, he was still able to land a mortal blow against the demon before being wounded himself. The demon, in a bid to save it's own life, offered a pact, which the knight accepted.
Becoming one with a demon twisted and corrupted the knight's body, leading him to smith a suit of terrible armor. Over eight feet in height, the incredibly heavy armor was distorted by the demon, spikes growing from the joints, horns from the helm, the gauntlets becoming claws and intricate engraving appearing all over the armor. A great blade, six feet long and made of a strange, black rippling metal was forged by the demon.
Wolf King was once the ruler of the Glass Empire. As his life drew to a close, and illness began to overtake him, only the precious time spent with his daughter, a skilled healer who sang to him with her beautiful voice to focus her healing spells, was able to get him through the day. His hands were swollen with arthritis, leaving him unable to use magic, his eyes were watery and near sighted, unable to take in the beauties of his land any more.
But when Cheesu, his trusted adviser and friend, came to him with an offer, the Emperor jumped at the chance. The god offered to make him stronger than ever before, to make his infirmities a thing of the past, and to make him feared in combat again. As Cheesu began to talk of drawbacks, the Emperor interrupted him, commanding Cheesu to do what needed to be done immediately.
So it was, that the first Imperial werewolf was born. His fur pure white, his eyes red and standing nine feet tall, he is commonly referred to as the Werewolf King, or Albino Werewolf. Bigger and stronger than other werewolves, he there is no question of him being the Alpha male.
Some might ask if he regrets his decision, but Cheesu made sure his memories were taken with the transformation. No one else knows who this creature used to be.
Tauro, if there would be a leader among the Minotaur, he would be it. While a head shorter than the other Minotaur, his leathery wings, long tail ending in a barbs, longer horns and glowing red eyes, he stands out from his people. Demonic blood runs through his veins, though the details of how that happened are a little sketchy. Wielding a heavy cleaver and battle ax, as well as having demonic powers, he is a terrible sight on the battlefield.
Gabriel D'Angelus, one of the three angels who discovered Cheesu when he first arrived. Luckily, Cheesu spared him after being forced to kill his brothers. Needing information on this new world, Cheesu spared him, controlling him and forcing information from him.
When the gods arrived, and Cheesu was attacked once more, Gabriel stood stunned and watched everything unfold before him. Ashamed at his lack of action, he fled the scene, disappearing into the night.
Unable to think, the young angel was unprepared as he was attacked within the would-be Ocht. The humans there held him pinned, their primitive magic, while no match for his own strength, had the force of numbers behind it.
Weakened, he found himself trapped beneath the Colosseum when he regained consciousness. Magic dampening manacles kept him from using his powers to escape, and so it was that the angel became a champion in the Colosseum, loved by the people, feared by his opponents.
His once shining golden hair is now kept under a half helm, designed to keep the top half of his face concealed and blind him during fights to make it more interesting. His flawless body is now pale, washed out and covered in scars. His wings, once aglow with power are now battered and lifeless, unable to provide him with flight. He wields twin curved swords, and despite the towering odds placed against him in his bouts, he has never lost.
The years since the Dark Empire took control over the Colosseum have seen his situation improved. Though many attempts to remove the manacles and helm were made, the angel refused.
Maximilian Cain, head of the banking house of the Black Vault. He is a large man, almost six foot six and very heavy set. Maximilian, never Max, is completely bald, with bushy white eyebrows and intelligent black eyes. He may look incredibly fat, but he is an Imperial citizen and more than capable of defending himself. The cane he always carries of course hides a blade.
Even though the Cain family has been running the Black Vault for generations, nobody gets to be in this position of power just because of their name. Maximilian worked his way up from a clerk and through wit and hard work is now one of the most powerful people, not just in the Empire, but in the world.
Julian Cain is the handsome, spoiled nephew of the great banker, Maximilian Cain. The greatest fencer in the Empire, Julian has never seen a day of real battle. Relying on his family money to see him through the rest of his life, Julian wastes his talent.
Julian is tall and slender, with golden hair and pale blue eyes. His recent obsession, despite the safety afforded him, is to lead men into battle himself.
The Jester appears to be simply that, a jester in the court of the God Emperor. An eccentricity in an otherwise serious Empire, perhaps taken in from another kingdom. He is, however, the first of the Puppets created by Cheesu, infused with the barest sliver of what the god thinks of as his own soul.
Seven feet tall, only as tall as any other Imperial citizen, the actual materials used to create this Puppet are kept a secret. Only Cheesu and the Watchers know the Jester's true nature, for such was the complexity of the Puppet that it looks and moves in a completely human fashion, down to fingers and toes. He is, however, an incredible contortionist.
Forever wearing motley, the Jester wears a mask to hide the lack of it's true face. The mask is silver, and is able to change appearance based on the Puppet's own wants and needs, though mainly takes on the classic face of Comedy. The Jester is, unfortunately, unable to speak.
Disguised as a jester's staff, the Jester carries a heavy mace, and is able to call upon a fraction of Cheesu's powers when needed.
Undine and Salamander, the two dragons who reside within Aon, they were ancient before Cheesu even arrived in this world. Undine is longer and sleeker than her brother, her scales are blue and silver. In older times she was worshiped as a goddess of water. The shorter, but more heavy armored Salamander's thick plates are red and black. He was worshiped as a god of fire long ago.
Both dragons are considerably larger, and more powerful than other dragons, even back then, but sensing a new power in this world they offered to make an alliance with the weakened god Cheesu.
Once Cheesu had an empire at his disposal, with the aid of a select few dragons, a great purge began. Dragons were made nearly extinct on the continent of Alpharia. Those who had sided with Undine and Salamander were then betrayed after their final victory, leaving all the spoils of war to these two, the final Imperial dragons.
Places of Note
In the floating city of Aland, made of the strange purple stone somehow connected to Cheesu, and brought with him from the other world, reside the only mages trusted to learn the Soul magics and Death magics. Once empty, now the city seethes with thousands of mages, all seeking to outdo one another to gain favor with their God.
In the center of the city lies the great tower, home to Cheesu. Within rests the Soul Vault, which holds the souls of all the Watchers.
All Priests of the One must come to Aland to study within the temple, a dark, forbidding building around which many strange and frightening rumors are formed.
More to come
A lot of focus in the Dark Empire is placed on it's military strength. Even the people themselves are bred to be taller, stronger and more powerful magically than their rivals.
Imperial Legions form the backbone of the Dark Empire. The average Imperial Legionnaire stands almost seven feet tall, give or take a few inches, with the pale skin and dark hair common throughout the Empire. Standard Legionnaires wield curved blades and kite shields, wear scaled armor and tall, winged helms. It is the pride of the Empire that it's Legionnaires are adaptable, and often entire Legions are outfitted with different weaponry and armor, to better understand whether improvements can be made to the whole.
From childhood, a Legionnaire is taught to read, write, compose music, ride a horse, wage war, and other skills deemed necessary by the God Emperor. An entire country is dedicated to the training of the Legionnaire, and unlimited resources are left at the disposal of their tutors and trainers. Entire cities are built for the Legionnaires to wage mock war upon each other, to give all hands on experience.
When a training Legion is believed worthy, they are sent north, to battle against the barbarians, to truly test the resolve of each warrior. After an entire season, defending the one lonely fort in the frozen north, the trainees are deemed Legionnaires.
After being named a Legionnaire, soldiers are still kept at constant alert, their training continuing to keep each soldier sharp and alert, ready to be sent into battle at any moment. Every year more Legions are produced to give their lives in the name of the God Emperor.
Watchers, Cheesu's eyes and ears within his Empire. The average Watcher stands half a foot taller than the average Legionnaire and Imperial citizen, their shoulders wider and bodies more heavily muscled. Wearing black leather armor, wielding heavy great swords and battle axes, and always wearing the expressionless silver masks that make them so feared, Watchers have no individual names. In earliest childhood, their souls are removed and added to the Soul Vault, joining their minds and experiences to that of their brothers for the rest of their lives.
Undergoing an even more rigorous training regimen than the hardy Legionnaires, these soldiers do have incredible advantages. Once a soul is joined in the Soul Vault, everything seen, heard and experienced by each Watcher is shared with their brothers. Though rarely seen in battle, the Watchers have a towering reputation. The way they fight silently, each warrior reacting to threats to their brothers instantly, with no apparent way to have seen the threat coming, terrifies mortal men.
While is it accepted that one hundred watchers are worth more than ten times that in Imperial Legionnaires, there is a relatively small amount of Watchers readily available to the Imperial army. With their ability to communicate instantly, no matter their location, these warriors are used as bodyguards, city guards, Imperial patrolmen, scouts, spies, and all manner of other tasks.
Dread Knights spread dread throughout their enemies, and even their allies. These immortal warriors are feared not just because of their ferocity on the battlefield, but something primal within every human they come in contact with can sense something wrong within each knight. Towering over all, and never seen outside of their suits of heavy black armor, these warriors wield war hammers, battle axes and swords of such length and weight that no mortal man could possibly lift them, let alone use them with such ease.
Any warriors or mages believing themselves worthy, and seeking the power and strength of a Dread Knight may become a knight supplicant. After the brutal training of the Dread Knight himself, any survivors still believing themselves ready must face a demon alone, defeating it and binding it to their will, after which they are given their own weapons and armor, theirs to keep for the rest of their long, blood thirsty lives.
Cheesu, seeing this growing order of knights, bestowed upon them their mounts. Great horses, already bred to be strong, and bigger than regular mounts, were transformed by Cheesu's magic until they were able to bear the weight of the Dread Knights, and withstand the terrifying demonic magics that surrounds them.
Despite the high mortality rate in the knight supplicants, the fact that full Dread Knights are near impossible to kill has grown this small order into a force of tens of thousands in the last two thousand years.
Battle Mages. All mages within the Empire, from the Earth workers and white witches, to the death mages and fire mages, are trained to face battle, an entire country set aside for them to practice the strange and devastating powers unleashed in a magical war.
Whereas most mages, after learning this, go on to other professions and positions within the Empire, using their magics for a great many purposes, there are some who continue, joining the Imperial army full time. Their entire lives become dedicated to the magical arts, and how they can be used offensively and defensively in mass combat. Most also take interest in close combat weaponry, learning to wield blade and bow as well as any Imperial Legionnaire. The best Battle Mages go on to become Dread Knights.
Auxiliary Legions consist of all those deemed unworthy to join the Imperial Legions. Whether they are recently captured countrymen whose blood has not yet been deemed worthy, or the drop outs from the demanding training of the Legionnaires, all are still given an opportunity to serve the Empire.
The Auxiliaries are the spear men and bowmen of the Empire, those put in the front ranks or left behind to mop up final resistance. A great many are engineers, servicing the war machines of the Empire. Whatever the reason for being rejected by the Imperial Legions, they are still respected for their courage and desire to fight for the God Emperor, and are treated accordingly.
The Worship of the One God Emperor of Mankind.
No one within the Empire, could, or would want to, deny the fact their their Emperor is a God among men. None know that he is not truly from this world, or that he has the power ripped from the Atlantean gods of Death, Pestilence and Famine. What difference would it make though.
Every major city has a temple, and every village a church dedicated to Cheesu's worship. At death, every Imperial citizen's soul is gathered by Cheesu, stored deep within his tower on Aland.
With entire countries dedicated to production, and farming, the Empire finds itself with an abundance of many things. The banking house of the Black Vault is allowed to take full advantage of this, selling and trading throughout both continents. Not enough is sold so that even the lowliest of Imperial citizen would ever be found wanting, but a great many countries still find themselves relying on the necessary products imported from the Empire.
Imperial banner consists of a crescent moon on a field of purple. (Having someone produce this....)
Om nom nom nom nom nom
Atlantis, City of the Gods
At the beginning of this world, many gods roamed it's lands. Warring among themselves, over the worship of the primitive humans, or just out of boredom, the gods soon split into alliances and factions, pooling power and resources.
One faction emerged victorious, driving the other gods deep into hiding, or destroying them outright, claiming all the humans and lands for themselves. An age of peace began, but it was not to last. Dragons, growing into their own powers soon began to teach the humans about magic, seeing them as weapons to use against the power of the gods. A second war began, but this time the humans rose against the gods.
The gods, caught off guard, fled. Creating a new island, far from both continents. The few humans, remaining loyal to their gods, were allowed a place in this new paradise. Granted immortality, and allowed access to the freshly planted orchards of the goddess, the humans wanted for nothing. Their days soon became dedicated to knowledge and reaching perfection, putting aside their violent ways.
With the arrival of Cheesu, Atlantis was caught completely unaware by the deaths from their own ranks. The peaceful island soon erupted into a flurry of activity, as the island was fortified and weapons were forged. The waters surrounding the island erupted into violent storms and the tides themselves turned, directing traffic from the island, closing it off from the mainlands.
People of Note
Michael - General of the Atlantean Army. The first true angel created, he still remembers the early wars. Like all his kind he is tall and beautiful to look upon, with golden hair and blue eyes. He has two sets of wings, marking him as a higher ranking angel, and the feathers are pure white.
The Gods of the Sun, Law, Wisdom, Wind and Sea.
The Goddesses of Moon, Stars, Earth, Love and Life.
There are many lesser gods and goddesses.
Places of Note
The entire island is one city, once built to honor the gods, but now turned into a fortress to defend against the threat of invasion. There is only one way in and out of the city, through the Golden Bay. A large, beautiful bay with water clear as crystal. Towers stand at either side of the entrance to the bay, with great war machines ready to rain death on invaders.
The Great Wall was raised around the island, an entire mountain range created by the gods. The inside of these mountains have been hollowed out to contain armories and barracks, and to lead quickly up to the platforms set at the top of the mountains. On the ocean side, the cliff faces are sheer and impossible to scale.
The great walkways of the city were reshaped, turning the city into a maze of dead ends and murder holes. The golden boulevards are gone now, and may never returns.
The last semblance of the once beautiful paradise are the orchards, created by the goddesses of Life and Earth to provide sustenance for the human residents of the city.
The Choirs of Angels. The remnants from the wars at the beginning of this world's history, the angels are ancient being of magic created by the gods. Their strength and power, so much more than that capable of humans already gives them an incredible advantage. Add to that the ability to fly, and weapons and armor forged to do battle with gods, the few thousand remaining angels make for daunting opponents.
The Golden Army. The immortal humans of Atlantis, trained to do battle since the arrival of Cheesu in this world. Only the oldest, perhaps five hundred strong, have ever experienced the stresses of real battle.Their armor has a golden finish shining with the light of the sun.
Their strengths lie with the bow, spear and shield.
The entire city is centered around the worship of the Atlantean gods, but there are no temples or churches within the city, and no priesthood in their name.
Completely cut off from the outside world, Atlantis has no trade contacts or allies to speak of.
Their banner consists of a golden sun on a field of red.
The Frozen Wastes
The north was not always such a cold, miserable place, believe me. There are tales, from the old days before those blasted mountains were raised to block journey south but that dark god Cheesu. They tell of the proud race of warriors who came down for a couple of months each year, taking what was due to them from the soft southerners. They were good days, full of songs of courage.
Now things have changed. The mountains blocked the cold winds, trapping them in the north. The land became harder to live on, and the people became harder too. While they were never unified, they did respect each other, never taking from another tribe. With no way south left open to them, that all changed. The Thousand Tribes are now reduced to squabbling between each other, doing battle with brothers over the last of the land possible to farm on, and of course for women and gold.
There have been tales though, of a new power rising in the furthest reaches in the coldest north. A giant in armor made of ice. A god, some say, come to unify the tribes and lead them south. It would take a lot to make this happen, but maybe he will succeed where others have failed.
People of Note
A giant man, his armor is said to be made of ice. He carries a mace, the skulls and bones of his enemies said to have been joined together. There are many rumors spread about him, some saying he is a god of another soft, southern country named Atlantis. What would the likes of that be doing up here though?
(Will add more if people decide to add northerners to RP with!)0
Places of Note
The Frozen Wastes aren't known for their fancy castles and cities, like they are down south. Far down south, in the east, right by the pass through the mountains is an old fort, raised by the people of the dark god. Every year that damn building switches hands, new people sent to be blooded by us barbarians. True enough, attacks are made against it by every tribe, every tribe wanting to be the one to finally take this place. Sure, inside the mountain pass is another fort, separating the north from south, but you have to be realistic. This fort is pretty basic compared to that.
The Thousand Tribes each have their own towns and farms under their control, with their own warriors spread out under the command of Carls. There is no way to keep track of who has how many fighting men, with the wars between each tribe taking so many lives, and the cold of winter claiming even more. Each has anywhere from hundreds to thousands of warriors ready to do battle at any given time.
The strength of the north lies in the brutality of it's warriors. There aren't many willing to hold a bow when getting up close to the enemy is so much more fun. There may be the occasional shaman left in the north, but most are gone now. Maybe one hundred left in all of the Thousand Tribes.
The only thing worshiped in the north is war, and the best way to make it. Sure, some dedicate their blood to one of the old gods, or new gods, or even gods they made themselves.
Trade and Allies
While the southerners might believe in hugging and trading each other, there is no way for the northerners to travel south with anything to trade.
A thousand banners for the Thousand Tribes.
The Shifting Sands - Shambala
The sun bleached deserts of Shambala was once the most beautiful lands in all of Omegon. Lush forests and grasslands, and vast lakes of the clearest water was the home to the Shambalan empire. Strong, courageous warriors protected these beautiful lands. Shambalan libraries were famous, and their spices and silks the most sought after.
Respecting the Shambalan's stores of knowledge, the first of the dragons approached their Emperor, offering them even more knowledge, forbidden to them by the Atlantean gods, magic. The Shambalans took to it quickly, catching the eyes of the gods and making them furious. The magic was was one sacrilege, but when the Shambalans began to worship the dragon as a god, it became personal.
A short, bitter war began. More dragons visited other humans, spreading magic like fire. Soon, humans were rising up against the gods everywhere. Before being driven out by the humans, the Atlantean gods demanded vengeance. Pooling their power, the gods wove a great curse, laying it on the lands of Shambala. It started with the sun, beating down more intensely on those countries ruled by the Shambalan emperor.
The land began to die, a desert wasteland growing year by year. Magic permeated the desert sands, allowing for demons to roam freely. The great dragon Serpa, having come to love these people, gathered all the sorcerers in the empire. Together, they were able to purge some small areas of the godly curse. Two of the greatest cities, as well a handful of lakes and underground rivers were saved. The dragon gave everything he had, and as a finally gift to his people he blessed them his own magics.
Time passed, seeing a decline in these proud people. Recently, a dark figure has been city in the palace of the king, whispering dark secrets into his ear, whispering of the lands to the north lying ripe for the taking.
People of Note
(Don't really have anyone to add...)
Serpa, ancient dragon and god of Shambala. Having buried himself far beneath the deserts, exhausted and near death from battling the powers of the gods, Serpan remains in his slumber even to this day.
Places of Note
Two great city states are all that are left of the once mighty empire. With the cities already stretched to their capacity, a great many nomads are forced to travel from oasis to oasis. Traders or warriors, they either try to flee the demons plaguing the desert in search of the riches to be gained in the north of Omegon, or hunting the demon, believing that one day they will be able to clear the desert and end the curse.
Warriors of the Sun. The great warriors of Shambala, their skill with a spear is unmatched. All warriors are taught many arts of unarmed combat, as well as combat with a curved blade. These warriors spend their lives in service to their cities, whether defending it from the endless tides of demons, or going out into the desert itself to hunt these monsters. Most go unarmored, save for a few plates of baked clay to absorb impact.
Serpa's Children. The sorcerers of Shambala are the most powerful mages in the world, the magic at their disposal outstripping even the strongest witches. This magical power stems from the dragon Serpa's own magic running through their veins. As they grow older, their skin hardens, the color darkening. Their fingers develop claws, and in some cases, the sorcerers even grow tails. Hiding this behind loose robes and head wraps, these creatures are feared even among their own people.
All Shambalans worship the old dragon, the great serpent, Serpa. (Great name, right?) The first of the dragons to approach humanity, she was also one of the strongest. Sadly, the dragon now slumbers, deep underground, awaiting a time when it can be awoken.
All wish to trade with the great cities of Shambala. Their spices and silks, of great value before, are now priceless. With few willing, or able, to make the perilous journey through the desert, there is an incredible demand for these everyday items in Shambalan life.
Their flag is a black snake on a sandy field.
Wytchwood was once the home to a nature goddess, long before the war among the gods began. She gifted her children, the humans who lived within the woodland kingdom she protected, two special gifts. The women were granted a deeper connection to magic, most being born with at least a small amount of magical potential. The men, on the other hand, were granted a resistance to magic. While few males were born with magical potential, all had a natural resistance, the effects lessened or not felt at all.
After war descended, and the goddess was sent to eternal slumber, outside influences corrupted these peaceful people. The men became jealous of the women's mastery of magic, and began subjugating them. Enslaving, and hunting those unwilling to submit, the forest which covered the country became a dark place.
One girl, Abigail Thatcher, changed this. Born within the capital city of Wormwood, she had a deep connection with nature magic, though she was not very powerful. A slave from birth, she managed to escape with some friends into the forest. Years passed, and while still at a very young age, this one girl began uniting the free witches within the forest, and together they began to free slaves.
In the last major battle, the young girl died, sacrificing herself in a ritual to a dark god her people had only heard rumors of, begging him for aid, as her people were being butchered. The god, entering the field of battle, raised the dead including Abigail. In his presence, the witches became more powerful. The tide of battle was turned and the witches won.
Abigail, caught between life and death, her soul pledged to the dark god and her powers greatly increased, was reborn Selena Moongod.
Seventy years later, the society within Wytchwood is completely changed. A matriarchal society, the women stand above the men. Far from the cruel rule the men had begun, the witches are kind and benevolent. Witches from all over the world are drawn to Wytchwood, to see the Witch Queen Selena. Others, however, see this kingdom as weak, and wish to invade.
People of Note
Selena Moongod, Witch Queen of Wytchwood
A beautiful woman, she now appears to be nineteen years of age. Her hair is long, the color of spun copper, her eyes an emerald green, this young witch is an average height. Her life started hard, in slavery, and for years it did not get any better as war raged within Wytchwood. The last seventy years have slowly become more peaceful, though the threat from surrounding kingdoms become more real each day.
Places of Note
Wormwood, Capital city
The only city that lies within Wytchwood, at the heart of the forest. This city has no walls, having never needed them. All are welcome here, visitors encouraged now the years of strife are over. A mansion within Wormwood is the official residence of the Queen, though her real home is a small hut deep within the forest, little more than a cottage with a herb garden.
So called because of the war cries these witches use to weave their battle magics. A remnant from the war, these witches chose to learn the battle arts to protect their queen as her personal bodyguards. They uniformly wear sapphire blue dresses, with silver breast plates and blank war masks, styled after the Imperial Watchers. They appear out of the forest, their screams of war terrifying, their magics fearsome. Though small in numbers, more witches wish to join every day.
Shortly after the final battle, five men appeared at the mansion of the newly elected Queen. Incredibly tall compared to the locals, pale of skin and dark of eye, these men brought with them many gifts, one of which was a supply of rifles. Since then, they have remained, others appearing to continue the training of the local men.
These men, raised within the forest, trained by incredibly skilled men and resupplied often with the best rifles, are masters of stealth and excellent marksmen.
More of these strange foreigners have appeared, with more supplies and the intent to train more of the Queen
Witches, 1000 trained for war, with more learning every day.
There is no standing army left within Wytchwood, aside from those listed above. As time goes by, a call for them may be required, but the Queen wishes for peace.
For the longest time the people of Wytchwood worshiped the Dead Goddess. After the Queen's prayers were answered though, a split has formed between their old goddess and the new, Unnamed god.
Wytchwood trades often with Urial, exporting vast amounts of quality lumber, while the Imperials at Urial give great discounts on all their needs.
Sadly, Wytchwood has no official allies.
A silver tree on a field of black.
Om nom nom nom nom nom
Kingdom Name = The Burning Realms
Kingdom History = Also called the Denizens of Chaos. This demonic forces ascended from the Prison World, located within the deepest core of the earth, where the place is unknown to any mortals; even the gods do not dare to enter the realm so carelessly without purpose. The existence of the Burning Realms began after the banishment of the demons into an abyssal place, created by the gods themselves where they called it the ''Prison World''. The realm was sealed with a great divine barrier so that will be no single demon will escape from this hellish place. However, these creatures began to multiplied; spawned from the essences of Chaos brought by the peoples of the earth - where wars, calamities, disasters and many negative aspects striked. The demons of the Burning Realms have their own leaders; called the Overlords - demon sovereigns who ruled their own kingdoms and commanded their own demonic legions. During the years of exiled, these factions fought each other for supremacy or even just for pleasure. But when the divine barrier will be broken soon - and it will come in prophecies, the demons breaks the seal and let loose upon the earth and begin spreading chaos throughout the universe. To retaliate these demons back to the Prison World needs alot of mighty sorcerers and even the intervention of the gods to seal back the Burning Realms for the time being.
People of Note =
~ The demonkind are various; they have their own kingdoms, armies, leaders and their heroes. Other names will be come up when prophecies are heeding their warning...
Places of Note =
~ Rul-Thagash > The first infernal foothold upon the earth. During the First Demon Invasion, the demons broke loose from their prison and ascended through from Eastern Realm. A bastion was built around where they're ascended so that the portal gate should be protected. But one god alerted the incoming plans of the demons, and sieged the bastion and casted off the demons back into the portal. One sorcerer of unknown name sacrificed himself to create a defensive seal to close off the gate. Rul-Thagash fortress was left deserted after that when the gate was sealed. It's only a matter of time when there will be an another prophecy tells about the seal will be broken again..
Religion = The demons of the Burning Realms doesnt believe in the gods and their creations; but they do believe an entity called Chaos - where they were created from and existed. They only believes of what they do as their wills. The love torments and being tormented, and they're laugh when they were in chains or in horrible pain. Their only goal is to bring terror and destruction upon all creations of the universe.
Military Units =
~ Vermins - Imp like demons. A size of a child, and also being devilishly childish, they are naturally weak, but it gets stronger when it come in numbers, Every Vermins carried a dark flask; where they can steal mana energies from enemy sorcerers and rewarded to their masters.
~ Horned Demon - Humanoid demons. Makes the basic infantry within the infernal army. With hard red skins, big horns and sharp claws, they can leap just to strike the enemy and wreak havoc upon the battlefield.
~ Hellhounds - The 'Fire Dogs', thats what they called it. Three times larger than a normal dog; with sharp teeth and claws, they are the vanguard of the infernal army.
~ Demonologists - The shooter and caster troops. The demonic cult priests and dark sorcerers who gave their souls to Chaos and serve within the ranks of Burning Realm's armies.
~ Hell Charger - 'Hell horses' they called it, and larger, wilder than normal horses.They are the shock troops within the infernal army, charging and stampede with terror and fear upon enemy ranks.
~ Pit Fiend - Tormentors and wardents of the fiery pits. They carry tempered hot broadsword to slash any enemy nears them. They can hurl fireballs into mass enemy.
~ Arch Demon - Leaders of the infernal armies. They can teleport themselves near to their enemies and ready to strike them down. They're also can resurrected fallen allies into Pit Fiends.
More to come.....
Coat of Arms =
Flag of the Burning Realms
Sigil of the Eight-pointed Star of the Damned
The netherworld's just vast is it? ^__^
A small kingdom without a noteworthy history. Ruled by a wizard named Merlyn, the entire family consists of idiots raised with too much power and too little education. The nobles, not much better, spend their days showering the spoiled king with gifts.
Squandering the kingdom's treasury, this country never made any progress industrially. With little else to occupy him, the king ordered an all out invasion of the Dark Empire, which did not go well for any Anglanders involved. Forced back into the city of Lyndon, this war is almost over. The roads of the Dark Empire are already being extended into Angland, and the common Anglanders are already opening their arms wide in welcome.
People of Note
Arthur, King of Angland.
A short, balding man with a significant belly, this poor excuse for a man believe himself to be a fine warrior. Carrying a "magical" sword named Excalibur, he finds it hard to get his behind into his throne some days.
Merlyn, Court Wizard
Merlyn is an old wizard of very little skill. His long white beard, however, is pretty impressive.
Lancelot, Knight of the Slightly Rounded Table
While everyone in a position of power in Angland is incompetent, there are a few who knights wish to protect the common people. Leader of these is Lancelot, a knight of some skill who wears plate armor and rode a beautiful horse... Until it died in the assault on the Dark Empire.
Places of Note
Lyndon, Capital of Angland
A basic city with a good wall around it, and another in the middle surrounding the castle keep. Where there should be plenty of stores ready to wait out a siege... There is not. Poor planning on everyone's part. Despite the best efforts of the Dark Empire, this city has not yet fallen.
Consisting of the armored knights at it's core, most were left dead at the border of the Dark Empire. The rest of the Angland army were common peasants, given basic instruction on how to be soldiers. There are not many trained soldiers left.
Allies, Trade and the Such
No major religion, but if anyone wants to be a trade partner, or strong ally and help out the dying Angland that would be great.
URIAL and the COG Rebellion
Urial is a city state which pledged itself to the Dark Empire almost 25 years ago. Looking at it, you wouldn't know. Instead of imperial soldiers filling the street and strict order being adhered to, Urial still resembles a free city. Everyone comes to Urial to trade, to learn or to create wonders. Urial has been the trade capital of the world, and at the forefront of the industrial revolution since long before the Dark Empire became the masters.
Imperial soldiers do trickle in slowly, on trade vessels and slowly through the surrounding countries. The small numbers coming in are put to the test by the COG Rebellion though, an order dedicated to "freeing" Urial. It is hard to tell what differences they hope to achieve here.
People of Note
Mathias Clock, College Master
Charged with the running of the college in Urial, this gentleman of late years is also charged with the running of the city. A portly old fellow with wispy white hair and a wispy white beard. His trademark monocle and cog-head cane are always carried. On the surface he is a happy old man, sometimes even acting a little senile. In truth, he is the mastermind behind the COG Rebellion. What does COG stand for, you might ask? Well... Nothing. They just hoped it would instill discussion and draw in the crowds.
Places of Note
The College of Urial
Is, quite simply, the most established learning facility on both continents. Part school, part library and part public workshop/factory, inventors and engineers the world over flock here to throw in their own contributions. War machines, flying machines, farming robots of doom. All come through the college.
The Trade Emporium
Another huge building in Urial, this time dedicated to trade. On a slow day, there will only be hundreds of traders crowding the four floors of the Trade Emporium, hatching contracts and deals to better one's own pockets or the coffers of an entire kingdom. A neutral territory, this is the only place where opposing sides can put aside differences in the interest of profit.
The Restless Docks
A harbor for the hundreds of ships of the traders and visitors who come here, when there is not enough room at the docks the bay becomes crowded with ships. It takes a lot of planning and organisation to keep the traffic moving, making the dock masters some of the most respected people in Urial.
Ha! There is no military here, for not even the Dark Empire is able to get enough troops in to form a military. The units smuggled in to this city patrol the streets, becoming a city watch and doing a remarkable job of keeping the peace. The COG Rebellion are able to keep their numbers down though, stopping the Dark Empire from gaining too much influence over the city.
Allies, Trade and the Such
While officially beholden to the Dark Empire, everyone is welcome within Urial. There are no official allies, but trade trade is done here by anyone wishing to make profit easy.