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How much would you pay for virtual reality gaming?
Posted 5/9/14
So being bored on Wikipedia I came across some pages on VR stuff and realized how it could become possible in the near future. The main problem to have a completely virtual reality experience would be the high amount of likely kinda expensive equipment required for such a thing, meaning kinda hard to mass produce for consumers. To get to the point, for a real virtual reality gaming system what would you be willing pay. Granted it probably wouldn't be SAO, before anyone brings it up. More likely an omnidirectional treadmill combined with a HUD and other stuff. What are your thoughts?
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18 / M / Michigan
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Posted 5/9/14 , edited 5/9/14
Isn't virtual reality already real with the Oculus Rift...?

The latest developer kit is only $350.
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Posted 5/9/14

KINGAIJU wrote:

Isn't virtual reality already real with the Oculus Rift...?

The latest developer kit is only $350.


Walking forward with a joystick feels very realistic.
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18 / M / Michigan
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Posted 5/9/14



Walking forward with a joystick feels very realistic.


You still need something to control the character you're playing, don't you? ;Y
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22 / M / Delaware
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Posted 5/9/14
Oculus Rift and Morpheus aren't virtual reality, it's just a helmet with a controller. Why would I pay to be able to turn my neck rather than a joystick to look around in a game...
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17 / M / Salt Lake City, Utah
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Posted 5/9/14
I would pay anything up to $1,200 for a virtual reality game like SAO. I think that this is soon becoming a future because things like headgear from Oculus Rift are already starting to do this. I think we still have a ways to go, but I hope this will become a reality by the year 2025. So I can immerse myself in a new world, a new reality, an escape from the real world.
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18 / M / Michigan
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Posted 5/9/14 , edited 5/9/14

tehstud wrote:

Oculus Rift and Morpheus aren't virtual reality, it's just a helmet with a controller. Why would I pay to be able to turn my neck rather than a joystick to look around in a game...


Oculus Rift is virtual reality though, you can get treadmills to move your character and a controller for actions.
Posted 5/9/14
Well while Oculus Rift is one component of virtual reality it isn't fully encompassing. When combined with other things, like the treadmill, then it becomes vr but as a stand alone it isn't.
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Posted 5/9/14
Before subsidies, I will give no more than a couple hundred...

yen
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Posted 5/9/14 , edited 5/9/14
Virtual gaming? Omnidirectional Treadmill?

C'mon, son.

That's not going to go hand in hand. A gamer that runs?

That's Wii.

A gamer plays a character that runs for them.



I don't know. It sounds great.
Would it be possible to mimic actions and perspective like the thrill ride The Amazing Adventures of Spider-Man - Universal Studios?

I'll pay for that experience like how I pay for a thrill ride.
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22 / M / Delaware
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Posted 5/9/14

KINGAIJU wrote:


tehstud wrote:

Oculus Rift and Morpheus aren't virtual reality, it's just a helmet with a controller. Why would I pay to be able to turn my neck rather than a joystick to look around in a game...


Oculus Rift is virtual reality though, you can get treadmills to move your character and a controller for actions.


A treadmill... really? That sounds extremely stupid and implausible. Does the treadmill adjust it's speed to mine? Besides that, sounds extremely uncomfortable and unnatural. I expect a lot of people falling or a lot of exhausted gamers.
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Posted 5/9/14



A treadmill... really? That sounds extremely stupid and implausible. Does the treadmill adjust it's speed to mine? Besides that, sounds extremely uncomfortable and unnatural. I expect a lot of people falling or a lot of exhausted gamers.


Well, you want virtual reality don't you?

you don't get reality by sitting and playing a game, lol - there's the Cyberith Virtualizer, that lets you move without having a running treadmill beneath you, pretty sure there's a kickstarter for it.
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Posted 5/9/14
Oculus rift $350
Omni Treadmill $500 http://shop.virtuix.com/Omni-Natural-Motion-Interface-p/virtuix-omni-0002.htm
Decent Headphones $50-$100
Plus some sort of controls for your hands. $50-300

So $950-$1300 for the accessories.

You of course would need a good computer and of course software that works with all of that....
But the technology is getting here.

Note, the current plans for the oculus and the omni treadmill are slightly incompatable with each other (head tracking via webcam). That will probably change in the future but... oh well.
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Posted 5/9/14 , edited 5/9/14
As it is, yeah to get all the equipment you'd need to come remotely close it would cost a lot, but that's the same with everything new. As the tech becomes more available in the future, I've no doubt it will become more affordable, too. As far as something like the Oculus Rift is concerned the price seems pretty fair. Though I will say the one thing I do fear virtual reality doing is requiring the player to exert way more effort. I play games to relax not to exercise. Something like the Oculus is all right because it adds more immersion, but as far as actual body movement goes... Games often require a lot of walking, so much that I'm not sure I'd want to be doing it non stop in a virtual environment.
Posted 5/9/14
i don't like those headgears stuff. it seems like those types of VR technology is similar to 3D glasses... in other words, you can't really play on them for longer than 30 minutes before getting dizziness.

what I hope for, is 360 degree holographic gaming experience, with wireless Bluetooth gloves/boots/suit that synchronize perfectly to my movement.

i'm willing to pay $5000 for that kind of console.


I'm a gaming nerd; so I need to be able to play something for more than 2 hours.... anything less than that... it's not really worth playing...
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