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How much would you pay for virtual reality gaming?
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Posted 5/9/14

tsun wrote:

Before subsidies, I will give no more than a couple hundred...

yen


The Loch Ness Monster told me you'd pay 356.02 Yen


Personally though, I'm waiting for the Existenz style VR where you plug straight into your nervous system. ( I'll still pick up a rift though)
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24 / F / Johnstown, PA, USA
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Posted 5/9/14
However much they cost, as long as I possess the needed funds and am impressed with the product; however, I'll probably be long dead before something comes out that peeks my interest enough, if ever. I have high standards.
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Posted 5/9/14

aeb0717 wrote:
However much they cost, as long as I possess the needed funds and am impressed with the product; however, I'll probably be long dead before something comes out that peeks my interest enough, if ever. I have high standards.

Don't dismiss brain-in-jar technology just yet. They can keep you alive for many a century.
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22 / M / Norway, Oslo
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Posted 5/9/14
They wouldn't release it to the public unless they managed to get down the cost to a reasonable level.
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31 / M / CA
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Posted 5/9/14
Some kind of "full VR" system probably won't be around for another 10-20 years, but it's coming, and probably sooner than you think.. As for how expensive the technology will be, of course it will be crazy expensive initially, like any new technology (released to consumers) and then will cheapen over time.

Just think though in some years from now you will be able to 3D print your own VR setup at home, based on downloaded schematics, and customized to fit your needs. It's going to take advances in brain and nervous system interfacing, along with processing power, storage, and data transfer speeds. Also the networks will have to be able to handle such bandwidth, as well as not malfunction. So it's going to take a lot of time to get such powerful VR tech to market.
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33 / M / Baltimore, MD
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Posted 5/9/14
Honestly? I'm not interested in virtual reality. I like being able to step away from video games, step away from the fake world. The level of detachment makes it more fun, for me. Being so fully immersed that it feels 100% real - I'm not interested.
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19 / M
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Posted 5/9/14 , edited 5/9/14
I was forced to buy a VR console, it cost me my life
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25 / M / Inside Lorreen's...
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Posted 5/9/14 , edited 5/9/14
With what is out now? I'd try it but not buy it.


With what we want from VR gaming? Such as SAO's NerveGear or whatever it was. I'd be willing to pay probably $500-600 probably.
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Posted 5/9/14

mdmrn wrote:

Honestly? I'm not interested in virtual reality. I like being able to step away from video games, step away from the fake world. The level of detachment makes it more fun, for me. Being so fully immersed that it feels 100% real - I'm not interested.


I am 100% of this opinion.
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Posted 5/9/14

KINGAIJU wrote:




Walking forward with a joystick feels very realistic.


You still need something to control the character you're playing, don't you? ;Y


Yeah, like your body.
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18 / M / MASS!
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Posted 5/9/14
my virginity
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Posted 5/9/14

tretatum wrote:

So being bored on Wikipedia I came across some pages on VR stuff and realized how it could become possible in the near future. The main problem to have a completely virtual reality experience would be the high amount of likely kinda expensive equipment required for such a thing, meaning kinda hard to mass produce for consumers. To get to the point, for a real virtual reality gaming system what would you be willing pay. Granted it probably wouldn't be SAO, before anyone brings it up. More likely an omnidirectional treadmill combined with a HUD and other stuff. What are your thoughts?


I think people need to realize something.

The real world is so huge with so many things to see that there isn't enough time to see it all.

please, see the real world.

I'm taking time from my Hawaii vacation to type this on a crappy touch iPad keyboard, so ya better appreciate this message and go out... There are stuff in your local home town too, look harder.

Real world, 100% real!
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28 / M / Clinton, NY
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Posted 5/9/14

TheChowster wrote:

I would pay anything up to $1,200 for a virtual reality game like SAO. I think that this is soon becoming a future because things like headgear from Oculus Rift are already starting to do this. I think we still have a ways to go, but I hope this will become a reality by the year 2025. So I can immerse myself in a new world, a new reality, an escape from the real world.


You can escape from the real world now it's called mescaline its the only way to fly.
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Posted 5/9/14

nanikore2 wrote:

I think people need to realize something.

The real world is so huge with so many things to see that there isn't enough time to see it all.

please, see the real world.

I'm taking time from my Hawaii vacation to type this on a crappy touch iPad keyboard, so ya better appreciate this message and go out... There are stuff in your local home town too, look harder.

Real world, 100% real!


I agree that the real world is worth seeing and experiencing, but that doesn't mean exploring VR, or using VR (if/when the technology becomes available) should be avoided.

One side of the VR argument is that VR is an inexpensive alternative to some of the more expensive real-world activities that certain individuals wish to experience. It's about simulating an environment and conditions that are out of the user's reach (or inconvenient to obtain) in the "real world." The primary issue is cost - creating a large variety of experiences in the physical world is generally much more expensive that simulating them in a virtual world (travelling, for instance). One aspect of VR is that it allows access to expensive activities and experiences to individuals without the means to obtain them in the physical realm.
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Posted 5/9/14
VR doesn't really interest me much. Dunno why, I just feel like video games should stick to what they are now.
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