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Angel's Video Game Reviews
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    Posted 5/14/14 , edited 3/3/16

    Minecraft(Nov 18, 2011)
    Developers: Mojang, 4J Studios Publishers: Mojang, Microsoft Studios, Sony Computer Entertainment
    Consoles: Windows, OS X, Linux, Java Platform, Java applet, Android, iOS, Xbox 260, Xbox One, Raspberry Pi, PlayStation 3, PlayStation 4, PlayStation Vita, Wii U
    # Players: Single Player, Multiplayer
    Genre: Sandbox, Survival, Creative,
    Key Words: Open


    Description (If story line): None

    My Thoughts: Minecraft is an open sandbox game where you can create your own story. I fell in love with this game and play it very often because of just how creative it makes me. Though its graphic’s are 16 bit with rather low textures, you can make whatever you want to. If you want a survival based game, its there in three different difficulties; if you want just a creative game to build things, then that’s there too. People have created maps that you can go through a story mode in the game; there are mods that even let you have things like Pokemon and furniture; even rather small plugins that make you able to sit on a stair to make it a seat. The possibilities are endless and the makers are rather loose with the game. They let people do as they like with very few restrictions. Personally, I love the different textures that people make, sometimes making the game even higher resolution then it normally is (I’m not a big fan of the original textures).

    Now we come to the point where we talk about how many players can play. Well, I can’t really comment much on that because it can be endless. As long as you have connection to another PC with minecraft on it, you can have a world that has multiplayer stories and play value. I started not liking single player because it just felt lonely and I loved when me and my friends are trying to build something on a server. We create a large house where we all live, work, and play together. To me, that feeling of family is very important and I would hate to go for anything less. I don’t like fighting off mobs left and right, but I love the aspect of building. A couple of my friends love the aspect of adventuring and others love the fights you can do. It’s a game we all can play and have our own way of playing but still play together.

    I would subject getting the game even if you may not like the design of the blocks because it’s a charming game for people to play with one another and have a community. I never seen any other game like this where the ideas are endless and the game is made to let you have so much free range.

    Rating:


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    Link to Wikipedia: http://en.wikipedia.org/wiki/Minecraft
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    Posted 5/23/14 , edited 9/17/15

    The Plan(Feb 10, 2013)
    Developers: Krillbite Studio Publishers: Krillbite Studio
    Consoles: Steam
    # Players: Single Player
    Genre: Casual, Indie
    Key Words: Free to Play, Fly,


    Description (If story line): A simple fly ponders the pointlessness of its brief life as it ascends into the sky. What awaits him there?

    My Thoughts: So, this game doesn’t really have much to do. In fact, it might have been a little better if it was just an ‘idle’ game. If you like fast passed games, games in which there is a lot of action such as Shovel Knight or Black Ops, then this really is not the game for you. It’s rather short and a bit calming to play, maybe try playing it before bed.

    I found myself trying to think metaphorically about why this game existed and even to the point of why the fly was only flying up in the first place. I guess in a way, this game is giving us a metaphor for its own existence. Why does this game exist, what is the whole purpose to it much like a fly whose life span is so short? The game itself is short much like the fly’s life. I don’t know, it just seemed like the whole game was trying to make some statement.

    The controls are simple; use the arrow keys to fly around the small area, trying to get out of spider webs and wind in order to keep flying upward. It’s so easy; a little child could probably play it which makes it good for beginner gamers as well as those that don’t really want to deal with to much.

    The artwork is rather simple with most of the art being shadows against a sort of misty background. As you get higher, there are more beautiful space like designs and gentle looks. The fly also gets smaller and you can see more around you as though the idea of the fly’s life go outside just the small world around him.

    The music is very calming, almost to a point that it could put you to sleep and becomes a little bit inspirational the more you listen to it. Just as that, the imagery is also very simple and calming, consisting of mostly blurry images and slight rays of light. When music gets louder and more ‘epic’ as you get higher, you get a feeling that there is more to the picture then what you see or that there is some amazing revolution in store.

    I really liked the game and think others should try playing this very short artistic game. It’s worth a shot and the ending is kind of interesting.

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    Posted 5/23/14 , edited 9/16/15

    Serena(Jan 20, 2014)
    Developers: Senscape Publishers: Senscape
    Consoles: Steam
    # Players: Single Player
    Genre: Adventure, Indie, Mystery, Suspense,
    Key Words: Point and Click, Free to Play,


    Description (If story line): It’s been a while since she left you, your love. How long has it been? You sit in a distant getaway cabin waiting for her to show. As you wait, memories of your wife, Serena, come to you but are they all good memories?

    My Thoughts: This is a rather good mystery suspense game that puts you into the shoes of a man trying to figure out his life. His wife left him at some point and he tries to find out exactly what happened and why she would leave. It gets to the point where he wonders if all his memories are just figments of a dream. It plays on the psychological aspect of mystery to where there is no actual danger, but your mind can actually start to panic. I actually started to panic along with the character slightly with how intense the story was getting.

    It’s a very simple game when you talk in terms of gameplay, just point and click to get into the different items around you or to move around the cabin. Now as you play, you have to click on pretty much everything or else you may not get to the next part of the story, a thing I was trying to figure out and almost didn’t finish the story without looking at a walkthrough. It is real easy to get stuck if you don’t try every little thing and you might have to click on things more then once. There are also audio cues as well you have to listen for as well. So many little things can make the game play a nightmare when stuck.

    The textures are very dark and dirty, making it feel slightly like a horror game. There are dark pictures around the cabin that are slightly hard to see but it feels like it’s a very old place. The texture work makes everything very realistic, almost too much texture in some areas, but you can tell something is slightly off. I don’t really get it but its like the lines around everything is a little to crisp and clean to be real.

    The voice acting and the music is rather gentle and fits with the whole style of the game. The sad man speaking and narrating his story fits with the sad almost non existent sound. This is really a quiet game. You get music only minimally leaving the haunting impression that makes this game an interesting game to play through.

    It is short, sweet and even though sometimes hard to play for a first timer (as sometimes I could not find what would set the next section off) it was a nice short game. It’s free to play on steam right now.

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    Posted 5/29/14 , edited 9/16/15

    Garry’s Mod(Nov 29, 2006)
    Developers: Facepunch Studio Publishers: Valve
    Consoles: Steam
    # Players: Multiplaye
    Genre: Sandbox, Creative, Indie, Simulation,
    Key Words:


    Description (If story line):

    My Thoughts: Um… this game is alright for a simulation style game. It’s been known for its mods, and for people playing games like Hide and Seek, Prop Hunt, and Murder on Youtube that it’s amazing that this game got so popular. I’m not a big fan of its clunky mechanics and strange realistic textures. It doesn’t take much to break Garry’s Mod on any level as characters or items can get into all sorts of glitches. They work for the games you see on Youtube but if you are trying to play anything else like the open sandbox style, I found it hard to play around with. With that, I do have to say that you can pretty much make anything you want with the items given to you but only if you have enough practice to move the items around.

    This is a game I’m sort of torn on because I want to like it but on the other side, it just feels lack luster. I have found it hard to want to play it compared to another game like it, Minecraft. It’s like Minecraft in its open sandbox style game play, its different mods you can make and download, and being able to play it with people or on your own. Minecraft is just more fun in my opinion but I do tend to have fun with my friends when we play Murder or Hide and Seek. It’s a good game to play with friends but I don’t see any real reason to play it alone.

    The controls are clunky and rather hard to use in my opinion. I tried making a few things and was having a hard time with parts moving the way I wanted them too. When I tried attaching something to a item, more then half the time I had to delete everything I did to redo it because it would get stuck the wrong way, get stuck to something its not supposed to, or even just get lost in space. Movement is fine though if you want to move around and shoot at stuff but on the creation side, it just doesn’t work as well. With maybe a hell of a lot of practice someone could make something that works well but I don’t have the time nor do I really want to try anymore in making something decent.

    The art style is very cartoony and yet not cartoony at all. It just doesn’t feel right giving an eerie feeling to the world. Many time I seen textures basically on blocky items or very stiff looking characters moving about. The animations whenever shown just feel stiff, almost broken. I can’t lie; this game is not on the high end side of the gaming. It is what you see in youtube videos and images. Just a standard simulator of pretty much almost anything you can come up with.

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    Posted 6/22/14 , edited 9/16/15

    Super Smash Bros., Nintendo All Star! Dairantō Smash Brothers (Jan 21, 1999)
    Developers: HAL Laboratory Publishers: Nintendo
    Consoles: N64, iQue Player, Virtual Console
    # Players: Single-Player, Multiplayer
    Genre: Fighting,
    Key Words: mixed games,


    Description (If story line):

    My Thoughts: This was one of my very first games I played on the N64 and I loved it. The simple mechanics made it great for a person like me who plays by simple button smashing as I’m rather bad at stuff like that. Fighting games may not be my forte but it doesn’t mean that I can’t like them in simple beat up fashion. Some characters were just easier to play then others but that’s how games are, we have the heavy set, the medium, and then the light weights. In additions, some of the stages had different physics like on Gray Falcon. Being in Space, Gray Falcon sort of had a floating gravity, making some attacks seem slightly harder to use if you were not ready for them.

    The textures are… well they were pretty good for N64 quality. The blocky images were actually surprisingly rendered pretty well with stages that seem sometimes more detailed then I thought they could be. I think one of the most detailed of the very few stages was Planet Zebes from Metroid. The detail work was just so interesting and made it stand out to me. However, it was not my favorite stage as the lava underneath would make the stage rather hard to play on.

    There is not much of a soundtrack to this or characters saying anything so it’s hard to explain. The music of each stage was pretty basic to represent the games the stage is from. One of the most annoying was Yoshi’s Island with its looping soundtrack.

    This game is great for a basic intro into the Super Smash Bros galaxy but I’m happy that they stepped up their game. The minimal stages and character combos did tend to get boring after a little while after playing them all and naturally, I liked staying with the characters I was best at. It really was more fun playing multiplayer then single player so best with more then one person. My subjection is get a whole group together and tag yourselves red or blue and have each of you take turns beating the others up.

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    Posted 8/9/15 , edited 8/30/15

    Clicker Heroes, (2014)
    Developers: Playsaurua Publishers: Playsaurua
    Consoles: Browser, Windows, OS X, iOS, Android, Steam
    # Players: Single-Player
    Genre: Adventure, Casual, Free to Play, Indie, RPG, Idle
    Key Words: Fantasy, Dungeon Crawler, Upgrader,


    Description (If story line):

    My Thoughts: This game is actually rather simple. There is no storyline and all you do is click to kill different monsters in order to collect money to level up and buy more heroes to get more money. Every once in a while, you start over though you get a ‘Hero Soul’ that can be used to summon an Ancient. These ancients will help you do various things and are sort of similar to idols that you can ‘worship’ to gain things like extra DPS points or gold when fighting monsters. Every 5th level there is a boss you have to fight in a certain time frame and if you can’t, you just can’t get to the next level for a bit.

    The controls are actually really simple, just click. That’s it, you don’t have to remember arrow keys or what to type, you just use your mouse and a finger. You also only need one button on the mouse too. A little kid could do it or someone half asleep. I play it on the computer but I’m thinking that if you play on Android, you just use a finger and tap the screen. Then the game gets to a point where it can play itself, no thinking needed. If you want to start a new game, you just have to get up to a point where you can ascend and you can do it.

    The artwork is actually really good with colorful monsters and actually rather creative. As for the heroes, you don’t really see much of them, they are just standing to the side and have different looks and feels to them. I wish that they would play more with the element thing as some characters themes are elemental based. For example, one character has all ice looking armor while another has fire based look to them. That will do nothing to the attack, the character only adds DPS to your attack.

    The music is… um… well I have a confession to make. I don’t normally play the game with music as I have it running in the background mostly. It’s alright but not note worthy. It’s one song that loops over and over again and though it’s a bit epic, it gets old after a while. It also is a bit annoying when hearing the clicks and coin sounds going on. When something dies, it does a little sound depending on what it is and then as the gold is added to your stash, you get the sound of a coin dropping. Over and over again, it just is a bit annoying. Some enemy’s sounds don’t really seem like they match anyway, for example a oversized Ratty dieing makes a sound as though a sheep is going baa or something.

    Other then the music and sound, it is not a bad mindless game to play with and you can easily just close it and come back to later since it will collect coins in real time depending on where you leave it. I like to leave the game on a level where it only takes a second to kill a creature on its own and then close it and come back to it the next day to buy and upgrade.

    Rating:


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    Link to Wikipedia: http://clickerheroes.wikia.com/wiki/ClickerHeroes_Wiki and https://en.wikipedia.org/wiki/Clicker_Heroes

    May Also Like: Sakura Clickers,

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    Posted 8/14/15 , edited 8/30/15

    Sakura Clickers, (July 29, 2015)
    Developers: Winged Cloud Publishers: Sekai Project
    Consoles: Steam, PC
    # Players: Single-Player
    Genre: Adventure, Casual, Free to Play, Indie, RPG, Idle
    Key Words: Fantasy, Dungeon Crawler, Upgrader,


    Description (If story line):

    My Thoughts: For those that do not know of this game, think Clicker Heroes gone wild and perverted. The goal of this game is to click on various girls who are dressed up (scantily clad I might add) as monsters such as slimes, bears, cats, fairies, and so on. I find myself again in an area where it’s really hard to explain this game as there is no storyline, there is really no controls you need to remember, its just point and click. You ‘kill’ the girls to get money to level up and buy help and every once in a while you will fight a boss to get into the next area. The bosses all have a time limit and if you can’t beat that time limit, you can’t go on.

    As I said, the controls are really simple, just point and click. You can click almost anywhere and you can attack the characters and I know some perverted people would probably click the breasts or nether regions. I really couldn’t of cared less where I clicked as after the first few hits, I let the game take over from there. Once in a while, little animals will pop up and you can click them to multiply the amount of gold you get. Different animals do different things.

    The artwork is actually the reason why I played it. No, it’s not because it’s perverted. I am an artist, and I really do love seeing nice anime art. The designs of the costumes are actually very interesting even if it’s a little showy. The slimes and mud creature’s outfits actually look like it’s made out of slime or mud the way it oozes a bit and even the way some of the gloves of the characters look like paws is kind of awesome. There are times I like to see how different aspects such as the ears are used with the different hair styles or the proportions of the body are so that I can draw my own pictures with good proportions. A lot of the bodies I have noticed are the same base with a different hair style on it or some even have a different outfit on the same base. For example, Boar has a similar base to the Orc; the way they stand is really similar. You look even closer and I believe that each and every outfit is on a separate layer and been placed over a body to save memory space, the same for the faces. It’s a good way to save time and memory for a game as well as make one that is functional.

    Again, the music is well… it’s ok. Again, I don’t normally have it going much like Clicker Heroes as I don’t want to have it blaring in the background while I’m doing other things. You hear it over and over and you can just get annoyed with it. It’s one song that loops over and over but the song is actually more calming then Clicker Heroes. It’s got more of a playful jingle to it instead of an epic fight sound which I think goes well with the artwork. There is one more aspect to this game that is a little strange. This one has voices to the characters. Now I have no clue as to what they are saying because it’s all in Japanese and there is no way to actually get them to translate it but I’m guessing they are mostly crying that they are getting hurt or panting... Again, this is another part that I keep off as it just has the same thing as the music.

    This may be a rather perverted version of a clicker game, but it does have some beautiful artwork and interesting concepts to it in trying to make it stand out with all the other clicker games. Sure there are DLCs you can buy to change your main characters outfits and such, but you don’t have to buy them. It’s again, a good game to just randomly click or come back to later after it’s gathered enough money for you. It is worth a look at even if you’re not really into the perverted nature of the game as it’s not all about that, well, mostly.

    Rating:


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    Link to Wikipedia: http://www.giantbomb.com/sakura-clicker/3030-50494/

    May Also Like: Clicker Heroes,

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    Posted 8/30/15 , edited 11/8/15

    Solitaire Quest, (Mar 29, 2014)
    Developers: Publishers: Kanogames
    Consoles: Browser Game
    # Players: Single-Player
    Genre: Strategy, Card Game, Free-to-Play
    Key Words: Fantasy,


    Description (If story line): A young woman spent her whole childhood as a orphan. Now that she is an adult, she comes back to her home orphanage to entertain the children and play games with them. Today, she brings them a cute little tale of a princess who went missing played out by the cards she brought with.

    My Thoughts: So this is a very minimalist sort of game where the main idea is your doing a RPG campaign and the way to fight is by creating front lines by playing solitaire. The question in my mind is when listening to the story, why do all the kings want to marry the princess in the story when they already have a queen? Alright, for those wondering, the story is that there is a Pink Princess who was supposed to marry someone she had never seen nor loved and so she ends up vanishing while the kings are putting together their troops. The kings who seem to want her hand in marriage then go on a quest to find her saying that the one who should marry her is the one that rescues her. The thing is, all these ‘kingdoms’ are the suits of cards and they already have queens in them so why the heck would they be looking for another bride?

    The artwork is very basic and is between ok to about average. With the whole idea of the game being based around a card game you play alone, it does do a very nice job illustrating the world around you but on the sad side, all the characters are basically static characters that do not move and the women are drawn with shelves for chests. The only character that has a decent shaped chest is the Jack who looks pretty proportional. All the cards in the first part of the game have women on them except the king who is a bit scary as they have no pupils in their eyes and are always pointing. I mean, sure I can understand partly where they were going with that, but it just feels like they were trying to cater to those that love big breasts instead of trying to make a fun game. When you FINALLY get past the first two levels, then we finally get some better looking cards for at least one level but I wish right off the bat you could change the cards to be normal instead. And then of course the level right after that has even more busty women and these are scantily clad. This should have been considered a Hentai game with all the large breasts they put into this game.

    Now there is something interesting about the decks that I did end up noticing as I played. I’m pretty sure that each deck was made by a different person as the decks had different levels of detail, different art styles and so on. One of my favorites (except for the fact most of them were busty women) was the monsters deck as it had the most detail and the most design in it. Looking past what I have been talking about, the design of the creatures seemed rather interesting and creative since some of the monsters I have never seen in another game. Here is also a tip for anyone making a game like this, when doing so, if the mouse has little glitter flying off it, please give an option to turn it off. It’s rather distracting.

    Something they did get right was the music. The music is actually rather calming and doesn’t really distract at all. It feels much like a thinking or meditating soundtrack that I like. Each one works pretty well with the area in which they were made for, a slightly spooky theme for a graveyard, a more Native American sounding one for the Fairies, so on. The songs do loop a lot which might be the only downside to the music. The script is pretty cheesy but there is no voice acting. Just the writing feels kind of stupid sometimes as there is a lot of stereotyping involved, or at least what feels like stereotyping.

    What do I really need to say about the game play, it’s a mouse controlled game where you grab a card and place it where you want to put it. The sad thing is when you got all the cards out and everything, you still have to place them one by one on the stacks to end the board. There should be a button to have it do that for you or something as it gets to become a rather daunting task having to place them on the stack after you get to a point. This game is also harder then any other solitaire game I have ever played. I’m normally pretty good with games like this but it just felt as though it was trying to be hard. There is no way to undo a mistake if you make one, no way to restart when you have no more moves, just nothing that would make the game able to be played well. Sure you can skip text but it just seems to make the game drag on even more. A solitaire game has a lot of restarting points and not letting us just restart that level without having to click back into the level makes it rather annoying.

    Overall, it was alright though very perverted. The story was bland and the game was a bit hard to play through but overall, it was just like a solitaire game. It’s alright to play it and the creature did a rather good attempt at making a playable game.

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    Posted 8/30/15 , edited 9/17/15

    Sim Apocalypse, (Jun 14, 2015)
    Developers: Publishers: Kanogames
    Consoles: Browser Game
    # Players: Single-Player
    Genre: Strategy, Free-to-Play, Idle, Simulator,
    Key Words: Apocalypse, Survival


    Description (If story line): How long will you survive the Simulation Apocalypse?

    My Thoughts: So… not sure what the point of this game is really. I know it’s a game about surviving the apocalypse and how well you can do that but there really isn’t any way of actually playing the game. You click to roll a scenario, click to add a couple points to whatever stat you want and then click continue and the game plays itself. The problem with this game is that its not really all that fun. You don’t level up; you don’t get to add more skill points to anything as the days go on, just… nothing. I don’t understand games like this, especially when the whole point of the game is survival. If the point of the game is survival, then I would like to have at least some aspect that I can pick from instead of everything being random in the beginning and then nothing else.

    The artwork is basically stock pictures and memes from on the internet along with very simple white text on a black background. You have colored bars that fill up over an amount of time, and that’s pretty much it. I really have no idea what else to say about it. It would have been a lot better if they at least put a little bit of artwork that they created instead of internet pictures.

    The music is… well it works for the game as it is a bit of a upbeat stimulation but other then that, the same track playing over and over for however many days you end up living just feels lazy. I normally just turned it off since I had no care to keep listening to it over and over.

    The game play was a bit odd, You really just roll to find a scenario and then let it run its course. It’s one of those idle games but not really all that fun to play like clicker heroes or even Sakura Clicker. It just feels a little dull. I could understand if they made a bit of a combat system where you could attack whatever enemies you need to fight. There is also no way of looking at whatever metals you get from the game. I looked everywhere in the game and could not find them. Even in the Achievements, it only said what your top score was.

    Really, I didn’t care much for this game. Sure you are trying to survive longer and longer, adding to your score to get the highest level but there isn’t even a leader board to see how you pan out from the rest of the people playing it. It’s all on you and without a way to see just what medals you have in the game, you have to remember everything. That doesn’t work if you end up coming back to the game after a while.

    Rating:


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    Posted 9/6/15 , edited 9/16/15

    Morphopolis, (Aug 14, 2014)
    Developers: Dan Walters, Ceri Williams Publishers: Hidden Gems Games
    Consoles: Computer,
    # Players: Single-Player
    Genre: Adventure, Casual, Indie, Strategy,
    Key Words: Puzzles,


    Description (If story line):

    My Thoughts: This game is actually really interesting. It’s a beautiful piece of art with high details and bright colors. No, I am not talking about a painting; I’m talking about the game although the game is like a painting in a way. It has a very calming feel that helps you relax as you try to work out the puzzles and find the items in which you’re looking for. It’s a very short game, only about an hour or two depending on how good you are at puzzles and hidden object games. Behind the puzzles and artwork, we have an interesting sort of story that is abstract enough for you to take what you want from it. It is one of those games that might have a deeper meaning if you really want to look for it.

    They don’t really explain a story line for the game much, you are thrust straight into the game as a little larva or caterpillar wiggling around. It keeps you in that insect world as you go from a small larva to a grasshopper to a bee and so on. There aren’t any times that you actually fly or jump which is kind of strange but you walk around gathering items and the end of the stage is crawling into what looks like a carcass of the bug you will be next. I know the game is called morphopolis and is supposed to be about metamorphosis but this feels more like you taking over the dead bug instead.

    The game play is… at times its pretty good when you get into the puzzles but the movement of the character walking around is a little hard to deal with. Times when I am clicking to find the objects, the little character that I was playing would move and go into a different scene when I am not ready for it. That’s the problem with clicking the screen being both for finding items and moving your character. There are times when my character also had trouble finding the pathways I wanted him to go on. I think it would have been a bit easier if they had the arrow keys to move the character as I could hit the down button or up to go on those paths. The character moves very slowly which can make that part of the game boring when you have to go back and forward to collect items. There is a lot of back tracking in this and it would have been nice to be able to have the character speed up. There is one other problem that I do have with the puzzles. The puzzles don’t tell you how to do them, you sort of just have to try different things to figure it out. There was one puzzle I got stuck on because nothing I did was actually working that I had to look up what the puzzle was supposed to be so I could play it.

    The artwork is so amazing. It’s very high detail and is almost like a surreal painting with how playful the colors and designs are. The problem with this though is that there are times you can’t find the path you need to go on most of the time. The paths just blend in with the background or are really hard to figure out. They luckily have it so that when you click your character, a couple green sparkles will resonate from him and travel a little way along the path though sometimes its hard to see depending on how high detailed the area is around them. On the other hand, the high detail does make finding the objects your looking for all the more rewarding as it is hard to see them.

    The music is so calming and a little mysterious. There is one track through the whole thing and yet I never got bored of it. It’s a piano solo that almost put me to sleep a couple of times during the long walk parts. That is all I can really say on it as its just calming.

    Overall, it was a nice little game to play. Is it worth the money that it is on steam right now? Maybe not. I got the game on a steam sale and It was worth the amount I paid for but I’m not sure if it’s the full $4.99 worth. My recommendation is to get it on sale because it is a good game, and it is beautiful. If you get it for the normal price, then you’re mostly paying for the artwork.

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    Posted 9/16/15 , edited 1/24/16

    Invisible Apartment, (Mar 2, 2015)
    Developers: Milan Kazarka, Jeroen van Oosten Publishers: Vysoko Anime Production
    Consoles: Computer,
    # Players: Single-Player
    Genre: Visual Novel, Sci-fi, Adventure, Free to Play, Steam
    Key Words: Demo,


    Description (If story line): Bunny struggles in the modern world. She is a hacker and in this digital world, that’s a bad thing. Having that on your record makes you unable to find a decent job or get along in life. Her plan is simple; make herself Invisible to the government by whipping her record from the main system. Strangely, she will soon learn much more then what she wanted to know.

    My Thoughts: It’s sometimes hard to talk about a Visual Novel because their really isn’t much game play to be had. The story this one has is a bit confusing as you can’t understand fully the world it is set in. It’s a futuristic world where the government keeps tabs on everyone. Our main character is a girl hacker with a ‘awakened AI’ that helps her out in whatever she wants to do. One day while trying to hack something, she gets caught by a guy and ends up wanting to see him. It follows her and him through this maze of mystery into conspiracies about the place New Jessica.

    What is interesting is the version I played was free. It also felt more like just the opening to a game. Mostly your clicking to scroll through the text and then when left with a decision, you pick what you want. Some will make the game end rather fast, the others will let you keep going. I went through all of the different branches in the story and they had a really interesting amount of dialog to go with it. The characters personalities’ sort of change depending on which way you go but it’s not a very big change. Bunny is pretty much like a tomboy in how she acts; a real risk taker that could get her into trouble. Her AI Mask seems to be like her physiologist in some ways, over analyzing things she does or the people around him. He acts a bit human in fact especially on his constant want to stay alive and not be deleted. He doesn’t really make jokes, might not even know how to actually, so most of the time he is very serious and stiff. Alex on the other hand is very laid back. He ends up being really caring even to someone he has only just met and will do pretty much anything to protect them. For this beginning to a story, they are the only characters that I can really talk about.

    The artwork is so amazing but I can chock that up to it being still images. It’s very bright and actually feels sterile, much like the idea of the future. The people are very anime style especially with the main character having pink hair and then blue. By the way, I really want the thing she uses to change her hair. Anyway, Bunny looks as though she is a lot younger then what I would think; she is more like high school age and yet how she talks seems more like someone in their twenties. Alex looks pretty much like a geeky/cool guy. He’s tall, and always looks like he is leaning slightly back in his artwork.

    The music is amazing! It’s rather soft and very mysterious. The music doesn’t seem to overtake the scenes it’s in and there are a couple different songs that go along with the artwork. Most of them are instrumental but there is I think one song that has vocals. The vocals are rather soft again, and they don’t mess with the overall feeling. I couldn’t hear much of what it was singing, so it doesn’t get in the way of trying to read the text.

    Overall this is a really good start of the game. It’s not a full version, just feels a bit like a demo but it’s a solid demo. The story seems well put together from what I could see of it, and I really do what to know what’s coming next so if I do end up getting the game, I will let you guys know more about it.

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    Posted 9/17/15

    The Way of Life, (Dec 29, 2014)
    Developers: Fabio Ferrara, Davide Caio, Nicolo Azzolini, Void Majestherion, Mathieu Renaudat Publishers: Chubby Pixel
    Consoles: Computer,
    # Players: Single-Player
    Genre: Free to Play, Indie, Early Access, Steam
    Key Words: Philosophy,


    Description (If story line): Three characters find themselves on the road of life, each road the same but changes upon their perception of reality.

    My Thoughts: This was a very strange game, and yet in a way I think it set out to do what it was intended for. The game is about ways people struggle, about what we could do to help with problems that arise in the world. We have three separate ages going through some patchy areas of life. First there is a child whose parents are fighting, then we have a adult that runs into a person assaulting a woman, then a elderly man who sees children fighting.

    The gameplay is pretty simple, use the arrow keys to move your character forward, use the E key to interact with the world around you, and use the mouse to move the direction you want to look. The problem that arises with this is that there were many times that I could not turn all the way I wanted to go, the character keeps going when you let go of the keys, and its rather hard to figure out what you can interact with. This made the game rather difficult as I had to fight with the controls or sometimes get stuck with not knowing what the heck I was supposed to do next. They could have at least had a way for you to figure out what to do next. The movement of the old man was really annoying too. It was so slow, not just from the walking, but even looking around was really slow. The hub world was also very hard to work with as it felt unfinished. It was a pure white room with many doors, and yet only 4 of the doors actually worked to get into the areas you were trying to get into. We had the ‘credit room’ where we had characters that were standing still like statues with the names of the creators, a exit door to leave the game, the start game door, and then a door that I guess was supposed to be for settings and yet when I went into it, there was nothing to interact with.

    Sadly, because of how annoying the controls were, especially for the old man, I didn’t really explore as much as I did in the other two areas. I was ready to be done by then as I was seriously frustrated.

    The artwork is alright I guess. The characters and the world around them are a bit blocky with single colors, much like that of Unturned in fact. I was never really a fan of this style as it has nothing much to it. Even the movement of the characters felt unfinished. Every movement they made felt rather stiff or they wouldn’t even move. It’s not that I am against this sort of style, I would be fine with it if the story was good. In this case though, the story wasn’t all that interesting to make up for the artwork. I do like however that the different ages had a different style for each of them. The child’s world is bright and had many colors, the adult’s world was gray and depressing, and the old man’s seemed to have a filter that was sepia toned. That made it a little better but not by much.

    The scripting is a bit cheesy, almost sounding like an after school special rather then normal speech. I don’t think an old man would say, ‘Oh now the children will never fight over that toy again’ the way he does in the game. I did like that the words were in different fonts depending on who was talking, and actually smiled when the old man’s script was in a really beautiful script style. The sound was… was their really sound? I just never really paid attention with that because it was just sort of bla.

    Basically, you can go play this if you want to as it’s a free game, but I wouldn’t actually pay for it. It definitely didn’t end up like how one of the trailers was with the sugar rush place. I would think that that would actually be a bit better then what we did get. If you do play it, prepare to be frustrated with it at a couple points.

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    Tangerine Tycoon, (Jan 21 2015)
    Developers: GazThomas Publishers: Kongregate.com
    Consoles: Browser Game
    # Players: Single-Player
    Genre: Casual, Free to Play, Indie, Idle
    Key Words: Fruit, Tangerines,


    Description (If story line):

    My Thoughts: If you remember the old browser game called Cookie Clicker, then you have seen Tangerine clicker. It doesn’t add very much to the game style. Pretty much point at the Tangerine and click it. When you get to a point where you can upgrade, the game just ends up being able to play idle and have it run in the background. Seriously, that is all there is.

    Gameplay is super simple, point, click, you’re done. You don’t even have to get into the tangerine exchange or anything to play this game even if it is there for you to try. And even if you buy the tangerine exchange, it really isn’t anything special. You sit there and wait for the number to get higher then what you bought the stock for and then sell. Sadly, there is no way to actually chose how much stock your buying except a 50% and a 100% button on the bottom if the screen. I have no idea what % they are talking about, if it’s your tangerine count or what. It was no fun really just staring at the screen till it finally got to a good number so I pretty much just forgot about it.

    The artwork is very simple, looking like a flash game with its very clean lines. Actually, for the most part I thought that the whole game except for the tiny bit of movement was just still images from Adobe Illustrator. The artwork is something I could make rather fast in there. As you get more Tangerines, the Tangerine you click starts to grow a small mustache which might be cute but also is a little odd. I know how mustaches for some reason have been a rather big thing but I am still not sure how they have gotten into it. The other pages are pretty much blank images and the whole game looks like it was created in a day. There really isn’t much to it. I give the creators credit for adding a gambling system for your tangerines and a wall street stock exchange for them as I have not seen that in other games.

    There is no music at all and actually no sounds at all to speak of. I would have loved if there was at least something even if I would have to turn it off when the game was going idle.

    There are achievements and I guess I should talk about them since there isn’t much to the rest of the game. As you play, you win achievements that are kind of odd. There are ones like staying on the advert screen where it talks about the creators for 1 minute to 6 minutes for some reason. Then they have to ultra hard ones like get a million tangerines without buying any sort of upgrades. You have to only use your clicking and the Tangerine stock exchange. I feel that they just grabbed at straws for some of these Achievements to make the game have a little more to it. This… does nothing to the game in fact. If you want to be a completionist to get them, be my guest. I know that I’m guilty for trying to do that. Just know that it does not change anything within the game itself.

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    Posted 1/24/16 , edited 1/24/16

    Shall we date?: Mononoke Kiss+, (Jan 27, 2015)
    Developers: NTT Solmare Corp. Publishers:
    Consoles: Computer, Tablet,
    # Players: Single-Player
    Genre: Visual Novel, Free to Play,
    Key Words: Dating Sim,


    Description (If story line): A princess living in a castle is rescued from a monster-like man one day by four handsome warriors. She travels with them and ends up falling for one of them.

    My Thoughts: This game was something I found on the Google Play store of my new tablet so I thought I would check it out a bit. Just so you all know my history with Dating Sims and Visual Novels, I don’t play them very often. They involve a lot of reading and most of the time the story is sort of forced into the mix which makes for a rather clumsy mess (add to it the strange translation errors some fall under). The whole idea of a Dating Sim is that you have a bunch of girls… or guys in this type of game… who you get to pick from and then try to win them over, making them fall in love with you. They are very popular in Japan, probably because it is much easier to hold a relationship with a virtual girl who could love you no matter what, and have been coming over into America for some reason.

    For this story, you are a princess who lives in a time of peace. Your father is the emperor and your mother died giving birth to you. As a princess, you were not aloud to do many things normal girls get to do like walk outside the palace and even some different house works. One day, a man comes looking for your mother and when he finds she died in child birth, he turns into a demon and kills your father and many of the guards. Four men end up saving you from him and you chose one of the boys to leave with as the others fend off the enemy.

    Sadly, this game suffers from the ‘Must wait so long to be able to play’ syndrome. Because of this and the choppy way the game was being presented, I could not get through a lot of the game. It is set up in ‘chapters’ that make no sense at all. Half way through the first chapter, they started putting a tutorial into the game that sort of made no sense in being there. It was talking about having to have food to give you more energy to keep going through the story, using passes to get through checkpoints, and each and every interruption they did would take away energy from the already very little I had to start out with. Here is a Example for the one I started with. I started with Hajime’s story line and he took me away into the forest. Then he starts running away and my character starts to run after him. This whole part was worth one energy point out of the five I was given. Then the Tutorial comes up once, talking about the food part, when you click to go back into the story, that’s another one point of the five so now I’m down to three points. My character is still running to catch up and thinking about what just happened. Another Tutorial pops up, and when I click out of that, that’s another energy point. This kept happening over and over till I was out of them. And the worst part is that you have to wait 4 hours to get another point so you can keep going on with the story. Not only are this energy point system stupid, it and the tutorials break the story for me, I lose all immersion that I had tried to build up.

    Now for the most part, the artwork is very beautiful but it is all single frame still images. I am not sure, but the artwork does feel like it was done by a Korean manga style and I think that might be where this game came from. The colors are bright without being over bearing and everything had a sort of soft line like you were in a dream. The menus on the other hand are really simple and feel like they are not even part of the story. I could of thought of many more ways to fix that and integrate it better. The loading also has a problem with the small gif having a very choppy look. There is a very large white pixel line around the gif that looks like an armature made it.

    Oh… by the way, there is no sound at all, no music and no voice acting so be ready to sit in silence while playing.

    I am not against people trying to make games; even the less experienced people can make a pretty good game. Hell, even I’m looking at making my own game, but there are many choices they did for this game that just don’t make much sense to me and seem to break any want for me to play. If you want to check it out, its free on the Google Play store, just be warned that it seems to have some bugs to it.

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