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Angel's Video Game Reviews
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Posted 3/3/16 , edited 12/12/16

Futurama: Game of Drones(Feb 27, 2016)
Developers: Wooga Publishers:
Consoles: Tablet, Computer,
# Players: Single Player,
Genre: Puzzle,
Key Words: Free to Play, Cash Shop,


Description (If story line): Professor Farnsworth has created an array of delivery drones to help with the shipping. The only problem is that they need constant attention in order to do their job. It also seems that there are a couple people trying to get in the way of those delivery drones.

My Thoughts: This game is pretty much a puzzle game much like bejeweled with aspects from a Facebook games. There is much more story to this game then most games like it though which is really interesting. The story is written as though it was a comic and feels like it could have been an episode (or episodes) right out of the show in fact. The characters never felt out of their personalities and even the side characters have their charm. This is a mature game though unlike others because of some of the humor. When I said it was like the show, I wasn’t kidding.

I played this on tablet with a touch screen so how you play it is rather easy. I suspect it would be a little easier using your mouse as the touch screen sometimes gets a small error with where you are touching but not by much. The game play is super simple, move one drown to make a group of four or more. If you do more then four, you get small bonus droids that will make things much easier like taking out a whole row or destroy all of one color. The only downside to the game is having to wait for more hearts so you can play the game longer. It’s not an aspect I like in games but it’s a part of a lot of games now. It’s how they make their money or get people to bring friends in to play it.

The art is very nice with clean lines and again, looks exactly like the show. The level select is done with a 3D engine and all the aspects were designed exactly like the ones in the show almost as though they had access to all the shows files. There really isn’t anything more I could say really I think. It’s just really professional to how they did it.

The music is alright, still keeping with the theme of the game and the show it was based on but there are rarely voices. Most of the voices came from sound clips I believe were from the shows while the true story is all in written comic style. It would have been nice getting the voices for the game but I can understand why they probably couldn’t do that. Still it all sounds really good and professional.

Overall, the game is really done well even if it’s a bit bland. Oh its fun… for a type of Facebook game. It’s not really all that fun on its own on my tablet without logging into Facebook and having friends send me items. As a rule for myself, I don’t ever pay for the extra stuff on these types of games so I can’t say anything about that… but I really don’t know who does pay on the games.

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Posted 4/1/16 , edited 6/26/17

Pocket Morty(Jan 13 2016)
Developers: Big Pixel Studios Publishers: Adult Swim
Consoles: Android, iOS
# Players: Single-Player,
Genre: Role-Playing, Parody,
Key Words: Free to Play, Cash Shop,


Description (If story line):

There seems to be a big craze sweeping the Multiverse, Morty Training. Seems Morty’s are scattered all over the place and it has been a habit to catch them and have them fight one another. When our Rick and Morty end up getting into this mess, they end up fighting to collect badges in order to prove themselves strong enough to go back home. Can they become the champions of Morty Training?


My Thoughts: So from the description of this game, I think you know exactly what this game is. It’s a Rick and Morty game parody of the Pokémon games. As a parody, I think its pretty cool but as a full on game, there seems to be one or two little problems I have with it.

Let me start with the story line. This is basically a very typical storyline for one of Rick and Morty’s episodes on TV. Rick was working on a invention to identify any Morty’s they end up seeing and then a mysterious Rick shows up and fights with him and Morty… well, fight is a bit off there. Our Morty and the Mysterious Rick’s Morty do battle against each other via Pokemon turn based. When they defeat him, they run after him and find themselves in a parallel universe where they must battle even more Mortys and collect badges. The reason they have to get the badges is because the Council of Ricks had taken Rick’s portal gun away until he can defeat them all. Did I lose you? Sorry but there is no other way to actually talk about this game. With the Rick and Morty shows and now with the game, the plot is easier to understand once you watched it instead of being told it.

The game play is rather easy if your tablet is good at picking up your fingers or whatever you use to move with. To move around, they give you a small t-button in the left hand corner and to interact with something there is a A button on the right. To back out of inventory, you can just click the red triangle to hop out which can be a lot easier to deal with instead of hitting a B button for everything. Luckily, this is a turn based game so movement isn’t really all that key as the t-button can be very touchy. Now when fighting the ‘bosses’ or ‘gym leaders’, there is a very steep learning curve. I had a really hard time trying to fight my second badge as I kept dying at him for a good while. There really isn’t any way to heal once you head into a different dimension, you just battle till your dead and then Birdperson will take you back to the Morty Center to get healed up. Another problem with that is the fact once you die and go to the main hub; you can’t chose to go back to the same place you were at. You end up in a brand new place with trainers who have not battled before and a new layout to the land. This would not be a really bad thing as it’s a way to level up (And may I add the only way to level up that I can see), but it still is a little annoying.

The artwork is actually really good. It matches very closely to the style from the show even if the motions are just a little stiff. This is mostly in turn to the fact that it really is supposed to be Pokémon Style. You will see still images of the people you are talking to, and the Morty’s you fight but you will only see cute little chibi style characters walking around. And yes, it is super cute to see them all like that. I have no problems at all with the design of the characters or the environment. The menu on the other hand is a different story. Sometimes it’s really hard to look through your items because instead of having different pockets you can switch to, everything is in one long list and you have to scroll down to get at items. You can’t really move items around in the menu too; the stuff is pretty much defaulted by what the game thinks is more important.

The game is really fun but again, the uphill climb is a little hard to deal with. I would love if there was a spot to heal your Morty’s in the Gym Leader’s Level like how you can get out of a Gym in Pokémon to go heal after defeating the trainers. Otherwise, it’s pretty fun and a very twisted version of Pokémon perfect for fans of the Rick and Morty TV show. There are also a lot of references from the shows so those that have not seen that will be lost.

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Posted 4/18/16 , edited 4/18/16

Yo-Kai Watch Wibble Wobble(Oct 21, 2015)
Developers: Level-5 Inc. Publishers:
Consoles: iOS, Android,
# Players: Single-Player,
Genre: Puzzle, Fantasy,
Key Words: Free to Play, Cash Shop, Anime,

Tumblr Link: http://angelsreview.tumblr.com/post/142999218872/angels-game-reviews-yo-kai-watch-wibble-wobble

Description (If story line): Collect all of your favorite Yo-kai as you fight against them and pop little Wibble Wobbles.

My Thoughts: For those of you who have played Yo-kai Watch, you know that its pretty much is very similar to Pokémon in how you collect different monsters to fight against others. Wibble Wobble is very much like that except that your attack is equal to how many ‘Wib Wob’ you can connect and pop. Wib Wob look like little mochi balls with the different monsters faces on them. There really isn’t much of a story line really, it follows the game story arc sort of with what bosses you fight and when but without the character interaction of the friends around your character. In fact, you actually don’t really have a character you control; you are the character and can choose different faces from the show and game to distinguish yourself from anyone else.

So because their really is no real story, what makes this game interesting is the game play. As I said before, you are matching little Wib Wob’s who will become bigger the more you link together. Then you pop them and that is the damage you inflict on the Yo-kai you are fighting against. If you pop enough of the Wib Wob with a Yo-kai’s face that you are fighting with, that Yo-kai can use a special attack known as a soultimate. It is a very simple game play but it’s rather fun to play. There were two problems I had while playing and one was keeping an eye on both the top part and bottom part of the screen. For example, I would be so into linking Wib Wobs that I would forget to keep an eye on my health or on the Yo-Kai I’m fighting. This is only my own mess ups and not really the fault of the game but it did hinder playing a bit till I got used to it. The other part was that I would use up the 5 ‘soul hearts’ I had rather fast and have to wait for a long time for it to fill up again. Sure you can buy more, but then that eats up in game money to buy other things.

The learning curve is really simple to a point that I understood the game mechanics after the second or third level so it’s great for beginning gamers. In fact, I could probably say that my niece who is only a couple months old would be able to play it with very little help.

There is one other slight problem that I have with the game but from what I have heard, it is very similar to a problem that is in the original game. Trying to catch the Yo-kai are seriously hard to catch. You can throw food to make them love you more but even the highest level of food does not guaranty that you’re getting that Yo-kai. In fact, I think that the highest level of food only gives you a 50% chance to catch them or befriend them. This means you have to save up your money to get more for another chance and some of these items are extremely expensive especially early in the game. They do give you money for fighting Yo-kai and doing challenges but everything revolves around money including buying to level up your Yo-kai over a cap. They do give you a cash shop to buy more money, but I don’t put money into games like this. It’s not like you can’t play the game and get through it without putting money into the game, but it would make things easier and faster sometimes.

This is a Level-5 game and it shows. They are well known for games like Ni No Kuni and the Professor Layton games so you know the artwork is really nice. They have some 3D models mixed with a lot of 2D drawings and yet the 3D models definitely fit well with the cell shading. If there are any problems, there are very few. I do wonder if they used the models from the actual Yo-kai game or if they made new ones. My vote is that they used the ones before as even the background has a similar look to the battle scenes there.

The music is part of the problem that I have sadly. It just one or two songs over and over again and can be a little bit annoying. There are times I just turned it down and listened to the other sounds like the Yo-kai saying a few things as they fight (much like a Pokémon battle cry) and occasionally Whisper saying something. Don’t take that the wrong way, the music is fine, but repetitive.

So the question is how do I like this game? I actually love it. It’s no secret I love Puzzle games and since I am not able to play the actual Yo-kai games since I don’t have a 3DS, this lets me get the same sort of feel for it… or of at least what I would probably feel while playing that game. It actually fulfills what I would mostly be doing in the game anyway, trying to collect all of the Yo-kai.

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Link to Wikipedia: http://yokaiwatch.wikia.com/wiki/Yo-kai_Watch:_Wibble_Wobble

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Posted 8/11/16 , edited 4/24/17

What’s inside the Box?(Jun 7, 2016)
Developers: Bart Bonte Publishers:
Consoles: Tablet,
# Players: Single Player,
Genre: Puzzle,
Key Words: Free to Play, Brain Teasers
Tumblr Link: http://angelsreview.tumblr.com/post/148782650422/angels-game-reviews-whats-inside-the-box


Description (If story line):

My Thoughts: This is a rather interesting game made simply to test your brain. The whole question is basically ‘What’s inside the Box?’ and the different brain teasers are ways to open that box. They make you utilize all different things from tilt controls to touch screen and sometimes a mixture of the two. The controls were not all that hard to figure out which made it easy to use. To talk about the difficulty, it depends on how much you’re into trial and error. Most of the levels were pretty simple for me even with one or two of the little hints. Most hints were ones I already had figured out on my own and didn’t help me figure out what to do, making me look up a few. Still, most of them were rather easy. Sadly, the ending feels a little lack luster but it’s all in the way you do the puzzles I guess.

The artwork is really simple, consisting of a small box with a basic balsa wood texture. The puzzles are also very simple looking which hides how complex the puzzles are. Buttons, knobs, sliding box puzzles (which I seriously don’t like by the way), and even lights are put together in different ways to make each puzzle more difficult then the last. Or at least they try to make it difficult, once you know the basics of each type of puzzle piece, it gets so much easier.

There is no music at all, and all you get is a sound of a lock being clicked and beep when you get something right letting you head off to another level. It would be a little nice to have some sort of sound as just silence bothered me a little. That’s only my preference and is no way against the game. I do like how we don’t have any sound puzzles though as I would of seriously hated to do those.

I really have no idea what else to say about this game. It’s really simple, plain, and yet very addicting. I couldn’t really put the game down very long as it made me keep thinking of how to get through the puzzles that I was stuck on. It’s pretty fun and since it’s free, I really do think that you should pick it up at least to test it out.

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Posted 8/26/16 , edited 9/17/17

Layton Brothers: Mystery Room (Sep 21 2012)
Developers: Level-5, Matrix Software Publishers: Level-5
Consoles: iOS, Android, Nintendo DS
# Players: Single-Player,
Genre: Puzzle, Adventure,
Key Words: Mystery,
Tumblr Link: http://angelsreview.tumblr.com/post/149522313272/angels-game-review-layton-brothers-mystery


Description (If story line):

When Scotland Yard has a very difficult case, they turn to Professor Alfendi Layton to crack it. Using the tools he has at disposal in his wonderful office he calls ‘The Mystery Room’, he can solve any case. But it seems that Layton also has a bit of a mystery to himself. What will the newest recruit to the room, DC Lucy Baker, uncover? And will it be more worrisome then the normal cases they must solve?


My Thoughts: So before I talk about the game, I have to give you a bit of a heads up. I only played the first 3 cases on my android phone so any expectations of knowing the whole story are thrown out the window here. I do not normally have the money to buy games so I have to do free games or games that I own.

Anyway, while that’s out of the way, Layton Brothers: Mystery Room is a spin-off game of the puzzle solving Professor Layton series. In this game, we follow Alfendi Layton, son of Professor Hershel Layton. At least, that’s what I read on the wiki. The three cases that I played through actually did not tell me exactly how he was related to Hershel and so for the whole time I thought I was seeing the actual brother of Hershel. Alfendi is a Police inspector who makes his living solving very difficult crimes. You don’t actually play as him though the game is about him. Instead, you play more as Detective Constable Lucy Baker, a very naive girl who had just graduated to being a Detective and was sent to work with Alfendi. Again, you don’t learn much of her past in the first few free cases, but she is the character you take control over.

The game play is actually really simple; mind you I did play the Android version of this. You click on different areas using your finger to investigate them… that’s really it. The rest is using those things you learned from the investigation to put together what really happened to the characters. The two cases I played were all murder cases but if it is anything like Professor Layton’s games, there should be more things that happen later on. If I had paid the $5 to get both of the DLC’s, I would have had 9 cases all together. The names even look really fun as well for the cases.

Now as I said, this is a game based more on puzzle solving much like the other Layton games, but the difficulty is just a tiny bit higher then I thought it would be. Even with the cases being easy, I found myself stumped in some of the answers to the mystery as they don’t word things quite right. In fact, in one of the questions about the crime scene, I had to use all three of the answers they gave me to figure it out. The outcome was the same as what I had figured out, but the way they worded it was rather confusing. There is no penalty for getting it wrong though which seems a bit too easy. In the other Layton games, getting something wrong would take away some points for when you can get it right, but here there are no points to take away. Again, the two cases I did were beginner cases so I can’t speak on the whole of the others.

The art style is very beautiful as to be expected of a Level-5 game. The lines are crisp and clean, characters have the most interesting sort of design known for in the Layton games. I think where it lacks in the design are in the 3D renderings of the crime scenes although they could probably explain that away since Alfendi himself says it’s a computer reconstruction of the crime scene. Unlike the Layton games (or at least the ones I have seen) the crime scene is pretty much 360 rotation of the whole room that your in. You can turn the room around in order to look at it all, and the 3D models don’t break while doing this.

The music is a very calming instrumental track that is what I love about Layton games. They don’t distract you from the puzzle your solving but also don’t leave you in an eerie silence that could make you on edge. Heck, I would probably put the music on for anything that I had to think long and hard about (turns it on while trying to do crossword puzzles). There is no voice acting which is a little bit of a let down. There are a lot of times where they could have just put a cut scene in and a voice actor and it would have been so much easier then having to read the lengthy dialogues. In fact, the first ‘case’ was actually just a prologue and yet I had to mash through it in order to get to the next. There was no puzzle solving, no different ways of answering the questions, and just felt more like a visual novel. Those are the points in which there should be a cut scene or at least voice acting.

Overall, though I did not get to play the whole game, I really did enjoy it. It’s cute and has a lot of charm, much like the original Layton series. It’s one that I will pick up as soon as I have any money to spend on a game. It’s fun and I actually fell in love with the main characters within the first case.

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Link to Wikipedia: http://layton.wikia.com/wiki/Layton_Brothers:_Mystery_Room

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Posted 9/9/16 , edited 9/27/17

Plants vs. Zombies(May 5, 2009)
Developers: PopCap Games Publishers: PopCap Games
Consoles: Google Chrome, Microsoft Windows, OS X, iOS, Xbox Live Arcade, PlayStation Network, Nintendo DS, DSiWare, Bada, Android, Windows Phone, PlayStation Vista, Blackberry Tablet OS, BlackBerry 10
# Players: Single Player,
Genre: Strategy, Tower Defense,
Key Words: Free to Play,


Description (If story line): Zombies are running a muck and are after your brains! But how can you protect yourself with a bunch of plants?

My Thoughts: You might be asking how I played this game as it used to be pay to play… well the first one is free in the Google Store. The second question I guess your asking is why am I so late talking about this game when the whole craze about it has ended? The answer to that is pretty much this… I was late getting an actual smart phone or tablet I could use to play it. Now, on to the review, shall we?

The game story is a very simple concept of a Zombie Apocalypse where zombies are trying to get into your house and eat your brains. Similar to many other apocalypse games, your job is to figure out how to survive fighting off the Zombies. In doing this, you have a number of rather strange and mysterious killer plants you can use to defeat them. How these plants don’t end up killing you too is beyond me but they are pretty good at going after zombies. I have a small theory that there is a bunch of radiation making the plants and zombies like that, but the game actually never talks about what has made the zombies the way they are.

I played it on my Samsung Galaxy S7 Active, and it worked pretty good to a point. The game play just consists of placing your plants in a way that will help kill off the attacking zombies, the hard part is when the strategy. There are different kinds of zombies that do make the game difficult to figure out what plant will actually work the first time. There were times when I needed to restart the level because the new plant I got was not doing what I thought it did. Now because you used your finger to place the different plants down, once in a while it would be placed in the wrong spot. I am sure that if you used a mouse or pointer, you could have better control.

The game is a lot of fun and there are extra little games you can play after the Adventure game. There is a calming Zen mode, challenge modes, and extra ways to earn coins for stuff in the shop. You can also do the Adventure mode more with some odd new features. Things like having different Plants you have to use for each level and such.

Overall, it has a lot of good game play aspects and an interesting new game plus. I did like playing this and am going to be playing it more.

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Link to Wikipedia: https://en.wikipedia.org/wiki/Plants_vs._Zombies

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Posted 12/12/16 , edited 5/5/17

P.R.I.C.E.(Sep 15, 2016)
Developers: YETU Game Publishers: YETU Game
Consoles: Steam, PC,
# Players: Single Player,
Genre: Horror, Adventure, Point and Click, Casual, Psychological Thriller,
Key Words: Indie, Anime, Puzzle, Free to Play,
Tumblr Link: http://angelsreview.tumblr.com/post/154369043087/angels-game-reviews-price



Description (If story line): Ever since their father died, Ivry and his little sister, Iva, did everything they could to stay together. One night, Ivry woke up in Iva’s room having no memory of what had happened before. Can he piece together the puzzle and find where Iva is? And what secret does this place hold?


My Thoughts: While searching through the list of free games on Steam, I ran into this rather interesting little came. Since it was free, I decided to try it out and was not disappointed in what I found. P.R.I.C.E. is a pretty amazing little game that when I first opened it, I thought it should have been a paid game. There was an amazing opening that drew you in and the art was very well done.

The story is really very simple but because of this and how short the game is, I may dive into a little bit into spoilers. A poor musician dies leaving his two children as orphans. The two love each other very much and want to stay together. You play as the older brother, Ivry, who wakes up in the middle of the night in his sister’s room with no memory of anything before. The only thought he has is to find his sister Iva. It’s only through the game that you figure out what all was going on, and I do have to warn you that it is a very sad and messed up story. I do have to say that the game feels way to short, leaving me wanting so much more. I hope they do sort of follow on the strange story they left at the end of this as it would be rather fun little series.

The game play is… well its really simple. The problem I had was that they don’t explain it to well in the ‘tutorial’ mode, I ended up having to open the game once again, go through the opening cut scene (which I found you can’t skip, or if you can, I couldn’t find it) and read the tutorial again. I even took a screenshot and had to keep it open while I was first learning them. It’s sad because the controls are so simple; it was just that I couldn’t really do what I was trying to do. The point of the game is finding clues and items to help you through your play through. What made me confused was that you can combined the clues to make more clues, but you can’t combine objects. The objects will only combine when certain things come into place to be used. Ya, I know that sounded confusing but so was the game play there. I had to look up the tutorial twice for the areas, both times were things that I had the right thought for, but was doing something wrong so be prepared to be stumped at times. After getting the controls down, I didn’t really have much of a problem.

The artwork, much like I said before, is very beautiful. The designs are anime based and the dark atmosphere kept it with a rather creepy feeling which fit well with the story. Although your character can only see what is within the candlelight, the whole room is exposed so you don’t miss anything. I did have some trouble at times trying to figure out what I could and could not touch in the rooms though even with the small paw cursor to help me. The stuff just blended so well with the background (yes, I know it’s drawn onto a single background). On the other hand, I give the creators amazing props for making the character able to move freely. His movements were fluid and he had different poses for weather he was kneeling down or reaching to a high shelf.

The music is very beautiful, but they seemed to have a hard time keeping the levels right. When I went in, I changed the volume of the music and the voices; it didn’t stay the volume I set it. The cut scenes were really loud and I had to actually go into my volume settings of my computer to turn it down. The music has a good haunting feeling to it and was perfect for the mood along with the voice acting from what I could tell. The Voice acting was in Japanese so I don’t know if I truly got the full feeling of it but I could tell feeling was being put in.

The story is amazing, the music is beautiful, the voice acting is rather nice, and the game play is pretty well designed though slightly confusing at first. For a free game, I was pretty blown away by how well it was designed and translated to English. I say you definitely should check it out if you haven’t already.

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Posted 12/12/16 , edited 12/12/16

Grayfox(Feb 23, 2015)
Developers: Lesley Dodd Publishers: EQ Games
Consoles: Steam, PC,
# Players: Single Player,
Genre: RPG, Adventure, Casual,
Key Words: Indie,
Tumblr Link: http://angelsreview.tumblr.com/post/154407464412/angels-game-reviews-grayfox


Description (If story line):

Welcome to Grayfox, a small quiet village full of the elderly. What happens when you are put in their positions? Will you decide to make the tough choices that happen in each of their lives? And is there anything left to lose if you’re at the end of your life?


My Thoughts: I am not going to lie; I did not expect what I got out of this RPG. I got it in a steam sale with a bunch of other games or it would have been about $2 bucks to buy. What I got was something that I was happy to buy during the sale, but would have felt a bit off trying to buy it when it was actually the price it was. This is not against the creator of this game, the game had no bugs and things worked the way they were supposed to. It just felt way too simple, especially with the basic art and music.

As for these small games, I have to warn you that I may end up going into spoilers slightly but will try hard not to. The story follows a young lady as she decides to move to the sleepy town of Grayfox. When she gets there, she finds the town is full of the elderly people ‘close to death’. She meets this mysterious lady who turns the girl old and has her take control of some of the other old people in town. This is the start of the problems I have for the storyline, there is no reason for it. She isn’t against the people of that down, not that hateful of old people or anything so this lady turning her old and making her go through this seems unmotivated. The main character does not even know any of these people and she is made to choose some pretty heavy decisions for them. The second problem I have is the stories. We do get some information about what’s going on, but it’s definitely not much. I couldn’t fully feel for the character how it wanted me to which broke whatever message they were trying to put across.

If you want all the achievements, then there is replay ability to it but I mostly just skipped over the story to get the last three achievements I had to grab. Nothing else really changes.

The artwork is rather simple; most of it looking like it came in the RPG Maker that this was created on. Because of this, there really wasn’t anything that stood out except the image of the Grayfox statue. It was done well and fit in with the other assets. Design of the characters was also rather generic, being used for multiple characters throughout the game, not just the character they were supposed to represent.

The music was simple and fit in well with the point they were trying to put across, but didn’t stand out. If I heard it alone I would think it was from any regular RPG, it didn’t have anything to call its own. The only real audio cue they had for when you did something in the game was if you stepped on poo too so… ya, there was that.

Overall, the game was alright, just didn’t feel like it was fully fleshed out. There could have been so much more to it and made the story that more intense but they fell short of that goal. I wouldn’t pay the full price for the game, but for a steam sale game, it wasn’t bad at all. Give it a try if you find it on sale again.

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Egg, Inc.(Jul 14, 2016)
Developers: Auxbrain Inc. Publishers:
Consoles: iOS, Android
# Players: Single Player,
Genre: Clicker, Idle,
Key Words: Chickens, Eggs
Tumblr Link: http://angelsreview.tumblr.com/post/159932598572/angels-video-game-review-egg-inc


Description (If story line):

My Thoughts: Want to know the secrets of the universe? Well, all you have to do is be an egg farmer it seems. This game is rather simple, much like Clicker Heroes, so it’s a little hard to explain. The storyline is that we are chicken farmers in the future where eggs are being used for everything. We have normal edible eggs to things like medal eggs and jet fuel eggs that are used in different aspects. Each egg has a money value and your goal is to get more money by selling more eggs.

The game play is simple, click a button how ever many times and hatch chickens, those chickens will lay more eggs in which you can sell. You can shoot down little drones that are flying over your farm for more cash or golden eggs as well as have strange little events pop up once in a while. Sound simple enough? Well it is. As I said before, there really isn’t much to this game besides trying to get enough money to get to the next level of egg you can farm. The difference between this and clicker heroes is that you cannot farm more then one type of egg. Once you decide to farm the next level of egg, you start over your farm with that egg and have to level everything up again. If you’re getting tired of the level of egg you’re at, you can also ‘Prestige’ the farm and get soul eggs that will increase your earnings the next time around.

The artwork is pretty simple, having sort of a cartoon 3D Shader on it rather then a flat drawing. Although these are 3D buildings and chickens, we are not aloud to turn the camera around at all making it rather hard when you’re trying to hit a drones flying through your screen. I played on the phone so the images were rather small and hard to see. The chickens just look like little white blobs running to the coops rather then actual chickens. This also made it very hard to see the drones, added to the fact that the shadows of the drones was very far from the actual drone itself. It makes sense for real life, but on a tiny screen its really hard to figure out which is the drone or the shadow.

There really is no music to it, the only sounds I got were clucking and sometimes a strange buzz sound when you’re clicking a button you can’t do anything with. Nothing special really and it could probably really use some nice ambient sound.

Overall, it was an interesting game, and one I have been playing for only a short amount of game but enough to know it’s a good idle game.

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Link to Wikipedia: https://en.wikipedia.org/wiki/Egg,_Inc.

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Posted 5/5/17 , edited 5/5/17

Paranormal State: Poison Spring Collector’s Edition (Nov 26, 2013)
Developers: Teyon Publishers: Legacy Games
Consoles: Steam, PC,
# Players: Single Player,
Genre: Adventure, Casual, Indie, Light Horror,
Key Words: Hidden Objects, Point and Click,
Tumblr Link: http://angelsreview.tumblr.com/post/160360879782/angels-video-game-reviews-paranormal-state



Description (If story line): Ryan and the team are heading to Poison Springs to investigate a haunting from the Civil War era. It seems like the perfect case to teach their new investigator until the haunting seems to become more then they bargained for. Can everyone get out of this safely or is there something lurking in the shadows that they can’t get away from?


My Thoughts: For those of you who don’t know me, I’m pretty interested in paranormal things; Ghosts, demons, and the people who hunt them. I would watch a lot of ghost hunter shows, one of which was Paranormal State. It was a very good show about Collage Students who started a ‘club’ to go ghost hunting. Everything was done very scientifically (as much as a ghost hunt could be anyway) with each person in the club specializing in an aspect. It was pretty amazing to see them on their hunts even though I do know some of it was blown out a bit for the sake of entertainment.

Unfortunately, I thought that the game was going to be a little closer to the show then it was. I understand how they might have had a hard time trying to make the game like the show, but adding things that are more in the realm of fiction just makes it seem like they only used the name Paranormal State to sell more copies. The story does start out very similar to a TV case where your driving with the group to a haunted location to do a investigation and then slowly it gets more and more into the fantasy realm with ghosts showing themselves and telling you in complete sentences what is going on and how to stop it. There are a lot more jump scares and horror movie tropes. It’s not bad, but it feels like they missed the point of the TV show they were trying to portray.

The puzzles are pretty interesting and for one or two of them, I was glad they had a skip button. Now I did play it on the easy setting because I was more interested in seeing the story, but there was still a little bit of challenge to it. There was only one or two of the puzzle styles I really did not like and it was because one took way to long and the other I’m just not good at. The I spy puzzles were fun and I didn’t get board with them as there are times you have to do one thing in order to get the next thing. Overall, the game play was better then the story in my opinion.

The artwork is amazingly beautiful, with very high detailed scenes. There is no animation; the characters are based on still shots like a photo. The problem with this is sometimes the characters face does not match the emotion that the scene should have. For example (not to spoil anything) a character goes missing and when the other characters are talking about it, they are smiling instead of looking worried about said character. Other then that, they did an amazing job with the detail work and the backgrounds. One of the main things about point and click games is trying to make things not stand out to much that you would know where everything is and they did this quite well.

The voice acting is… well its very cheesy. Some of them feel like they are just reading out there lines and the characters to me don’t sound like the people they are supposed to be. Lorraine Warren was sadly the worst of the group, sounding like she was reading a book rather then voice acting. To clarify, the voice acting was not done by the people who were in the TV show so yes, of course they would not sound exactly like them, but they could of gotten so much closer then they did. The music is a bit typical, but not bad at all. I do like the sort of ambiance that it gives to the game when it’s not blasting out my ear drums. Warning for those who wear headphones while playing, there are small jump scares where the music or the voice could get very loud. Near the end of the aftermath case, there is one part that pretty much blasted my speakers so bad that I thought I was breaking them. And this was with the sound and music turned down in the game. Someone did not check the level of that part of the game it seems.

Overall, I think this game had a really fun idea and the game play was put together well. The only real problem I had was the sound levels they had for some things and the fact that it did not feel like it kept the point of the original TV show. If you like point and click puzzle games with a little bit of horror mixed in, you will probably like this.

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NEKOPARA Vol. 0(Aug 17 2015)
Developers: NEKO WORKs Publishers: Sekai Project
Consoles: Steam
# Players: Single-Player,
Genre: Visual Novel, Ecchi,
Key Words: Catgirls, Adult Game,
Tumblr Link: http://angelsreview.tumblr.com/post/162275361252/angels-video-game-reviews-nekopara-vol0


Description (If story line):

In the Minaduki household, there are 6 very cute catgirls owned by the eldest daughter. One could wonder just what their day would be like.


My Thoughts: To understand this game, you have to partly understand the intention of most Visual Novel games (I use the term most very loosely because it depends on the game). Wikipedia’s definition of a visual novel is ‘an interactive game, featuring mostly static graphics, most often using anime-styled art or occasionally live-action stills. As the name might suggest, they resemble mixed-media novels.’ Most of these are made as Dating sims, many of which end up being very adult oriented marketed to the lonely. This is one of those adult ones with some imagery not meant for younger eyes.

The story is pretty cute as it’s just about the day in a life of a resident at the Minaduki house, and yet sadly I was very confused for most of the game. It wasn’t because the main characters were catgirls or because it was just a normal day but it was the fact that I played this game before any of the other volumes. I went into this game blind with absolutely no knowledge so when they started talking about this random brother that was to busy for them, I had no clue what they were talking about. Do yourself a little bit of a favor and play at least volume 1 before playing this one so you can know who the characters are ahead of time as they do not do a great job explaining. Other then that, there isn’t much I can tell you about the game, it’s a day in the life type of thing that could probably just be made into a little anime segment. You had no choices, no platforms, just click to advance the story.

The controls as I said are simple, click to advance the story, click the little hand that shows up every once in a while to pet the characters, and then read the rest of the story. What else would you really expect from a Visual Novel?

The artwork is amazing, with 3D images that look like they were 2D, or is it 2D looking like 3D now? I am not fully sure if they used a program similar to Live2D that makes 2D images look like 3D rendered characters but whatever they used, it’s amazing. The backgrounds are expertly drawn to convey the mood of a carefree lifestyle, and the characters hair and bodies move naturally with each movement. The only thing that is a little odd is the jiggle physics. I’m not saying its bad or shouldn’t be in there, its just something I’m not quite sure about with there being a actual switch you can turn to have more or less of it. They really went deep when they went into the fan service aspect.

The music is pretty much generic anime style, but it’s not bad. It fits the mood as much as the art style does.

So there really isn’t much I can say about this game without spoiling anything. It’s a very cute little game that could be completed in about a hour or so but I suggest that you play at least volume 1 before playing volume 0 or you would have no idea what is going on.

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Link to Wikipedia: https://en.wikipedia.org/wiki/Nekopara

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Posted 7/1/17 , edited 7/16/17

Animation Throwdown: The Quest for Cards(May 5, 2017)
Developers: Synapse Games, Chinzilla Publishers: Kongregate
Consoles: Windows, Steam, Android,
# Players: Single-Player,
Genre: Adventure, Free to Play, RPG, Strategy
Key Words: Card Game, Micro transactions, Fan Characters,
Tumblr Link: http://angelsreview.tumblr.com/post/162467790857/kurais-video-game-reviews-animation-throwdown


Description (If story line):

Professor Farnsworth was doing a experiment but things seem to of gone wrong as he and a bunch of other characters from other shows end up in a dimensional rift. What do people do when thrust into a dimensional rift with characters from another world? Why they start an epic card battle featuring themselves!


My Thoughts: Well, this was a very interesting game made mostly for fans of adult cartoons. In it, we have the worlds of Family Guy, American Dad, Bob’s Burgers, Futurama, and a ton more. There really isn’t much in terms of storyline as it’s just our loveable characters fighting each other in order to be the best. I believe this game was first a mobile game but I played it on Steam (it’s free there) and it was interesting.

There are way too many characters to talk about and pretty much all of them are well loved in the shows they came from so I don’t think I need to dive into the personalities of Steven Smith, Peter Griffin, and the bunch. If you want to know more about them, I will talk more about their personalities when I get to their cartoons in my long list of reviews. I chose one of my favorites from the starting characters, Brian Griffin, who also seemed to be the easier of the group.

The game play is very simple; you make a deck and then fight against other decks in order to win battles, placing one card down per turn. Some cards can be merged together to make stronger cards but only after you know what they make using the fusion tubes. Although it is a very simple game, I have found that it’s not exactly a balanced game. If the other character gets the upper hand, it’s extremely hard to catch up to the point you can get overpowered easily. The problem stems I think with the fact you can only place one card down at a time. This includes if you’re fusing a card together, being that the other card you’re fusing with needs to be laid down the prier turn. You also have to have a card in front of the opponent’s cards in order to block an attack to your life points and to destroy the other’s card. Cards cannot attack other cards adjacent to each other (unless they have a random power), only in front of them. If your opponent has a long stream of cards in a row and you only have one card to block with, you’re in a lot of trouble. It’s just way to hard to bring up your defenses in time before your life points are 0.

This came does have micro transactions (what game doesn’t have these now a days?) but it’s not a pay to win style. It’s easy to win coins and upgrade items free through doing the quests and just randomly going through the motions.

The artwork looks just like they jumped out of their cartoons into this dimensional rift place where they are fighting. It’s all still images which doesn’t bother me seeing as this is the norm in most mobile games. I think the pictures for the cards are taken straight out of the episodes and luckily they used high quality images. The backgrounds are common places that we see in the shows only on a floating island and based off of what character you’re fighting. Fight Peter and the Griffin house is in the background, fight Bob and his burger shop is behind.

Music is generic. I really didn’t pick out anything that stood out nor did I hear really anything that I could pick out as being from any of the cartoons. Weather they didn’t have the license for the music or just thought it would be a problem to bring it in, I’m not sure but I can understand why they didn’t really try. Most mobile games don’t have music that stands out or it loops over and over so after a while, I do tend to turn off the sound. We don’t even get the characters saying anything besides in speech bubbles so it’s not a big loss.

Overall, the game is alright, except for the problem with balancing. Even with the problem with balancing, I found myself interested in the strange fusions I could make and trying to level up the characters I could play as. It’s a pretty simple sit back game made to just have fun with it and waste some time, get achievements in steam or google play, and just have fun with your favorite characters.

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Link to Main Website: http://www.animationthrowdowngame.com/


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CUPID – A free to play Visual Novel(Mar 4, 2016)
Developers: NEKO WORKs Publishers: Sekai Project
Consoles: Steam
# Players: Single-Player,
Genre: Free to Play, Indie, Romance, Drama, Visual Novel, Supernatural,
Key Words: Blood, Gore, Mature,
Tumblr Link: http://angelsreview.tumblr.com/post/162507353792/akumas-video-game-reviews-cupid-a-free-to


Description (If story line):

A young girl roams the world, alone and abused by those she meets and believing that each time it’s her fault. She even mortars herself to pay for her sins by destroying one of her eyes. Will she ever find a place to call home, safe and caring? Will she ever find the love she seeks?


My Thoughts: This was an amazing visual novel that I found while strolling through the steam games one day. What caught me by surprise was just how many achievements this FREE game had, 67 to be exact. Normally free games that I play have 3 to 10 achievements, the visual novels on the lesser side so it instantly got me intrigued. The story is about a young girl who lives in France during the 18th century where she is tormented both mentally and physically. She ends up becoming friends with a young girl named Catherine and her sponsor, Guilleme, who she ends up staying with. Although this is a story about this young lady, you do not play as her but as her deceased mother who whispers to her in her mind. We are the person watching what is happening; watching the story unfolding and every so often we place our views on the subject.

There are three main characters within this visual novel which makes it easy to feel for the characters. Rosa is our main character, or at least that’s what Catherine names her as Rosa has no memory of who she was before. All she remembers is her mother, and who she listens to almost religiously. Her mother passed away long ago, leaving her with only a voice to guide her actions, otherwise she has been alone with countless people abusing her and using her.

Catherine was one of the characters I didn’t care for much for most of the game, her acting more like a spoiled brat for almost the whole of the game. She was born right before her mother went mad and died, had to have her older sister go to work to make ends meat, and had her father be a bit strict in teaching her the piano. Still she grew up in a loving home and had a very big heart, one of the reasons why she persuaded her father to take Rosa instead of sending her back on the streets.

Then we have Guilleme, the strange aristocrat who seems to get all the ladies and gentlemen wet. Did I mention this game was mature? Right… well it is. Anyway, he is pretty much a ‘player’ although there was no clear answer as to if all the tales that were told were true or gossip. Both of our ladies fall in love for him, and it is rather interesting watching the love triangle unfold.

The last character I should talk about is the mother. I don’t want to spoil anything about her as she does have her own back story and emotions you don’t normally see (especially in just one play through), but I can say that you play as her. It’s your choice weather to be cruel or loving, scold her for her thoughts or console her for her heartbreaks. Depending on how you act to her depends on what outcome you will get.

Gameplay is very simple, click to ‘turn the page’ of the story and then click the answer in which you want to use. There are 4 different endings, achievements connected to each one, so you at least have to play the game 4 times in order to get them all and understand the whole story. I do think it is well worth that, though I did skip through the parts that were the same between each play through. Each and every ending seems to unlock more and more of the story when you play it again.

The animation took a bit of time for me to get used to, it had a rather realistic/scratchy anime style that fit with the mood of the game, but was very different from other visual novels that I have played or seen. Each image is still frames but they did change expressions of the characters to bring them to life just a little bit more. Again, I could not really fall for Catherine much as there was this strange sort of smile that she did that just creeped me out. It was like this rather cheeky forced smile even if she wasn’t forcing it for that part of the game. There is blood and gore in this game for those of you a bit iffy on that but it’s not all that graphic. Mind you, I have seen far worse in a couple animes I have watched so it’s up to you on that.

The music was pretty generic, mostly light piano or classical. I did like the pieces that were there to create a rather beautiful romantic feeling but when you get down to reviewing them, there isn’t anything that stands out to me as memorable. There is no voice acting or any other sound that I could pick out like ambient sounds of the area you’re in. It may sound like I am giving the game a bad review for its music but I am going to tell you that for a free game, the music was amazing in comparison to others.

This game is a must play for those who are interested in philosophical discussions about the meaning of such things as love and pain, torture and relief. The story is a bit slow in some areas, but the meaning of what this game is trying to put across never seemed to falter for me. I can’t say the game is without faults, but those faults are very minor in terms of the fact that this was a free game put out to play. One warning though, if you get the first ending first, you may have trouble getting one of the other endings as I have heard there was a problem with that. I never ran into that problem but I have heard that it happens. Still worth it to try and get them all though.

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Posted 7/16/17 , edited 9/27/17

Poke’mon Pulse(????)
Developers: Publishers:
Consoles: Browser,
# Players: Single-Player,
Genre: Flash game, Bubble Popper,
Key Words: Poke’mon,
Tumblr Link:


Description (If story line):

My Thoughts: This is an official game on the Poke’mon website, and it’s free so I thought I would take a look at it. I do have to say it doesn’t impress me much. It felt very much like just a standard flash game made for children, and while I know that is the demographic for children, I feel a game made by the actual Poke’mon Company could be better. Sadly It feels just like a fan game someone made in their spare time.

The game play is very simple, pop bubbles that don’t fit the poke’mon on that level. For example, pop all the bubbles other then water bubbles on Froakie’s level, pop all the bubbles that are not fire on Fennekin’s level, and pop all the bubbles that are not grass on Chespin’s level. You use your mouse in order to click them, and I am guessing there is a moble game where you click the bubbles with your finger but I played on a browser. I also cannot find much information on the game like the year it came out or the developers and such. While the game does get harder, it’s a pretty slow build up if any and only seems to get harder if you decide to pop the flashing bubbles. Mind you, you don’t seem to have to hit the flashing ones as they do no damage so you can sort of pick and chose your battles there.

The artwork is pretty low budget to me. Sure it’s clean and tightly but most of the images are stock with a very odd looking background that feels more like a Mario level with the pipes then a Poke’mon game. Even the Poke’mon are stock photos which don’t move.

The music is I guess ok though it’s not something I want to listen to a lot. There is no level adjuster or even a way to turn it off on the game screen that I could pick out so most of the time it was blasting my eardrums until I muted the tab. It had a very techno beat that I could see working if the game was more intense but with only the little bubbles slipping by you, I consider it anything but intense.

Overall, the game was alright for younger children, but I still feel disappointed at the lack of love seemed to be put into this game by the Poke’mon Company. It’s just cheap feeling with no real reason to play it except for a high score. As a adult, I don’t really think I will ever play it again myself.

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Link to Main Website: http://www.pokemon.com/us/pokemon-online-games

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How to Make Your Grandpa Happy(Oct 25, 2016)
Developers: Team Cat ‘n Mice Publishers: Team Cat ‘n Mice
Consoles: Steam,
# Players: Single-Player,
Genre: Indie, Point and Click, Free to Play, Visual Novel
Key Words: Family,
Tumblr Link:


Description (If story line): Grandpa has lost his memories and his little granddaughter wants to help him get them back.

My Thoughts: This game was very short, like, extremely short. The game took less then 15 minutes to complete and that was with how slow I read. The game plays out like a visual novel style Point and Click. While the game itself is pretty simple, the annoyance lies in how long they gave for you to actually click on some things. In the very first screen, they tell me to click the doorbell (although they don’t explain how to play, it is rather simple) but as I moved my mouse there, they again told me to click the doorbell saying I was being to slow. This happens at another point in the game as well but on the very easy puzzles, if you don’t take your time, you miss a lot of their explanation and story. It would have been nice if they made the puzzle a little bit harder so you could read the story more and not yell at you when you take 5 seconds to get a handle on the controls. The other annoying thing is that it opened up in full screen mode, and gives you no options what so ever. When I hit the Esc button, it quit the game instead of giving me an options menu like most other games.

The story itself is actually a bit of a cute one where Grandpa has lost his memories and the little granddaughter is trying to help him remember by fixing his photo album. As you’re fixing it, you can overhear your parents and aunt talking about the good old days, the stories that go with each picture you’re moving.

The artwork is alright, sort of a blurry looking paint style that makes the game almost dream like. You never get a good look at the characters at all except for their shadows and the very old photos you have to put in order. This could make the game more personal or push the player out of the game with how impersonal it could also be. I sadly fall into the later of these, finding it hard to get into the already short story without being able to see the other people involved. I don’t even have to see the little girl you play as, just her parents and her Grandfather would be nice to see.

Music is an ok although it really does not stand out at all. Fine background so you’re not having just silence but its kind of bland. That’s the only sound you get the whole game, just the one song.

So what did I think of this game? Well… for how short the game was, it was ok. I don’t really consider it a waste as it’s not a long game nor is it a game I had to pay for. It’s just… there isn’t much to it. The story is typical and sort of bland, the puzzles are way too simple, and the art is ok. If you have 5 minutes to spare, it’s interesting.

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Link to Main Website: http://store.steampowered.com/app/522280/How_To_Make_Your_Grandpa_Happy/

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