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Animes with all-pervasive CG
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Posted 5/20/14 , edited 5/20/14
So far I've only seen three animes with "all-pervasive CG", meaning even the characters are always rendered using CG throughout:

Freedom
Arpeggio of Blue Steel
Knights of Sidonia (only parts of it, the series' not finished yet)

Of the three, Freedom is probably the smoothest and best looking as far as rendered anime characters are concerned. Perhaps it's not a fair comparison since Freedom was an OVA with a big budget (Nissin Noodle sponsorship, plus Katsuhiro Otomo from Akira as designer) made it hard to beat by a regular TV series.

Arpeggio of Blue Steel wasn't bad if you overlook the woodeness of the characters that made them look like marionettes. However, the woodeness is probably a good and appropriate thing in this series since the characters are
.

Knights of Sidonia to me is rather awe-inspiring, with a storyline that could compete with the likes of certain Macross sequels/prequels (saying this because to some people the orginal Macross can never be surpassed) as well as Evangelion in its detailed intricacies (e.g. the expansiveness of plot). The overall background set design is arguably even better than Gargantia. HOWEVER... there is one thing that's not awe-inspiring about KoS and that's the rendering of its characters, which are serviceable but that's about it; The character rendering is much smoother than Arpeggio of Blue Steel (I saw hardly any significant render lag except in one courtyard scene, which is much better than ABS where there's much more lagging) but the character designs themselves are a bit uninspired in comparison (some angles even make the faces look weird, don't know why). However, a large part of it could just be due to the nature of the story; ABS demanded flamboyantly designed characters while KoS demand just the opposite (there are some valid reasons for that kind of "bland" character design within the story and the setting, I'll just leave it at that).

Again, I've only noticed the above three shows where all the characters are full CG, feel free to list ones I've missed and can check out.

Edit: I just remembered the following shows:

Vexille (I'm not sure if the entire thing, memory fuzzy- If not, it's a good candidate for full CG)
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Posted 5/20/14 , edited 5/20/14
Time of Eve. The movie? maybe.

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final fantasy 7
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Posted 5/20/14

AnimeKami wrote:

Time of Eve. The movie? maybe.

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I saw FF: The Spririt Within in a movie theater. It was so long ago that I just forgot.

Hm. I didn't notice that about ToE. I'll have to go back and watch again.
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Posted 5/20/14
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Posted 5/20/14

nanikore2 wrote:


AnimeKami wrote:

Time of Eve. The movie? maybe.

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final fantasy 7


I saw FF: The Spririt Within in a movie theater. It was so long ago that I just forgot.

Hm. I didn't notice that about ToE. I'll have to go back and watch again.


it was the first thing that came up, it was half and half with the cg. I do not think it fits the bill.
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Posted 5/20/14
King of Thorn is a movie using the pervasive CG in place of animation in a lot of sequences. I personally found it pretty jarring but if you want a good example of how each style looks right next to each other you should check it out.

For the record, I liked Arpeggio of Blue Steel being full CG. That's the only one I've watched, saving Sidonia for a marathon.
Posted 5/20/14
I'm not sure if it's what you mean, but what about the berserk ovas?
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Posted 5/20/14 , edited 5/20/14

nanikore2 wrote:

So far I've only seen three animes with "all-pervasive CG", meaning even the characters are always rendered using CG throughout:

Freedom
Arpeggio of Blue Steel
Knights of Sidonia (only parts of it, the series' not finished yet)

Of the three, Freedom is probably the smoothest and best looking as far as rendered anime characters are concerned. Perhaps it's not a fair comparison since Freedom was an OVA with a big budget (Nissin Noodle sponsorship, plus Katsuhiro Otomo from Akira as designer) made it hard to beat by a regular TV series.

Arpeggio of Blue Steel wasn't bad if you overlook the woodeness of the characters that made them look like marionettes. However, the woodeness is probably a good and appropriate thing in this series since the characters are
.

Knights of Sidonia to me is rather awe-inspiring, with a storyline that could compete with the likes of certain Macross sequels/prequels (saying this because to some people the orginal Macross can never be surpassed) as well as Evangelion in its detailed intricacies (e.g. the expansiveness of plot). The overall background set design is arguably even better than Gargantia. HOWEVER... there is one thing that's not awe-inspiring about KoS and that's the rendering of its characters, which are serviceable but that's about it; The character rendering is much smoother than Arpeggio of Blue Steel (I saw hardly any significant render lag except in one courtyard scene, which is much better than ABS where there's much more lagging) but the character designs themselves are a bit uninspired in comparison (some angles even make the faces look weird, don't know why). However, a large part of it could just be due to the nature of the story; ABS demanded flamboyantly designed characters while KoS demand just the opposite (there are some valid reasons for that kind of "bland" character design within the story and the setting, I'll just leave it at that).

Again, I've only noticed the above three shows where all the characters are full CG, feel free to list ones I've missed and can check out.

Edit: I just remembered the following shows:

Vexile (I'm not sure if the entire thing, memory fuzzy- If not, it's a good candidate for full CG)


Are you serious? I thought Arpeggio of Blue Steel was rendered in a strange CG sort of way. I simply thought I needed new contacts.
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Posted 5/20/14 , edited 5/20/14

Demimaelstrom wrote:

King of Thorn is a movie using the pervasive CG in place of animation in a lot of sequences. I personally found it pretty jarring but if you want a good example of how each style looks right next to each other you should check it out.

For the record, I liked Arpeggio of Blue Steel being full CG. That's the only one I've watched, saving Sidonia for a marathon.


I also liked Arpeggio. The CG for characters worked to its favor. Not sure whether it helps Sidonia or not. It made the whole thing look surreal, and if that's a part of what they're going for then they've succeeded.


deliciousmeatsandwich wrote:

I'm not sure if it's what you mean, but what about the berserk ovas?


I only saw the old TV series- I'll have to look up the OVAs.

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Posted 5/20/14
There are a lot of anime out there now with CG, a lot of them aren't too bad, but I do know that there are sometimes these odd movements with the CG animations as well
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Posted 5/20/14

TheChowster wrote:

There are a lot of anime out there now with CG, a lot of them aren't too bad, but I do know that there are sometimes these odd movements with the CG animations as well


True, I'd say just about all the shows that aren't strictly flat 2D style (Nichijou?) have CG blended in, just not used to the degree that even characters are constantly rendered. (Then again, I could be wrong... Maybe Witch Craft Works has managed to mix in CG even with human characters... To what degree, I've no idea)
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Posted 5/20/14
Appleseed.

Kingdom bounces between cel and CG, without any real reason or benefit.
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Posted 5/20/14
sidonia's modeling/texturing/rendering is soo good, but then the animation is absolute crap. i don't know why cgi anime can't seem to get decent animators. its looks like they are just having their modelers animate it half the time. hell even early 3d cartoons like jimmy neutron had way better animation than any cg anime i've seen. maybe with technologies like mo-cap getting cheaper and easier to use this will change.
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34 / M / South of sanity.
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Posted 5/20/14 , edited 5/20/14

thedryness wrote:

sidonia's modeling/texturing/rendering is soo good, but then the animation is absolute crap. i don't know why cgi anime can't seem to get decent animators. its looks like they are just having their modelers animate it half the time. hell even early 3d cartoons like jimmy neutron had way better animation than any cg anime i've seen. maybe with technologies like mo-cap getting cheaper and easier to use this will change.


Sidonia looks ok to me, but i swear the characters move at like 8 frames per second instead of 15(I guess this is normal for anime?). The characters movements are just not smooth. Is that what you mean?

Edit: googled around and apparently 15fps is normal for anime...
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Posted 5/20/14
I believe Yowamushi Pedal has this whenever the character ride their bikes. Outside of that, it's just normally animated.
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