Here you will find a list of all the creatures and enemies found throughout Yuell, and it's surrounding nations. This list will be updated to more you explore and discover.
The Gharti is a large predatory cat found in the Wildwoods to the south of Lumeria. It has a dark, short-haired coat, and is easily recognisable by its oversized canine teeth, which protrude from its mouth. The Ghatri is a cunning, and is considered the apex predator within the Wildwoods, with claws capable of shredding leather armour, and its teeth can puncture hardened steel. It chooses to live and hunt in groups of up to 4 called a 'glaring'. While its teeth are its greatest weapon, they also make great daggers and knives, and are often used to adorn decorative helms and swords, and its silky, dark fur when tanned makes a high quality leather.
Drop: Ghatri hide [10%], Ghatri fang [20%]
Golems are humanoid lifeforms that come in many shapes and sizes, and can be made of most organic materials. At present, there have been recorded sightings of stone, dirt, moss, wood, water, and various metal golems, including steel and iron. They often inhabit caves or castle ruins, but can also be found in abandoned mines or forests such as the Wildwood. Little is known about the golems, with their origins and behavioural patterns being mere speculation. Most golems are consider to be quite thick, and often turn to violence against anyone trespassing in its territory.
Drop: Dependant on type
Exp: Dependant on type
The Stonebill is a large bird found within the Wildwoods to the south of Lumeria. It's name comes from the sharp, pointed, and unusually strong beak the bird possesses. Most have a light grey and white plumage, with females often being lighter in colour. Not typically hostile, but can turn if provoked
Drop: Stonebill beak [15%], Feather [45%]
The Giant Viper is more myth than fact, and its existence is shrouded in mystery. Little is known about this creature, but it is said to live deep in the wildwood, and be large enough to devour men with ease.
Wyrms are large, insect like creatures that usually dwell underground. They are commonly found around the eastern parts of Lumeria, and often plague the smaller mining towns near the boarder. Wyrms are characterised by their slug like bodies and large, circular mouths. Because they are a species that lives mostly underground, they are almost completely blind.
Drop: Thick Hide [30%]
The most common among domesticated and farming animals is the Cow. These docile beasts provide the people with plentiful amounts of meat and milk.
Drop: Hide [40%], Beef [40%]
Dogs are common throughout Lumeria, and are often used by formers to herd cattle. These loyal creatures also double as guards and warn their owners of anyone trespassing on their property.
Drop: Hide [10%], Tooth [10%]
First seen at the battle of Arheim, Imperial Scouts are lightly armoured, agile foot soldiers, who are used mainly for their infiltration and sabotage skills.
Drop: Money [15%], Imperial Cloak [4%]
Imperial Scout Elite
Scout Elites are highly trained saboteurs, and are an effective means of causing damage behind enemy lines. Better trained and better armoured, Scout Elites can be a handful in one on one combat.
Drop: Money [20%], Imperial Cloak [7%], Imperial Crest [4%]
Like the scouts, the imperial archers are lightly armoured to provide the soldiers with the most agility possible, while still keeping them protected. They can be equipped with either a crossbow or bow, and are specially trained with that weapon, making them deadly at long range.
Drop: Arrows or Bolts [15%], Money [12%], Imperial Bow or Crossbow [6%]
[The Crimson Paladin]
Commander Avan Crowe, a commander of the Imperial invasion squad, first sighted at Arheim. Know for his blood red armour, he is earned the name, the crimson paladin. His fighting style is primarily offensive, and he makes use of his natural agility to out-maneouver his opponents.
Drop: Avan Crowe's Longsword
We are soldiers, stand or die.