The land of Yuell is split between two warring superpowers; The Autocratic East Yuellian Empire, and the Southern Liberation Federation, with the small neutral nation of Lumeria in the middle, and is the setting for our story. Little is known about lands outside of Yuell, but it is a commonly held notion that Yuell is but a small part of the world.
Detailed information can be found in the spoiler tags below.
The Autocratic East Yuellian Empire, often shortened to 'The Empire', is a handful of nations that were brought together under the single rule of the Sieghart family. Under their rule, the nations began to industrialize, investing heavily in military and production. Their efforts proved fruitful, allowing the empire to briefly take the upper hand in the conflict with the federation, further expanding their lands. To fuel their high demands for equipment and superior weaponry, the empire almost exhausted its natural resources. In an effort to keep up with their current production, the empire turned its sights to the mineral rich lands of Lumeria.
The Southern Liberation Federation is an organization consisting of the greater souther half of Yuell. The federations mass almost doubles that of the empire. The federations founding was somewhat in response to the growing influence of the empire in the early stages of the Great War. The federation is ruled by a council of high ranking aristocrats and land owners, along with the rulers of the many nations the federation encompasses. While this council is the political head of the federation, the Auclair bloodline remains the reigning sovereign. Knowledge of the empires dire need of resources reached the federation, who now seeks to ally with the neutral nation of Lumeria and cut off the empire before it has time to strike.
Bordered by both the Federation and the Empire, Lumeria is a small independent nation in the middle of Yuell, and where our story begins. Nestled between the open sea and dense forests, Lumeria is naturally defendable, and has proved to be able to hold off much larger forces on multiple occasions. The lush forests and rolling plains provide the people with plenty of food and lumber, and the mineral rich soil is abundant with iron and precious metals. Ruling the small nation is Victoria Delacroix (Pronounced Del-uh-cwah). The young queen was thrust into power when she was only 19, and has spent the last 4 years learning the skills needed to protect her people. Despite her lack of experience, Victoria is adored by the people and is seen as an icon of Lumeria.
History of Lumeria
Founded in the early 2nd century, Lumeria was first established when castle Lanseel was built, and rule of the surrounding lands began. This land was claimed in the late 4th century when the empire was first formed and was rapidly expanding across Yuell. The empires forces were stretched thin due to the many battlefronts, and a small rebellion was able to free, and somewhat expand, the area known today as Lumeria. Since then, Lumeria has held off a handful of invasions over the last 200 years, and finally established itself as a neutral nation in the conflict between the empire and the federation.
With the sea at its northwest and thick forests shielding it to the south and east, Lumeria is naturally fortified against invasion, historically allowing it to repel even significantly larger foes. Hilly plains cover sixty percent of the nation's land, and its mountains contain a rich store of iron ore, as well as smaller deposits of rare and valuable minerals. Large cities dot the flatlands to the north, while the rest is largely occupied by lush farmland. Lumeria enjoys a temperate oceanic climate with little variation in rain levels throughout the year, and the soil is highly fertile. Because growing conditions for livestock and grain are equally favorable, Lumeria practices a mixed form of agriculture.
Places of Note
The city of Lanseel, the current capital of Lumeria. It it situated in the north and is the largest city in Lumeria. Saftely nestled inside the city walls is Castle Lanseel, the current home of the royal family. Due to its size, it also serves as a military base for the troops stationed in the surrounding areas. Alongside the castle is the Lanseel Military Academy, which is responsible for training a large portion of Lumeria's military units.
Arheim, a small town that lies on the imperial border to the east of Lumeria. The town watch stationed here are guards sent directly from Lanseel, and are trained to protect the border should the small nations peace come under attack.
Klodenn is a somewhat small mining town that lies dangerously close to the eastern boarder. It's mines are over 100 years old, and the soil surrounding Klodenn is naturally high in iron ore and other precious metals. However, this iron rich soil is not ideal for crop growth, and so Klodenn lacks the means to sustain themselves without the support of the local communities and neighbouring townships.
The thick forests to the south and east of Lumeria are referred to as the Wildwoods, and are immensely dense. Many novice hunters are lost in the woods every year, either lost and left to starve, or as prey to the forests larger inhabitants. The Wildwoods are the reason why Lumeria has been able to defend its borders so efficiently, as troop movement through the woods is difficult, often taking days to travel a single league. The forest is home to strange wildlife, such as the razor-fanged Ghatri, a large predatory cat, as well as several types of Golem. Insects are abundant, and the Wildwoods even play host to a few varieties of carnivorous plant.
The continent of Yuell has strong religious roots. The people pray to the Nine Divines; a collection of deities, each residing over a different aspect of life. Chief deity, and god of time and logic is Morokai. Wife of Morokai, and often called the mother-god is Ysold, goddess of love and beauty. Vorash resides in the underworld, and despite being called the god of death, he is often depicted as a kind and benevolent god who seeks out and guides lost souls. Dantai is the god of war, and his wife Anris is the goddess of peace and mercy. The god of trade and commerce is Mor'den, who is often depicted as a golden serpent. Enthir and Est'roth are the twin gods of nature. Enthir is god of the seas, and Est'roth is goddess of the lands. The two are often depicted as a fisher and a hunter. Last is Rahgot, the outcast. He is the god of plague, disease, and pestilence, and is the only god of the nine to be considered evil.
Each region of Yuell mints their own currency, and each has different a different worth. Top of the economic scale, with the most valuable currency is the empire and the Kroner. Next is the small nation of Lumeria and their currency, the Ducat. Lastly, and with the weakest economy of the three is the federation and their national currency, the Goldmark (often shortened to 'Mark' or 'Marks').
The federations lack of economic power comes from the poor distribution of wealth, and the fact that the top officials and councilmen are supremely wealthy, while the majority of the populace are considered poor. The empire on the other hand, has focused their national funds on mass production, as well as food and clothing for their soldiers. As a result, most of the countries money is in circulation, rather than being hoarded by a select few.
We are soldiers, stand or die.