Post Reply Character Creation
Story Writing King
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Posted 8/28/14 , edited 19 days ago
Character Creation Guide Lines

FIRST AND FOREMOST I MUST ASK THAT YOU STICK TO THE CHARACTER SHEET PROVIDED!!!!
I MUST ALSO ASK THAT YOU DO NOT EDIT IT IN ANYWAY! PLEASE FILL IT OUT IN THE FORMAT THAT IT IS PROVIDED IN!!!!


Note: These are nothing more than guide lines for character creation! Before creating a character, please read each and every rule listed on the front page of the group.

Immortality and everliving Characters- Characters that live forever (But are still mortal) and Characters that are absolutely immortal (Cannot die and heal from any wounds) are not restricted. However, restrictions on creating Immortal characters are much heavier than Everliving characters so keep in mind if your character is immortal he should have some pretty big weaknesses to balance it out. If your character has lived for a long time or will end up living for a very long time there should be some reason as to why they have lived for so long.
Perhaps something interesting happened in their past or something interesting that happens in the course of their story, either way, try to keep the amount of characters that you create with long life spans and such, to a minimum. A character who ages at a normal pace can make for a much more interesting story than other characters who live forever.

Character Picture/Appearance Description

A General description of how your character appears in the story, you can use a picture to give a basic idea, and then you can customize it by describing their eyes, hair, body weight, height and other such things differently from the picture.


Abilities/Skills/Attributes/Magical Items and Weapons

THE ELEMENTAL TABLE

Element control:
Basic Elements(Along with there Sister Elements)-
Wind/Lighting(Thunder)
Fire/Metal
Earth/Wood
Water/Ice

Special attributes (an Example would be something like a very large unusual amount of magical energy or something like great eye sight).

Special Abilities (Good examples are the abilities to use certain types of magic, or use Chi/Aura and other things).


Acquired abilities- abilities your character learns or acquires
Skill Set (Examples would be stuff like martial arts or trap making or even being able to think up of tactics).

Weapons (Both magical and non-magical).

Magical items(Pendents that create shields and what not).

Weaknesses: (weakness to certain elements, items, herbs, having phobias etc) don't think a weakness is absolute say if your weak against Water and you fight a water user, it doesn't mean you will lose but it does mean your at a disadvantage.


Note: Keep in mind that everything has equal and opposite reactions (Like backlashes to specific abilities and what not).
Your character should have a good amount of weaknesses to balance themselves out and yes your character WILL have a weakness or two (Unknown, none, or "Mortal" will not be accepted as your characters one and only weaknesses). Get creative. Phobias can be considered weaknesses and of course there is always the elemental table (It can be found above in the spoiler) make sure the weakness appears in the story. Having a phobia but not showing your character suffering through it is just boring.



General Information


Personality/Qualities: Your character's personality traits like Kind, Patient, Rude, Blunt, and ect.


BIO: You can make the bio as long as you want, showing what your character is like and how he/she became the way he/she is and what he/she is planning to do next
Story Writing King
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Posted 3/9/15 , edited 7/15/16
Character Template


Creator (Username):

Image/picture:

Image Description(Eye's Hair, Height, ect.):

Name:

Race:

Age:

Sex:

Special Abilities:

Skill Sets:

Special Attributes:

Weapons:

Magical Items:

Weaknesses:

Likes:

Dislikes:

Personality/Qualities:

Goals:

BIO:
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Posted 11/11/15 , edited 18 days ago
Creator (Username):Imagination-Enigma

Image/picture:
Normal Attire-

Travel Attire-


Image Description(Eye's Hair, Height, ect.):
Lean, well built
Brown Hair
Bluish tinged eye's
5'11 Height

Name:Varian

Race:Human?

Age:Unknown

Sex:Male

Special Abilities:
None

Skill Sets:
Master Blacksmith- Varian is a highly skilled blacksmith and in some part of the world is renowned for his talent

Beginner in rune smithing/Crafting (Detailed information can be found in the terminology forum)

Weapons Master- Varian can use most weapons with great proficiency and can even pick up objects (Such as rocks or sticks) and use them as improvised weapons with a decent amount of skill.

Sword Master- as one of the few weapons Varian has chosen to master, his skill with the sword is only matched by few.

Throwing Weapons Master- as one of the few weapons Varian has chosen to master, his skill and aim with throwing weapons (Throwing knives, shurikens, darts), is impeccable.

Special Attributes:
Quick reflexes

Warrior's sense- Something like a 6th sense, from being in so many battles he is good at sensing, feeling, and knowing his surroundings when in a fight and can hold his own even when surrounded.

Weapons:
Varian does carry around a small armory within his pocket dimension but due to needing a bit of time and blood to access his pocket dimension he also carries around a few weapons on his person.

A long sword Varian carries around


Varian also carries around a decent number of throwing spikes


Magical Items:
Magic gun (See above picture) A small hand held gun strapped to his person. The gun has the ability to collect mana from the surrounding air, condense it and fire it as a projectile. Varian is able to add small viles of different types of elemental essences to the gun to change the properties of the projectile, for example adding fire essence would cause the gun to fire a bolt of fire. The gun takes roughly 5 seconds to charge enough to shoot but takes 10 seconds to fully charge.

His chain mail is magically enchanted to be stronger, tougher, harder, and more resilient than regular metals.

His cloak (See above picture) is magically enchanted to be tough and resilient, his cloak is also enchanted to reduce the force of blunt attacks his cloak is also enchanted to be resistant to most forms of magic, it is also heat and cold resistant keeping him cool in hot environments and warm in cold environments.

His bracers (see above picture) are made out of a extremely rare metal and act as a "key" to his pocket dimension. to access his pocket dimension he must trace the runes inscribed on his bracers with his own blood thus allowing access to his pocket dimension.


A pair of goggles (See above picture) that allows him to perceive the flow of mana, something Varian needs when rune smithing/crafting. Varian keeps the goggles in his pocket dimension.

A special smithing hammer that collects and then allows the user to fold and mold mana into the item they are smithing/crafting. Something Varian needs when rune smithing/crafting. Varian keeps the hammer within his pocket dimension


Weaknesses:
With no real special ability's to speak of Varian heavily depends on his experience, skills and instincts to get him through most situations. Varian also has very few counter measures against magic.

Likes:Varian likes to explore, travel, and the occasional ale at the local tavern of whatever town he may be in at the time.

Dislikes:Being a traveler Varian doesn't take kindly to bandits seeing as more of a bother than a threat.

Personality/Qualities:Calm, Steadfast, Smart, Quick on his feet and Quick with his thoughts.

Goals:To improve his skills in rune smithing/crafting and travel.

BIO:Varian's past is nothing too big, as an solider he learned how to fight with a weapon in hand from a young age and has been on many battle fields though now retired he has taken a neutral stance and travels about in the world. Not much more is known about Varian although he is, in some parts of the world, a renowned blacksmith he still continues to elude those who are curious to delve deeper into his path that is mostly shrouded in mystery.
Story Writing King
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Posted 11/11/15 , edited 19 days ago
Creator (Username):Imagination-Enigma

Image/picture:


Image Description(Eye's Hair, Height, ect.):
Slim
Reddish Brown Hair
Blue Eye's
5'8 Height

Name:Hiro De'Valen

Race:Human

Age:17

Sex:Male

Special Abilities:
Arcane magic -Basic fundamentals of magic allowing for the casting of mostly just small cantrips. (Minor sound illusions or making a ball of light appear among other nifty little tricks)

Advanced arcane magic -Advanced fundamentals of magic allows for the casting of more advanced arcane spells. (Barrier spells or simple mana bolt spells along with the ability of greater mana control allowing for the caster to empower magical circles that can enhance other magics or spells)

Elemental magic -the ability to manipulate and use the 8 basic elements. also allows for the combination of the elements to create stronger more potent spells, higher skill with elemental magic allows for both easier element manipulation and the ability to combine more elements together

Skill Sets:
Hrio is a pretty decent artist due to learning how to draw magic runes, symbols, and circles

Special Attributes:
Hiro has a basic understanding of magical theory along with having knowledge of both the basic and advanced fundamentals of magic and understanding of elemental magic. he can also read/understand a number of magical runes and symbols.

Hiro tends to skip magic lessons and slack off whenever he can and instead either sleeps of reads all day. this has led to him acquiring a mass amount of knowledge about a number of subjects ranging from History and Trade to Science and Biology. He also knows a number of folk lore, legends, myths, and other stories making him an excellent story teller.

Weapons:
None

Magical Items:
A small notebook Hiro carries around that always seems to have a blank page ready for use regardless of how much he writes in it

Weaknesses:
Hiro is very skilled in magic though this has led him to slack off on both practicing his magic and studies. he also tends to hold himself in high regard being a part of a very prominent family and can sometimes show hints of a superiority complex

Hiro is not the athletic type and so he tends to run out of breathe rather quickly when participating in physical activities

Hiro is not known for the strengths of his body, and although not weak he isn't exactly very strong either

Likes:Peace and quietness, reading, relaxing, and sleeping.

Dislikes:Annoyances, work, noise, and anything that disturbs him when he is trying to sleep.

Personality/Qualities:Prideful, nonchalant, Slacker/Procrastinator, intelligent, and Kind/nice to certain people

Goals:To reach the pinnacle of the world of Magic (he is in no large rush to do so though)

BIO:Hiro was born into the greatly renowned royal house of mages, the De'Valen's, who have served the many kings of Midgard for many years and also run the cities magic academy, an academy that young aspiring magi's travel across the world to enter. The last name "De'Valen" carries much weight in the world of magic and Hiro takes pride in his last name though he doesn't use it sparingly and mostly uses it to get out of trouble for skipping out on lessons among other things.
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Posted 7/17/16 , edited 18 days ago
Creator (Username):Imagination-Enigma

Image/picture:


Image Description(Eye's Hair, Height, ect.):
Slim, Fit
Silver white hair
silver, almost clear eye's
5'8 Height

Name:Alexis Rosewood

Race:Human

Age:17

Sex:Female

Special Abilities:
Rosewood combat magic- A special type of magic taught in the Rosewood family. Allows users to enhance/bless there own bodies to be faster, tougher and stronger. Can also be used to enhance/bless there own armor and weapons and can even project shields. This is a form of light magic

Advanced Aura usage/manipulation

Skill Sets:
Sword Expert- Being trained from a young age Alexis has obtained a high level skill in the usage of swords

Rosewood combat arts- A specialized fighting style taught in the Rosewood family, known for its fluid movements, it incorporates both weapon arts and unarmed arts. A well trained user can even combine and utilize the unarmed and armed arts together.

Special Attributes:
Fast reflexes along with a strong and tough well trained body

Heightened awareness of surroundings ("To be a good gaurd one must always be wary of ones surroundings" words spoken to her by her father)

Resistance to Poison (Due to being trained to be of service to the De'Valen the Rosewood family train there young to be resistant to most poisons by slowly exposing them to small amounts various types of poison from a very young age)

Weapons:
A long sword (See above picture)

Magical Items:
Her Armor (See above picture) is enchanted to be stronger, and tougher is it also enchanted to be almost weightless

Weaknesses:
Alexis is still in training and hasn't seen much combat so she lacks greatly in experience

Although trained in some magic and in servitude of a family of mages Alexis lacks in the study of most magic's and may have a difficult time dealing with a well trained magic user seeing as most of her time is spent either training or tracking Hiro down (She does however have no problems dealing with Hiro)

Can be a bit naive about the world

Likes:Snacks (Cakes and such), and when Hiro Listens

Dislikes:When Hiro doesn't listen

Personality/Qualities:Self Disciplined, kind, strict, and polite

Goals:To successfully carry on the Rosewood legacy

BIO:The Rosewood family, like the De'Valen family, is also a royal family, but unlike the De'Valen family the Rosewoods are a family of paladins who have served the De'Valen household for generations. Alexis Rosewood has, since a very young age, been trained in the art of combat, servitude, and the Rosewoods magical combat arts. She was also a friend of Hiro and eventually Hiro's personal guard. Although she and Hiro both still hold the feeling of friendship between the them there position in life is clearly marked by there family's traditions. Alexis is also in charge of keeping Hiro in check and making sure he attends classes and properly studies and task easier said than done.
Story Writing Knight
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Posted 18 days ago


Creator (Username): Azazeil

Image/picture:


Image Description(Eye's Hair, Height, ect.): Dark crimson hair that's like blood, scarlet red eyes that is like a dark coloured fire, height is 5'3.

Name: Scarlet Arpeggio

Race: human?

Age: 48

Sex: female

Special Abilities: blood magic: Scarlet is able to use her own blood as a weapon or as a shield depending on the situation she is in. (best way I can expand on it really)

Skill Sets: swordsmanship, dodging, running, blocking, parkour, cooking, dancing, singing, hand to hand combat, playing flute.

Special Attributes: Elesis's body produces a more substantial amount of blood than normal humans do.

Weapons: Long blade Claymore (the Claymore is a magic item in it's own sense)

Magical Items: A scarf that protects Scarlet from projectiles thrown or shot, it uses her blood to create a shield like effect, however while it has a mind of it's own and protects Scarlet even while her attention is elsewhere, the scarf itself can't stop things like swords from slicing or stabbing Scarlet.

Weaknesses: Elesis while she is a very strong close range fighter is unable to sustain combat for long as her fighting style causes her to use up a lot of her own blood, however that isn't the only thing slowing her down, Elesis while she is fighting with her Claymore isn't able to move very fast. This fact makes Elesis wary of long range fighters because while her scarf protects her from projectiles, it takes her blood so can be very dangerous if the fight drags on.

Likes: reading books, dancing when she is alone, singing, training to control her magic and to better her swordsmanship, playing the flute, kind people, caring people, being around those she cares about.

Dislikes: rude people, unkind people, cowards, those who abandon others, weaklings, disrespectful people, those who fight unfairly, being interrupted while she reads.

Personality/Qualities: silent, reserved, calm, level headed. ??? (the rest to be learnt as role play goes, adds some mystery to the character)

Goals: none (may change during role play)

BIO: Scarlet Arpeggio started off being thought of as a very sick girl as she was always getting blood noses or every now and then falling over with a fever only to puke up blood not long after, it wasn't until her mum got a mage to take a look at her did Scarlet and her parents find out that Scarlet was able to use blood magic, the mage suggested that Scarlet figure out a way to use her blood in a way that would prevent her blood noses or puking of blood. Within a year Scarlet learnt to expel her extra blood by creating a ball of blood in her hand before tossing it into the river to be washed away, however by the age of 14 Scarlet became quite the adventurous girl and often explored the area's around the town just for fun. By the age of 18 she told her father and her mother that she wanted to explore the world.

This didn't sit well with her parents but eventually they decided to let her go and so Scarlet set out into the world as a new adventurer looking for fun, however when Scarlet tried to return home at the age of 21 she returned home to a destroyed town with nothing left, but it was clear that it had been attacked and destroyed by bandits. So Scarlet had to walk to the next town and at first she went there just to live and grieve for a little while, but she met a swordsman who was quite proficient with a blade. Scarlet asked the man to teach her to fight under the pretence of self defence out in the forests where bandits laid in wait, the man accepted and as Scarlet walked into the mans house she froze on the spot as she saw something she fell in love with immediately.

It was a long bladed Claymore wrapped in both crimson red and pitch black colours, when Scarlet asked about the blade the man told her that it belonged to a friend of his who could control blood magic, Scarlet asked if she could take and use the blade which caused the man to ask why so Scarlet explained her own magic and the man smiled as he nodded and took it off the shelf though it took him two hands to lift and then give to Scarlet, however as soon as he gave it to Scarlet he wasn't surprised to see it cause her to fall to the ground under the weight of the blade, the man then told her that in order to use the blade Scarlet would need to use her blood to control the blade, at first Scarlet didn't understand what he meant by that.

However in time the man taught her how to use the blade properly and then referred her to a blacksmith in town who could get her a set of armour that fit her perfectly. Scarlet thanked the man and once Scarlet was fully set with armour and her new Claymore the man took to training her harshly, by the age of 30 Scarlet had become very skilled in her control and use of her blade and her blood, after one more day with the man she said goodbye to him before once again heading out into the world with both her blood using Claymore and her pitch black armour (the picture) which she had received from the blacksmith.

At the age of 35 Scarlet had gotten tired of searching for the bandits who destroyed her town and simply went back to exploring the world once more. Scarlet learnt a lot of things and soon found herself with a magic scarf given to her by a mage who said that it would fit her perfectly, a year later Scarlet settled down with a husband and had 2 kids. By the age of 47 both she and her husband were finding it hard to provide for their children so Scarlet said she'd work as a mercenary while the dad stayed at home and took care of the kids.

From there a year has passed since Scarlet left home and begun working as a mercenary to provide for her family. And now she both travels the world for work and for fun.
Story Writing Knight
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Posted 16 days ago
Creator (Username): Azazeil

Image/picture:


Image Description(Eye's Hair, Height, ect.): Seira's hair is pure white, her eye colour is a dark silver that contrasts well with her pure white hair, Seira is often caught wearing contrasting white and black clothes that despite their difference fit her image perfectly, however there is a major difference between her right and left arms, while her left arm and hand is bare, Seira always wears a pitch black glove on her right hand and she also wears a pitch black coloured armour piece that covers her arm from wrist to just above her elbow. At her hips she has a belt with two round holsters that appear empty but have a little trick hidden behind them. Seira also wears pitch black armoured boots that are embroidered with pure white to continue with the contrasting colour difference she likes to keep up.

Name: Seira Otoshiro

Race: human

Age: 18

Sex: female

Special Abilities: Seira uses a special type of aura called spell power which allows her to imbue talisman with this aura to create spell Talisman, these Talisman when imbued and used on Seira can either strengthen her body, quicken her movement speed and reflexes, or can increase her resistance to either elements like fire magic and the like, depending on the situation and use of the Talisman.

Skill Sets: Advanced close range combat: Seira has trained every since she was the age of 5 in the arts of close range combat, and over the years has become exceedingly skilled at it, however Seira knows that she has so much more to learn about the arts of close range combat.

Advanced spell control: Seira just like her close range combat was also taught how to use and control spell power since her aura is that of spell power, Seira however started the art of spell control at the age of 10 but had a talent for the art and became an advanced student in no time at all. But Seira is once again aware that she still has much to learn about her aura and how to control and use it efficiently.

Extra skills Seira considers hobbies: dancing, singing, cooking, running, parkour, playing instruments of a wide variety, reading, drawing.

Special Attributes: none

Weapons: fists, arms, feet, legs, mind, Talisman.

Magical Items: Talisman: these Talisman once imbued with power are able to assist Seira in different situations depending on how she decides to use them.

Two circle holsters on her belt: These holsters are magical items that Seira can use to store her Talisman, while these holsters just look like circles on her belt, they hold within themselves voids that bring the saying 'bigger on the inside' to a literal sense, all Seira has to do is tap on them with her hands and they'll expand outwards and Seira can just reach inside to pull out a Talisman or two depending on the number she needs.

Pitch black armoured piece: This piece of armour on Seira's right arm is reinforced with strengthening magic and enchantments that make it impossible to scratch, pierce or dent.

Weaknesses: Seira is only able to use one sort of Spell Talisman enchantment at a time, for instance if she uses a strengthening Spell Talisman enchantment for her arms and legs, she is unable to use Spell Talisman enchantments that quicken her movement speed or reflexes, or is unable to use Spell Talisman enchantments that increase her resistances at the same time.

Seira has only got a limited amount of Talisman, so if and when she runs out of them she has to rely on her skills in close range combat, or her wits to make a quick escape.

It can also be noticed that while Seira has strengthening enchantments on her arms and legs, her right arm packs more of a punch behind it than her left arm or her legs.

Likes: reading, kind people, caring people, protective people, helping out, cheerful people, listening to music.

Dislikes: rude people, unkind people, people who give up to easily, cowards, people who are dishonest.

Personality/Qualities: reserved, calm, level headed, deep thinker, strategist, kind, caring, bold, impulsive, confident, serious, determined, nervous, prideful, wild, unpredictable, excitable.

Goals: Seira's goals in life are to become a Grand Master mage and a Grand Master close range combat warrior, though she is fully aware that she has a long way to go before that happens.

BIO: Seira Otoshiro was abandoned as a baby and left at the doorstep of a mages college, Seira has no idea who her parents are and she never really cared to find out, Seira grew up in a mages college that was a little different than the average mages college, this college also taught close range combat, mid range combat and long range combat arts along with the mage arts. Seira begun her training of the close range combat arts at the age of 5, and then begun her training into spell control at the age of 10, during this time Seira had learnt many different things and had made many friends within the college, however when Seira reached an advanced level in both her combat art and mage art she asked if she could leave the college, when she was asked why Seira explained that while she was grateful for the things the college had taught her and how the college was family to her, she wanted to improve her skills further in her own way.

The college let her go and so Seira now wanders the lands learning anything she finds to be interesting, all the while she trains herself in her own way to get better at her own close range combat art and her own mage art, though she does occasionally ask warriors or mages for any advice they can give her along the way.
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Posted 16 days ago , edited 16 days ago
Creator: Anime-4-Life

Image:

Image Description: Rhys has a grayish brown hair. His eyes are a dark brown a little lighter than black. His skin color is slightly tan, but still fairly white, and he has a scar on his left eye. His attire consists of a tannish brown cloak that he wears to keep the sand off himself, and protect his face. He wears a darker brown leather armor underneath the cloak, and he has a tool belt around his waist with emergency supplies like food, and water. He also has a mark on his neck of the element earth due to the curse he was given to only be able to use earth magic

Name: Rhys Shaw

Race: Human

Age: 19

Sex: Male

Special Abilities: He cannot use other types of magic, but he can smash his earth magic into a sand-like powder which can be used to create a mini-sandstorm, although he cannot make it go away, and he has virtually no control over it once he summons it.

Skill Sets: Rhys is good at reforming rocks into dagger-like objects, it takes a few minutes to make one, and he cannot use earth magic while he has them since he needs to focus on keeping the daggers from falling apart. He picked this up from his old master

Special Attributes: Rhys is resistant to earth magics, as he himself has learned to use, and counter it.

Weapons: Stone-like Gloves, Sand Daggers

Magical Items: His cloak which pushes sand away from him, letting him walk in a sandstorm.

Weaknesses: He is very unlucky which often leads him into unfavorable situations, he is also cursed and can only use earth based magic. Additionally he has no control over his sandstorms once he summons them, and he cannot use earth based projectiles when using his sand daggers.

Likes: Sand, Sweets, Wild Animals, and Friends

Dislikes: Wind, Arrogance, and Rashness

Personality/Qualities: Rhys is often serious, and doesn't like people fooling around on the battlefield, he believes anybody who can joke on the battle field is crazy, or stupid. Although off the battlefield he can be very sensitive, and he likes making friends. He is a fan of sweets because of their rarity in the desert, and he loves wild animals, although they usually don't like him because of his bad luck.

Goals: Rhys strives to be the best earth mage in the world, he also wants to protect the desert from any harm that may come to it due to the expansion of cities. He also wants to cure the curse he got a birth to be eternally unlucky, but it is so power a divine being would have to cure it.

BIO: Rhys was raised in Isa Al-Kawthar the capital of the Kawthar Kingdom. It was apparent to everyone around him that he was unlucky. Every time he tried to win at a card game based on "luck" he simply could not. He often got hurt based on this, and wild animals saw him as a bad luck charm, and steered clear of him. Eventually due to a house fire, his parents died, and without a place to go, Rhys wound up in the desert known as Zewar.

Alone and lost, Rhys wandered around on the verge of death until he found a great earth dragon who agreed to shelter the young boy. The dragon agreed to teach Rhys the ways of earth magic, if he pledged to never use any other type of magic. Rhys agreed, and an earth element appeared on his neck. He trained under the dragon day, and night devoting himself to earth magic. He learned lost techniques of ancient sand magic, and eventually he had learned all the dragon could teach him. The dragon gave him a scale which he forged into a cloak that would give him divine protection against earth magic.
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Posted 15 days ago
Creator (Username): BakaOppai7

Image/picture:

Image Description(Eye's Hair, Height, ect.): Thurstan's expensive clothing was taken from his fathers wardrobe, so he could wear it in honor of his father. Thurstan has many scars covering his back and arms from many well fought battles, but he has one distinct scar on the back of his neck, given to him by one of the thieves who killed his parents, and tried to kill him. Thurstan enjoys cigarettes, but only after battles to take the edge off.

Name: Thurstan Arrington

Race: Human

Age: 19

Sex: Male

Special Abilities: While he doesn't have any magic abilities to use, he can focus his energy into specific attacks to make them do more damage then normal, causing more harm to people he fights.

Skill Sets: As Thurstan can only attack up close because of his lack of magic, he trains daily at close range combat, becoming extremely skilled in it. Be it with his fists or with his katana, he is very deadly up close.

Special Attributes: As he likes to focus on training himself, he has better vision and hearing then most people.

Weapons: Katana

Magical Items: His sheathe cleans and sharpens his blade whenever it is needed, always making it battle ready, and giving him more time to do things that he finds important instead of caring for the blade.

Weaknesses: As he doesn't use magic or have any magical items to attack with, he can only attack up close, leaving him vulnerable to long range attacks. As he has better hearing then most people, louder, high pitched sounds hurt him more then it would normal people, which can leave him stunned and in pain for a certain amount of time.

Likes: Being alone, reading, fighting and training

Dislikes: Big groups of people, being interrupted during training, losing, people who don't try their hardest.

Personality/Qualities: Likes to keep to himself, courageous, serious

Goals: None

BIO: Thurstan was born and raised in Isa Al-Kawthar. He lived in a decently sized house with his mother and father, who treated him well. His father had a strange obsession with war, even though he never fought in one. He taught Thurstan how to fight when he was 6, training him for "The big war" his father was sure would happen. His father, while usually nice and warm hearted was a strict and brutal teacher, often punishing him for simple mistakes. This nature is what shaped Thurstan into the serious and strict person his is now. One day, when Thurstan was 16, he was woken up by his mother screaming. He, knowing something was probably wrong, grabbed his fathers prized katana that was hanging up in his living room, and he snuck into his parents room. Once he opened the door, he saw two men on each side of his parents bed, both with bloody knives, Thurstan knew what this meant, and he ran at the man on the right, standing next to the corpse of his mother. He slit the mans throat in one clean stroke, and turned to the other man. He ran at him, planning to do the same thing, when the man dodged the attack and swung the knife at him. Thurstan dodged that as well, the knife slashing in the back of his neck. He stabbed the man in the chest killing him almost instantly. He began to walk out of the room to prepare graves for his parents, when he heard a gasping voice say his name. He turned around and saw his father, struggling to speak, the knife in his throat having not yet killed him, but fatally wounded him. Thurstan ran to his father and held his hand as he died. His father told him about a sheathe for the katana in his closest that would clean and sharpen the blade whenever it needed it. After having barely enough time to exchange goodbyes, his father died by his side. After he buried his mother and father, Thurstan returned to his house one final time, before grabbing the sword, the sheathe, his fathers best clothes, and a packet of cigarettes. He lit one up before walking away into Viridis, a jungle near the city he called home. Now, at the age of 19, Thurstan wanders around, never finding one place to call home. He is always training, and always waiting for the next fight he'll get into.
Story Writing Knight
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18 / M / The Dark side of...
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Posted 15 days ago , edited 15 days ago
Creator (Username): MrAnimeEmo

Image:


Image Description(Eye's Hair, Height, ect.): The Face of Hanzo has dark brown eyes, with dirty black hair. It also consists of a light stubble. As for his armor, he wears two layers. The clothes underneath the armor are a crimson shirt and black pants. As for the armor itself, it is steel knight armor, used as the torso, pants and the boots. As for his gauntlets, there are magical that were found from a cave (addressed in the magical item section).

Name: Hanzo Styles

Race: Human

Age: 32

Sex:
Male

Special Abilities:

Heightened Hearing:
Since he was born with a lack of smell, it was made up for because he has a heightened hearing, which allows him to hear sounds further away.

Skill Sets:

Trained in multiple Sword Arts:
Because of the fact that he trained for the tournament in Isa Al-Kawthar, he is versatile in mainly Kenjutsu and Chinese (even though the country isn't in the rp).

Trained in using medicine:
While studying at Lumière de Ciel, while he didn't have any potent magic abilities, he still witnessed many inquiries, learned different types of techniques, and how to apply physical medicine to them.

Special Attributes:

N/A.

Weapons: A Steel Harpe (Sword with a sickle coming out of one side).

Magical Items: A pair gauntlets, which he has dubbed himself 'Carrons'. They have the ability to change any metals physical form, (ie from a sword to axe).

Weaknesses:

Carrons Only Flaw: The Carrons only flaw is that it can only change the physical form of a metal object, if it is physically touching the host. Otherwise, the object cannot change.

Heightened Hearing: Hanzo cannot control how his heightened hearing works, so a loud scream for a normal human would hurt the ears of Hanzo.

Long range combat: While he has learned multiple types of swordsmanship, he is unable to attack long range, which makes him unable to deal with, for example, archers.

Likes: Helping others in need, Alcohol, Having Fun, Working with others.

Dislikes: Bandits, Crime, Murder (Prefers to immobilize than kill), War, Those who mention wife/family.

Personality/Qualities: Protective, Fun-loving, Serious, Kind,

Goals:
To find his wife, Clarissa Styles, who was kidnapped by a group of bandits.

BIO: At a young age, Hanzo was introduced with combat, to the point where at the age of 19, he entered the tournament at Isa Al-Kawthar to become the new ruler. While he did fight his hardest to win, he was eliminated early on. Afterwards, he started traveling around the world to places such as Lumière de Ciel, meeting new people and learning knowledge. On one faithful day, he met his wife, Clarissa, helping her fend off against some drunk patrons at a bar, only proposing nine months later. When they got married, he stopped traveling and combat to enjoy a life with her. However, that did not last, as they were ambushed on the way home one night by a group of bandits, kidnapping her. That was three years ago, and since then, he put back on the armor and grabbed his signature Harpe, to hopefully one day find her.
Story Writing Knight
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Posted 23 hours ago , edited 13 hours ago
Creator (Username): Azazeil

Image/picture:

(spoiler contains what her left arm looks like when she releases it's power)


Image Description(Eye's Hair, Height, ect.) Uriel's hair is a glossy pitch black colour with a small braid on the left side but not on the right held together by a bandage-band, her hair strands curve off to the left side of her face, towards the bottom of her hair is plaited into big braids that are tied off by a bandage like band, her eyes are a dark gold.

Name: Uriel Pentdragon

Race: Human/Demon

Age: 19

Sex: female

Special Abilities: Uriel is able to use healing area magic along with destruction magic mainly focused on the Pyrus element, however there is also another special ability which Uriel uses, this is her left arm's actual power which gives her the ability to consume souls. However her left arm has a nasty side effect that is slowly killing her. Uriel's mental stability suffers when her left arm is released and eventually she'll lose her mind and go insane.

Skill Sets: Expert close range combat (self defence): Uriel mainly focuses on using her healing magic so always plays the support class, however this often left her defenceless so she did what she could to become very skilled at close range combat, though she focused on self defence rather than offence.

Advanced mage arts: Uriel has trained in the mage arts to make casting her healing magic far more effective and to help her keep it up over a long duration just in case she gets caught in a long fight, however while her mage arts are advanced she isn't sure how to get her skills with her healing magic to be any higher than she already has it.

(Uriel has a lot of personal skills as well, but they will be shown throughout the roleplay)

Special Attributes: Uriel when she releases the power of her left arm also has a negative effect which can be harmful to not only her enemies but her allies as well, her left arm when released spills out a dark gold and dark brown miasma that is called Malevolence, in can infect both enemies and allies turning them into demons if exposed to, to much of the Malevolence.

Uriel because of her demonic nature alongside her human nature can jump higher and move faster than other humans, this can give her a slight advantage over opponents if she gets attacked by someone or something.

Uriel is also able to change and project her voice to cover a large area and is able to be heard even over the chaos of battle.

Weapons: hidden blade inside the gauntlet that Uriel wears on her right hand, her left arm when it's released.

Magical Items: Uriel wears a magic bandage that covers her left arm and her left hand keeping her left arm in check until she decides to remove the bandage and unleash the power within her left arm.

Weaknesses: Uriel is unable to sustain combat by herself so always has to rely on having a team of people with her at all times in a fight. Uriel because of her skill set is weak to just about all forms of combat thrown at her, while she might be able to hold out for a short period of time in close range combat, she is weak to both medium and long range combat. Unleashing the power in her left arm causes a strain on Uriel's mental stability.

Likes: kind people, protecting those she cares about, working with others, caring people, honesty.

Dislikes: unkind people, cruel people, her slowly decaying mental stability, the thought of the day she'll lose her mind, her nightmares.

Personality/Qualities: kind, caring, protective, helpful, cheerful, sharp witted, determined, confident, unstable, cruel, cold.

Goals: To protect her friends and family while she still has reign over her mind.

BIO: Uriel is a half blood human and demon, she used to live with her parents in a small village near the great city Isa Al-Kawthar, however that ended when her village was destroyed and it's people were murdered by foul beasts that were only thought to be mere nightmares. However Uriel survived because of her left arm, her power took control of her mind and she consumed the souls of the nightmarish beasts, she then fell unconscious and her left arm turned back to normal.

A day had passed when Uriel next woke, however she found herself in a place she didn't recognise, she later found out that she had been found in her destroyed village just laying on the ground, the people who had taken her in had patched her up and waited patiently for her to wake up. Uriel became a family with the people who took her in and while she lived with them she learned combat arts focused around self defence and not long after found out she could use healing magic.

Uriel's life however wasn't easy, there were times when she got into fights and she used her left arm accidentally either consuming the soul of the person who tried to fight her, or strained her mental stability, at first she didn't think anything of her left arm's power, however as the years passed she begun to notice her mental stability suffered every time, her personality changed and became unstable at times, Uriel is now 19 years of age and fully aware of the consequences of her left arm's power, Uriel is also aware she is slowly dying because of her left arm.

However Uriel's friends and family are unaware of this and while they are aware of her power, they do not treat her any differently than they would another human, though it had cost a lot of money her step father got the mages to craft her a bandage seal out of magic that would seal the power of her left arm. But Yuriel knew that while the power of her left arm was contained, her mind continued to suffer, she does what she can with the life she has, but while she still has reign over her mind she wants to protect those she cares about.
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