The Minecraft Drama 2014
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19 / M / 堺市
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Posted 9/6/14
So 3 months ago, Mojang anounced it would change the EULA. It caused a lot of confusion around the community but it was mainly meant to remove p2win servers. However, one thing was about reselling Mojangs content. I don't excactly know what happened then but I think it comes down that EvilSeph (the Bukkit project leader) didn't like the new EULA.
So he announced that he would quit the Bukkit team. (Along with many other members)

Suddenly Mojang announced that they owned Bukkit for 2 years. That made some devs really angry. What they thought was that they just had been contributing code to a community project. However to them it seemed that they were just giving Mojang free code from which they earned money. Also Mojang (Dinnerbone to be more precise.) tweeted that he would update Bukkit himself.

And it was then when a certain Bukkit developer (Wolve) lost his temper and DMCA'd the Bukkit AND Spigot project. for using his code in the project. The Spigot leader (md_5) decided to fight the DMCA so his download is now available again until the court decides else. He has a big chance of winning but imagine if he loses the case. Almost all servers rely on Bukkit on a way. The Spigot project is just a modified version, The cauldron project is in her/her way a modified version of Bukkit. I think it's safe to say over 80% of the non-private servers rely on an version of Bukkit.
If you imagine how many people contribute to the server community: From the countless developers who dedicate a lot of their own free time to make plugins for everyone to all the admins who own a server. Some people even have it as their main job. And not to forget about the community who is closely bound to each other on their favorite server.

If all the main server projects have to go down because someone DMCA'd their project, can you imagine. The worlds biggest gaming community would be teared apart. It would be the biggest hit in the game-community ever, I think.
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30 / M / Florida
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Posted 9/8/14
As a Minecraft server owner of nearly three years, I can tell you that the EULA is a thinly veiled load of dog doo. The very first indication of this would be the fact that it is written on a blog post. It is by no means a legal document of any kind.

If it were to ever become more than that, the only people who would ever really need to worry about it are the owners of massive servers such as Hypixel and Mineplex. I cannot imagine the amount of money those servers bring in-- somewhere in the hundreds of thousands per year perhaps. My server only makes about $20k a year in "donations," for various items, perks and services some of which falls outside the EULA's terms.

The EULA itself seems to be nothing more than a way for Mojang developers, namely "Jeb" to make a huge ass of himself.
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23 / M / Apple Valley, CA
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Posted 9/8/14 , edited 9/8/14

36gianni36 wrote:

So 3 months ago, Mojang anounced it would change the EULA. It caused a lot of confusion around the community but it was mainly meant to remove p2win servers. However, one thing was about reselling Mojangs content. I don't excactly know what happened then but I think it comes down that EvilSeph (the Bukkit project leader) didn't like the new EULA.
So he announced that he would quit the Bukkit team. (Along with many other members)

Suddenly Mojang announced that they owned Bukkit for 2 years. That made some devs really angry. What they thought was that they just had been contributing code to a community project. However to them it seemed that they were just giving Mojang free code from which they earned money. Also Mojang (Dinnerbone to be more precise.) tweeted that he would update Bukkit himself.

And it was then when a certain Bukkit developer (Wolve) lost his temper and DMCA'd the Bukkit AND Spigot project. for using his code in the project. The Spigot leader (md_5) decided to fight the DMCA so his download is now available again until the court decides else. He has a big chance of winning but imagine if he loses the case. Almost all servers rely on Bukkit on a way. The Spigot project is just a modified version, The cauldron project is in her/her way a modified version of Bukkit. I think it's safe to say over 80% of the non-private servers rely on an version of Bukkit.
If you imagine how many people contribute to the server community: From the countless developers who dedicate a lot of their own free time to make plugins for everyone to all the admins who own a server. Some people even have it as their main job. And not to forget about the community who is closely bound to each other on their favorite server.

If all the main server projects have to go down because someone DMCA'd their project, can you imagine. The worlds biggest gaming community would be teared apart. It would be the biggest hit in the game-community ever, I think.


Mojang brought over four of the main developers that originally worked on the project to work on their server software, I distinctly remember that. But at this point, it seems like Mojang is making a huge mistake. This is the kind of thing that you would think they would take back immediately after the backlash, but for some reason they seem to want to stick with it. I don't think they realize that the servers are the only reason Minecraft's multiplayer is what it is. I've never really played on a large server but I recognize what large servers do for the community. It's incredibly difficult to sustain the higher echelon of server costs without donations, I know of some servers that cost $1000 a month to run and that's probably on the low end.
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49 / M / Bottom of Montere...
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Posted 9/17/14
Microsoft owns bukkit now so what does it matter.
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Posted 12/25/15
"Year-end cleanup. Closing threads with no activity since 2014."
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