Slave workers in 2014?
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20 / M / Sweden
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Posted 11/17/14
Ok, so I was reading a article where a alleged Ubisoft employee had leaked how the company treat their customers and employees. And if true then I think Ubisoft should burn in a bloody fire!

Anyhow, what he claimed was that they worked like freaking slaves only for us the consumers to be avail to play a game in the Christmas season.



We worked 50-70 hour per week (anything above 37 is unpaid). I’ve seen guys shamed for leaving at 5pm. We had to beg to have our deadline extended or we WOULD release a horrible broken mess. To miss our deadline we had to lose a few random workers.



We can release a shit buggy game, or a good one a few months later, but we have to figure out which is better for our fiscal forecasts because each game from conception already has a release date and expected revenue for that fiscal period.


And then their fuckheaded CEO claimed that PC players are pirates and as such they don't deserv good ports of games.


I was in a meeting personally with Yves Guillemot, who said that he doesn’t care about PC gamers because, and i quote “90% are pirates anyway


Anyhow, here's the source http://asidcast.com/index.php/2014/11/ex-ubisoft-employee-talks-experience/

A similar thing have also happened to EA in the past, however they've improved and treat their employees better.

Feelings, are you surprised... Why, why not?
Posted 11/17/14
I'm not surprised one bit. People like to claim we've "advanced" as a society but for a lot of things, that is just a crock of shit. The same issues still plague society many a time; for every step forward we've taken several steps back.

We like to think we've learned from our past mistakes, but in reality we haven't.
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Posted 11/17/14
nope. not surprised in the least. Other workers have been reporting this across various corporations and industries. Why should video games be any different?
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30 / M / In a world that d...
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Posted 11/17/14
Not surprised.

Many insider opinions of the game industry will reveal less than pleasant details. QA staff work brutally long hours, and in some companies, without bathroom breaks. There is a few isolated incidents of people dropping deuces in the corner of the room. Publishers expect way too much of a developer at times, and executives are so out of touch with reality that they practically live in a game of Eternal Darkness with a permanently low sanity meter, just instead of freak illusions, they see reembodied presidents that emblazon the dollar bills that make up their salary.

It's stuff like this is why many more indie studios are popping up from former head devs, lower executives, and other bigshots from bigger studios leading them. Their aim is to change less than desirable industry practices at their own companies and hope it becomes the new standard. The only problem with that logic is that incidents like the one above lead to some enlightenment among players to flock to games made by studios like this just because bigger AAA publishers abuse their employees or spout nonsensical tripe about "90% of PC gamers being 'pirates.'" So it's doubtful that industry practices will change soon without some big reshuffle of the industry. That, or some widely publicized scandal about things mentioned above.

Though part of the problem is the fact that the industry is not only lucrative, but the creation of more advanced games is becoming more complex by the year and are requiring longer development times. Yet, gamers are craving big titles by the year, and AAA publishers want to keep this image realistic. Though this, they got no motivation to treat their employees better nor deliver a non buggy title with proper driver support (seriously, cross platform titles on PC from AAAs rarely ever work with graphics companies these days to provide timely, working drivers.)

That said, yes, EA has come a long way. Probably why every time I beat a Battlefield game's single player mode, I'm treated with a 30 minute credits roll that has EVERY SINGLE EMPLOYEE IN THEIR ORGANIZATION that may or may not have had a hand in the actual development process.

Tl;dr: the gaming industry could use some better practices. I'm also not surprised of the reports.
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83 / F / Bite the pillow.
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Posted 11/17/14
Not surprised.

Next.
Posted 11/17/14
he acts as if he lives in china where he's forced to work for $1 per hour and the working conditions are absolutely horrible, and there's no laws to back him up.

he lives in a country (i'm assuming USA) where there are laws put in place to protect workers... if he didn't speak up, then nobody is going to care. some bosses do not care. you'll have to blackmail them to make them change their ways.

who the hell cares if you are being shamed for leaving on time? They are not going to care if you end up with a back injury... the company's not going to want to pay for your back injury. take care of yourself first and foremost.

like i was given too much work, and i spoke up and blackmailed my bosses that i'm going to quit if i'm still given the same amount of workload... and they reduced it. you have to blackmail people sometimes.

and i'm not doing it for my benefit or out of evil, it's my right to have a proper workload and proper break. I never not take a break, it's very important for my emotional and physical state.

______

The bottom line is, if you're given too much work (ESPECIALLY unpaid work), speak up, go to court or quit and find another job. If you stay quiet, and withstand the stress... then you only have yourself to blame.
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23 / M / AZ
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Posted 11/17/14
There is modern slavery here in Arizona
Some people hire undocumented people and end up not paying them. If people complain they threaten them with deportation.
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26 / M / Houma
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Posted 11/17/14 , edited 11/17/14

GayAsianBoy wrote:

he acts as if he lives in china where he's forced to work for $1 per hour and the working conditions are absolutely horrible, and there's no laws to back him up.

he lives in a country (i'm assuming USA) where there are laws put in place to protect workers... if he didn't speak up, then nobody is going to care. some bosses do not care. you'll have to blackmail them to make them change their ways.

who the hell cares if you are being shamed for leaving on time? They are not going to care if you end up with a back injury... the company's not going to want to pay for your back injury. take care of yourself first and foremost.

like i was given too much work, and i spoke up and blackmailed my bosses that i'm going to quit if i'm still given the same amount of workload... and they reduced it. you have to blackmail people sometimes.

and i'm not doing it for my benefit or out of evil, it's my right to have a proper workload and proper break. I never not take a break, it's very important for my emotional and physical state.

______

The bottom line is, if you're given too much work (ESPECIALLY unpaid work), speak up, go to court or quit and find another job. If you stay quiet, and withstand the stress... then you only have yourself to blame.


Whistleblowers aren't well protected and often end up on industry blacklists and this isn't exclusive to the video games industry. The worst case scenario is to call out illegal practices of a government organization and then be hunted as a terrorist. Unless you are a big name you can find yourself out of a career path. There are plenty of cases of this happening and they almost always end badly. If you do take them to the courts they will tie it up long enough to drive someone to financial ruin.

Quitting quietly is often the best option but its usual during development cycles to cut non-essential staff after a release. There is quite a lot of turn over in the industry so jumping from studio to studio is very common.
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Posted 11/17/14

HuastecoOtaku wrote:

There is modern slavery here in Arizona
Some people hire undocumented people and end up not paying them. If people complain they threaten them with deportation.


I've heard of this. I've even heard of some who were recruited in their home villages in their own countries. They were told all they need to do is mortgage their little farms to pay for travel and that other costs of moving could be repaid with what they'd earn in a few years. However they get there working long hours doing this manual labour every day of the week and get a rickety shack to live in for which they are charged and a little bread to eat also charged for. They're isolated from the average person and not allowed to leave their work area. Passports have been confiscated and pay has not been forthcoming. The corporations say they owe them plus there's interest to pay. No wages, debts pile up and their mortgages at home aren't getting paid so there's risk of their families being made homeless. These people are the ones supplying some of the fruit and vegetables sold in supermarkets. Some left but ended up being illegal just getting together enough to survive and keep homelessness at bay. Some are trying to get legal help to hold corporations responsible which is why I've heard of it.

Then there's people trafficking and the sex trade. Too much to talk about here.
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It doesn't matter.
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Posted 11/17/14
I thought this was about interns.
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