Post Reply Sword Art Online 2 Concept: Your online self
Ronxz 
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Posted 1/10/15 , edited 1/12/16
So I finally finished SAO 2, been putting it off for weeks I admit but it got me thinking. Back in the day when I was a little i got into the first big MMORPG, Everquest. Many EQ players basically lived in Norrath, playing beyond anything seen ever since to obtain rare items, raiding up to 8 or 9 hours, and becoming closer to their guildmates than their own families. Many players lived in Norrath more than they did in the real world and many similar instances have been found in other MMOs, most notably WoW.

In SAO 2 Kirito and the survivors experience what is essentially PTSD, struggling to figure out who they are not after 2 years of surviving in an entirely different world, many of those involved teenagers and young adults. Could a milder form of this have happened to current MMO players? Are we already feeling that blurred line between the real world and virtual reality? Or is this something that simply exists inside an anime?

-Ronxz
xxJing 
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31 / M / Duckburg
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Posted 1/10/15
Bring on the matrix. The limitations of this mortal vessel are unbearable. I desire digital nirvana!
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Posted 1/10/15 , edited 1/12/16
Twenty years ago, IRC had the same effect on some people.
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27 / M / Missouri, USA
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Posted 1/12/16
HAI, I believe you are 100% on target here. However, you must look even further to see it. Look at social MMOs such as, dare I say, Secondlife. These are "games" with the intention of being worlds. Yes many people within them keep the 2 worlds very separate. However, many, self include (sadly admits to SL use), realize that it is not possible. It is possible to separate the games you mention from life a little easier, as there is often less STRICTLY social interaction. However, in a virtual social environment, one is more prone to recognize that behind the avatar is a human being, ..... or a really intelligent cat, like me. At any rate, it forces one, we hope, to realize that their actions are affecting a REAL person, especially when they're just talking. There's a HUGE difference between smacking talking a n00b when you pwn them and just talking down to someone casually. With more game-play based RPGs you get into the thought of parties as well. When you are in a party, it is impossible to not learn the character of the person behind the character. Therefore even if you only ever know me as kagesong, my name, as it would be to you, would invoke a real emotion. I won't take the effort of a direct quote, but Kirito mentions that who you perceive a person as, is who they are. These series are notoriously full of wisdom, and that is one of the greatest gems in anime that I know of. You are who you are, that makes me form an opinion of you, no matter the forum. That creates, one bond or another, positive or negative. It can not be denied by any logic. People who say it is not true are simply seeking an escape from reality, which does not exist, so long as other beings are involved.

KageSong (Song of Shadow) (yes it should be uta if i wanted to be proper)
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Posted 1/12/16 , edited 1/12/16
I was one of those people that spent 8-10 hours a day raiding in EQ.

I've been unable to join even the most casual of pick-up groups since I left my guild.
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37 / M / Planet Sanno
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Posted 1/12/16

Ronxz wrote:
Could a milder form of this have happened to current MMO players?


Quite possibly. I had several friends who disappeared into World of Warcraft in 2004 and ... never quite came back.
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Posted 1/12/16
I am myself online. Let me say that first. Second Let me say that on the web cruelty and hurting people is undeniably easier. I think that it is things like this which can change people. Being exposed to power in the form of levels and no consequences for being someone who is "evil" can cause people to change. No real evil can be done through ones and zeros but doing the same things in the real world would be. playing a character is essentially being someone else and that is were a change can come to your real self. I try to be my self online but the freedom you have is infectious.
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26 / M / This Dying World
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Posted 1/31/17
I would stick to my solo playing self.

Play for the looks not the practicality.
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