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Pick Your Own Servant for the Holy Grail War
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Posted 1/30/15

runec wrote:


another505 wrote:
Jesus Christ
Summoning tool: Spear of Longinus
Class: Caster


Hey now! .....Jesus would be Saver class. >.>


True. Any Messianic being is placed in the Saver class.




BlackStarLine wrote:

I'm trying to do one based on Osiris as a Caster... This shit is hard...


Keep at it! Good luck. Can't wait to see it. We haven't had anything Egyptian yet.

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Posted 1/31/15 , edited 2/1/15
Hercules

Catalyst: Jawbone of the Nemean lion
Class: Rider
Alignment: Lawful Good

Physical Info
Height: 6ft 4"
Weight: 250lbs
Race: Caucasian (Of Greek origin) + Persian
Wing span: 6ft 5"
IQ: 140



Stats
Strength: A+
Endurance: C
Agility: C+
Magical Energy: D+
Luck: E
Mana: B
Noble Phantasm: A++

Servant's Abilities
Indomitable strength (A+): Can break through any wall made by almost any substance on earth (i.e metals, concrete, only exception is diamond). Able to lift up to 5.2 metric tons. Can throw maximum weight load (5.2 tons) 50 feet above head, while the maximum distance thrown across is 180 feet (typically thrown at a 45 degree angle). Maximum recorded attack force of impact is 10 metric tons of force.

Mastery of any close range weapon (A): Swords (of any kind), hammers, clubs, axes, gauntlets etc..

As a rider, Hercules can ride any beast or machine at double it's original top speed (A-). He can also tame any animal.

Fast healing, tough skin/muscle/bone density (B): Only high caliber military grade bullets can pierce through.

Can sprint up to 57mph (C+), only for a short period of time (3.36 minutes at maximum)

Master strategist, and accomplished scholar of organized warfare (A+).

Servant's Weaknesses
Vulnerable to strong magic and highly susceptible to spells

Low endurance in comparison to his god-like strength. Cannot keep up for long during hour-long battles against physically stronger opponents (i.e Berserker)

Only capable of close/short range battle, leaves much to be desired in mid range, and is completely incapable of long range battle.

Personality Traits
Hercules is a very outspoken warrior, but yet very intelligent. He does not work well with superiors of any kind, including masters. He is very stubborn and does whatever he thinks would be beneficial to his war strategy. He is very compassionate to the weak and defenseless, generally aiding those he witnesses in peril. He as no mercy or sympathy towards those he deems as evil. He will not hesitate to kill his enemies. Noted rival classes are Casters (as they are typically dark magicians, and magic deals great damage to him), and Berserkers (typically insanely powerful and full of dark evil magic. Berserkers are capable of matching his strength, and far surpass him in endurance. They are the only class Hercules typically avoids battling without a thorough strategy in place.) as they often remind him of Heides' armies/servants.


Noble Phantasms
The Spear of Hephaestus (Although technically a Trident, it can only be thrown as a spear, can't be wielded.)
Type: Spear/Support from Olympus
Rank: EX

Zeus empowers the wielder of the spear with enough strength to throw it at 500mph (making it impossible to dodge), it has an impact force of about 60 tons, and the lightning from the impact has a voltage of 1.3 million with a blast radius of 1.5 miles and a shockwave radius of 10 miles. Forged by Hephaestus across millennia, Hercules can only use this spear 3 times during the Holy Grail War as it is far too powerful a weapon to use frequently in the world of mortals.

Blade of Orion and The Nemean Shield
Type: Sword/Shield
Rank: A

The Blade of Orion can cut through anything, it is the ultimate blade. It is thinner than paper and stronger than diamond. It enables the wielder to strike with extreme speed, breaking the sound barrier at it's highest recorded speed. It significantly fatigues Hercules after prolonged use (more than 23 seconds) and is only meant to be used to strike down a tough opponent quickly.

The Nemean Shield can block any attack, and can triple it's size (reaching up to 12ft in diameter) in 0.2 seconds and retract to it's original size just as quickly. It is indestructible, and can only be lifted by Hercules. The shield however, cannot protect Hercules from powerful spells that are directly propelled towards him (indirect spells as well). The shield supplies Hercules with enough mana to live independently from his master's supply for 10 days and still perform at his peak.



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Posted 1/31/15

modals0ul wrote:

Hercules



Wow! Really well thought out. A different spin on the Hercules from the VN. Or, would this be the Hercules if the Einzberns hadn't forced him to be a Berserker?

In any case, I'm adding him to the Notable Mentions.
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Posted 1/31/15 , edited 1/31/15
I had actually forgotten Hercules was the Berserker in the current Fate Stay/Night
But thank you! Had a blast writing this up

And yes I think this would've been the ideal Hercules if he weren't a Berserker already. The Rider class is the most suitable.. He could definitely make Saber, Lancer, and Archer fight for their lives. The shield can block Archer's long range attacks, and he can keep up with Saber and Lancer. I'm happy with this one any day
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Posted 1/31/15 , edited 1/31/15
Saber

Name: Aeneas of Troy
Home: Troy, later Latium
Alignment: Lawful Good
Catalyst: the scorched rubble of Troy
Alternate Class(es): Rider, Caster(weak affinity), Ruler

A prince of Troy and the hero of the Aeneid whose descendants would one day found the greatest empire of the ancient world. As Troy was burning, Aeneas a minor prince and son of Aphrodite led a small group of Trojans called the Aeneads from the ruins. They became a race without a home, drifting here and there in search of some soil to call their own. Once they settled in Carthage, where Aeneas fell in love with it's Queen Dido. Their affair lasted for a year with Dido pressuring him to rule over Carthage together. However the disenfranchised Aeneads were not at home in this strange land, unwelcome and so Aeneas left in secret. Betrayed and griefstricken Dido cursed him, declaring enmity between Carthage and the followers of Aeneas before taking her own life with a sword she'd given Aeneas, her body burning on a pyre. Suffering and conflict thus daunted Aeneas in all his travels. The ten years Trojan War resolved into a fruitless dangerous quest as he lead a people without a land to call their own. Aeneas sought to give them the home they longed for, one purchased without blood where they could live free of the conflicts that had claimed the lives of so many of their kin. His dreams seem answered when the fleet finally lands in Latium and he is promised marriage to Lavinia, the daughter of King Latinus. But this breaks her betrothal to King Turnus of the Rutuli. A great war erupts, with Aeneas eventually prevailing. Yet much blood is shed, and ultimately the seeds of resentment and anger have been sown anew. So King Aeneas sat melancholy on his throne, having found a home for his people but not the land of peace he so dearly desired. Years after his death his descendants would build the Roman Empire, building their glory on the bones of his beloved Dido's Carthage and many others like it.

Stats
Strength: A
Endurance: B
Agility: B
Mana: C
Luck: E
Noble Phantasm: B

Class Skills
Magic Resistance: B
Cancel spells with a chant below three verses. Even if targeted by High-Thaumaturgy and Greater Rituals, it is difficult for him to be affected.
Riding: B
Most vehicles can be handled with above average skill. However, cannot ride the likes of Phantasm Races such as Monstrous Beasts.

Personal Skills
Divinity: B
As the son of the Goddess of Love, Aeneas shares the same rank bestowed upon all demigods.

Voyager of the Storm: A
Grants the Ability to sail vessels recognized as ships. Because talents as a group leader are also needed it also effectively grants him ranks in Charisma and Military Tactics, equivalent in his case to a B and C respectively. Aeneas developed these abilities leading the survivors of Troy on their long journey across the Mediterranean through many dangers and hardships. He is an inspirational figure with presence befitting a ruler of men.

Eye of the Mind(True): B
A heightened capacity for observation honed through experience. At this level it renders Aeneas capable of calm analysis of battle conditions even when in danger and deduce an appropriate course of action after considering all possibilities to escape from a predicament. So long there is even a 1% chance of a comeback, this ability greatly improves the chances of winning. Aeneas gained this ability through years of teetering on the verge. His people were ever in dire straights and so he had to be aware of all possibilities to ensure their continued survival

Noble Phantasms
Dido: Seared Blade of Carthage-Rank B+ (Anti-Unit)
A nameless blade given to Aeneas by the Queen of Carthage Dido, but abandoned when Aeneas fled in secret from Carthage. Inconsolate, Dido built a pyre of every gift she had given her lover and set it ablaze before falling on the longsword itself cursing Aeneas all the while. Once an immaculate and beautiful weapon, the blade is now a thing of scorched bronze, still glowing faintly with the heat of Dido's funeral pyre. By calling out the name of his fallen lover the blade becomes wreathed in flames, which Aeneas can project in fiery bursts. but the true power of the Noble Phantasm lies in its curse. Just as Dido declared eternal enmity between the peoples of Carthage and Troy, so too shall conflict be sown between Aeneas and those he strikes. The fires it causes may be quenched, but thereafter whenever the Noble Phantasm is active one struck by it will feel as though they are ablaze, the pain lowering their agility by one rank and making it difficult to focus on combat. Aeneas uses the Noble Phantasm only when he must, as he loathes its flames and the eternal devastating spite they represent.

The Golden Bough: Passage to Hades-Rank C (Single Unit)
The branch of a golden tree found about the Temple of Apollo in Cumae, it is with this golden bough that Aeneas bribed Persephone for passage into the underworld. Once there Aeneas may consult with the spirits of the dead for counsel and use them to gain insight on his foes or otherwise aid him in his endeavors. The Noble Phantasm itself takes the form of the golden tree, and to use it Aeneas must tear a bough free. Each bough buys him one consultation. Many times a new bough will grow instantly in the old one's place, which is a good omen and a sign that the spirits of the dead will offer him good aid. But if nothing grows, Aeneas must wait seven days before he can use the Golden Bough again, and furthermore this ill omen signifies that the spirits of the departed will be of but small aid to him.

The Aeneads: The Exiled Children of Troy-Rank A+~B+ (Anti-Army)~(Anti-Unit)
Aeneas was a king without a kingdom for much of his life, but not without a people. A humble motley of soldiers and merchants, crones and children all followed in his footsteps. They are the last free people of a doomed city lost to the pillaging of the Greeks. Their King was young and inexperienced, but he was their savior from the fire and he fought side by side with them to find a new home, and so they gladly pledge their allegiance, even past the point of death. This Noble Phantasm functions as an A+ Ranked Anti-Army noble phantasm if Aeneas is summoned as a Rider, and as a B+ Ranked Anit-Unit noble phantasm if he is summoned as a Saber. The anti-army variant calls forth the fleet of the Aeneads to wreak havoc on his foes in a hail of arrows and spears. Unlike Ionioi Hetairoi this is not a reality marble, rather a small temporary summoning, the spirits it draws forth are an existence similar to Servants, but with no noble phantasms and vastly reduced statistics. Aeneas can summon what amounts to three vessels at one time, but they can only be used for a devastating blitz attack Aeneas' Prana stores being insufficient to maintain their existence for very long. This is thus a last ditch attack, as using it will leave Aeneas drained and unable to use his other noble phantasms. The Anti-Unit variant is much smaller in scale, and allows Aeneas to summon Aeneads to his side. These are similar to the demi-Servants conjured by the Anti-Army variant but they are not exclusively focused on combat. The Aeneads were a diverse bunch. Some have talents in battle, others are master scouts Aeneas can use to spy for him, or even musicians to simply pass the time. This variant doesn't have the raw power of the Anti-Army noble phantasm, but it's lowered mana cost and diversity can make it just as useful in the hands of a clever master.
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Posted 1/31/15 , edited 1/31/15

modals0ul wrote:

Hercules

Catalyst: Jawbone of the Nemean lion
Class: Rider
Alignment: Lawful Good

Physical Info
Height: 6ft 4"
Weight: 250lbs
Race: Caucasian (Of Greek origin) + Persian
Wing span: 6ft 5"
IQ: 140



Stats
Strength: A+
Endurance: C
Agility: C+
Magical Energy: D+
Luck: E
Mana: B
Noble Phantasm: A++

Servant's Abilities
Indomitable strength (A+): Can break through any wall made by almost any substance on earth (i.e metals, concrete, only exception is diamond). Able to lift up to 5.2 metric tons. Can throw maximum weight load (5.2 tons) 50 feet above head, while the maximum distance thrown across is 180 feet (typically thrown at a 45 degree angle). Maximum recorded attack force of impact is 10 metric tons of force.

Mastery of any close range weapon (A): Swords (of any kind), hammers, clubs, axes, gauntlets etc..

As a rider, Hercules can ride any beast or machine at double it's original top speed (A-). He can also tame any animal.

Fast healing, tough skin/muscle/bone density (B): Only high caliber military grade bullets can pierce through.

Can sprint up to 57mph (C+), only for a short period of time (3.36 minutes at maximum)

Master strategist, and accomplished scholar of organized warfare (A+).

Servant's Weaknesses
Vulnerable to strong magic and highly susceptible to spells

Low endurance in comparison to his god-like strength. Cannot keep up for long during hour-long battles against physically stronger opponents (i.e Berserker)

Only capable of close/short range battle, leaves much to be desired in mid range, and is completely incapable of long range battle.

Personality Traits
Hercules is a very outspoken warrior, but yet very intelligent. He does not work well with superiors of any kind, including masters. He is very stubborn and does whatever he thinks would be beneficial to his war strategy. He is very compassionate to the weak and defenseless, generally aiding those he witnesses in peril. He as no mercy or sympathy towards those he deems as evil. He will not hesitate to kill his enemies. Noted rival classes are Casters (as they are typically dark magicians, and magic deals great damage to him), and Berserkers (typically insanely powerful and full of dark evil magic. Berserkers are capable of matching his strength, and far surpass him in endurance. They are the only class Hercules typically avoids battling without a thorough strategy in place.) as they often remind him of Heides' armies/servants.


Noble Phantasms
The Spear of Hephaestus
Type: Spear/Support from Olympus
Rank: S

Zeus empowers the wielder of the spear with enough strength to throw it at 500mph (making it impossible to dodge), it has an impact force of about 60 tons, and the lightning from the impact has a voltage of 1.3 million with a blast radius of 1.5 miles and a shockwave radius of 10 miles. Forged by Hephaestus across millennia, Hercules can only use this spear 3 times during the Holy Grail War as it is far too powerful a weapon to use frequently in the world of mortals.

Blade of Orion and The Nemean Shield
Type: Sword/Shield
Rank: A

The Blade of Orion can cut through anything, it is the ultimate blade. It is thinner than paper and stronger than diamond. It enables the wielder to strike with extreme speed, breaking the sound barrier at it's highest recorded speed. It significantly fatigues Hercules after prolonged use (more than 23 seconds) and is only meant to be used to strike down a tough opponent quickly.

The Nemean Shield can block any attack, and can triple it's size (reaching up to 12ft in diameter) in 0.2 seconds and retract to it's original size just as quickly. It is indestructible, and can only be lifted by Hercules. The shield however, cannot protect Hercules from powerful spells that are directly propelled towards him (indirect spells as well). The shield supplies Hercules with enough mana to live independently from his master's supply for 10 days and still perform at his peak.






Just as a minor note the fate scaling system's equivalent of the S rank is EX, which is used for attacks or abilities that the scale can't properly quantify or even if it could it's a futile gesture because it so vastly outstrips the extreme end of the scale. Judging from your description this would probably fit the bill.
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Simo "Simuna" Häyhä Aka 'White Death'

http://en.wikipedia.org/wiki/Simo_H%C3%A4yh%C3%A4
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Posted 1/31/15 , edited 1/31/15
I know I said I was going to do Lu Zhi, but I changed my mind. (I might still make her later)

Sun Wukong_____________




Sun Wukong is the Chinese Monkey God originating from the Chinese classic, Journey to the West. Most people may know him by his Japanese name Son Goku. (yes, the same as the Son Goku from Dragonball)

Mythology Lesson



As a Heroic Spirit

Being "one who never lived, but was legend," his existence as a summoned servant is influenced by the knowledge and beliefs of his legend in the era of his summoning. Although this adds to his abilities, it also creates weaknesses that were not there previously.

Summoning Catalyst: ancient copy of Journey to the West

Class: Colors used to distinguish changes between classes.
Lancer - the instance of him before enlightenment, a battle hardened warrior with a staff instead of a lance. He is armed with the dragon god spoils and is hard to control, mischievous prankster at best, downright disobedient at worst. In order to ensure absolute control, a master must use 2 command spells: the first to have Sun Wukong produce Xuanzang's headband, and the second to make him wear it. This does eliminate the use of the Pheonix Feather Cap. (See top picture)
Saver - the instance of him after enlightenment, a watchful peacekeeper. The only dragon god items in his possession are the Pheoniz Feather Cap and the Ruyi Jingu Bang. He is clothed in loose white clothing and sits on a cloud. Loosing his rebellious nature, he is accepting of all masters save those that are inwardly evil. Melee combat gives way to high Magical ability, although Sun Wukong would prefer to end conflict peacefully. (See bottom picture)

Alignment
Chaotic Neutral
Righteous Good

Stats
Strength - A
Endurance - B
Agility - EX B
Magical Energy - B EX
Luck - C
Noble Phantasm - A A+

Class Abilities
Magic Resistance Rank C - Protection from up to 2 verse spells
Battle Continuation Rank A+ - Makes possible to fight even with deadly injuries and can remain alive so long as one does not receive a decisive fatal wound. If defeated in a skirmish, he will not fight another servant until the former score is settled.

Charisma Rank A+ - At this point it is no longer popularity, but rather a kind of spell in itself. Those who hear him speak tend to take his word as law. Due to his righteous alignment, Sun Wukong never abuses this ability.
Counter Hero Rank C - Induces an effective 2-rank parameter reduction against any opponent that can be classified as a 'Hero.' No effect on 'anti-heros'

Personal Skills
Transformation
Rank B - Can take the from of any person or animal, except his tail still remains. Excludes demonic or divine creatures and dragons.
Rank A - Can take the form of any person or animal. Indistinguishable from the original. Excludes demonic or divine creatures and dragons.

Cloud Walker
Rank A - Can step on air as if it were solid ground. Direction of contact is irrelevant due to the Cloud Walking Boots.
Rank B - Can step on air as if it were solid ground. Contract must be vertical. A gift of Dietyship.

Chinese Martial Arts Rank EX - Founder of the Monkey Fist Style. Unparalleled in Agility, single target attacks are almost guaranteed to miss.

Enlightenment of the Body and Mind Rank EX - Unconditionally reduces the damage dealt by physical attacks by a factor equivalent to the Servant's HP. This skill also shuts out probability of Mental Interference by 100%. Gives indefinite Od replenishment by converting the surrounding mana to Od instantaneously. Does not rely on any Mana supplication from his master.

Noble Phantasms

Fèngchìzǐjinguān
Barrier Rank C - The Pheonix Feather Cap is a golden band worn around the head with two pheonix plumes in the front. Each plume gives the ability to fully heal and replenish magical energy, but is lost once used. Due to A+ Battle Continuation, if any plumes are remaining, one must land a decisive killing blow or else Sun Wukong can heal instantly no matter the damage. Making him submissive with Xuanzang's headband removes this phantasm.

Ruyi Jingu Bang
Anti-Army Rank A - A mythic staff long enough to reach the bottom of the ocean, yet small as a needle to fin in Sun Wukong's ear. The staff weighs 8 tons (about 7200kg) to all but its chosen master. The Staff itself is enchanted to change in length at its owner's will, fight on its own, and even make less powerful replicas of itself that can also fight on their own. Without activation, Sun Wukong may use any of these abilities on whim, but when activated, the staff gains full sentience, fighting and replicating on its own. This frees Sun Wukong's hands to use his Monkey Fist style. As a Saver, the staff functions as a weapon for self defense. The length can still change, but the staff will not act on its own nor will replicate.

Anuttara
Self Anti-Army Rank A+- Having obtained Buddhahood, Sun Wukong becomes the Unsurpassed, a well of Qi (Chi, or Od in Fate's terminology). He is able to manipulate and craft his personal Od as if it were a physical substance. His Od becomes a weapon itself, able to be launched at an opponent in whatever form he sees fit, from a beam to even a volatile explosive. Such condensed magical energy cannot be negated even with high Magic Resistance, though the damage can be reduced with higher ranks. Being directly controlled by Sun Wukong's, the energy only damaged those whom he targets, leaving even those in the path of the energy unharmed.

Strengths and Weaknesses

As a Lancer, Sun Wukong is powerful physically and weak magically. His unparalleled agility makes him hard to hit, but any attacks that land over a large area can be detrimental. Most of this type of attack comes from magic, making that his prime weakness. As a Saver, he is powerful magically, being able to instantly convert surrounding mana to personal Od in addition to his incredible personal reserves. The main restriction here is the limit on how much mana is present in the area. He cannot use the 2nd Sorcery to gather mana from tne infinite dimensions like the Jeweled Sword of Zelretch. With his high magical ability as a Saver, he is weaker physically, mostly in that he tries to avoid physical confrontation.
For both classes, his weakness is his tail. Being caught by the tail induces a 2 rank stat reduction, but due to high agility, this is a difficult task. Sun Wukong also requires constant nurishment. Although being a spirit, he finds it difficult to fight on an empty stomach.


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Posted 1/31/15

vanguard1234523 wrote:

Saber

Name: Aeneas of Troy


Another fantastic interpretation! You're having fun with this, aren't you. ^^

I think this is my favorite of yours. The mythology you pull into every aspect of his abilities is astounding.
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Posted 1/31/15

MightyMidgit wrote:


vanguard1234523 wrote:

Saber

Name: Aeneas of Troy


Another fantastic interpretation! You're having fun with this, aren't you. ^^

I think this is my favorite of yours. The mythology you pull into every aspect of his abilities is astounding.


well maybe just a little. Glad you like it
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vanguard1234523 wrote:


modals0ul wrote:

Hercules

Catalyst: Jawbone of the Nemean lion
Class: Rider
Alignment: Lawful Good

Physical Info
Height: 6ft 4"
Weight: 250lbs
Race: Caucasian (Of Greek origin) + Persian
Wing span: 6ft 5"
IQ: 140



Stats
Strength: A+
Endurance: C
Agility: C+
Magical Energy: D+
Luck: E
Mana: B
Noble Phantasm: A++

Servant's Abilities
Indomitable strength (A+): Can break through any wall made by almost any substance on earth (i.e metals, concrete, only exception is diamond). Able to lift up to 5.2 metric tons. Can throw maximum weight load (5.2 tons) 50 feet above head, while the maximum distance thrown across is 180 feet (typically thrown at a 45 degree angle). Maximum recorded attack force of impact is 10 metric tons of force.

Mastery of any close range weapon (A): Swords (of any kind), hammers, clubs, axes, gauntlets etc..

As a rider, Hercules can ride any beast or machine at double it's original top speed (A-). He can also tame any animal.

Fast healing, tough skin/muscle/bone density (B): Only high caliber military grade bullets can pierce through.

Can sprint up to 57mph (C+), only for a short period of time (3.36 minutes at maximum)

Master strategist, and accomplished scholar of organized warfare (A+).

Servant's Weaknesses
Vulnerable to strong magic and highly susceptible to spells

Low endurance in comparison to his god-like strength. Cannot keep up for long during hour-long battles against physically stronger opponents (i.e Berserker)

Only capable of close/short range battle, leaves much to be desired in mid range, and is completely incapable of long range battle.

Personality Traits
Hercules is a very outspoken warrior, but yet very intelligent. He does not work well with superiors of any kind, including masters. He is very stubborn and does whatever he thinks would be beneficial to his war strategy. He is very compassionate to the weak and defenseless, generally aiding those he witnesses in peril. He as no mercy or sympathy towards those he deems as evil. He will not hesitate to kill his enemies. Noted rival classes are Casters (as they are typically dark magicians, and magic deals great damage to him), and Berserkers (typically insanely powerful and full of dark evil magic. Berserkers are capable of matching his strength, and far surpass him in endurance. They are the only class Hercules typically avoids battling without a thorough strategy in place.) as they often remind him of Heides' armies/servants.


Noble Phantasms
The Spear of Hephaestus
Type: Spear/Support from Olympus
Rank: S

Zeus empowers the wielder of the spear with enough strength to throw it at 500mph (making it impossible to dodge), it has an impact force of about 60 tons, and the lightning from the impact has a voltage of 1.3 million with a blast radius of 1.5 miles and a shockwave radius of 10 miles. Forged by Hephaestus across millennia, Hercules can only use this spear 3 times during the Holy Grail War as it is far too powerful a weapon to use frequently in the world of mortals.

Blade of Orion and The Nemean Shield
Type: Sword/Shield
Rank: A

The Blade of Orion can cut through anything, it is the ultimate blade. It is thinner than paper and stronger than diamond. It enables the wielder to strike with extreme speed, breaking the sound barrier at it's highest recorded speed. It significantly fatigues Hercules after prolonged use (more than 23 seconds) and is only meant to be used to strike down a tough opponent quickly.

The Nemean Shield can block any attack, and can triple it's size (reaching up to 12ft in diameter) in 0.2 seconds and retract to it's original size just as quickly. It is indestructible, and can only be lifted by Hercules. The shield however, cannot protect Hercules from powerful spells that are directly propelled towards him (indirect spells as well). The shield supplies Hercules with enough mana to live independently from his master's supply for 10 days and still perform at his peak.






Just as a minor note the fate scaling system's equivalent of the S rank is EX, which is used for attacks or abilities that the scale can't properly quantify or even if it could it's a futile gesture because it so vastly outstrips the extreme end of the scale. Judging from your description this would probably fit the bill.


Ahh i see thanks! didn't feel comfortable using S rank anyway lol. EX is cooler
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Saber

Catalyst: A piece of his remains, which has been found randomly in the city of Burgos (poor guy had his burial site changed to almost all around the city, there's a likely chance some parts have been misplaced)
Name: Rodrigo Diaz de Vivar (El Cid, El Campeador, Prince of Valencia)
Homeland: Castille, Spain
Alignment: Lawful Good
Likes: his family, his horse, his troops, worthy enemies
Dislikes: betrayal, exile, anyone messing with his family, cowardly men
Talents: military tactics, being the ideal gentleman
Weaknesses: His honor before reason nature has betrayed him before. Also, his family could be a potential weakness, but since they're not here, that problem doesn't seem to exist in the Holy Grail War.

The heroic spirit I would like to summon if I wanted to actually fight. He has a fabulous beard, of course he'll be the winner of the Grail War, right?

Ripped from Wikipedia:


Ripped from text from school:
El Cantar del Mio Cid, written about 40 years after his death portrays him as a real person who laughs, boasts, cries, and jokes. He loves his family and is loved by all but his enemies. He is, however, respected by his enemies on the battlefields and greatly envied by his enemies at home. He is generous with his friends and just with his foes. He is loyal and is quick to forgive. He is deeply religious, yet a bit superstitious. His courage is unsurpassed, and he is a tender and loving husband and father. El Cid embodies the typical medieval virtues that make him the perfect medieval knight.

He also qualifies for the Rider class. He can also be summoned as a Berserker when the extra lines are said during the summoning chant.

Stats

Strength: A
Endurance: A
Agility: C
Mana: E
Luck: B+
Noble Phantasm: B

Skills

Class Skills
Magic Resistance: B
Cancels spells less than three verses. It will be difficult for modern magi to affect him.

Riding: B
Able to handle most mounts with ease. Can't ride phantasmal species such as dragons or Pegasus.

Personal Skills
Charisma: A
As a man respected by both allies and enemies, his rank should at least an A. Men wanted to be him and women wanted to be with him, and then they see him and his wife and they go into fangirl mode over how cute they are together.

Military Tactics: B
The same rank that Alexander the Great and Oda Nobunaga have.

Noble Phantasms

Tizona - The Firebrand Sword: B+ (Anti-Army)
This Noble Phantasm is available to El Cid when he is summoned under the Saber and Berserker classes. The sword reveals its owner's inner anger over certain events that occurred during his life, even though he doesn't physically show it. The anger is shown in the form of flames. The more the owner feels anger (whether at himself or at others), the hotter the flames.

Wikipedia. why do you say that Tizona and Colada have the same abilites???

Colada - The Sword that Chooses the Worthy: A (Anti-Unit)
The sword gained after the battle against the count of Barcelona. When unsheathed, those with no honor retreat in fear. This Noble Phantasm is available to him under the Saber and Rider classes. This is a sword that becomes sharper the more chivalrous the owner is, and the more dishonorable the opponent is. It is a sword best used for one on one combat. As a Saber, this Noble Phantasm showcases El Cid's prowess in duels.

Babieca: A (Anti-Army)
Named after El Cid's warhorse, this Noble Phantasm is available to him when he is summoned under the Rider class. It summons Babieca leading a cavalry charging at the enemy's blind side.
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Hervor



Catalyst: Hilt of Tyrfing
Class: Berserker
Alternate Classes: Saber, Archer, Rider and Lancer
Alignment: Chaotic Evil
Likes: Adventures, sewing
Dislikes: To be ordered around, controlled or talked down to
Talents: Skilled with any bladed equipped
Weaknesses: Her Father's Voice/Presence.


Biography

Hervor was born after her father Angantyr's death (he died during a duel against the Swedish hero Hjalmar), and she grew up as a slave. She dressed like a man, fought, killed and pillaged under her male surname Hjörvard. When she learned of her father's identity she decided to live as her father and to find Tyrfing, the magic sword.
One day, she arrived with her fleet to Munarvágr on Samsø (Samsey), but she was the only one who dared to embark on the haunted island. The remainder of her crew feared the nightly activities around the barrows on the island. As she approached the barrows she saw a fire shining above them, and she approached the largest one. She then talked with a loud voice summoning her father Angantyr to reveal himself. She said that as his daughter she was entitled to her rightful inheritance, Tyrfing. Then, she also summoned her eleven uncles and she did so with such a loud voice and such harsh words that finally, her father's voice was heard and he asked not to pursue her quest. She did not give in but continued to ask for her rightful inheritance. Finally, the grave opened and in its centre a fire was shining. There she saw her father, and he warned her not to ask for the sword. It would bring death to their whole clan if she used it. Still, she persisted. Finally the sword was cast out of the grave, and she eagerly gripped it, bid farewell to her dead kinsmen and walked to the shore.

However, when she arrived at the shore, the ships were gone. Her crew had been scared away by the fires and the thunder from the barrows. Eventually, she managed to leave the island and arrived at the court of Gudmund of Glæsisvellir. She still dressed herself as a man and called herself Hjörvard. Cunningly, she helped the king to win playing tafl. However, she also slew a courtier who tried to unsheathe Tyrfing after she had left it on a chair. Then, she resumed her Viking activities, and travelled far and wide.
After a while she grew tired of the adventures and returned to her foster-father Bjartmar. At Bjartmar's residence, she betook herself to sewing and embroidering like other girls, and was considered to be a beautiful and good-mannered girl. King Gudmund's son Höfund, then arrived to ask for her hand, and she said yes. The old king Gudmund arranged a grand wedding, and entrusted the kingdom in the hands of the young couple. They lived happily and had two sons who were given the names Angantyr and Heidrek. She eventually died in combat while fighting in a war of vengeance.


Stats

Strength: B
Endurance: B++
Agility: A
Mana: C
Luck: B+
Noble Phantasm: A++

Skills


Mad Enhancement (C+)
Rank up for all parameters except Luck and Mana, but in exchange one can no longer think and speak properly. Due to Berserker's excellent compatibility with this skill she can activate Mad Enhancement at will and deactivate it during moments of clarity.

Voyager of the Storm: C
Voyager of the Storm is the talent to impel a ship and those who the user identifies with. Because the ability as a group leader is also necessary, this unique Skill also have the effects of both Charisma and Military Tactics of the equivalent rank.

Resident of Valhalla: A+
A unique skill available only to heroes from Norse Myth, before ascending to the Throne of Heroes the warrior heroes of Scandinavia used to take a detour to Valhalla in a similar manner to how King Arthur's soul will go to Avalon the domain of the Fae the souls of Norse heroes used to go to Valhalla or Fólkvangr the domains of the Norse Gods. However sometime after the Christianization of Scandinavia the Fate of The Gods (Ragnarok) took place, the Age of the Gods ended in Scandinavia and Valhalla was destroyed, sending the souls of Norse heroes on to the Throne at last and making this skill inaccessible for heroes whose legends take place after the 13th century.

Those who possess this skill gain the benefits of centuries of combat experience allowing them to polish their skills to the out-most and to learn how to shrug of nonfatal injuries as if they weren't there. Due to the extreme lengths of time that they've fought together and against each other those with this skill can recognize each other at a glance regardless of any attempts at obfuscating their identities and those with a high rank will know everything there is to know about the fighting styles and abilities of others with the Resident of Valhalla skill.

Due to Berserker being both a Valkyrie and a Einherjar she has an excellent compatibility with this skill. At her level this unique skill bestows the effects of Eye of the Mind (True), Eternal Arms Mastership, Battle Continuation and Knowledge of Respect and Harmony at the same rank as her Resident of Valhalla skill.

Rune Magic: D+
Rune Magic is knowledge about this type of Magecraft that originated in northern Europe. The servant is capable of using the 5 basic runes. Some basic effects can be achieved at an increased mana cost.

Bravery: A+++
Bravery is the ability to negate mental interference such as pressure, confusion and fascination. Normally not usable under the effects of Mad Enhancement. At this Rank it has the bonus effect of increasing melee damage, granting complete immunity to curses from an outside source and make it possible to retain a modicum of self control and rational thinking even when under the effect of Mad Enhancement as.


Noble Phantasms:


Hervor's Curses: Compelling The Dead (B)

Type: Anti-Unit
An ability that embodies the incident where Hervor faced of against the ghosts of her father, her uncles, the illusionary flames that they conjured and responded by cursing and insulting them. It gives her the ability to create wraiths from the remnants of the dead and command them with her thoughts. These wraiths are too weak to pose a threat to even the very lowest of Heroic Spirits but possess powers of illusion and fear, they can create illusionary flames that inspires fear in those who look upon them and their screams can paralyze those with Magic Resistance, Mental Pollution, Vitrification or Bravery below C rank. Only those with A ranked Bravery are completely immune to the fear inducing powers of the wraiths, those who do not will at the very least become nervous when faced with them and will unconsciously flinch away from their flames.

In addition to that Hervor can obscure her identity and parameters by using one of the wraiths as a hooded cloak which completely covers her face in shadow, it prevents the use of a Master's clairvoyance since what they're actually looking at is a nameless wraith rather than Servant Berserker. Cloaking herself in wraiths also lets her make use of their abilities, her voice will inspire terror in her opponents, her screams can paralyze the unwary and she can create illusionary flames to coat her weapons with and set her eyes and throat ablaze to give herself a more terrifying appearance. The flames do not cause physical damage but instead burns the courage of those they touch. Servants with the Bravery, Vitrification or Mental Pollution skill will suffer from a temporary rank down in those skills if they are burned. The dread inducing powers of the wraiths affects enemies and allies alike, only someone truly fearless can use this Noble Phantasm in the same manner that Hervor does.

Tyrfing: The Sword Sheathed In Warm Blood (A++)

Type: Anti-Unit
A legendary sword from Norse mythology, it is both highly magical and supremely cursed. It was crafted by the Dwarves Dvalinn and Durin by the order of king Svafrlami who had captured them while they were outside their home. Its hilt is made of gold and shines and gleams like the sun, it is so masterfully crafted that it will never rust, it bears a strong enchantment that alters probability so that the wielder will never miss a strike with it and it can cut through D ranked Noble Phantasms as if they were made of mundane metals. To punish Svafrlami for forcing them to forge it Dvalinn and Durin placed a powerful curse on the blade which makes it so that it will always take a life whenever it is drawn. If there are no enemies nearby it will drive its wielder insane and force them to kill anyone nearby be it innocent bystanders, close friends, family members or even their loved ones. The compulsion to kill is impossible to resist and if there are no target nearby when the blade is drawn it will force its wielder to kill themselves instead. The curse has also caused the blades edges to become poisoned and a single scratch is enough to kill even a Heroic Spirit while a killing blow such as a strike to a vital organ or a beheading will kill even an immortal opponent by enforcing the concept of Mortality onto the target. This poisonous curse is fueled by the victims own magical power so the more powerful the enemy is the more difficult it becomes to resist the effect of the curse.

Once it has left its sheath the cost of keeping Berserker materialized is increased a tenfold for the duration of its use.
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36 / M / Gosford, NSW, Aus...
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Posted 2/1/15


Sir Robyn, he bravely runs away!
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25 / M / CR Forums
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Posted 2/1/15
i'ma add Guan Yu into here. And I know yous got one about him already, but it's not...>Guan Yu enough. Not enough focus on the Guan part and too little exploration of the Yu...or something.


I got it alllll planned out.
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