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Post Reply 3d versus traditional anime
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25 / M
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Posted 3/12/15
Just wondering if people here have a problem with 3d animation as seen for example in the newest episode of shirobako, where they explain how it´s made with the fighter yet as an example? I know a lot of people think it´s uglier than traditional animation, but in shows such as knights of sidonia I think it looked pretty nice. I believe strike witches also had some 3d animation (didn´t it?) and I absolutely adore that show for it´s cute catgirls and cool fights.

So what does everyone else think about 3d animation? Jay, or nay?
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23 / M / MI
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Posted 3/12/15 , edited 3/13/15
This is one area that American animation is far superior to anime. Most Japanese 3D anime is still still stuck in the uncanny valley.
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Rabbit Horse
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Posted 3/12/15
you mean things like cgi? it really depends in how it is used.
in sakasama no patema, the cgi worked wonders. the movie was pretty stunning.
in Ushinawareta Mirai wo Motomete, the cgi was fine
the dancing sequence of precure series, done in cgi, was well done
iirc there was also cgi in Tokyo Magnitude 8, and it was nicely done

the problem is when the cgi is used in a way that makes the scene look "cheaply done"
i'm sure people below me already know plenty of examples regarding this.
xxJing 
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30 / M / Duckburg
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Posted 3/12/15
The problem is that bad 3D has a tendency to make the characters look like dolls. Their movements become very odd and choppy. Arpeggio especially exhibited this problem. A still shot of the show looked good, but when the characters moved it looked awful, especially since they didn't use any motion blurring the show looked like it was running at 12 FPS.

American high budgeted 3D movies are all really well made... the Japanese haven't done anything 3D that I would say is remarkable as of yet. Captain Harlock for example has really high resolution textures, but the character expressions and movements seem way too odd for the hyper realistic character models.
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25 / M
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Posted 3/12/15
The thing I personally dislike about too realistic 3d anime is that it makes people look like real 3d people instead of fun anime people. I mean, if you want your characters etc. to look like real life ´3dpd´, why not make a live action movie?

I don´t mind if it is just used for things like that moving fighter yet tough!

Oh and some western movies are still really cool. Like rise of the gaurdians, went to the cinema for that movie twice in one week ^_^
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23 / M / MI
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Posted 3/12/15

xxJing wrote:
the Japanese haven't done anything 3D that I would say is remarkable as of yet.


I wouldn't say that, the Final Fantasy movies for example had great CGI for their time. Now they dont really hold up as well, but at the time they looked better than anything yet produced. Of course nowadays we have full photo-realistic CGI movies like Avatar which not much else can hold a candle to. Then again, it was produced on a half-billion dollar budget which seems to be the deciding factor in these type of films. Where as traditional animation can be affected greatly by talent alone, money talks in the CGI business.
Posted 3/12/15
Demo D's Point of View (Warning: May offend some)
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28 / F / British Columbia
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Posted 3/12/15
I don't really have any general qualms with 3D. When it's done well, 3D in anime can be extremely hard to pick out. When it's done haphazardly, it's really noticeable and distracting.

The problem with 3D is actually several different problems.

First is that 3D is still fairly new in anime (at least on the scale we're seeing now). Animators and studios are still figuring out the best way to do things so that the scenes flow naturally. Shading has gotten much better, but the actual animation still needs an improvement. 3D normally operates at a different FPS setting than traditional anime does (as well as what was discussed in Shirobako regarding keyframes or lack thereof in 3D). Without spending time to tweak the animation, it tends to stand out for the wrong reasons. Especially if there's an animation loop that all 3D background characters are using.

3D also tends to be thought of as a magical shortcut, even in creative industries. So many people assume that you can do X, Y, and Z no problem and don't allow enough time to do things properly. Between that and how a studio's schedule can fall behind so easily, causing you to operate at a permanent crunch-time, corners get cut. Because 3D tends to stand out already, mistakes or rushed content is all the more noticeable. More so than with 2D (unless it's Sailor Moon Crystal >.> )

3D can also be too detailed. This isn't bad in and of itself, but to throw it in with flat, cell-shaded animation is just not a good design choice. The 3D stands out too much and the 2D comes off as simpler than it is.

That said, I'm sure 3D will continue to improve. My one hope is that it doesn't end up completely taking over anime like what we've seen happen with animated movies in North America. I don't think it will, but having witnessed the loss of 2D feature films it's something that's always in the back of my mind.
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M
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Posted 3/12/15 , edited 3/12/15
For example if you look at Arpeggio of Blue Steel: Ars Nova, The first 2 -3 episodes all the characters are a little stiff and moved a little jerky, once they staff started getting the hang of the software, that when they got to the part where Iona , Hauna and Kirishima, fight the commandos and the Robots, the staff had worked through most of the quirks and everyone moved a lot more smoothly.

If you have a staff that's up to speed on the software, it can really cut down on production time, which is why you're seeing a few studios starting to experiment doing full CGI shows.

I think when used well it really enhances a story, when not used well it'll actually pull you out of the story and that can hurt one's perception of a show.
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27 / M
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Posted 3/12/15
Things like digital puppetry will may CG easier to make. Having digital sets gives you the ability to to retakes too. Add that to Mo-Cap and you have a powerful argument to why things should go that route.

All this in the name of more consistent art and higher turnaround times.

I think some good can come out of it.

I still like my traditional anime though.
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18 / M / The Hype Express
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Posted 3/12/15
CGI in Arpeggio worked for me, unlike Kishi changing the manga story so much :D

Oh well. 12 episodes, you get what you get. At least getting to see Takao in glorious full color 3D was enough for me.
x7610 
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21 / sasuke
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Posted 3/12/15
The 3D in Kantai Collection is pretty weird to me. Parasyte had those people in a crowd recently that were 3D and they looked weird too. I guess it wasn't super terrible when they had the CGI trion soldiers in World Trigger, but that's like the best thing I can say about any 3D stuff in any anime... maybe it can get better, but I'm very doubtful.
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Posted 3/12/15
I don't mind 3D to much, but there are two main problems that plague it
1. The first one is it just seems slow and robotic where if you look at early pixar (and even some student films) they knew how to make things seem fast and energetic
(I'm gonna go out on a limb and say its probably because of motion-tweening since i notice this happen in flash a lot)

2. 3D animation has a huge bias towards stylistic art than realistic for the same reason why every video game that tries to look realistic tends to look complete crap when the next generation rolls around where as ones with a cartoony design can pass the test of time longer and your usual anime art style typically tends to be a little on the realistic side meaning it doesn't blend well and i can find only one example of a movie with good 3D based on a manga (astro boy), and it wasn't even made in japan.

Also I feel like the reason why 3D and 2D animation is just laziness I mean if we can get 2D and live action to mix ( Who Framed Roger Rabbit) with enough effort we can make it work with 3D
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20 / M / North Carolina
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Posted 3/12/15
Gonna have to say that I generally prefer "2D" animation to "3D."

For example, comparing "JoJo's Bizarre Adventure" to, for lack of a better example "RWBY." Both look nice, but, I prefer JoJo, in terms of design choice and in general, but, that second one is neither here nor there.
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27 / M
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Posted 3/12/15
You know who makes CG look good? CyberConnect 2

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