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Post Reply 3d versus traditional anime
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Posted 3/13/15
I prefer 2d, but don't hate 3d. Unfortunately, a lot of 3d seems to be badly done which is true of cgi in general.

Have a feeling the use will increase. Hopefully with an improvement in using the medium effectively. Of course, a lot of the software will support changing 3d to 2d prior to distro so that could work out well.
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Posted 3/13/15
I don't necessarily mind 3D as long as it's done "right". I put "right" in quotes because it's clearly subjective. I didn't have a problem with Arpeggio, but others have panned their use of CG. Seems like CG is often used for filler scenes, like someone mentioned, crowd scenes or street scenes with cars passing by. It just looks unnatural.

Shirobako even talked about this more than once, in a most recent episode where an animator said that many 3D animators let the computer do the in-betweens, but that tends to make for bad sequences.

All said, I prefer traditional animation but in a few years, 10 or 20, 3D will undoubtedly be the preferred method with traditional animation being relegated to artisan/indie works, just like any skill (compare Ikea furniture to Amish, which is typically hand-made but even now they've started to use modern techniques).

Clearly there are a lot of anime that is not up to Disney or Pixar standards, but I suspect that's more budgetary than skill.
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Posted 3/13/15

yngvarr wrote:

I don't necessarily mind 3D as long as it's done "right". I put "right" in quotes because it's clearly subjective. I didn't have a problem with Arpeggio, but others have panned their use of CG. Seems like CG is often used for filler scenes, like someone mentioned, crowd scenes or street scenes with cars passing by. It just looks unnatural.

Shirobako even talked about this more than once, in a most recent episode where an animator said that many 3D animators let the computer do the in-betweens, but that tends to make for bad sequences.

All said, I prefer traditional animation but in a few years, 10 or 20, 3D will undoubtedly be the preferred method with traditional animation being relegated to artisan/indie works, just like any skill (compare Ikea furniture to Amish, which is typically hand-made but even now they've started to use modern techniques).

Clearly there are a lot of anime that is not up to Disney or Pixar standards, but I suspect that's more budgetary than skill.


well yeah I mentioned shirobako in the opening post XD

It´s really just a question of improving the algorithms tough, or just improving computing power. I can´t draw even a straight line if my life would depend on it, but I hope I will be able maybe to do some research on this for my university study in Computer Science for the 3d graphics course.
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Posted 3/13/15
It's just another way to display an artform.
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Posted 3/13/15

eragon2890 wrote:

Just wondering if people here have a problem with 3d animation as seen for example in the newest episode of shirobako, where they explain how it´s made with the fighter yet as an example? I know a lot of people think it´s uglier than traditional animation, but in shows such as knights of sidonia I think it looked pretty nice. I believe strike witches also had some 3d animation (didn´t it?) and I absolutely adore that show for it´s cute catgirls and cool fights.

So what does everyone else think about 3d animation? Jay, or nay?


Nay. Not because of the looks but because of the time consuming effort it takes. Spending long periods of time on the animation itself takes away from the time you could spend on the plot and the writing making those qualities lesser. I never watch anime because it was "pretty" necessarily but I watched it because of its great story telling and interesting characters. 3D anime's are not yet ready, the software and hardware need to get better and more efficient before they become anime's worthy of watching.
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Posted 3/13/15
3D (cgi) over 2D is basically just the old argument of analogue over digital. Although, I've no doubt that within the next 10 years or so, there'll be a major shift to 3D (cgi) animation over traditional 2D animation. It can be done now, but requires experienced software users and the necessary budget, which a lot of studios simply lack.

The reality is that 3D (cgi) has been used in anime for over a decade, generally for the set dressing. It only becomes noticeable and unwelcome with the animation of living things, because they need to move with fluidity and digital doesn't curve and it never can, it can only simulate a curve by increasing its level of complexity. This simulation of fluidity can be overly perfect (mathematically), however, and requires an innate dose of chaos to look organic, that can only be regulated by someone familiar with the software.

It's near enough the same deal as HD to SD, and high resolution to low resolution images; you get a smoother more realistically scalable image, but the video/image file size also gets a lot bigger. Of course, the difference is that the hand drawn animator is just drawing a bigger picture with HD; 3D (cgi) animators have to address the problems of having software complex enough to adequately display a scene, and knowing how to make it look halfway natural/organic.
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