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Post Reply The Decline of Gaming?
Posted 3/25/15
It a combination of the high expectation's and us as consumers continuously buying the games. for games like COD(and actualy alot of other games) they've all ready layed out a foundation on which their games operates on which makes for the same style of gameplay with each game, now while that has already been layed down they can only really make finer and finer changes to the game or create a completely diffrent game. people having grandiose views that somehow the games is going to be radically different and better than the last is just asinine as far as I can tell. Yes It will be different that is true, however the changes are again minuscule in the whole context of the game itself(it's pretty much just a rehash). The problem in when the consumer willing buys the same game over and over and the game companies take advantage of them. I think it's getting pretty bad now with some franchises. hopefully eventually somewhere down the line we'll break out of this cycle and they'll have to bring something entirely different to the table or just go out of business.
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Posted 3/25/15


Gaming is expanding, just not by traditional means. PC is seeing a resurgence, mobile is making huge strides and Nintendo still knows how to pump out solid games. Microsoft and Sony are competing with each other which means we the consumer benefit from their battle.

The lack of variety in retail games is all chalked up to how much risk is involved in game development these days. Budgets are ballooning out of control thanks to more demand for higher specs, forcing some of the smaller guys to go mobile/network or shut their doors.

The sad truth is only big budget console games get any real recognition from the gaming press, which I think is the biggest culprit. In order to be game of the year or get any coverage at E3 you have to have a retail release on console. That tells stockholders only one type of game can be successful, which in turn influences publishers to producer only one type of game.

Creative ideas are out there but without the support of exposure nobody will ever know about it. Thanks to Twitter and Youtube word of mouth can help boost those games.


As far as units sold and money generated... Sony and Microsoft have become skilled at milking more money from less people. Even though their PS4 and Xbox One systems will never hit the 160 million+ units their last systems sold they will make much more money thanks to subscriptions, download games and DLC. Nintendo needs to adapt or they will go the way of Sega once they've used up their cash reserves. PC and mobile will continue to grow thanks to MMOs, Steam and app stores.
mnmike 
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Posted 3/26/15 , edited 3/26/15
I think that the game industry has never been stronger, personally.

I have more new games that I want to play (either that I own, or that are coming soon), than I have since I got my first Nintendo Power subscription in the mid 1980s.

- Independent games are thriving--thanks to Steam and mobile games--and there are a constant stream of new and interesting indie games coming out.

- There is better access to the huge back-catalog of games than ever, thanks to releases of older titles on the various Wii/Playstation/X-Box stores--not to mention that many of them are trickling onto Steam and the Apple/Google marketplaces as well. For the first time ever, I can replay FF VI or Romance of the Three Kingdoms 2 without digging my SNES out of storage.

- There are more VNs and other formerly Japanese-only titles being released onto the North American market than ever before. (I can't speak for Europe or other countries, but I assume it's the same?)

Sure, if you only look at the 2 or 3 most hyped games from EA or Activision, I can understand why things might look bleak. But that's an incredibly narrow viewpoint, and not one worthy of a true gamer. After all, gamers play games; they don't just play overhyped AAA titles.
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35 / M / UK
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Posted 3/26/15
Some great points above.

Gaming is in a peculiar position right now. The triple-A model is clearly unsustainable, as game budgets are spiralling out of control while developers clearly aren't having enough time to fully optimise or fix games they're expected to push out on an annual basis. How long did Battlefield 4 take to get fixed, for example? Did it ever get fixed? And yet, these games still get the majority of the hype thanks to the marketing machine and the efforts of PR.

At the same time, though, the video games medium as a whole has never had more diversity in terms of what's available. I pretty much gave up playing the Assassin's Creeds, the Halos and the Call of Duties of the world a few years back and opted to focus exclusively on the things I particularly enjoy -- Japanese role-playing games, visual novels, adventure games -- and I still have a backlog the size of Everest that stretches back to the PS1 era. I have never run out of things to play. (This is at least partly due to the amount of time playing the rather wonderful MMO Final Fantasy XIV takes up, but still.)

I think the medium as a whole is much better about catering to niches than it once was, although there are more individual niches that could do with catering to. As a heterosexual dude, there's no shortage of colourful games with pretty girls in to keep me happy, which is great, but I know a number of women who, while they enjoy colourful games with pretty girls, would very much like to see more colourful games with pretty boys in them. The few otome games that have been released like Sweet Fuse and Hakuoki have been well-received, so it would be nice to see more of those alongside what we're getting.

I don't know if we'll see a "crash" as such as these more niche-interest titles and much of the indie sector are doing quite nicely, but I do think triple-A is going to have a rude awakening at some point soon. It will be interesting to see how things develop in the next few years.
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Posted 3/26/15
As far as a "epidemic" i think it's actually the opposite. If i'm not mistaken the Ps4 is the fastest selling ANYTHING of all time.
(source: gamespot) You're forgetting that right now it's cool to be a "gamer" hence all these posers and Twitch girls gamers popping up.
As far as the quality of video games i think we have a problem. Developers would rather push out there game to make a quick buck and fix the buggy garbage they gave us over time instead of delaying the game.
People like to think this is a new thing but i'd like everyone to remember that the PS3 Version of Skyrim was UNBEATABLE after your save file expanded enough, the game would lock up and wouldn't allow you to play any longer. The only fix was to buy a SSD to put into your ps3 but by that point i'd already lost my mind and stolen a illegal copy of the game for the PC because i think i deserve to actually play something i payed for :p
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25 / F / Chesapeake, Va
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Posted 3/26/15
Maybe I'm not seeing things quite as bleak as the some of you see because I don't play as many games or am as avid a gamer but I'm fairly happy with the gaming industry right now. There are more of the games i'd like to play available coming over to the US from Japan. Games like Project Diva on PS3 and even the 2nd one were released to us here when previous titles on the PSP I had to purchase in Japanese for an exorbitant price.

Yes, there are plenty of mainstream games that everyone seems to eating up but there are more niche titles that have come out and continue to come out. It's going to be a bit difficult for the next gen systems to immediately start releasing these games as well but there are some in the making at least. I'm personally excited for a few titles coming out for the PS4 that I've shared the links for below. Maybe I just haven't been playing often enough to have seen similar titles but these look different and make me eager to for their release.

Rime
https://www.youtube.com/watch?v=wOtiMtZxrrc

Abzu
https://www.youtube.com/watch?v=403DsARZqoo

Until Dawn
https://www.youtube.com/watch?v=TT2HtIEUXuk
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24 / Decemberunderground
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Posted 3/26/15 , edited 3/26/15
My god so many of you are playing horrible games, no wonder you whine about gaming so much.
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F / Pennsylvania
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Posted 3/26/15 , edited 3/26/15

Kerst wrote:

My god so many of you are playing horrible games, no wonder you whine about gaming so much.


Sit on a needle sir. "Horrible games" You can't really say that something is "horrible" everyone has there own tastes. I can say that some anime are crap but i know someone likes it so i say that "I'm not very fond of that anime"
:p
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Posted 3/26/15
aside from AAA laziness and corruption, not really. Nintendo games are still pretty much good to go too. I could care less what happens to the CoD and AC series. When they crash and burn the devs will finally realize that they need to make a game that's actually different and to focus less on graphics and stuff.

As for Koijima leaving, he's a creator. If he stayed with Konami he'd end up stuck on the next metal gear again. He's done with metal gear pretty much and probably wants to go make something else or maybe just retire. It's not really a sign of anything except maybe konami ruining the next metal gear game? (not the one coming out right now, but you know the one after it). Bungie split from MS for the same reason. Although they were over-ambitious again and this time it was publicized with how media works today (Halo 2 is similar to Destiny in that respect go watch DYK gaming's recent halo vid).
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36 / M / Planet Sanno
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Posted 3/26/15

MysticGon wrote:
Gaming is expanding, just not by traditional means.


Your entire post says what I was going to say, Gon. Gaming is not declining, but it is changing, and not every developer is adapting to those changes in a productive way. *holds up smartphone* And this little gizmo right here is the future of it. I love my dedicated gaming machines, don't get me wrong, but they're steadily losing ground to the almighty handset.
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24 / Decemberunderground
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Posted 3/26/15

Em0SceneStabr wrote:


Kerst wrote:

My god so many of you are playing horrible games, no wonder you whine about gaming so much.


Sit on a needle sir. "Horrible games" You can't really say that something is "horrible" everyone has there own tastes. I can say that some anime are crap but i know someone likes it so i say that "I'm not very fond of that anime"
:p


Good for you? Listing horrible games and then you all say you hate that game, no duh you hate them because you're listing horrible titles.
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Posted 3/27/15
AAA games are pretty healthy because even with a 100-200M budget + marketing you can still make 5X that. So are western indie games thanks to steam, iOS, downloads etc.

The mid-market is dying now that mid market games are upward of 20-30M to make and in consoles particularly I think that's were most of the originality came from. Japan in particular did so well in that market up to the PS2 era. Its just too expensive to try new things now. Still even then I was able to get my fill of quirky/niche Japanese games on the PSP but with the slow death of the Vita in the west that's not looking like a thing anymore.
Posted 3/27/15 , edited 3/27/15


AAA games are pretty healthy because even with a 100-200M budget + marketing you can still make 5X that. So are western indie games thanks to steam, iOS, downloads etc.


Potential is not an indication of health. Sure if the game does well all is good, but if it flops it usually means layoffs and can mean studio closure. Indeed, there has been a string of layoffs and closures at triple a studios. There is nothing healthy of spending years on game in fear of your job.
The model has other problems. For example, the need to recoup the massive expenditures for development and marketing makes publishers risk adverse and unwilling to fund knew IP that isn't part of an established money making "safe" genre.
The push from publishers to hit milestones by certain times leads to crunch times (long work hours) and short cuts that can compromise the quality and depth of the final product. E.T for the Atari, Sonic 06, and even Assassin's Creed: Unity being notorious examples of can happen.
It also means publishers seek additional revenue sources that aren't necessarily good for the consumer like abusing DLC by cutting content out of the game to be sold later rather than creating additional content or ruining game mechanics to push player toward micro transactions.
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53 / M / Oregon coast
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Posted 3/28/15
there just isn't enough games that are worth playing anymore. the current generation just doesn't have any must have titles as far as I'm concerned. couple that with the fact but I have hours and hours of game time for free on my android tablet, and I really see no reason to upgrade my consoles. I hope the game companies prove me wrong soon.
mnmike 
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Posted 3/28/15

borahood wrote:

there just isn't enough games that are worth playing anymore. the current generation just doesn't have any must have titles as far as I'm concerned. couple that with the fact but I have hours and hours of game time for free on my android tablet, and I really see no reason to upgrade my consoles. I hope the game companies prove me wrong soon.


Wait, I'm confused here. You have "hours and hours of game time for free" on your android, but "there isn't enough games worth playing" Games companies aren't producing enough good games, as evidenced by the fact that you have a ton of good games to play? um... yeah...

I hate to break it to people, but games are still games--and still worthy to be played by gamers--even if they aren't big budget XBox games made by EA, Activision, or Ubisoft.
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