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Post Reply The Decline of Gaming?
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53 / M / Oregon coast
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Posted 3/28/15 , edited 3/28/15
How healthy is the industry when we stop purchasing games? I haven't purchased a game in over six months, and not a NEW one in the last two years. Yes I play a lot of free games, but I hardly think that is an indicator of thinking things are going well. I'm even holding my breath on P5 until Atlus says they'll include the original vocal tracks. Companies that aren't selling games are doing fine, its the ones trying to sell me games that have gotten lazy.
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27 / United States
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Posted 3/28/15
There are still good games being produced... just fewer and farther between than they used to be. Fewer games are having a lot of years of development put into them. I have been talking about this between my friends since 2012. I think Call of Duty Black Ops 2 was what started the discussion back then.
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19 / M / Internet
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Posted 3/28/15
Nope. Exhibit A, League of Legends. But if we're talking about not F2P games and focusing on AAA studios and all that. Idk, we'll have to see where this year takes us. The future looks mildly promising here and there, we'll just have to see aobut that.
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32 / M
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Posted 3/28/15
i've long since moved to mostly indie games with the occasional AAA title when it's at a good price in a steam sale or game bundle.
my brother who used to scoff at indie games has even started playing more and more of them because they just tend to take more chances and offer more new/interesting things than most AAA titles do these days.
mnmike 
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Posted 3/29/15 , edited 3/29/15

borahood wrote:

How healthy is the industry when we stop purchasing games? I haven't purchased a game in over six months, and not a NEW one in the last two years. Yes I play a lot of free games, but I hardly think that is an indicator of thinking things are going well. I'm even holding my breath on P5 until Atlus says they'll include the original vocal tracks. Companies that aren't selling games are doing fine, its the ones trying to sell me games that have gotten lazy.


Ah, so I understand what you are saying now, and I apologize if I was flippant before.

That being said, I think what you are seeing is an evolution of the business models that games companies use. The most profitable game on the planet right now, by the industry measures I've seen, is League of Legends. LoL is technically free-to-play; you can play and enjoy it without paying them a dime up front. But they make their money in microtransactions ($5 or $10 at a time) over the course of the lifetime that you'll enjoy the game. I think Penny Arcade summed this up quite nicely awhile back:

http://www.penny-arcade.com/comic/2011/06/10/unbeatable-value

I'm willing to bet that most of the "free" games on your phone right now have at least some way of making money off of you: microtransactions and in-game advertising being the most common ways. Mobile and PC gaming have been steadily moving in that direction for the last several years. And, to be honest, one of the reasons that console gaming has struggled somewhat lately, is that they have been relatively slow in adapting to those new business models.

But that's not a problem with the gaming industry at-large. That's a problem with a few formerly dominant companies who aren't adapting to an evolving marketplace.
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Posted 3/31/15
The gaming industry has an economic war between big name publishers who try to out do their rivals. In order to do that, they need to stick with what will make them the most money. So instead of publishing new games that deviate from what you typically see, publishers will invest their money and resources into popular franchises that can be developed on a yearly basis so that they can rake in the cash more efficiently. In short, the gaming industry has become a numbers game. Entertainment is just a minor detail.

But that is on the console side.

The PC side, which I have been dabbling in for awhile lately, lacks that corporate, by-the-book mentality and has a wide selection of games which are usually self-published or crowdfunded by perspective players and sponsored by companies that thrive off independent games (like Stream) despite their quality or ratings.
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