Post Reply Visual Novels adapted into Anime shows/OVAs
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Posted 5/29/15
Ok stop me if you've heard this before. Say a popular Visual Novel gets an adaptation into an anime series, and then they only show about half of the important parts of the other heroines routes yet they give major attention to the only main heroine. Like with Kanon, Grisaia No Kajitsu, EF Fairy Tale of the two etc. what do you think about visual novels being adapted into anime anime TV/OVAs series? Plz be descriptive and with details
Posted 5/29/15
It depends on the visual novel in my opinion. Some actually have canon routes & endings. If it has one, an anime adaptation would be fine I guess. But they often don't then they do not (especially otome VNs).
I think in some cases, they should make their own kinda route or ending in the anime adaptation. Just to give people who have played the VN already have a better reason to watch it I guess.
I think when games or VNs get a anime/movie adaptation is mainly to kinda advertise the game & try to get a bigger audience tbh. (more money never hurts lol).

Btw i think this topic should be in the Gaming or Anime threads
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Posted 5/29/15

blackswordsman917 wrote:

Ok stop me if you've heard this before. Say a popular Visual Novel gets an adaptation into an anime series, and then they only show about half of the important parts of the other heroines routes yet they give major attention to the only main heroine. Like with Kanon, Grisaia No Kajitsu, EF Fairy Tale of the two etc. what do you think about visual novels being adapted into anime anime TV/OVAs series? Plz be descriptive and with details


anzn wrote:
Btw i think this topic should be in the Gaming or Anime threads


I agree. Since the focus is on anime adaptations, I've moved it to the Anime forum.
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Posted 5/29/15 , edited 5/30/15
Adaptations are always a tricky thing, but they become more so with visual novels. Manga and light novels are deliberately designed to be read quickly, are usually very focused, and usually follow a singular story thread, so they adapt fairly easily. Visual novels are designed to be read slowly, frequently will go off on tangents, and usually follow the characters' development, with the story as secondary. There are obviously exceptions to all of these points, but it tends to be generally true.

As far as the adaptations focusing on a specific route/character to the exclusion of others, I think that's more a practical consideration than anything. In the visual novels, the implication is usually that the protagonist only gets romantically involved with one character, so having him get with one, then another, then another, etc. wouldn't really fit.

Some series have gone about this by using the "rewind" approach, where one story resolves, then it rewinds to before that relationship started and tells the story of the next route. A couple that used this were Amagami and Yosuga no Sora. It worked pretty well there, mainly because the individual routes were fairly simple. It would be harder to use this on longer visual novels because of the limits on episode counts (no matter how hard you try, fitting 40 hours of story into 6 hours of anime will be a challenge).

Some have done it by using the "main" route, then adding points from the other routes to tell a more rounded story. Kyoani did this with both Clannad and Kanon. In both cases, I think it worked pretty well, because there was a clear primary heroine with which to end out the series. It becomes more challenging when there isn't a primary hero/heroine, or if the characters' routes don't intersect very naturally (this is a bigger problem in more action/adventure stories than straight romance, since the stories can move in much more different directions).

In those types of cases, it tends to be better to separate the routes entirely, like the Fate/Stay Night anime. It makes sense from a practical standpoint, but it obviously means that the focus is only on one storyline. This is probably why it doesn't get used very often.

Another set of series just use an entirely new story line, or use a slightly different version of the same story line. School Days did this, as did Grisaia (although the story there is essentially the canon version of the ending for Kajitsu that gets used in the sequels, even though it isn't any of the versions from the actual visual novel). So did Majikoi. It has its benefits, in that it isn't just a replay of what you could find in the visual novel, but it also has the drawback that...it isn't what you would find in the visual novel, so if you liked what was there, there's no guarantee you'll like what's in the anime.

All of them are good in different ways, honestly. All else being equal, I like the first approach the most, but it unfortunately just isn't very suitable for a lot of VNs.

In general, however, visual novels are paced very, very differently from anime, so the adaptation pretty much always takes away from the tone of the original. It tends to work best when the visual novel was paced more briskly, like in the case of Steins;Gate.
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Posted 5/29/15 , edited 5/30/15
imaginarycreatures summed it up pretty well. It's all in the organization, and the viable options will differ depending on the VN itself. Obviously, some adaptations end up far better than others (I was very disappointed with Grisaia, for example, while I thought Steins;Gate was incredible), and on the whole, they're very much a mixed bag, but I'll echo imaginarycreatures's sentiment that in most cases, the original will do a better job telling its story, since that story will have been written for the VN medium.

I actually do spend time thinking about how I'd go about adapting a particular VN after I finish it, if it were up to me. It's a pretty interesting exercise if you want to get a feel for how adaptations have to edit themselves to "fit" onto a different medium, and it's useful to gain insight into fiction in a broader sense, rather than fiction as confined and re-expanded to suit any one type of storytelling.
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Posted 5/30/15
A place where we can freely discuss all visual novels and how they may be converted into anime!?!?! Looks like farispie got beaten to the punch.

The other day, I just got Higurashi chapter 1, but I need to finish Rewrite and then Muv Luv before I can get to it.

Anyways, I think creatures nailed it. Visual novels can be a hard thing to adapt and usually only skilled writers and directors can pull off faithful adaptations of VNs.

Of course, my preferred approach would be how the recent F/SN adaptation has gone with just sticking to one route at a time (Unlimited Blade Works and then Heaven's Feel). It makes the most sense and is the easiest. When you try to mix stuff, it can go bad very quickly. Clannad was done well, but that usually doesn't happen much. And like 80% of it was Nagisa's route anyways.

The rewind approach could work well too, but some routes could be entire 12 episodes or more on their own so trying to do rewind with 25 episodes could be a huge issue. Though, having a 50 episode anime adapting each route in a visual novel using the rewind approach would be sweet, but I haven't seen something to that extent yet.

The best bet is do what ufotable did and just separate each route into a different cours (whether that would be 1 cour or 2 cour) with breaks in between.

There's some series like Rewrite, where you literally just can't tell one route like Clannad and be done with it. You would have to show every single route to make sense of everything. Which makes for an adaptation to be even more tricky. I'd say if you were to adapt something like Rewrite, put all your effort into adapting one route and see how it sells, then if it's successful, then adapt another route. Trying to mix things just makes it worse, keep it simple, follow the cannon as best you can.

Despite my gripes about the UBW anime, I'm extremely grateful that there's no mixing of routes or anything like that. That's absolutely the worse.
mnmike 
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Posted 5/30/15
Some of my favorite anime started out as VNs, so I won't say it's a bad thing.

Personally, I think there are several ways of doing it, and all of them can work--as long as they are done well: (with each, I've named a couple of what I think are good examples)

1) Pick one route and go with it (usually the True End): See Clannad: After Story or Steins; Gate.

2) Adapt all the endings as an omnibus: See Amagami SS or Yosuga no Sora, (the Fate/Stay series seems to be doing this as well, just with a full season dedicated to different routes.)

3) Interweave the characters' plots into a single narrative, making the necessary changes so that it makes sense. See: Kimikiss ; Kanon ; Clannad's first season

The worst VN adaptations, however, tend to go #3--but then chicken out and fail to come to any resolution. Wakure Romanze and Kono Aozora ni Yakusoku Wo are examples of this. Effectively, it takes the romance out of a romance VN... and I'm not sure what the point of that is. I'd much rather see an anime go the Kimikiss route, and make massive changes to the source material (in that case, even introducing a new protaganist) rather than give no satisfying ending at all.
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Posted 5/30/15

LoomyTheBrew wrote:

A place where we can freely discuss all visual novels and how they may be converted into anime!?!?! Looks like farispie got beaten to the punch.

The other day, I just got Higurashi chapter 1, but I need to finish Rewrite and then Muv Luv before I can get to it.

Anyways, I think creatures nailed it. Visual novels can be a hard thing to adapt and usually only skilled writers and directors can pull off faithful adaptations of VNs.

Of course, my preferred approach would be how the recent F/SN adaptation has gone with just sticking to one route at a time (Unlimited Blade Works and then Heaven's Feel). It makes the most sense and is the easiest. When you try to mix stuff, it can go bad very quickly. Clannad was done well, but that usually doesn't happen much. And like 80% of it was Nagisa's route anyways.

The rewind approach could work well too, but some routes could be entire 12 episodes or more on their own so trying to do rewind with 25 episodes could be a huge issue. Though, having a 50 episode anime adapting each route in a visual novel using the rewind approach would be sweet, but I haven't seen something to that extent yet.

The best bet is do what ufotable did and just separate each route into a different cours (whether that would be 1 cour or 2 cour) with breaks in between.

There's some series like Rewrite, where you literally just can't tell one route like Clannad and be done with it. You would have to show every single route to make sense of everything. Which makes for an adaptation to be even more tricky. I'd say if you were to adapt something like Rewrite, put all your effort into adapting one route and see how it sells, then if it's successful, then adapt another route. Trying to mix things just makes it worse, keep it simple, follow the cannon as best you can.

Despite my gripes about the UBW anime, I'm extremely grateful that there's no mixing of routes or anything like that. That's absolutely the worse.


What? I made the thread two days ago (though its more of a general VN discussion thread) here : http://www.crunchyroll.com/forumtopic-902491/visual-novel-discussion-thread

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Posted 5/30/15
Anyways, I have mixed feelings on how VN adaptations should work out. Inherently the VN medium is harder to adapt than other non-anime visual mediums like comic books, manga, graphic novels, etc, in partly due to a branching narrative.

That being said, I also realize that a good VN adaptation is possible (see Clannad, Steins;Gate, etc) and its a shame that there aren't more like them. And this doesn't just apply to non-linear VNS, but linear ones too. For example, I have very abhorrent of the Umineko adaptation by Studio DEEN. Umineko is a linear visual novel, and it has been adapted decently enough into manga form (then again said manga is written by visual novel's author), but the DEEN anime is just horrible. I don't know if its because Umineko's story is hard to adapt (which is likely...now that I think about it ) , or that DEEN just failed to adapt it properly.

Anyways, for adaptations, all I want is for them to get the important bits of the visual novel and get the characterization right. Unfortunately due to how alot of characterization sometimes comes from a first person perspective , it is hard to show that through anime I suppose.

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Posted 5/30/15

farispie wrote:


LoomyTheBrew wrote:

A place where we can freely discuss all visual novels and how they may be converted into anime!?!?! Looks like farispie got beaten to the punch.

The other day, I just got Higurashi chapter 1, but I need to finish Rewrite and then Muv Luv before I can get to it.

Anyways, I think creatures nailed it. Visual novels can be a hard thing to adapt and usually only skilled writers and directors can pull off faithful adaptations of VNs.

Of course, my preferred approach would be how the recent F/SN adaptation has gone with just sticking to one route at a time (Unlimited Blade Works and then Heaven's Feel). It makes the most sense and is the easiest. When you try to mix stuff, it can go bad very quickly. Clannad was done well, but that usually doesn't happen much. And like 80% of it was Nagisa's route anyways.

The rewind approach could work well too, but some routes could be entire 12 episodes or more on their own so trying to do rewind with 25 episodes could be a huge issue. Though, having a 50 episode anime adapting each route in a visual novel using the rewind approach would be sweet, but I haven't seen something to that extent yet.

The best bet is do what ufotable did and just separate each route into a different cours (whether that would be 1 cour or 2 cour) with breaks in between.

There's some series like Rewrite, where you literally just can't tell one route like Clannad and be done with it. You would have to show every single route to make sense of everything. Which makes for an adaptation to be even more tricky. I'd say if you were to adapt something like Rewrite, put all your effort into adapting one route and see how it sells, then if it's successful, then adapt another route. Trying to mix things just makes it worse, keep it simple, follow the cannon as best you can.

Despite my gripes about the UBW anime, I'm extremely grateful that there's no mixing of routes or anything like that. That's absolutely the worse.


What? I made the thread two days ago (though its more of a general VN discussion thread) here : http://www.crunchyroll.com/forumtopic-902491/visual-novel-discussion-thread

how the hell did I miss that! You should have sent me a link D:
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