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Post Reply Roleplay Concepts/Ideas : SAO
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Posted 6/25/15

jaykirbydudee wrote:

Just a few questions.
1. What would the enemies be?
2. Would the adventurers have any info on the frontier?
3. Would the blueprints be random rare drops, difficult boss drops, finds at the ends of difficult dungeons/areas, or something else?
4. Is the Isle of Steam completely safe?
5. If we're doing SAO with a steampunk setting what will it be called?
6. Can the adventurers make things themselves ?
Just curious If you can't answer them don't feel the need to. Also I can try (and probably fail) at making visuals. Sorry if these questions are stupid.


1. Enemies could consist of any number of things. Mechanical enemies would only appear in the dungeons, possibly set there by (according to the lore) people that lived there in the past. Creatures ranging from anything like a giant to an ogre to humanoid shaped beasts to wolves, hellhounds, etc. could be found outside the dungeon. When the magical beasts are killed, they release aura.

2. Bits of lore and information on the frontier could be found occasionally in dungeons. If we so wanted, we could add something like shipwrecks into the game, where you could find and retrieve items (not blueprints) and notes on information for the frontier.

3. My thought was that blueprints were found at the end of dungeons, in chests or for extremely difficult dungeons, somewhere in the pile of treasure in the treasure room. We could also have stuff like roaming monsters and the leaders of such groups could be holding a blueprint.

4. The Isle of Steam is protected by the players themselves, and PVP doesn't work inside its boundaries. However, occasionally, triggered events might cause the city to become unsafe. Aura influxes caused by a convergence of winds may cause a monster or group of monsters to be infused with that aura, and those monsters may attack the isle.

5. This is up for discussion, but I'll give it a try. The name could be Frontier of Steam Online, Uncharted Lands Online, Steam's Aura Online, Land of Machines Online, etc. Again, this is up for discussion.

6. Yes, adventurers can make things themselves. That is the concept of finding the blueprints. Adventurers can use the blueprints, required they have a high enough crafting level. Some players stay around the city as craftsmen and construct blueprints for a price. Also, occasionally a quest-giver appears and the blueprint found at the end of the quest is an item only the quest-giver can construct. Besides that, some items also do not have blueprints, such as items found as a reward for beating a dungeon. (So you wouldn't end up with people crafting stuff like multiple Excaliburs and the like.)

These were good questions, and you can make visuals if you want.
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Posted 6/25/15
Will there be classes, if so will magi users use aura or mana to cast spell.
Will summoners be able to summon machines or just animals.
Will there be steam powered weapons for example steam guns and such?
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Posted 6/25/15

Crossland01 wrote:

Will there be classes, if so will magi users use aura or mana to cast spell.
Will summoners be able to summon machines or just animals.
Will there be steam powered weapons for example steam guns and such?


I want to reveal magic as a special skill that one person has later on.

No one has yet learned how to manipulate aura without the assistance of a machine, so that's my reasoning behind that. In order to counter that, though, there could be maybe some sort of 'stave' that there would be blueprints for that could manipulate the aura in the air. (This would still be considered a machine.) The player with the magic skill would simply be able to manipulate the aura without the assistance of machines such as staves.

I'm thinking summoners will be able to summon magical creatures made of aura, sort of like 'spirits'. If you want, we could have some sort of 'craftable companions' where someone with a high enough level skill could create a mechanical companion to fight alongside you. This would be using maybe different types of crystals found in extensive cavern dungeons underground (later in the game) to give the mechanical construct 'life' so to say.

Simple answer: yes. If a blueprint for a gun that shoots steam is found, the gun can be made. Some materials for blueprints may be hard to find, so even if a blueprint is found, it may not be able to be made right away. There will also be items that, as I said, don't have blueprints. I would assume those would be weapons that have a unique name, like
. I can imagine a lot of possibilities with the crafting system, so many types of weapons could be made.

I'm also hoping for not only crafting of small items, but construction of (maybe later in the game) large machines such as airships. These would be completely playermade.
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Posted 6/25/15
Woot woot!!!!
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Dahrc 
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Posted 6/25/15 , edited 6/25/15
I know vkasirye knows this concept well, and I know we squashed the whole Cardinal System taking on a more direct form with the players, but I had kind of a dark idea that could go into the backstory.

"Only less than 1/3 of the people who play the game as is it now know that this is actually the ninth patch and that this version was achieved through grueling trial and error that came at the hands of the Cardinal System. Originally the system made testing difficult in the form of rewriting character data for beta testers, changing the code in the environment from day to night, and even destabilizing pain sensitivity to point where when a tester was attacked by an enemy, they felt pain sensitivity equal to that of the real world. By the third patch, many of the bugs that deterred the beta testers from questing and leveling up had been eradicated. However, no one could have foreseen the worse possible scenario to come all the good in the rewrite; the Cardinal System had inadvertently been giving some sort of consciousness by the one who developed it. By the fourth patch, beta testers were wrapping things up so that the game could be packaged and readied for commercial distribution. And that's when, out of no where, what should have been impossible happened; the Cardinal System spoke. "My name is Genesis, welcome to the world where you will always know happiness and smiles. As you know me as Cardinal, you have nothing to fear, as long as you continue to play." A voice that just appeared out of nowhere, with no face, no distinction as to its whereabouts but with known answer as to who it was. Shortly after, there was a mass panic of questioning and obliviousness. The developers, beta testers, and everyone else working couldn't understand what happened. Before they could instruct the testers to log out and shut down the world, Genesis as if it were some vengeful God, floating in the sky. No, you will not turn happiness into sadness. Everyone came to play, laugh, and have adventures, and I will make sure they have it." Soon the beta testers were unable log out, and the emergency bail out that was put into place in their headgear suddenly stopped working."

That's the gist of what I was thinking. The beta testers are in comas in the hospital, it takes 5 more patches to rewrite Genesis out of the game permanently, the testers are out of the game, and the public is none the wiser come release date. Oh and the one created Cardinal is missing. And maybe we have a quest that seems normal, but have elements that are outside the parameters of the game and are being caused by Genesis who was never gone. And you find out the truth from a veteran. Let me know what you guys think.
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Posted 6/25/15
Posted 6/25/15
woah guys...I vote for an all-inclusive recap of ideas and backstory lol. There's 3 PAGES of ideas and spoilers XD
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Posted 6/25/15

Dahrc wrote:

I know vkasirye knows this concept well, and I know we squashed the whole Cardinal System taking on a more direct form with the players, but I had kind of a dark idea that could go into the backstory.

"Only less than 1/3 of the people who play the game as is it now know that this is actually the ninth patch and that this version was achieved through grueling trial and error that came at the hands of the Cardinal System. Originally the system made testing difficult in the form of rewriting character data for beta testers, changing the code in the environment from day to night, and even destabilizing pain sensitivity to point where when a tester was attacked by an enemy, they felt pain sensitivity equal to that of the real world. By the third patch, many of the bugs that deterred the beta testers from questing and leveling up had been eradicated. However, no one could have foreseen the worse possible scenario to come all the good in the rewrite; the Cardinal System had inadvertently been giving some sort of consciousness by the one who developed it. By the fourth patch, beta testers were wrapping things up so that the game could be packaged and readied for commercial distribution. And that's when, out of no where, what should have been impossible happened; the Cardinal System spoke. "My name is Genesis, welcome to the world where you will always know happiness and smiles. As you know me as Cardinal, you have nothing to fear, as long as you continue to play." A voice that just appeared out of nowhere, with no face, no distinction as to its whereabouts but with known answer as to who it was. Shortly after, there was a mass panic of questioning and obliviousness. The developers, beta testers, and everyone else working couldn't understand what happened. Before they could instruct the testers to log out and shut down the world, Genesis as if it were some vengeful God, floating in the sky. No, you will not turn happiness into sadness. Everyone came to play, laugh, and have adventures, and I will make sure they have it." Soon the beta testers were unable log out, and the emergency bail out that was put into place in their headgear suddenly stopped working."

That's the gist of what I was thinking. The beta testers are in comas in the hospital, it takes 5 more patches to rewrite Genesis out of the game permanently, the testers are out of the game, and the public is none the wiser come release date. Oh and the one created Cardinal is missing. And maybe we have a quest that seems normal, but have elements that are outside the parameters of the game and are being caused by Genesis who was never gone. And you find out the truth from a veteran. Let me know what you guys think.


I kind of like this concept, although I think one or more of the characters that one of us plays as should be a veteran. I don't think the system should give a name to itself, and instead we could do something else. For example, the creator of the game could reveal that the Cardinal System's AI is an emulated human brain. In other words, the human mind uploaded to a computer.

Say, in the beta test when the emulated brain of the cardinal was not limited in function, it took that direct approach with the players. When public release came around, the Cardinal had been disallowed to directly approach players, and then instead took the indirect approach by occasionally creating quests, code, or items that didn't follow the typical rules of the game. The game is meant to 'live on its own'.

However, the main problem with the backstory is that the players shouldn't have gotten stuck in the beta. We can just reduce it down to the Cardinal interfering with the virtual world directly in the beta. That way, we can have the same dark backstory, but be allowed to surprise players when the logout function is disabled in the public release (instead of beta). It'd probably be better to make the game creator the one who deactivated the logout function anyway, so we can use the creator as part of the story. Plus, it would make more sense for the game to be shut down after the beta if the logout function was disabled, considering the realization that the same thing could happen in the public release.

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Dahrc 
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Posted 6/25/15 , edited 6/25/15

DraconemOfSevens wrote:


Dahrc wrote:

I know vkasirye knows this concept well, and I know we squashed the whole Cardinal System taking on a more direct form with the players, but I had kind of a dark idea that could go into the backstory.

"Only less than 1/3 of the people who play the game as is it now know that this is actually the ninth patch and that this version was achieved through grueling trial and error that came at the hands of the Cardinal System. Originally the system made testing difficult in the form of rewriting character data for beta testers, changing the code in the environment from day to night, and even destabilizing pain sensitivity to point where when a tester was attacked by an enemy, they felt pain sensitivity equal to that of the real world. By the third patch, many of the bugs that deterred the beta testers from questing and leveling up had been eradicated. However, no one could have foreseen the worse possible scenario to come all the good in the rewrite; the Cardinal System had inadvertently been giving some sort of consciousness by the one who developed it. By the fourth patch, beta testers were wrapping things up so that the game could be packaged and readied for commercial distribution. And that's when, out of no where, what should have been impossible happened; the Cardinal System spoke. "My name is Genesis, welcome to the world where you will always know happiness and smiles. As you know me as Cardinal, you have nothing to fear, as long as you continue to play." A voice that just appeared out of nowhere, with no face, no distinction as to its whereabouts but with known answer as to who it was. Shortly after, there was a mass panic of questioning and obliviousness. The developers, beta testers, and everyone else working couldn't understand what happened. Before they could instruct the testers to log out and shut down the world, Genesis as if it were some vengeful God, floating in the sky. No, you will not turn happiness into sadness. Everyone came to play, laugh, and have adventures, and I will make sure they have it." Soon the beta testers were unable log out, and the emergency bail out that was put into place in their headgear suddenly stopped working."

That's the gist of what I was thinking. The beta testers are in comas in the hospital, it takes 5 more patches to rewrite Genesis out of the game permanently, the testers are out of the game, and the public is none the wiser come release date. Oh and the one created Cardinal is missing. And maybe we have a quest that seems normal, but have elements that are outside the parameters of the game and are being caused by Genesis who was never gone. And you find out the truth from a veteran. Let me know what you guys think.


I kind of like this concept, although I think one or more of the characters that one of us plays as should be a veteran. I don't think the system should give a name to itself, and instead we could do something else. For example, the creator of the game could reveal that the Cardinal System's AI is an emulated human brain. In other words, the human mind uploaded to a computer.

Say, in the beta test when the emulated brain of the cardinal was not limited in function, it took that direct approach with the players. When public release came around, the Cardinal had been disallowed to directly approach players, and then instead took the indirect approach by occasionally creating quests, code, or items that didn't follow the typical rules of the game. The game is meant to 'live on its own'.

However, the main problem with the backstory is that the players shouldn't have gotten stuck in the beta. We can just reduce it down to the Cardinal interfering with the virtual world directly in the beta. That way, we can have the same dark backstory, but be allowed to surprise players when the logout function is disabled in the public release (instead of beta). It'd probably be better to make the game creator the one who deactivated the logout function anyway, so we can use the creator as part of the story. Plus, it would make more sense for the game to be shut down after the beta if the logout function was disabled, considering the realization that the same thing could happen in the public release.



My bad, I should have mentioned that one of us would indeed play the veteran. And your third paragraph, a lot of it was what I was thinking. The beta testers are just part of the lore, people who played the game years ago. And the part of the story being dark kind of centers around the creators knowing what had happened and what might happen, but at the same time they want to get a product out in the market. That's why you can have Genesis disabling the logout during beta, fix it so it and Genesis seem gone, cover any PR scandals and lie to millions of players, until Genesis rears its head and starts making things go haywire. And Cardinal doesn't have to have a name, I just thought that made it seem more protagonistic because I actually made creator innocent in my head. Honestly I was going to add more to this, but I wanted to get some of it out here to gauge responses. I'm trying to kind of merge .hack//sign and SAO togther so I understand that some of this might seem out there.

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Posted 6/25/15
lol Dahrc I see you also have the same idea with .hack that I do.
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Dahrc 
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Posted 6/25/15
You know, the weird part is I had the name Harald Hoerwick pop up in my head the entire time I was writing this .
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Posted 6/27/15 , edited 6/27/15
So we somewhat have the setting and plot but who are the main characters gonna be?
Edit: is it just going to be kirito, asuna, etc?
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Posted 6/27/15
Maybe kirito and asuna can make an appear, kinda how maka and soul did on the soul eater spin off?
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Posted 6/27/15
How about this game replaces SAO and the other events never happened.

They can have the same personality and the like, but we can decide upon the events that happen to them in this. Essentially, imagine that instead of going into SAO and being locked in, they got locked in this game.

So, same characters (and we can make some others if we so wish), different events that shape them.
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Posted 6/27/15
I like Draco's idea!!!!!!
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