Post Reply THE HISTORY GAME OF RESIDENT EVIL / BIOHAZARD
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Resident Evil (known in Japan as Biohazard is a media franchise consisting of a survival horror video games series, comic books, novelizations, three Hollywood motion pictures, and a variety of collectibles, including action figures, strategy guides and publications. Developed by Capcom and created by Shinji Mikami, the game series has been influenced by George A. Romero's Dead movies. The games have sold over 30 million copies as of February 2006.[1] As of 2007, the series consists of thirteen games.
The original Resident Evil made its debut in the U.S. on the Sony Playstation. It was both a critical and commercial success[citation needed], leading to the production of two immediate sequels, Resident Evil 2 in 1998 and Resident Evil 3: Nemesis in 1999, both also for the PlayStation. A port of Resident Evil was released for the Sega Saturn and a port of Resident Evil 2 was released for the Nintendo 64. In addition, ports of all three were released for Windows. The fourth game in the series, Resident Evil Code: Veronica, was developed for the Sega Dreamcast and released in 2000 (followed by ports of 2 and 3). Sony PlayStation 2 and Nintendo GameCube versions were later produced in the form of an updated version entitled Code: Veronica X.

Despite earlier announcements that the next game in the series would be released for the PlayStation 2 (which resulted in the creation of an unrelated game titled Devil May Cry) series' creator and producer Shinji Mikami decided to make the series exclusively for the Nintendo GameCube[citation needed]. The next three games in the series: a remake of the original Resident Evil, the prequel Resident Evil Zero (originally planned as a Nintendo 64 game) and Resident Evil 4, were exclusive to the GameCube.

In addition, the console received ports of the previous Resident Evil sequels as they originally appeared on the PlayStation and Dreamcast. The remake and Resident Evil Zero were both released in 2002. Despite this exclusivity agreement between Capcom and Nintendo, Capcom released several titles for the PS2 that were not part of the main storyline. Eventually, Capcom released the GameCube version of Resident Evil 4 in 2005. A PlayStation 2 version was later announced, which launched later the same year with additional supplemental features. A Windows port was released in May 2007, while a Wii version with the PS2 port's extra features and motion sensitive controls was released on June 19th, 2007.

A trilogy of GunCon-compatible light gun games known as the Survivor series was released. The trilogy consists of Resident Evil Survivor (2000, PlayStation/PC), Resident Evil: Survivor 2 Code: Veronica (2001, Arcade/PlayStation 2) and Resident Evil: Dead Aim (2003, PlayStation 2). It is worth noting that Dead Aim is actually the fourth Gun Survivor game in Japan, with Gun Survivor 3 being the Dino Crisis spinoff Dino Stalker. In addition, the North American release of Resident Evil Survivor Gun Survivor games have launched with poor to mediocre reviews[2] that became increasingly better with each installment.

Resident Evil Outbreak is an online game for the PlayStation 2 released in 2004 depicting a series of episodic storylines in Raccoon City set during the same time period as Resident Evil 2 and Resident Evil 3: Nemesis. It was followed by a single sequel, Resident Evil Outbreak: File #2.

Resident Evil Gaiden is an action-adventure game for the Game Boy Color featuring an RPG-style combat system. It was developed by now-defunct British-based M4 Limited. Leon S. Kennedy and Barry Burton feature in the game, and it is notable for its cliffhanger ending that has not yet been explored in later games. There have also been several downloadable mobile games based on the Resident Evil series in Japan. Some of these mobile games have been released in North America and Europe through Capcom Mobile.

Name Year of Release Original Platforms Ported/Remake Platforms

Resident Evil 1996 PlayStation PC, Sega Saturn, GameCube, Mobile Phone, Nintendo DS
Resident Evil 2 1998 PlayStation PC, Game.com, Nintendo 64, Dreamcast, GameCube
Resident Evil 3: Nemesis 1999 PlayStation PC, Dreamcast, GameCube
Resident Evil: Survivor 2000 PlayStation PC
Resident Evil Code: Veronica 2000 Dreamcast PlayStation 2, GameCube
Resident Evil: Survivor 2 Code: Veronica 2001 Arcade PlayStation 2
Resident Evil Gaiden 2001 Game Boy Color None
Resident Evil Zero 2002 Gamecube None
Resident Evil Outbreak 2003 PlayStation 2 None
Resident Evil Dead Aim 2003 PlayStation 2 None
Resident Evil Outbreak File #2 2004 PlayStation 2 None
Resident Evil 4 2005 Gamecube PC, Wii, PlayStation 2, Mobile Phone (Japan only)
Resident Evil Confidential Report 2006 Mobile Phone None
Resident Evil: The Missions/ The Missions 3D 2007 Mobile Phone None
Resident Evil: The Umbrella Chronicles 2007 Wii TBD
Resident Evil 5 TBA Playstation 3, Xbox 360 TBD





Shinji Mikami, born August 11, 1965) is a Japanese video game designer at Capcom best known for creating the Resident Evil survival horror series (known as Biohazard in Japan), and has also contributed in the creation of some of Capcom's most popular post-32-bit franchises, including Viewtiful Joe and Devil May Cry as a producer.
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audryhermanto wrote:

Resident Evil (known in Japan as Biohazard is a media franchise consisting of a survival horror video games series, comic books, novelizations, three Hollywood motion pictures, and a variety of collectibles, including action figures, strategy guides and publications. Developed by Capcom and created by Shinji Mikami, the game series has been influenced by George A. Romero's Dead movies. The games have sold over 30 million copies as of February 2006.[1] As of 2007, the series consists of thirteen games.
The original Resident Evil made its debut in the U.S. on the Sony Playstation. It was both a critical and commercial success[citation needed], leading to the production of two immediate sequels, Resident Evil 2 in 1998 and Resident Evil 3: Nemesis in 1999, both also for the PlayStation. A port of Resident Evil was released for the Sega Saturn and a port of Resident Evil 2 was released for the Nintendo 64. In addition, ports of all three were released for Windows. The fourth game in the series, Resident Evil Code: Veronica, was developed for the Sega Dreamcast and released in 2000 (followed by ports of 2 and 3). Sony PlayStation 2 and Nintendo GameCube versions were later produced in the form of an updated version entitled Code: Veronica X.

Despite earlier announcements that the next game in the series would be released for the PlayStation 2 (which resulted in the creation of an unrelated game titled Devil May Cry) series' creator and producer Shinji Mikami decided to make the series exclusively for the Nintendo GameCube[citation needed]. The next three games in the series: a remake of the original Resident Evil, the prequel Resident Evil Zero (originally planned as a Nintendo 64 game) and Resident Evil 4, were exclusive to the GameCube.

In addition, the console received ports of the previous Resident Evil sequels as they originally appeared on the PlayStation and Dreamcast. The remake and Resident Evil Zero were both released in 2002. Despite this exclusivity agreement between Capcom and Nintendo, Capcom released several titles for the PS2 that were not part of the main storyline. Eventually, Capcom released the GameCube version of Resident Evil 4 in 2005. A PlayStation 2 version was later announced, which launched later the same year with additional supplemental features. A Windows port was released in May 2007, while a Wii version with the PS2 port's extra features and motion sensitive controls was released on June 19th, 2007.

A trilogy of GunCon-compatible light gun games known as the Survivor series was released. The trilogy consists of Resident Evil Survivor (2000, PlayStation/PC), Resident Evil: Survivor 2 Code: Veronica (2001, Arcade/PlayStation 2) and Resident Evil: Dead Aim (2003, PlayStation 2). It is worth noting that Dead Aim is actually the fourth Gun Survivor game in Japan, with Gun Survivor 3 being the Dino Crisis spinoff Dino Stalker. In addition, the North American release of Resident Evil Survivor Gun Survivor games have launched with poor to mediocre reviews[2] that became increasingly better with each installment.

Resident Evil Outbreak is an online game for the PlayStation 2 released in 2004 depicting a series of episodic storylines in Raccoon City set during the same time period as Resident Evil 2 and Resident Evil 3: Nemesis. It was followed by a single sequel, Resident Evil Outbreak: File #2.

Resident Evil Gaiden is an action-adventure game for the Game Boy Color featuring an RPG-style combat system. It was developed by now-defunct British-based M4 Limited. Leon S. Kennedy and Barry Burton feature in the game, and it is notable for its cliffhanger ending that has not yet been explored in later games. There have also been several downloadable mobile games based on the Resident Evil series in Japan. Some of these mobile games have been released in North America and Europe through Capcom Mobile.

Name Year of Release Original Platforms Ported/Remake Platforms

Resident Evil 1996 PlayStation PC, Sega Saturn, GameCube, Mobile Phone, Nintendo DS
Resident Evil 2 1998 PlayStation PC, Game.com, Nintendo 64, Dreamcast, GameCube
Resident Evil 3: Nemesis 1999 PlayStation PC, Dreamcast, GameCube
Resident Evil: Survivor 2000 PlayStation PC
Resident Evil Code: Veronica 2000 Dreamcast PlayStation 2, GameCube
Resident Evil: Survivor 2 Code: Veronica 2001 Arcade PlayStation 2
Resident Evil Gaiden 2001 Game Boy Color None
Resident Evil Zero 2002 Gamecube None
Resident Evil Outbreak 2003 PlayStation 2 None
Resident Evil Dead Aim 2003 PlayStation 2 None
Resident Evil Outbreak File #2 2004 PlayStation 2 None
Resident Evil 4 2005 Gamecube PC, Wii, PlayStation 2, Mobile Phone (Japan only)
Resident Evil Confidential Report 2006 Mobile Phone None
Resident Evil: The Missions/ The Missions 3D 2007 Mobile Phone None
Resident Evil: The Umbrella Chronicles 2007 Wii TBD
Resident Evil 5 TBA Playstation 3, Xbox 360 TBD





Shinji Mikami, born August 11, 1965) is a Japanese video game designer at Capcom best known for creating the Resident Evil survival horror series (known as Biohazard in Japan), and has also contributed in the creation of some of Capcom's most popular post-32-bit franchises, including Viewtiful Joe and Devil May Cry as a producer.
HOLY SHIT NICE WRITING ON RE WELCOME TO UMBRELLA AND IM HIRING YOU AS MOD!

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hitman-san wrote:


audryhermanto wrote:

Resident Evil (known in Japan as Biohazard is a media franchise consisting of a survival horror video games series, comic books, novelizations, three Hollywood motion pictures, and a variety of collectibles, including action figures, strategy guides and publications. Developed by Capcom and created by Shinji Mikami, the game series has been influenced by George A. Romero's Dead movies. The games have sold over 30 million copies as of February 2006.[1] As of 2007, the series consists of thirteen games.
The original Resident Evil made its debut in the U.S. on the Sony Playstation. It was both a critical and commercial success[citation needed], leading to the production of two immediate sequels, Resident Evil 2 in 1998 and Resident Evil 3: Nemesis in 1999, both also for the PlayStation. A port of Resident Evil was released for the Sega Saturn and a port of Resident Evil 2 was released for the Nintendo 64. In addition, ports of all three were released for Windows. The fourth game in the series, Resident Evil Code: Veronica, was developed for the Sega Dreamcast and released in 2000 (followed by ports of 2 and 3). Sony PlayStation 2 and Nintendo GameCube versions were later produced in the form of an updated version entitled Code: Veronica X.

Despite earlier announcements that the next game in the series would be released for the PlayStation 2 (which resulted in the creation of an unrelated game titled Devil May Cry) series' creator and producer Shinji Mikami decided to make the series exclusively for the Nintendo GameCube[citation needed]. The next three games in the series: a remake of the original Resident Evil, the prequel Resident Evil Zero (originally planned as a Nintendo 64 game) and Resident Evil 4, were exclusive to the GameCube.

In addition, the console received ports of the previous Resident Evil sequels as they originally appeared on the PlayStation and Dreamcast. The remake and Resident Evil Zero were both released in 2002. Despite this exclusivity agreement between Capcom and Nintendo, Capcom released several titles for the PS2 that were not part of the main storyline. Eventually, Capcom released the GameCube version of Resident Evil 4 in 2005. A PlayStation 2 version was later announced, which launched later the same year with additional supplemental features. A Windows port was released in May 2007, while a Wii version with the PS2 port's extra features and motion sensitive controls was released on June 19th, 2007.

A trilogy of GunCon-compatible light gun games known as the Survivor series was released. The trilogy consists of Resident Evil Survivor (2000, PlayStation/PC), Resident Evil: Survivor 2 Code: Veronica (2001, Arcade/PlayStation 2) and Resident Evil: Dead Aim (2003, PlayStation 2). It is worth noting that Dead Aim is actually the fourth Gun Survivor game in Japan, with Gun Survivor 3 being the Dino Crisis spinoff Dino Stalker. In addition, the North American release of Resident Evil Survivor Gun Survivor games have launched with poor to mediocre reviews[2] that became increasingly better with each installment.

Resident Evil Outbreak is an online game for the PlayStation 2 released in 2004 depicting a series of episodic storylines in Raccoon City set during the same time period as Resident Evil 2 and Resident Evil 3: Nemesis. It was followed by a single sequel, Resident Evil Outbreak: File #2.

Resident Evil Gaiden is an action-adventure game for the Game Boy Color featuring an RPG-style combat system. It was developed by now-defunct British-based M4 Limited. Leon S. Kennedy and Barry Burton feature in the game, and it is notable for its cliffhanger ending that has not yet been explored in later games. There have also been several downloadable mobile games based on the Resident Evil series in Japan. Some of these mobile games have been released in North America and Europe through Capcom Mobile.

Name Year of Release Original Platforms Ported/Remake Platforms

Resident Evil 1996 PlayStation PC, Sega Saturn, GameCube, Mobile Phone, Nintendo DS
Resident Evil 2 1998 PlayStation PC, Game.com, Nintendo 64, Dreamcast, GameCube
Resident Evil 3: Nemesis 1999 PlayStation PC, Dreamcast, GameCube
Resident Evil: Survivor 2000 PlayStation PC
Resident Evil Code: Veronica 2000 Dreamcast PlayStation 2, GameCube
Resident Evil: Survivor 2 Code: Veronica 2001 Arcade PlayStation 2
Resident Evil Gaiden 2001 Game Boy Color None
Resident Evil Zero 2002 Gamecube None
Resident Evil Outbreak 2003 PlayStation 2 None
Resident Evil Dead Aim 2003 PlayStation 2 None
Resident Evil Outbreak File #2 2004 PlayStation 2 None
Resident Evil 4 2005 Gamecube PC, Wii, PlayStation 2, Mobile Phone (Japan only)
Resident Evil Confidential Report 2006 Mobile Phone None
Resident Evil: The Missions/ The Missions 3D 2007 Mobile Phone None
Resident Evil: The Umbrella Chronicles 2007 Wii TBD
Resident Evil 5 TBA Playstation 3, Xbox 360 TBD





Shinji Mikami, born August 11, 1965) is a Japanese video game designer at Capcom best known for creating the Resident Evil survival horror series (known as Biohazard in Japan), and has also contributed in the creation of some of Capcom's most popular post-32-bit franchises, including Viewtiful Joe and Devil May Cry as a producer.
HOLY SHIT NICE WRITING ON RE WELCOME TO UMBRELLA AND IM HIRING YOU AS MOD!



Uhm, actually it needs a lil editin'..
RE:remake for GC came out 3/22/2002
RE 2 N64 came out 1/28/2000
RE 2 GC came out 1/23/2003
RE 2 Value Plus DC came out 12/22/1999

you forgot directors cut
RE:Directors Cut PS, 9/25/1997
RE:Directors Cut Dual Shock Version PS 8/6/1998

RE 3 DC 11/16/2000
RE 3 GC 1/23/2003

RE Code: Veronica PS2 3/22/2001
RE Code: Veronica - X GC 8/7/2003

RE Collection Box GC 8/7/2003

RE Double Feature GC 12/22/2004

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Ops, Sorry ..............
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audryhermanto wrote:

Ops, Sorry ..............


Its okay, I got your back! lol..
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