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Post Reply Character Creation
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F / I'm somewhere
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Posted 7/5/15 , edited 8/17/15

Rules
*You don't have to wait to be confirmed but if I'll deny characters if they're...iffy.
*There's no "theme" really, your character can be as dark or vanilla as you wish them to be
*No God-modding
*I'll add to this when I think of any actual rules.



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18 / M
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Posted 7/5/15 , edited 7/5/15
Name: Flossie
Age: 18
Country of Origin: Edrenway
Country of Residence: Edrenway
Species: Magick
Magick Type: Witch
Occupation: Student
Bio: Flossie grew up in a small town where nothing of import really happened. Her life was fairly average, with good friends, a relaxed family life, and a few romantic experiences here and there. And she was very much content with her average albeit boring life until the day she discovered she was a witch. Flossie saw this as a chance to escape her fate of averageness and shuffled off to Saint Yda's to take one of those underground classes. Now she studies magic, and yet she can't help but feel like things aren't any better. The reason being is that coupled with her tendency to be an airhead and her clumsiness, she doesn't quite have a talent for magic and is honestly very bad at it. Flossie is stubborn however and doesn't know when to quit.
Since going to Saint Yda's she's experienced many things she hadn't back at home. She often gets lost and often feels "lost". Flossie is known to cling onto any new people she meets in order not to end up spending her school life completely by herself but it's her clingy attitude that usually makes people want to avoid her. She likens herself as someone easy to get along with and gets anxious when spending too much time alone.
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Name: Lowell Ortega
Age: 20
Country of Origin: Edrenway
Country of Residence: Crozgea
Species Magick
Magick Type: Cyclopes
Occupation: Pirate
Bio: Having never felt like he fit in at home (besides the fact that he only has one eye) Lowell moved to Crozgea the first chance he got. He'd always been prone to taking things that weren't his and liked the idea of living on the edge of danger, so naturally he became a pirate and joined an airship crew. Although he doesn't know the first thing about sailing, Lowell has taken to life as a member of a crew quickly and can't imagine doing anything else.
Lowell was raised in an orphanage but in Edrenway, having never none his parents and being the only cyclopes in the town he was known as the freak. He doesn't have many fond memories of his childhood, but that doesn't bother him. In fact he quite likes that part of himself, for many years he even introduced himself as a freak. His teenage years were filled with an unbelievable amount of angst and crime and Lowell did whatever he could think of to draw attention to himself. Once he reached adulthood the orphanage was happy to rid of him and Lowell felt the crash of poverty for the first time. At least at the orphanage they feed and clothed him, he'd never had to take care of himself before then. Lowell turned to pick-pocketing as it was the only skill he had. Schooling never took well with him, so that along with the fact that he only has one eye made him an outcast in Edrenway. He really had no choice but to leave. When he got to Crozgea he ran into pirates almost immediately as he attempted to rob one of their captains. Instead of killing him they had him sign on to join their crew as they that having a cyclopes among their ranks would intimidate the other ships. Lowell has no goals, does not care if he is caught or killed, and is just happy to be feed and have a place to sleep at night.
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Posted 7/5/15 , edited 7/31/15
Name: Dardanos (Goes by Dar.)
Theme: [x] [x]
Age: He is around 937 years old, however this is unusual for his kind. More info in bio. He appears to be in his 20s.
Country of Origin: Crozgea
Country of Residence: Coblen.
Species: Magick.
Magick Type: Giant, with some witch in his bloodline somewhere.
Occupation: None.
Bio: Dardanos, or Dar, was at one time a frightful beast. Originating in Crozgea, he terrorized the villages that laid below him, usually devouring the natives and destroying the livestock. Eventually, some more powerful magicks along with a group of humans from the area grouped together to try to destroy him. However, it soon became apparent that they had no means of subduing him so many years ago. As such, they devised a plan to trap him using chains that had been enchanted by magic. Luring him to the outskirts of Colben with whispers that the villages planned to move there, they tricked him into a hole deep into the earth. When he awoke, the was bound by chains. They had been enchanted so that they would never break, however they also prevented him from dying, in hopes that their successors would eventually find a way to kill him and learn something about his species. A spiral castle that was beautiful beyond words was built upon the trench that he resides in, with a staircase leading halfway down the hole and then abruptly stopping, leaving unweary adventurers to fall to their deaths. The castle now lays abandoned in the forest that grew around it, much as Dardanos lays abandoned beneath the castle. It is said that there is a way to open the lock on the chains, however this, much like the rest of his story, has become forgotten over time.
*Usually, members of his particular lineage only live 200-300 years.
*Despite having magic in his bloodline, he lacks the ability to actually learn spells, instead having only the power to shrink to human size and grow back to his current size. His breath can also induce sleep or intoxication.
*His current, and largest size is 70 feet. For a comparison, click here.
Appearance:


Name: Sylvia Boneshiver
Theme: [x] [x]
Age: 26
Country of Origin: Coblen
Country of Residence: She wanders.
Species: Human
Occupation: Huntress.
Bio: Sylvia was born in the lowlands of Coblen, however she moved to Glenfield when she was 2. She was raised by her father, her mother being killed by Magicks shortly after she was born. Her father's resentment and perfectionism imprinted onto Sylvia. She began to train to become a hunter when she was 6. Unlike the other children, she was never playful or imaginative- Sylvia's personality was shaped by the desire of perfection. Magicks were a cancer in her world, and she would only be satisfied with their elimination. She grew to detest her father as he turned to drinking after the loss of his wife really hit him, years later. Unlike her father she holds no emotion for her mother at all. She is now a trained huntress, her weapon of choice being a sword. Although she will work with others to achieve her ends, she prefers to work alone. She is cold and doesn't feel the need to talk much, and tries to not make friends or become attached to anyone. She sees half-humans as an abomination, and is just as merciless with them as she is with others. She is known as the Night Hunter by those who tell tales of her in the dark.
One dark night, after defeating a horde of demons, Sylvia came upon a dark sword wrapped in cloth in a dark well. The sword was made out of pure malevolent energy, and carried the soul of a powerful demon inside. Deciding that it could never fall into the hands of a weak willed soul, she took the sword and keeps it strapped to her back, completely covered by a two part sheath. The sheath keeps the darkness inside for now, however Sylvia fears what will happen if someone touches the blade and releases the demon inside. On occasions, she uses it to kill stronger opponents, at the cost of it devouring their soul and corrupting hers slightly.


Name: Abbadon
Theme: [x] [x]
Age: 156. He appears around 19.
Country of Origin: Crozgea
Country of Residence: He wanders, however he usually stays around Crozgea.
Species: Magick.
Magick Type: Barghest.
Occupation: Unemployed.
Bio: Abbadon is a Barguest, a spirit of death who if feared by many. Although his true form is that of a satanic dog made of darkness and his species is one that predicts death and sometimes causes death, Abbadon is a pretty nice guy. He woke up in Crozgea and took up a human form after finding out that his other form caused many to fear him. He was born with the knowledge of what he is and what his kind normally does, however he never particularly had the desire to hurt people. He can see when people will die, and if you look him in the eyes he imposes a sense of immense dread that he cannot control. He really doesn't want to scare people, and doesn't have any friends because of his powers. Recently he has had a bounty over his head by hunters as since Barguests are rare they are worth a lot if caught. His eyes, if harvested, will continue to impose dread even if they are not attached to him, and his bones cause a sort of high that allows people to see when others will die for short periods of time. He's pretty much a recluse at this point because of this, however many hunters suspect that he is in Crozgea.
*For more about his species, click here.
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F / I'm somewhere
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Posted 7/5/15 , edited 7/25/15

Name: Alonzo "Al" Pettit




Name: Ignatius Rothely




Name: Aric and Cira




Name: Nigel



Creator
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F / I'm somewhere
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Posted 7/6/15






You're both approved~
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18 / F / In a box
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Posted 7/6/15 , edited 8/13/15
Name: Bonita Devens. Likes to be called Nita
Age: 17
Country of Origin: Crozgea
Country of Residence: Crozgea
Species: Magick
Magick Type: Fae
Occupation: None
Bio: Actually, her bloodline is up to speculation. Rumor has it that her mother was a faerie, the baddest of the bad, that came into her father's life one day and vanished in the middle of the night some years after Nita was born. Her father is not even quite sure what her mother us, but most agree there is something quite not..."human" about Nita.
As the daughter of a wealthy airship captain Nita has been raised with privileges and opportunities unknown to those born after the revolution. She spends her days at her father's estate and since he's gone most of the time he is unaware of his daughter's habits. Recently, Nita has picked up some habits and her sweet face hides a dark personality. She's sinister, plays cruel tricks on the housekeeper and is known to perform "experiments" on her pets. Nita has a way of manipulating people and getting what she wants and she seems to do the opposite of what is expected of her. Since she almost never faces the consequences of her actions she often takes advantage of her position in society.
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Name: Carolyn
Age: 23
Country of Origin: Coblen
Country of Residence: Edrenway
Species: Human
Occupation: Student
Bio: Carolyn, like many born in Coblen, was raised on a farm. The farm didn't yield much crops and for the most part they were fairly poor. However, Carolyn worked harder than anyone she knew in order to come to study science at Edrenway. Along with that she'd eager to learn the origins of Magicks despite her home country's long history of hating them.
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Name: Annika Beasley
Age: 20
Country of Origin: Coblen
Country of Residence: Coblen
Species Human (but there's a bit of Magick blood in there)
Magick Type: Sorceress.
Occupation: Hunter
Bio: Her great grandmother was a witch, and after a life lived carefully in hiding a scandal exposed her and she was burned alive just like all witches in Coblen. Since then, her family lived in shame and moved repeatedly to avoid any accusations of being a Magick. Annika was blessed with being just human enough to cause any trouble, but the Magick in her blood has caused her and her family enough trouble that she has declared war on Magicks. When she was old enough to truly understand the weight of her job, she decided to be a hunter. It may seem a little odd with Magicks in her family tree that she would chose to hunt down others and kill them, but there is not another job on in the world more perfect for her.
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28 / M / Holy Terra
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Posted 7/7/15 , edited 7/7/15
Name:Serina
Age: looks 17 real age 130
Country of Origin: Edrenway
Country of Residence:Edrenway
Species :Magic
Magick Type: Elf
Occupation:soldier
Bio:Serina was born as a second child in a normal and loving family since she was small she became interesed in swordsmanship and combat and been taught by her older brother she later enrolled into a military academy in which she was one of the few talented students, after the graduation she joined the army where she quickly grew in ranks and became captain.
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M / California
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Posted 7/8/15 , edited 7/25/15
Name: Jacob
Age: unknown (to be revealed later)
Country of Origin: unknown
Country of Residence: unknown
Species : unknown
Magick Type: unknown
Weapons: brass-knuckles, sword handle
Occupation: Drifter
Bio: born in normal family, mother was a stay home mom and step-dad was a farmer/hunter, brother and sister were 10 and 21. Jacob never knew who his dad was but his mother always said that he will always be watching and that he(Jacob) was special and that one day he will find out. one day Jacob(10) came home to his house burnt down with his family inside. after seeing that he left and never went back. months went by as he traveled around in the woods and forests, one night there was a really bad storm lightning touching the earth, water falling from the sky, air blowing hard. as it got worse he took cover under a tree until there was a bright flash..... he would then wake up under a pile of branches and bark(3 years later). after getting up and moving the bark and branches off of him, he then realized that something was off to him but he couldn't put his finger on it. as he looked around he felt like he has never seen any of this before.eventually he would forget who he was, were he was born, and his family..... since then he walked and wondered the land/world along the way picking up new skills like swordsmanship, marksmanship, wilderness survival, combat training, even finding out why he was special.

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Narnia
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Posted 7/15/15
Name: Sera Coronus
Age: 20
Country of Origin: Crozgea
Country of Residence: Edrenway
Species: Magick
Magick Type: Mixed Blood (Unsure bloodline)
Occupation: Seer/Medium
Bio: Born with the ability to see spirits and foreseen events Sera Cornous was born an only child, orphaned after the tragic death of her parents. Her parents treated Sera's gift with wary concern and raised their daughter up until she was five. On one fateful night, their daughter's frightful cry about a tragic accident involving them foretold their unwanted departure from the world. Because of Sera's prophecy, her parents had managed to make arrangements before their death: even they knew they could not fight destiny for Sera's predictions were rarely ever wrong.
At the death of her parents, six-year old Sera was sent to live with her aunt and uncle. She was told by her parents never to share her "gift" but within months her aunt had came to the horrific realization. Not wanting to keep a "bad omen" on their hands, the couple sent Sera to Edrenway.
She schooled there and lived within her school's dormitories. Her aunt and uncle paid for her expenses until she was old enough to work. Despite her efforts to keep her "gift" a secret, the visions would not leave her alone and destiny continues to prompt Sera to mold the future in her own hands.
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Other: Sera's full name is actually Seraphina.
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19 / M / United States
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Posted 7/20/15 , edited 7/21/15
Name: Ichabod
Age: 20
Country of Origin: Unknown (across the Menann)
Country of Residence: Edrenway
Species: Magick
Magick type: Ancient Blood
Occupation: Teacher
Bio: Ichabod originally came from a country far to the north. He is the last of an ancient bloodline of his homeland, and was banished for his use of the forbidden arts passed down to him by his ancestors. No longer welcome anywhere on the continent, he found a group of fellow exiles and set sail on the Menann hoping to find a new place to call home. Unfortunately for these exiles, they came ashore in Coblen, where their magick brought swift military action down upon them. Before any of the exiles knew they were under attack, most of them had been massacred. Ichabod, in retaliation, made use of Summoning, his family's forbidden art, and unleashed his Familiars upon the soldiers. Taken by surprise by an overwhelming force, the soldiers were, in turn, wiped out. Mourning the deaths of his companions, Ichabod traveled to Edrenway for sanctuary. There, his proficiency in magick quickly earned him a place as a teacher at Saint Yda's.

Physical Appearance: Ichabod appears to be a young man of slight build. He has orange eyes and long white hair. His fair features and pointed ears often cause others to mistake him as an Elf. Having assimilated into his new home's culture, Ichabod often wears a black suit and tie, having replaced the suit-coat with a traditional white cloak from his homeland.

(Info on Familiars to come.)
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19 / M / United States
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Posted 7/23/15 , edited 7/25/15
Name: Lillin
Age: Over 200, physical age 11
Country of Origin: Crozgea
Country of Residence: None
Species: Magic
Magick Type: Vampire (Born human)
Occupation: None
Bio: Born into a large family of peasants in the slums of Crozgea's capital, Riverside, Lillin was never had the chance to be shielded from the world's harshness. Living her first few years in poverty, she was no stranger to hardship. When she was just seven years old, her family's home burned to the ground, killing her entire family. Sent to live in an orphanage, she spent the next few years learning everything she could from the adults and older children. In these years, Lillin found happiness again. This ended, however, when a noble came to the orphanage in search of a child to adopt. This man, well known to be corrupt, had a liking for children, and was drawn to Lillin. Having donated a large sum to the orphanage and threatening action against it, there was no choice but to give Lillin to him. Before she arrived at his estate, her horrid future was averted by bandits in search of the man's wealth. These bandits were, in fact, vampires. Unable to leave the child to her fate, the vampires took Lillin with them, but not before she had killed the noble in the chaos. Not long after, Lillin requested to be made a Vampire, and joined the bandits. Several years later, she left the group in search of something new and wandered the land.

Physical Appearance
Lillin became a Vampire when she was just a child, and has since not aged. She is the embodiment of youthful innocence, and she commonly wears frilly dresses to complete her image. Lillin long black hair and blue eyes that shine red when she's feeling angry or murderous.
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M / California
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Posted 7/23/15 , edited 7/25/15
Name: Morel
Age: 30
Country of Origin: unknown
Country of Residence: Fallston
Species: magick
Magick Type: Smoke
Weapon: 8ft Smoking Pipe, M1911 pistol
Occupation: Hired Body Guard/Unknown (high-up with the capital)
Bio: lived on the streets as a child and eventually as time went in he made a name for himself and started to work at the capital. After years and years of working hard he finally got his big break and got hired as a body guard inside the palace, after years as a body guard he got hired as a ______ (reveal later). Later he would step down and decide to travel as a “For Hired” and been doing it ever since.
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26 / M / Bronx, New York
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Posted 7/25/15 , edited 7/29/15
Name: Mauricio Sánchez
Age: 24
Country of Origin: Edrenway
Country of Residence: Edrenway
Species: Human
Occupation: Assassin
Bio: Born an urchin, his parents identity are unknown to him. His parents were of nobility, but this is unknown to him. (this will be discovered later) Mauricio grew up in the streets. Everyday was a struggle for him. He learned to hide in the shadows, to jump from roof to roof, and most important, how to steal. At 8, he was recruited by a street gang, to become the Urchin kings eyes and ears. To act upon the Urchin kings wishes. This is where he learned his skills could aid him in more ways then just stealing. Yes, he learned this as he dugged his blade in his 1st victims throat. He did just like the Urchin king gang taught him to do. His reword was a bag of money. From that day, Mauricio learned that money was the root of all rewards. With money, he learned how to read and write, the pleasures of the body, skills of sword combat, how to properly wield a firearm, and his greatest skill, alchemy. Mauricio quickly made a name for himself in the criminal underworld. He went from skilled street solder to ruthless gun for hire once he put a hole in his former gang leaders skull when he was only 15. This wasn't without sacrifice, Mauricio lost his right eye in that battle. After all, his former leader was known as the Urchin king. At 16, Mauricio delt with a noble Vampire, he learned that the only safe way to put a vamp down was by burning them while they slept. Now at 24, Mauricio has dualed both man and the supernatural, always gathering intel on his pray before heading out to combat or outright assassinate them.
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Name: Günther Hexi
Age: Over 200; looks in his mid 20's. His 3 Dragons are 111 years each, they could not grow into a gigantic size due to the way they were raised.
Country of Origin: Edrenway
Country of Residence: Edrenway
Species: Magick; Elf.
Magick Type: Sunlight: User can absorb, store, shape and manipulate visible light. Able to use light in many ways, from creating a powerful dome of light that can melt most things that touches it, create solid objects, fire beams with very high temperatures, and give energy to cells to boost the bodies rejuvenative capabilities. Weakest at night because of the earth not facing the sun.
This gives him passive abilities, making him immune to vampirism.
Occupation: Top ranking Battlemage
Bio: Günther is a hard working man, always imporving himself. He was born into an immigrant family that had run away from Coblen. Günther enjoyed physical activities growing up. Always playing with wooden swords with the other boys and girls. He was quickly placed into Saint Yda after the discovery of his control of sunlight. He learned to control his powers thanks to his 2 mentors. Though they did not know how to control sunlight, one was a powerful pyro mage and the other was a powerful female demon hunter and healer. He learned how to burn and shield himself with his sunlight just like a fire user would with there fire magic, he learned how to use a rapier skillfully and heal wounds with his sunlight by giving energy to cells and super charging them to work much, much faster to seal up and fix wounds then they would normally take. After graduating with top honours, he joined the Army of Edrenway. He fought in many battles, melted many enemies. He started to understand his powers more thanks tp combat, unlocking it's potential. Because of his terrifying abilities, a price was put on his head. Many assassins attacked him during battles and when he was away from them. One night, a very powerful assassin snucked into his room while he slept. This assassin was a Vampire, it tried to drain his life force by drinking his blood. This would be the last mistake this vampire ever made. As he bit into Günther's neck, the Vampire began to choke and burn. He yelled as he turned to ash. A priest was called to examine Günther and see if he was infected with vampirism. This is when Günther discovered he had many passive abilities thanks to his control of sunlight. It made him immune to vampirism because his body always had natural sun energy in it. Günther also discovered that he didn't need to eat for energy. He could live off the natural energy of the sun. After many years, he was given a special mission to kill a fire dragon with the help of a powerful hunter who was a elf. Tracking the Dragon was easy, but when they fought dragon, it proved a hard task. After days of battling the beast, they killed it. Günther discovered 3 eggs in the cave the dragon used as a home. He took the eggs in secret. The eggs hatched, and the baby dragons thought Günther was there mother. It was hard rasing them in secert for the 1st 20 years. He had to retire just to raise them. Luckily for Günther, the babies could live off his sunlight and cows meat. These 3 little Dragons matured, but did not grow gigantic. Though they are small, they are still very powerful, able to melt a tank in minutes. Recently, Günther came out of retirement, but he is tired of seeing his homeland not evolving with the times. Many people oppose him for owning Dragons, and the monarchy shows no signs of disappearing or helping the suffering of the poor. King Frederick Boone must die, and the current government must be replaced. Time for revolution is now. Günther hired the services of a powerful assassin, in hopes of eliminating all those that have a chance in aiding the king and prove troublesome.
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18 / F / Amestris
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Posted 7/31/15 , edited 8/1/15
Name: Piper Westfalt
Age: 25
Country of Origin: Born and Raised in Edrenway
Country of Residence: No where (she travels around but has houses all over)
Species: Magick
Magick Type: Element Controller (Air and Water)
Occupation: Spy and (used to be) Doctor/Scientist
Bio: Piper had always been a pretty bright girl and couldn't help but use it against others. All through out school she passed with ease and put to shame the rich and powerful kids in her class as well as their families, since she came from a family that's name had been tarnished by many evil element controllers and little money. Since her family had such a bad reputation for their element controllers she kept it a secret that she could control water and air. Once she passed school she decided to go onto and follow the path of a Doctor and a Scientist. After about a year of work to be a Doctor and Scientist she was attacked. This attack killed her younger brother, her grandfather, her mother, and exposed her elemental powers. In the attack she badly injured the son of the wealthiest family (aside from the royal one) in Edrenway. Even though magick was ok where she lived, the fact that she came from an "evil" family and her injuring the son left the army after her and made her a criminal. Piper was on the run and lost for about a year when she started to be a hired spy for many. After years she had come to know everything and anything that went on in the underworld and all the dirty dealings of the royals and the governments of the lands. Edrenway stopped going after her once she gained her reputation and even hired her once or twice. She continues to hate the higher ups and rich families in Edrenway and refuses to do business with them most of the time. If she had the chance she would get her revenge. Piper is constantly moving and now has multiple houses she uses because of all the money she's gained over the years. She never knew who it was exactly who attacked her (one of the few things she didn't know), but years later she learned through her spying and information gathering that it had been a few of the influential families who she had embarrassed. Piper once and awhile accepts jobs that include assassinations but tends to not kill too much even though her skills with daggers, hand to hand combat, and elemental magick is exceptional. She gained the title (which she uses as her name so no one knows her real identity) Athena because of her knowledge, amazing combat skills, and "owl like eyes that seem to see all" she is described to have by others. Piper continues spy and learn and travel all over the three countries and sometimes beyond. She is very patient, quiet, stealthy, and a quick thinker but in front of others like the people that hire her she gives off an arrogant, layed back, intimidating aura. She makes it known that she can do what she likes and is strong. She has her own spies as well that help her sometimes and runs businesses all over the place. She constantly tries to destroy slave trafficking businesses and recruits some of the former slaves. Piper doesn't have many weaknesses but the ones she does have can be fatal or destroy her.
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21 / M / New Zealand
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Posted 8/1/15
Name: Alistair Lysaght

Age: 2000 (Appears 20 )

Country of Origin: Unknown, Presumed Mountain Regions

Country of Residence: Wandering, has no home to return to

Species Magick

Magick Type: Dragon Shifter

Occupation: Wandering Mage

Bio:Alistair Grew up mostly Alone since birth, when he was young his parents were slain by dragon hunters.(Note: Dragon Shifters are Dragons who shift into Human form) a lowly Orphan beast of the Skies and Mountains, Alistair wandered. thankfully for the brief time that his parents were alive to teach him, he was taught to shift form. easily allowing him to blend into human society. slightly. His hair and eyes are a dark red, matching his scales. which make him stand out.

Alistair has been around for a very long time, but in terms of age among dragons he is just becoming an Adult. His type is a Fire Dragon, so he is a master of fire magic and manipulation. which he uses as both a means to survive and a way to earn money. doing jobs for villagers to lords even a king once. though that was short lived.

2000 years Alistair has been Roaming the world. some call him the Immortal Mage, others a myth. one thing is for sure, you dont want to piss him off, or you will have a castle sized dragon spitting flames at you and that is no fun, for anyone.

Powers: Fire Breath, Fire Ball's, Flame Wall, Dragon Senses, Fire Domination. Fire Immunity. and From Shifting.

(Will Edit if I have to, or think of anything worth adding)

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