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Post Reply Any game devs here?
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35 / M / New York City
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Posted 7/28/15
I also hate bar meetups. It feels like they are forcing you to buy bad drinks just to hang out. As far as the noise, yea it's always worse at bars, but some of the university meetups nearby are much quieter. Tomorrows event at Microsoft gets sort of loud, but nowhere near as bad. The cool part here is they order like 200 pizza's and a bunch of water and soda.
Tomorrow I will post pics from the game dev meetup I am going to. It's usually a big event so I'm not sure how many I'm allowed to post here.

Have a great night!

Any other devs out there?

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Posted 7/29/15 , edited 7/29/15
Here are some pics from tonight's event.
I went in support and to help my GF as she showed off the newest build of her game. It was an interesting night. Lots of new games and devs around. Some amazing Occulus Rift games shown off, as well as two great new card games from an insanely talented couple.
Overall it was a fun night. We got some great feed back for her game and I made some new connections.









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Posted 7/29/15 , edited 7/29/15
I got a degree in game programming at a technical institute which was probably not the best idea since there was no options here RIP. But I took a break and don't much programming anymore but I do go to PAX East every year in Boston I loved making games when I was in school but it is so hard to motivate myself to do them now.

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Posted 7/30/15 , edited 7/30/15

blackatron wrote: it is so hard to motivate myself to do them now.

Yes many devs even pros becomes like that sometimes its just the wrong title or sick of testing.

Also on that meeting most there using Unity, and was there even a few Unreal?
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Posted 10/4/16
I'm not yet a fully-fledged vid game dev or programmer but I recommend making a portfolio. Yeah definitely, do fun things.

I wanted to get better at programming so I decided to try vid game dev for that.
I'm thinking of looking for projects and joining people, for fun, in making games.
Maybe looking for projects that are important, like medical simulators or looking in odd places to make games for.
Making sure I get letters of recommend from project managers, PMs.
Learning and trying math shortcuts for programming. Not everything shortcuts but interesting ways to learn math and use it in games.

Lastly, dev for money. I want to dev for fun and do what I want to.
Looking at what game studio producers need and what they may want down the road. - If and when I break into the industry.

What inspired me? Mario, naw-ah
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23 / Texas
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Posted 10/11/16
I wouldn't call myself a game developer... but I've tinkered with them for the past ten years or so. I actually learned how to program when someone game me a copy of Macromedia Flash! Haha.

On another note, I have been learning Java lately and posting some of my results here on Crunchyroll... Right now I'm working on a little story game about a frog. Mostly it's to see if I can do dialogue boxes. Maybe I'll post it when it's done?

I also recently read a book called "A Theory of Fun for Game Design" by Raph Koster and I would highly recommend it. It's 10 years old, but it hits the nail on the head when it comes to questions like, "what makes a game fun?" "why do we play games?" etc, etc. I absolutely loved it.

I distinctly remember how inspired I was to make a game after I played Cave Story, and learned that the entire game was produced by one man, Daisuke Amaya, over five years. I've sunk at least one hundred hours into that game, played it through on every mode, on every difficulty, taken every route; bought the extended version with extra levels and game modes, and beat those; even found two fan-made sequels and played those, too. Cave Story is easily my favorite game of all time... and one guy made it. From scratch. He used C++ and built his own game engine, sound engine... drew all the graphics... composed all the music... It makes me feel like I could do something at least half as great.
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