New Game Plus Opinions
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20 / M / Internet
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Posted 8/13/15 , edited 8/13/15
As far as I know, there's 2 main types of NG+, one commonly used in JRPGs, and the other in western RPGs.

In a JRPG, new game plus allows you to replay the game to collect stuff you missed the first time, to try something different like choosing a different story path, and playing content only available in NG+. For a JRPG, usually, finishing the game once isn't the full experience and only through multiple playthroughs through NG+ can you fully explore what the game has to offer. Usually, the difficulty isn't raised, you simply play the game again while keeping various things such as items, powerups, etc. You usually don't keep your level though. You're encouraged to keep replaying the game in order to accomplish overall goals that transcend a single playthrough rather than giving you that feeling you had from experiencing the journey again.

In a western RPG, when NG+ is an option, you're usually only going to have one more unique playthrough in which they up the difficulty, the level requirements, the stats of all items, and allow you to continue leveling with everything from the previous playthrough intact. However, almost everything, if not everything stays the same in terms of goal and content.

As far as I can see, JRPGs provide you with an over-arching reason to keep replaying a game over and over, while not altering the gameplay itself within the successive NG+'s. The drawback being, you play not really to be immersed in the story anymore, but as something you have to do to reach another goal. Western RPGs have NG+ as a way of extending your game-time by allowing you to repeat the game on a higher difficulty and with better items, without any overall goals for you to accomplish. But because of the focus on replaying the game to relive that epic journey you had in the first playthrough, it's more compelling in that sense. Basically you'll be done by the end of the second playthrough though.

I've been thinking about this in light of the news for NG+ for Witcher 3 and the delay on its release, likely due to the tweaks they're making to the monster and item stats and levels, etc. I'm really excited go through it again, but I'll likely just play it the exact same way I played it the first time but am encouraged to play it because I know there will still be a challenge and I'll feel connected to the world once again. But a JRPG like P4G I've been replaying time and time again on NG+ because I want to do stuff like fill the compendium or choose different bike rides, which is fun in it's own sense. While the first playthrough of a JRPG was for the story, every other playthrough in my mind, is just a step I'm taking to accomplish a bigger completionist goal, and I've completely been desensitized to the story except for some key moments in the game.

What's everyone else's ideal NG+, or do you even like NG+ in the first place?
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Posted 8/14/15 , edited 11/11/15
Nier's NG+ = Best NG+
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24 / M / Perth, Western Au...
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Posted 8/14/15
ALWAYS A GOOD THING

HELPS YOU KEEP PLAYING
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38 / M / SW Ontario, Canada
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Posted 8/14/15
I think it's always nice to have the option, but I rarely find any personal drive to use it unless it actually changes the experience in a substantial way (new enemies, new enemy placements, new level design elements, etc.). If I'm just going to be playing the same game again with no changes be0yond enemies having bloated HP pools, I'm not interested. If I really want to play the same game again, I'll just play it on a standard New Game in the vast majority of cases.

I still think Chrono Trigger had one of the best NG+ modes in that it actually made you strong enough to finish the game way earlier than you were "supposed" to. This opened up some very cool story alterations even if the base game itself didn't change all that much in NG+.
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31 / M / United States
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Posted 8/14/15 , edited 8/16/15
Some games would lose their entire point if NG+ existed for them (Risk of Rain, FTL: Faster Than Light, The Binding of Isaac, Teleglitch, Not The Robots, etc.), so their general lack of an NG+ mode is a good thing. (Edit: Or so I thought at first. If I recall correctly, Nethack, the father or all rogue-likes and rogue-lites, technically allows that after an ascension, but continues to follow the cardinal rule of "you lose absolutely everything you had and have to start all over from the beginning if you die". Then again, I'm not so brave as to actually play Nethack for any sufficient amount of time, so I could easily be wrong.)

On the other hand, some games almost seem to invite NG+, if only to see what a more competent version of you (or, at least, a version of you with more toys) could do in an earlier area. I would have loved to see NG+ in both Bioshock Infinite
and Dishonored, if only to play around a bit more in the earlier areas with all of the tools. And the inclusion of an NG+ that lets you keep your augmentations (but not your equipment) in the Director's Cut version of Deus Ex: Human Revolution was one of the points that motivated me to get it, just because of how fun it was. It may have killed the "challenge", but when hard-difficulty enemies can stand right next to the end of a bench that you are hiding behind and neither see you nor think to look around the corner, "challenge" isn't exactly the best description for the scenario. (Edit: These would all follow the Western RPG sense of NG+: No really new content or challenge. Just a "sandbox" in which you can use all (or, at least, most) of the fun stuff from start to finish.)

The best NG+ I've seen, though, is in Magicmaker. The main idea of the game is that you are a magic janitor (no, really) who needs to resolve some of the big problems around a magic academy. You do so with the help of a weak-but-infinite-use spell, two stronger mana-using spells, and a magic cape, all of which can be modified with the addition of 25 types of magic items (each with five different ranks of strength). Each has three slots, but you can add more slots with each subsequent NG+ (up to about 8 or so, I think). But, the best part about this is that each NG+ also increases the difficulty of the enemies accordingly. Okay, not so much the grunts, as you can effectively carpet-bomb them into oblivion from behind an unassailable wall, but the boss enemies become pretty tough later on. And, if nothing else, the really strong spells you can get with more slots makes the challenge worth it. (Edit: Incidentally, aside from the difficulty ramping up, this seems mainly like the Western RPGs as well, although some challenges in the game don't become completable unless you play NG+, making this a bit of a blend of Western RPG and JRPG.)
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Posted 8/14/15
I'd really rather have bonus dungeons and extra quests. I'm not into replaying 100+ hour RPG's unless I really really like the game.

The only time I'll replay a long RPG is when I want to go through the story again... After a few months or so.

I don't play western RPG's so I can't really say that's the NG+ I prefer.
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37 / M / Planet Sanno
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Posted 8/16/15
I remember when Chrono Trigger invented the term New Game +, and it did so in style (e.g. if you beat the game at the earliest possible opportunity, the credits fly up the screen at high speed). Since then, it has become a frequent perk of the JRPGs I play. It adds a whole new level of exploitability to Super Robot Wars, makes the other endings in Devil Survivor attainable, etc. ... I don't think I've done the Western version of NG+ described above, though.
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44 / M / Finland
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Posted 8/16/15
Not exactly a NG+, but one instance of after-story element implemented done in a touching way was the Epilogue of Lunar 2 where Hiro has to do the almost impossible to once again reach Lucia. Albeit short, it impressed me.

Another instance not quite NG+ but memorable and spanning two games(Growlancer II and II, bundled in Growlancer Generations(PS2)); If you managed to save Arieta in II and loaded her as extra character in III, visit the place where Sereb's(Silver Fox) parents are with her in your party for a very touching scene.

For actual NG+ I would call a favorite of mine, those would be the implementations as featured in Tales of Symphonia and Chrono Trigger, the latter already mentioned here. I'd probably add Kamidori as a favorite as well, though that's more a case of additional fandisc content integrated into the main game, requiring several play-throughs to unlock everything...

An ordinary playthrough again without actual new incentives as a NG+ tends to get a bit too stale, even if you get to keep most attributes(I'm looking at you Wild Arms & several Tales of games...)
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Posted 11/7/15
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Posted 11/7/15
I don't really like NG+, personally I've never been able to sit down and grind through the game again. Most of my experience comes from the Tales of series, where you'd only get a few bonus dungeons or some new skills and whatnot. I find it rather distasteful, why can't they just offer me the tiny bit of bonus content in one play? I think it's a cheap way to get more hours out of me on their games, even though the games are great and I love the series, I still can't justify another 40+ hours for a NG+ run just to get access to an EX dungeon or whatever.

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30 / M / B.C, Canada
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Posted 11/9/15
Final Fantasy Type 0, three damn ng+ o rather ng+++ just to get all the gear, collect all the info in that stupid floating book in the library. Though I did like the fact beating the game the first time unlocked the Tempis Finis difficulty which kept it challenging even with a fully levelled party. So NG+ done right is a good thing in my opinion.
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19 / M / Wonderland
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Posted 11/11/15 , edited 11/11/15
Nier made me cry so hard... Amazing game however



I dont know, Persona 4 new game plus wasn't that bad kind of repetitive but thats about it, im a personal fan of like dark souls new game plus--
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Posted 1/15/17
Forum Clean up. Old 2015 threads locked
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