Post Reply Where's my magical girl MMO?
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28 / M / Winnipeg
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Posted 10/3/15
Hold on to your butts.

The other day I was thinking about anime that would make great video games. One train of thought crashed into another, and I devised the ultimate idea: a free-roam mahou shoujo simulation. This game would consist of three parts…

1. Everyday Life

Obviously, you’d create your own character to start, and within that creator you’d set certain parameters like class, talents, and attributes, like a mix between The Sims and Dark Souls. These stats would affect combat (which I’ll explain later), but also affect your everyday work, life, and romantic relationships.

Outside combat, the game would involve a variety of side missions and mini-games. You could get part-time jobs serving at a local cafe or delivering packages as a bike courier, but you’d generally spend time at your high school, gaining INT, STR, and what have you.

So, in school, your studies and club activities would affect your stats. Tests would take the form of fun brain-training games, and you could even play rudimentary sports (like a basketball mini-game with basic pass, shoot, and steal mechanics). These activities would plainly raise your intelligence, strength, stamina, whatever, for use in combat later.

You could interact with classmates at school, customers at work, and friends at shopping centers (where you could spend the money you earn at your part-time job on new clothes or gear). This system would benefit you, as befriending people would grant certain stat boosts and item rewards.

However, while you’re serving tables or writing tests, monsters/aliens/demons may suddenly appear throughout the city. It’s up to you whether you’ll leave work or school to tackle the threat, hurting your relationships and secret identity. Will you risk getting fired or losing friends? If so, you’ll need to find a safe place to transform without witnesses learning your secret.

2. Combat

You could transform in public view — but expect monsters to harass you day and night, interrupting your daily life. You’ll need to balance school, work, friends, and your responsibilities as a magical girl to complete the game.

You could focus solely on monster battles, but if you’re kicked out of school or fired, you’ll suffer severe penalties to stats, not to mention you couldn’t upgrade any of your gear. There’s also the risk you’ll cause too much trouble for your family,and you’ll have to live with a friend (if you even have any, you neglectful shrew). Let’s just say falling in battle wouldn’t be the only way to see a Game Over screen.

As for the combat itself, you’d have a handful of classes to choose from, based on various magical girl anime. For example, there’d be a highly physical “warrior” type with powerful melee attacks, similar to Kill La Kill or Symphogear. Then there’d be squishy healers and blasters with powerful cinematic spells, similar to Sailor Moon or Nanoha.

The fighting style would be similar to games like Devil May Cry or Bayonetta. Enemies would range from small and numerous to single giant boss monsters. These giant monsters would spawn rarely (think Destiny, but good) – and these would include an online multiplayer aspect. Other magical girls, both real players and NPCs (for those playing offline) would help you defeat these beasts, but normally you’d be fighting creatures you could handle alone. Other magical girls would always be around to bail you out (or steal your kills for worthy gains -- like Kyoko), but if you don’t prove yourself, you’ll never earn the legendary wish-granting super crystal. Or whatever. Which brings me to...

3. Story

This could go anywhere, but the incentive would be something similar to…whatever I wrote about wish granting and crystals and crap. Story missions would exist alongside dozens of side missions, but the overall goal would be to bring someone back to life, or wish the monsters away forever, or something dumb like that. There’d just need to be incentive, because it’d be an open world game where you’re not the only magical girl in town, so you’d have to compete for something or other (I clearly haven't thought this totally through.)

ANYWAY, that’s just some crazy idea I had. Thanks for reading, if you actually made it this far.
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20 / M
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Posted 10/3/15
I think there's already a magical girl MMO anime coming out soon, but it's a survival game type of show. Basically, a video game turns girls into magical girls in real life. One day, it's determined that there are too many magical girls and they start killing them off to decrease their numbers. I forgot the name of this show.
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28 / M / USA! USA! USA!
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Posted 10/3/15
........And it would never come to the West.
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Posted 10/4/15
It sounds like a good concept, but it would be difficult to implement as an MMO, especially the normal life part.
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20 / Cold and High
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Posted 10/4/15
Releasing level 0...
level what?
agghhh!!

The higher magic power they get after having been holding down much they get into "stages" or levels and its visual on the cloths and gain new abilites
.... OMG!
We have reached god!



*Epic thunder release!*

Posted 10/4/15
We need nudity and yuri.
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20 / Cold and High
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Posted 10/4/15

PeripheralVisionary wrote: We need nudity and yuri.
H-Games sure! would be fun with some good ones and balancing the scenes and gameplay either to be fun or annoying (if you want to be damaged or not and so on)

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27 / M
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Posted 10/4/15
That's actually very interesting even though I'm not a fan of the magical girl genre.

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100 / F / narnia
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Posted 10/4/15
How about a new Sailor Moon video game? I'm down for that.
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27 / M / Wisconsin, USA
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Posted 10/4/15 , edited 10/4/15

velvet526 wrote:

How about a new Sailor Moon video game? I'm down for that.


There's actually quite a few games already, but they were all made back in the 90's for the original anime

https://en.wikipedia.org/wiki/List_of_Sailor_Moon_video_games

I would love to see something new made for Sailor Moon Crystal though

EDIT: Actually I did find some newer ones on the Sailor Moon Wiki:

http://sailormoon.wikia.com/wiki/List_of_Sailor_Moon_video_games
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28 / M / Winnipeg
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Posted 10/4/15 , edited 10/4/15

LtAgn02 wrote:

It sounds like a good concept, but it would be difficult to implement as an MMO, especially the normal life part.


Yeah, the everyday life bit is the kicker. I'm no game director, so I'm not sure how a team would implement something like that. Maybe "safe zones" have you in your everyday clothes, and there are an assortment of mini-games to play around town? Basically, towns might serve as big carnival grounds, where the buildings are the game stalls. Perhaps you could earn money at jobs, like a maid cafe mini-game that plays like Diner Dash?

Given the high amount of choices and dialogue in games like Star Wars: The Old Republic, I imagine home life and such could feasibly be a series of conversations with consequences (like a fame/popularity/secrecy system that determines frequency of enemy encounters/base invasions, or unlocking certain rewards or ally/support functions).

Like, imagine a scene where you're faced with, "Do you tell your big brother you're a magical girl?" or whatever. And if you do, you can fast travel by calling him for rides, but every once in a while he's kidnapped and you have to complete some rescue mission before you can fast travel again.
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