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Post Reply Are preorders and season passes/dlc ruining gaming?
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26 / M / Your friendly nei...
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Posted 11/22/15
It depends on how the practices in question are handled. Some games get it right, others make it obvious they are trying to be greedy and make you pay for shit you should get through playing or from buying the game in the first place.
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Posted 11/22/15 , edited 11/22/15

thekevin4 wrote:

It depends on how the practices in question are handled. Some games get it right, others make it obvious they are trying to be greedy and make you pay for shit you should get through playing or from buying the game in the first place.


Agreed. Although I have to say DLC and Early Access is becoming far too common for all the wrong reasons lately.
Posted 11/22/15
^ Agree with them two above.
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Posted 11/22/15
How would pre-ordering ruin a game? You either pay for the game ahead of time or pay for the game when you get it. I also like DLC when they actually improve the game in some way, or extend the game play that I like. And what do you mean Bethesda's downward spiral there games have been getting better and better. Fallout 4 is by far better than fallout 3 or new Vegas, yes the map is a bit smaller but it's also my favorite map I've ever played on.
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Posted 11/22/15 , edited 11/22/15


Ya'll just mad that you aren't as cute as me.

Really though, season passes, NOPE, not going to play the game period. I understand games like TERA selling stuff, because that's how they make their money and it isn't pay to win, it's pay to look cute or buff and tough. Postal 2, TF2 and other games are great because you don't really have to buy anything and you can play forever. WoW started not being worth the money per month to be insulted, and I haven't played any of the Fallout games....

Games should be ready to rock and roll out the door, not this half baked shit and we will fix it in the patches shit they do now.

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Posted 11/22/15
At the rate some companies are pumping out season passes and DLC's I would like to think so. Pre-ordering games for extra bonuses doesn't really bother me; I feel like it really helps show devotion towards a game and really does help with marketing.
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Posted 11/22/15 , edited 11/22/15
FUCK EA/DICE. YOU RUINED BATTLEFRONT. And regarding Bethesda, Fallout 3 and NV really werent that big. All I know is when Elder Scrolls 6 comes out it better take me AT LEAST 45 minutes to get to each side of the world(takes 35 minutes for me to get from Border to Border following trails in Skyrim)
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Posted 11/22/15
Yea, but I don't buy DLCs. Something like preorders, I'll do if it includes bonuses for the same base MSRP.

Something like Black Ops 3, I only play the base game because if I did buy the season pass, I most likely wouldn't even be able to play all the new maps. And FPS games are generally going to feel the same no matter the map. Once you finish the campaign and record a decent amount of hours on multiplayer, getting DLCs isn't going to change much.

I tend to notice that the games that have DLCs that ruin the game are generally the mainstream FPS games. RPG on the other hand don't.

Like I have both SAO games, J Stars, and Final Fantasy games on my PS4 but they don't have any DLCs and are plenty fun to play. But my Blops 3 will soon, which I won't be getting.
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Posted 11/22/15 , edited 11/22/15
Fallout 4 is a great game. It's also definitely an RPG. Yes, it is a bit more streamlined than previous entries, but the perk system still offers depth and accomodates different playstyles. Although I will say I think the multiple ranks of the same perk should require higher stats, not just a higher level. Sure, maybe the open world could be a little larger, but I've been losing enough sleep and falling behind on my laundry too much as is.
As for the season pass, didn't buy it. As a rule, I don't buy DLC.
Season passes have gotten way outta control. But the solution is really simple. Just don't buy it. Companies won't be making any money off the DLC if no one's buying it. And if it stops making them money, they'll have no reason to keep doing it.
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Posted 11/23/15

dragontackle wrote:

FUCK EA/DICE. YOU RUINED BATTLEFRONT. And regarding Bethesda, Fallout 3 and NV really werent that big. All I know is when Elder Scrolls 6 comes out it better take me AT LEAST 45 minutes to get to each side of the world(takes 35 minutes for me to get from Border to Border following trails in Skyrim)


You should see how long it takes to do that in Morrowind.
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Posted 11/23/15
To me, it depends on how the company goes about it. I'm all for cosmetic DLC as long as said cosmetics provide no advantage, but Pay2Win aspects that are all too common in Multiplayer games are cancerous, which is why I've long since stayed far away from the free2play games market.

However there are companies that pull this off well, namely Bethesda in terms of the TES and Fallout games. I own every single one of these games on PC, and I have all the DLC for each game. Not once between them have I paid for a DLC and felt "ripped off" because I already felt I got my money's worth with the vastness of the base game. That extra $20 DLC just added another 3-5 hours to my game-time in quests, on top of the new map areas to explore or features added.

tl;dr I love Bethesda and their DLC is well done.
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20 / M / Sweden
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Posted 11/23/15
DLC is just a system that some games use, therefore it's not ruinning gaming. However the execution some companies use it for is what is killing gaming... I'm looking at you EA and your Star wars battlefront...
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It doesn't matter.
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Posted 11/23/15
Money talks so it's impatient gamers that think paying sooner is the same as having the game sooner.
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22 / M / Fraxinus
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Posted 11/23/15
I wouldn't say DLC is ruining gaming, as long as it's not like the bullshit model WB pulled with MKX, as long as you can't pay to win in competitive online games, and as long as you don't lock content on the disk behind a fucking pay wall.

Pre-orders, however, I would say are pretty damaging. Why pay for something you don't even know will be any good? There's also the fact that you get bonuses for throwing your wallet at the game, that those who wait and see are excluded from, and it's hard to deny that that is a pretty lousy way to treat the consumer. It's either "Buy! Buy! Buy! If you don't throw your money at our game that isn't even out yet, and you have no way of knowing is really any good, then you can't get this cool stuff! So buy!" It's insulting, ridiculous, and so incredibly unreasonable, but people still do it. You would never see this with any other form of media, but it's become an acceptable practice for publishers to pretty much spit in the face of the consumer and bleed them dry.

I know it's not all publishers, but that doesn't change the fact this happens way too often. And when a game that a large number of people pre-ordered turns out to be awful, buggy, and not worth the money spent, you would think that people would learn their lessons and not buy in to this whole pre-order culture, but since people keep fucking doing it, publishers keep fucking implementing it and making money, despite the bad game.

Gone are the days where AAA developers would take their time release finished, polished games. Now, with pre-orders making deadlines even tighter, we're in this situation where games are constantly released buggy, unfinished or what have you, because the publishers want to stick to their deadlines, instead of pushing it back, and waiting. I know that's not wholly the fault of pre-ordering, but it's hard to believe that they somehow don't heavily influence it.

Never pre-ordered a game in my life, and never will. As much as I hate when people do, I can't really blame them, considering the bonuses that come included with doing it, but I also can't help but laugh, because it's such a dirty trick to get you to buy the game before it's out.
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Posted 11/23/15

Frenzify wrote:

I wouldn't say DLC is ruining gaming, as long as it's not like the bullshit model WB pulled with MKX, as long as you can't pay to win in competitive online games, and as long as you don't lock content on the disk behind a fucking pay wall.

Pre-orders, however, I would say are pretty damaging. Why pay for something you don't even know will be any good? There's also the fact that you get bonuses for throwing your wallet at the game, that those who wait and see are excluded from, and it's hard to deny that that is a pretty lousy way to treat the consumer. It's either "Buy! Buy! Buy! If you don't throw your money at our game that isn't even out yet, and you have no way of knowing is really any good, then you can't get this cool stuff! So buy!" It's insulting, ridiculous, and so incredibly unreasonable, but people still do it. You would never see this with any other form of media, but it's become an acceptable practice for publishers to pretty much spit in the face of the consumer and bleed them dry.

I know it's not all publishers, but that doesn't change the fact this happens way too often. And when a game that a large number of people pre-ordered turns out to be awful, buggy, and not worth the money spent, you would think that people would learn their lessons and not buy in to this whole pre-order culture, but since people keep fucking doing it, publishers keep fucking implementing it and making money, despite the bad game.

Gone are the days where AAA developers would take their time release finished, polished games. Now, with pre-orders making deadlines even tighter, we're in this situation where games are constantly released buggy, unfinished or what have you, because the publishers want to stick to their deadlines, instead of pushing it back, and waiting. I know that's not wholly the fault of pre-ordering, but it's hard to believe that they somehow don't heavily influence it.

Never pre-ordered a game in my life, and never will. As much as I hate when people do, I can't really blame them, considering the bonuses that come included with doing it, but I also can't help but laugh, because it's such a dirty trick to get you to buy the game before it's out.


Mate you must be a hella a lot younger then the 21 years ya claiming if you can say that with a straight face. Publishers have been releasing buggy games since the days of Pong for crying out loud. The only thing that has changed in recent years is that developers now have a way of patching those bugs post release.
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