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Do People Who Like SAO Even Play MMOs?
Posted 1/5/16 , edited 1/5/16
This is a legitimate question.
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36 / M / Planet Sanno
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Posted 1/5/16 , edited 1/5/16
I imagine people who play MMOs are more interested in Log Horizon, PV.
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Posted 1/5/16 , edited 1/5/16
Probably not
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23 / M / Internet
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Posted 1/5/16
I liked SAO and i've never played an MMO.
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27 / M / United Kingdom
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Posted 1/5/16
Never seen SAO and play MMO's.
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37 / M / Virginia USA
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Posted 1/5/16 , edited 1/5/16
I liked .hack, I liked SAO, I liked Log Horizon. Currently not playing any MMOs unless you count Destiny. Now I have played MMOs for a long time. Started with EQ and DAoC, and of course WoW. Even dabbled in WHO, Wildstar, GW2 and TESO for a bit too.

currently the MMO scene just isn't my thing. of the three, as rcsatcrunchyroll suggested. I liked Log Horizon the best.
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Posted 1/5/16 , edited 1/5/16
I like SAO. I play MMOs... Well, one. I consider MMOs to be the setting for SAO, and very little more. At least, that's how I view it after the Aincrad arc. I don't see why liking SAO and playing MMOs should somehow be mutually exclusive.
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Posted 1/5/16
I kinda get annoyed with people going that isn't how mmo's work when complaining about SAO.

It is a massive multiplayer online virtual reality.....hooking a players nervous system into a game. It does not have to conform to or have the same restrictions or play style as MMO rpg that exist currently.

Posted 1/5/16 , edited 1/5/16

AstroDave wrote:

I kinda get annoyed with people going that isn't how mmo's work when complaining about SAO.

It is a massive multiplayer online virtual reality.....hooking a players nervous system into a game. It does not have to conform to or have the same restrictions or play style as MMO rpg that exist currently.



Depends. I dislike the huge amount of pandering to special snowflake that appears to be done. The show is way too kirito-centric for my taste. This isn't even the rule of cool anymore, it just approaches a gamer's fantasy than an actual MMO. Even Kayaba stated there were glitches, Kirito mentions lag, the simplifying of cooking food, fishing, etc. I feel as if it lost it way.


I mean for one, there's small children playing in an MMO. There's implied to be sexual intercourse. Kirito marries the most beautiful girl in Aincrad and then has a "child" with" her. This just breaks immersion or whatnot.
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Posted 1/5/16 , edited 1/5/16
I'm honestly unsure, but I think I /did/ start playing Entropia before watching SAO,

but that said,... that's really not fair?

"Do people who watch naruto actually practice ninjitsu?!"

"Do people who watch Noragami actually believe in gods?"

"Do people who watch Free! actually know how to swim and/or are in swimming teams?"

"Do people who like Haikyuu actually play volleyball?"

Yeah the list goes on. Why should SAO be any different?
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Posted 1/5/16 , edited 1/5/16
A quote I heard from a podcast a few weeks ago, comparing SAO to Log Horizon:

"SAO is an anime about a video game for people who don't like video games, whereas Log Horizon is an anime about a video game for people who actually like video games"

As for myself personally, as someone who still plays WoW, and other MMOs on occasion, I didn't mind SAO. Though I think Log Horizon was infinitely better
Posted 1/5/16

lambofgenesis wrote:

I'm honestly unsure, but I think I /did/ start playing Entropia before watching SAO,

but that said,... that's really not fair?

"Do people who watch naruto actually practice ninjitsu?!"

"Do people who watch Noragami actually believe in gods?"

"Do people who watch Free! actually know how to swim and/or are in swimming teams?"

"Do people who like Haikyuu actually play volleyball?"

Yeah the list goes on. Why should SAO be any different?


Because video games and anime go hand in hand like peanut butter and jelly. Most people who watch anime play video games, especially MMOs, which are quite popular in Japan. To see an MMO anime that appeals only to people who want to watch it for the fantasy that appeals to young viewers is heartbreaking and a poor representation of actual MMO gameplay. Where's the fucking teamwork?

I mean, how would female swimmers feel if there were a swimming anime that exploits swimming as a sexual fantasy catering to young men? That's a poor representation of swimming.

I mean, we expect more because said hobby is usually more accessible to people and more popular among anime viewers, whereas sports are more or less a backdrop of sorts, depending on the anime.
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Posted 1/5/16

PeripheralVisionary wrote:


lambofgenesis wrote:

I'm honestly unsure, but I think I /did/ start playing Entropia before watching SAO,

but that said,... that's really not fair?

"Do people who watch naruto actually practice ninjitsu?!"

"Do people who watch Noragami actually believe in gods?"

"Do people who watch Free! actually know how to swim and/or are in swimming teams?"

"Do people who like Haikyuu actually play volleyball?"

Yeah the list goes on. Why should SAO be any different?


Because video games and anime go hand in hand like peanut butter and jelly. Most people who watch anime play video games, especially MMOs, which are quite popular in Japan. To see an MMO anime that appeals only to people who want to watch it for the fantasy that appeals to young viewers is heartbreaking and a poor representation of actual MMO gameplay. Where's the fucking teamwork?

I mean, how would female swimmers feel if there were a swimming anime that exploits swimming as a sexual fantasy catering to young men? That's a poor representation of swimming.

I mean, we expect more because said hobby is usually more accessible to people and more popular among anime viewers, whereas sports are more or less a backdrop of sorts, depending on the anime.


I know I've played only 1 MMO, but it's seriously not required that you join a party or team with friends, as that's what I usually did.

At the same time, I think SAO showed it really well when the dragon-tamer-chick was the healer/enchanter and everyone else tanked/attacked and they split the loot randomly (as how it goes in MMOs). Idek how it goes in other MMOs, but you can only set the loot allotment so much, in the end, the party has to divide up the loot manually, and obv the dragon-tamer-chick got one-sided, which is what usually also happens in MMOs.

I admit Log Horizon depicts raids and teamwork better though. It just seems more realistic. SAO kinda just touches on it but doesn't go into specifics.
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Posted 1/5/16

PeripheralVisionary wrote:


AstroDave wrote:

I kinda get annoyed with people going that isn't how mmo's work when complaining about SAO.

It is a massive multiplayer online virtual reality.....hooking a players nervous system into a game. It does not have to conform to or have the same restrictions or play style as MMO rpg that exist currently.



Depends. I dislike the huge amount of pandering to special snowflake that appears to be done. The show is way too kirito-centric for my taste. This isn't even the rule of cool anymore, it just approaches a gamer's fantasy than an actual MMO. Even Kayaba stated there were glitches, Kirito mentions lag, the simplifying of cooking food, fishing, etc. I feel as if it lost it way.


I mean for one, there's small children playing in an MMO. There's implied to be sexual intercourse. Kirito marries the most beautiful girl in Aincrad and then has a "child" with" her. This just breaks immersion or whatnot.


So your complaint is that the protagonist has the usual perks of being the protagonist. It is Kiritos story he is the hero of the story. Would you complain if these things happened to the designated hero of a story who was stuck in another world instead of a VR simulation.



Kirito mentioning lag could in fact be a hint about his unusual reflexes. As for him being the special snowflake, the duel wielding sword skill was set up to go to the person with the fastest reaction times by the kayaba....so he could duel with that person at the end of the game. Kayaba only cared about the world he created for the sword fighting and the story he wanted to play out.


As for children getting stuck in the game. Don't allot of parents buy and let kids play games inappropriate for their ages.

As for the child they had....it was an AI desigined for the mental health of players stuck unable to do it's job....And it sought out the most happy healthy people it could find when it got into the game.

Posted 1/5/16

lambofgenesis wrote:


PeripheralVisionary wrote:


lambofgenesis wrote:

I'm honestly unsure, but I think I /did/ start playing Entropia before watching SAO,

but that said,... that's really not fair?

"Do people who watch naruto actually practice ninjitsu?!"

"Do people who watch Noragami actually believe in gods?"

"Do people who watch Free! actually know how to swim and/or are in swimming teams?"

"Do people who like Haikyuu actually play volleyball?"

Yeah the list goes on. Why should SAO be any different?


Because video games and anime go hand in hand like peanut butter and jelly. Most people who watch anime play video games, especially MMOs, which are quite popular in Japan. To see an MMO anime that appeals only to people who want to watch it for the fantasy that appeals to young viewers is heartbreaking and a poor representation of actual MMO gameplay. Where's the fucking teamwork?

I mean, how would female swimmers feel if there were a swimming anime that exploits swimming as a sexual fantasy catering to young men? That's a poor representation of swimming.

I mean, we expect more because said hobby is usually more accessible to people and more popular among anime viewers, whereas sports are more or less a backdrop of sorts, depending on the anime.


I know I've played only 1 MMO, but it's seriously not required that you join a party or team with friends, as that's what I usually did.

At the same time, I think SAO showed it really well when the dragon-tamer-chick was the healer/enchanter and everyone else tanked/attacked and they split the loot randomly (as how it goes in MMOs). Idek how it goes in other MMOs, but you can only set the loot allotment so much, in the end, the party has to divide up the loot manually, and obv the dragon-tamer-chick got one-sided, which is what usually also happens in MMOs.

I admit Log Horizon depicts raids and teamwork better though. It just seems more realistic. SAO kinda just touches on it but doesn't go into specifics.

It is unless you're endgame or in the early level. MMOs weren't made to be played solo, most people can't solo, and most people don't want to play solo. For every Faker and Polt there's probably thousands of regular people. I frankly don't mind if this was about a Polt or Faker. Even then, the game just doesn't magically give them an Overpowered skill, and only them an overpowered skill, because that would break immersion. A one of a kind item? Sure, I could take it. It happened before. An entirely new way to play not open to other players? That's bullshit. That appeals to special snowflakes who don't play MMOs because unlike single player games, you're not special. You're not against NPCs you can swat aside with enough effort, but genuine humans. Some of which are likely to play as much as you, especially given the fact that they're stuck in the actual game.


As for the actual item allotment, many games are going against that, but I wouldn't be surprised with the social darwinism you see in SAO.
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