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Post Reply Thoughts on Oculus Rift?
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Posted 1/5/16
I think it looks promising. But, I get the feeling it will be very expensive. Seeing how many did not even want to pay 600$ or so when the xbox 1 was released. I can't imagine people flocking to this right away due to it's soon to be high price.

What do you guys think?
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Posted 1/6/16
VR sets look promising, but not a single article about them addressed my primary concern about them: how well does those things fit for people who wear glasses?
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Posted 1/6/16

ChuChuLain wrote:

VR sets look promising, but not a single article about them addressed my primary concern about them: how well does those things fit for people who wear glasses?


Oh....

That is problematic.
Posted 1/6/16

ChuChuLain wrote:

VR sets look promising, but not a single article about them addressed my primary concern about them: how well does those things fit for people who wear glasses?

http://www.popsci.com/virtual-reality-screens-could-soon-be-tailored-to-your-eyeglass-prescription


is in talks with virtual reality companies to make screens that can cater to users’ specific vision requirements. The development could improve virtual reality headsets, making them more efficient and user-friendly.

EyeNetra’s device uses screens to determine a user’s refractive errors in order to prescribe them corrective lenses or glasses. Virtual reality companies could use EyeNetra’s technology to take the same measurements in order to tweak the overlapping video feed in their headsets.


http://www.slashgear.com/project-morpheus-hands-on-wearing-ps4s-vr-future-19321267/


It's surprisingly not uncomfortable, with Sony taking care to design it so that it applies no pressure on the nose or cheeks, and we were able to wear it over prescription glasses without issue.
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Posted 1/6/16 , edited 1/6/16

ChuChuLain wrote:

VR sets look promising, but not a single article about them addressed my primary concern about them: how well does those things fit for people who wear glasses?

This.

The tech is useless for me if it does not accommodate my glasses, which are very far from standard prescription.
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Posted 1/6/16
Rule 34 has turned me off any VR for now.
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37 / M / SW Ontario, Canada
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Posted 1/6/16
I was really interested until they revealed the price. I'm someone who would need to basically buy an entirely new PC just to use it, and I was actually willing to do so if the price was good enough, but the cost of a new PC plus the Oculus is just too much for me. I'm going to look at the other VR options for now and will only consider Oculus at this point once the price goes down significantly or if there is some sort of absolutely mind blowing Oculus only experience.

With a Canadian cost of over $800 (and that doesn't even include their proper VR controllers) they have effectively priced me out of the market.
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Posted 1/7/16
I've programmed for the dev kit 1 and dev kit 2 versions, haven't tried out the final hardware yet. It's interesting, but limited in usefulness, I think. A lot of games just won't work in that style, but for virtual environments/presentations it has promise.

Once the price comes down, I think it could be fascinating for crime solving as well - imagine being able to wander around a virtual copy of a crime scene, looking at stuff highlighted in ways our eyes normally can't see (luminol, fingerprints, etc), have a program automatically identify and trace bullet trajectories, that kind of thing. Not exactly the most exciting game, but potentially incredibly useful.
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27 / M / Minne-snow-ta!
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Posted 1/7/16
Looks promising and very pricey and probably will take some time for game makers to adopt VR.
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Posted 1/7/16 , edited 1/7/16
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Posted 1/7/16
Day -9- (youtuber/twitch streamer) recently gave a good description about how people feel about the price etc and his take on it
https://youtu.be/ibKh9pZyOqE?t=20m
Around 20mins onwards.

As for my own preference, I love the idea of it but will wait for it to develop a lot more and see where it goes.
(I also wear glasses but I also have contact lenses so I don't feel it will effect me as much as others have stated.)
Posted 1/7/16 , edited 1/7/16

MakotoKamui wrote:

I've programmed for the dev kit 1 and dev kit 2 versions, haven't tried out the final hardware yet. It's interesting, but limited in usefulness, I think. A lot of games just won't work in that style, but for virtual environments/presentations it has promise.

Once the price comes down, I think it could be fascinating for crime solving as well - imagine being able to wander around a virtual copy of a crime scene, looking at stuff highlighted in ways our eyes normally can't see (luminol, fingerprints, etc), have a program automatically identify and trace bullet trajectories, that kind of thing. Not exactly the most exciting game, but potentially incredibly useful.


I liked Microsoft's glasses. I'm in level design, so I can imagine if I one day can walk into the warehouse next door and copy the building to put in my designs. Or if I need to fix up my house, like set up a new wall, I could easily find out what it could look like before I even made it, and when I decided to make it, I could easily find the length and width of the paneling without having to measure anything.
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Posted 1/8/16
If they sell it for $600 and say somehow manage to accomplish say WiiU sales numbers, the same thing will happen to the Oculus Rift as you know the WiiU. Developers are going to ignore it and the consoles themselves are going to have to commit to self-publishing in-house. So every company involved with it going to have to be willing to take a huge loss on 1st gen machines.

Just don't see how playing a FPS with a cell phone strapped to your face is better than what you'd see up against probably next gen consoles/PCs. I think it could work for MMOs down the road, if one of these companies contract with someone who makes good ones.
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Posted 1/9/16 , edited 1/9/16

MakotoKamui wrote:
Once the price comes down, I think it could be fascinating for crime solving as well - imagine being able to wander around a virtual copy of a crime scene, looking at stuff highlighted in ways our eyes normally can't see (luminol, fingerprints, etc), have a program automatically identify and trace bullet trajectories, that kind of thing. Not exactly the most exciting game, but potentially incredibly useful.
But I don't really know how limited they are, and they did state it was cluncky atleast that kit from Unity, but Unity allready got enough issues.
Posted 1/9/16 , edited 1/9/16
I can wait, there is a long way to go after they ship the hardware.

It has pretty limited appeal until the price drops for the unit or the recommended hardware, in addition to the $600 (I can buy another GTX 980 for about that much and probably get more use out of it) you need a fairly high spec enthusiast level machine to even make use of it at frame rate won't make you sick. Last I heard they were recommending 90Hz @ 2160x1200 or 2.592 million pixels.
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