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What is the most important part of an RPG?
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25 / M / Austin, Texas
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Posted 1/6/16 , edited 1/6/16
interaction with environment, control of how the story plays out, game play, and graphics.

renegade for life
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40 / M / USA
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Posted 1/6/16
"Plot"
Posted 1/6/16
The gameplay with the storytelling but most importantly the immersive elements such as character creation for me, or leveling or a world that feels real.
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27 / M / The Void
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Posted 1/7/16
Combat System, Job Class System, Music, & Art Style for me.
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SylveonLuna wrote:

Well I'm curious... What do you guys think is the most important part in an RPG?

I personally think its the battle system but that's just me :P


The role play.

Rules systems are just a framework for telling a story. It is the enjoyment you get from telling that story with group of friends that is important.

That said, I usually just stick to Pathfinder these days, though my group does occasional run Exalted.

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23 / M / Kaguya's Panties
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Posted 1/7/16 , edited 1/7/16
Mountains and fields with legendary graphics.
Posted 1/7/16
It has to draw you in and keep you with its characters and setting. If it can do that, then it doesn't matter how old and dated it may be.
Tantic 
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20 / M / England
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Posted 1/7/16
In my opinion the most important part of an RPG is the leveling / stat system - I love it when you have a game where you have to manage your stat allocations.
Bonus points from me if there are hidden skill unlocks from having X stat(s)
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26 / M / United States
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Posted 1/7/16 , edited 1/7/16
For me, story and characters matter the most while the rest are just gravy. A good story will always motivate me to slop through difficulty spikes or grinding sections of the game just to see what happens next whereas I may not do so with a JRPG that has a mediocre to subpar story.
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Posted 1/7/16

SylveonLuna wrote:

Well I'm curious... What do you guys think is the most important part in an RPG?

I personally think its the battle system but that's just me :P



The powerup and weapon market. When they made you run all over town to find it, in the FF's XII and up, we lost something we could never get back.
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32 / M / Floridamned
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Posted 1/7/16
World building and choices are the heart of an RPG. That's to use two broad ways of saying immersion.

The story can take a backseat so long as the player feels they're impacting or developing their character or the story. The when and what can be arbitrary. If the how can be developed by the player, then it can still be a successful RPG.

Some may consider gameplay the most important, but as an RPG it's most important as a development tool for the player. Whether it's learning a new sword combo or choosing to kidnap the princess in a daring escape. It let's the player develop their character or the story in a personal way.

Whether your gaming equipment is a Playstation 4 or a D20, it's the immersion and interaction that is most important in an RPG.
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25 / F / US
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Posted 1/7/16

I'll agree with the battle system. Also the plot and character development.
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27 / M / Minne-snow-ta!
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Posted 1/7/16
Battle System and World/Dungeon Design/Graphics. I can live with cliché characters and stories, but if the combat system sucks or the design of the world or dungeons is essentially the same (think HDN dungeons) then I can get bored really fast.
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24 / M
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Posted 1/7/16
Having fun.
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31 / M / L'Étoile du Nord,...
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Posted 1/7/16
Leveling up.

There should be no limits to how strong you can become, either.
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