Post Reply Ingame Clues to the player or world
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20 / Cold and High
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Posted 3/5/16
So what I would know is how things could be fun clues or how they assign/show you the world.

Either for the player or something ingame (AI and such)

Where if you had a car game you could have signs with street names it would work for a Taxi or any more public transport games.
As you finding your own paths and knowing where they lead and closest (having a point system would help to rate the players "skill" in both driving and using paths to get there before the time or get a good rating = earning more ingame currency/skills?)

and skills to show or help with signs can be fun too, like if the skill showed you a clear/closest path to take to the objective and if it was a detective game you could use skill upgrades to make it more easier to "clear" a crime scene and maybe having a LA Noir setting? (using this you could have random events and have the game go on for quite a while if done right + then having some story on the sideline)

As for those watching Yandere Dev on "yandere simulator" or how the name will be changed, he wants a bit of everything atleast when it comes down to the stealth game with other NPC's in it that could do a lot of things and change quite heavy if something went wrong or right.
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20 / Cold and High
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Posted 3/5/16
Was a bit hard to make sense hope some of it came out "right", atleast where signs of text (that is just text for the game) but for you it can lead you to the right place.
While having things that AI and such can act upon, for instant that isn't your car or police only follow the rules they have while markings (for example stop signs etc is just text and can be "broken" or don't need to follow) while if there is a police car or camera you have to follow the rules (something penalty or rewards comes into play and when something you can break of rules but isn't allways the case allowing you to take risks)
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23 / M
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Posted 3/5/16
I dunno about that... Basing an entire game on AI competence doesnt sound good nor from experience fun.

A game should be Skilled based and not a waiting game.
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20 / Cold and High
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Posted 3/5/16

AzuroHeart wrote:
I dunno about that... Basing an entire game on AI competence doesnt sound good nor from experience fun.

A game should be Skilled based and not a waiting game.
what?
no,no but agian if someone wanted what you said it would be a management game?
what I am talking about is clues to what to do or how to "play the game" as in a detective game if you had a name or got a vision to see finger prints you could figure out the answer more easly and who did what.

its like having random generated rooms with decals done in a logical way (or sub, so that its partly random while the puzzles stay "man made") either it being 2D or 3D, to "2.5D" (a mix of 2D and 3D)

Dunno how to explain what I was first on about, but atleast clues for how to get to the goal or helping you reach the goal (using AI agianst it self like yandere dev could use students to "clean" for him or do things to make the player go onwards so said having companions to be used in any ways possible) and something else I would remember later on.


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23 / M
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Posted 3/6/16

Freddy96NO wrote:


AzuroHeart wrote:
I dunno about that... Basing an entire game on AI competence doesnt sound good nor from experience fun.

A game should be Skilled based and not a waiting game.
what?
no,no but agian if someone wanted what you said it would be a management game?
what I am talking about is clues to what to do or how to "play the game" as in a detective game if you had a name or got a vision to see finger prints you could figure out the answer more easly and who did what.

its like having random generated rooms with decals done in a logical way (or sub, so that its partly random while the puzzles stay "man made") either it being 2D or 3D, to "2.5D" (a mix of 2D and 3D)

Dunno how to explain what I was first on about, but atleast clues for how to get to the goal or helping you reach the goal (using AI agianst it self like yandere dev could use students to "clean" for him or do things to make the player go onwards so said having companions to be used in any ways possible) and something else I would remember later on.




W-what? I actually redid my post because I thought you were talking about something else, you really got to make sense of what your saying, I can't read your mind, this is not the first time I see you say something and Im ultra confused on anything you said.

I dunno, watch Egoraptor, I woke up alittle while ago xD

https://www.youtube.com/watch?v=8FpigqfcvlM
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