Post Reply Microsoft Wants PS4 and Xbox One to Connect Online
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M / USA
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Posted 3/14/16 , edited 3/14/16
http://www.gamespot.com/articles/microsoft-wants-ps4-and-xbox-one-to-connect-online/1100-6435633/?ftag=GSS-05-10aaa0b

Rocket League announced as first game to support Xbox Live's new Cross-Platform functionality with PC; Microsoft extends invite to "other platforms".


Microsoft has announced it will natively support cross-platform play between Xbox One, Windows 10, and other "online multiplayer networks." The move effectively opens the Xbox Live platform so that it can accommodate players on Sony's PlayStation Network, among others.

he announcement was made on Xbox.com by Chris Charla, director of [email protected], who said "it's up to game developers to support this feature" and noted that players will "always have the option of choosing to play only with other Xbox Live players."

"In addition to natively supporting cross-platform play between Xbox One and Windows 10 games that use Xbox Live, we're enabling developers to support cross-network play as well," Charla explained.

"This means players on Xbox One and Windows 10 using Xbox Live will be able to play with players on different online multiplayer networks--including other consoles and PC networks."

The first game to support the functionality is Psyonix's Rocket League, which will allow Xbox One and PC players to matchmake against each other. Microsoft also extended "an open invitation for other networks to participate as well."

GameSpot has contacted Sony for a comment.

Rocket League supports cross-platform play between the PlayStation 4 and PC versions of the game. When the game launched on Xbox One, it did not contain any cross-platform functionality.

"The Xbox platform doesn't allow for cross-play matchmaking between other systems as a general practice across all titles," developer Psyonix said at the time.
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F / The Great White N...
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Posted 3/14/16
I don't know how to feel about that
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19 / M
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Posted 3/14/16
Anyone see this causing major tension between major companies like Microsoft and Sony, potentially PC gaming companies?
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27 / M / ON, Canada
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Posted 3/14/16
If anything, the cross-network play would MOST LIKELY only work for games that have been released for both consoles and PC.
Otherwise, I don't see much of this happening.

We'll see though. It'd be really interesting to play with people outside of your console network.
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34 / M
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Posted 3/14/16

That's great news for gamers, that way no matter what gaming platform we choose, we have access to the full player population. We won't be stuck with near empty servers if we bet on the "wrong" platform.

Take Star Wars Battlefront, for example, at time of this post, the current player population is (source: http://swbstats.com/)

PC: 2,386 (24h peak: 5,617)

XBOXONE: 19,276 (24h peak: 22,693)

PS4: 28,310 (24h peak: 35,780)

Total: 49,972


For that game, if you enjoy it and still want to play it, but you got you got it on PC, you're screwed.

At the same time, I don't see game publishers opposing this since it means they have better chance of selling DLC / seasons passes (just take SWB again as an example, with player population at that level, they won't be selling much of anything on PC). Though for shooters, unless the SplitFish controller becomes more widespread on console, such a population merge wouldn't be fair since mouse users would have too much of an advantage.

On a side note, I've read from the developer DE that they wanted to do the same thing for Warframe on consoles, but Microsoft was against it. So, IMO, the biggest opposition to applying this on a larger scale would be the console manufacturers themselves, since it would be a lot more difficult for them to differentiate their system from the competition (for example by having exclusive DLC).
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21 / M / California
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Posted 3/14/16
if they can get it to work I'm all for it.
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Posted 3/15/16
Now we can settle things once and for all.
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27 / M / Puerto Rico
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Posted 3/15/16 , edited 3/15/16
This is great for me since most of the people I know play either on PC or PS4. As for the shooter/strategy advantage PC has over consoles, both Microsoft and Sony are working on keyboard and mouse support for their consoles.
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29 / M / B.C, Canada
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Posted 3/15/16

KnightmareFrame9 wrote:

This is great for me since most of the people I know play either on PC or PS4. As for the shooter/strategy advantage PC has over consoles, both Microsoft and Sony are working on keyboard and mouse support for their consoles.


Meh I never saw the appeal of the keyboard and mouse. On my gaming rig I've had to replace the controller twice and the damn overpriced keyboard I bought for it is just collecting dust except for the rare times I bother dusting it. The ergonomics of a keyboard are piss poor compared to a well built controller.
Posted 3/15/16 , edited 3/15/16
It's an artificial barrier anyway drivin by a desire to monetize multiplayer and even network access for apps for the platform holder. Though they may have an uphill battle if they try to make PC gamers pay for something like XBox live or PlayStation Plus for the privilege without offering benefits over what we already have. The days of paying for multiplayer are pretty much done on PC. They've said they won't in the past but no telling with MS trying to consolify the Windows 10 PC game market with UWP.

http://www.pcworld.com/article/2893767/pc-gamers-wont-pay-to-play-xbox-live-games-online-and-console-owners-are-furious.html
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26 / F / North Carolina
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Posted 3/15/16
Not being able to play online with people with the same game on different consoles is a stupid and obvious cash grab anyway. Not an online person myself but this move (if done correctly) should be beneficial to the gaming community as a whole.
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29 / M / B.C, Canada
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Posted 3/15/16

prh99 wrote:

It's an artificial barrier anyway drivin by a desire to monetize multiplayer and even network access for apps for the platform holder. Though they may have an uphill battle if they try to make PC gamers pay for something like XBox live or PlayStation Plus for the privilege without offering benefits over what we already have. The days of paying for multiplayer are pretty much done on PC. They've said they won't in the past but no telling with MS trying to consolify the Windows 10 PC game market with UWP.

http://www.pcworld.com/article/2893767/pc-gamers-wont-pay-to-play-xbox-live-games-online-and-console-owners-are-furious.html


Geez mate it's only 60 bucks for an year's access and you gain space on the cloud server for your profile and game data. Do you know how many times that's saved my ass when my xbox decided to buy the farm for various reasons. Plus no offence the Xbox servers are a hell of alot more stable than some of the jokes most MMOs have going.
Posted 3/16/16 , edited 3/16/16

Ranwolf wrote:


prh99 wrote:

It's an artificial barrier anyway drivin by a desire to monetize multiplayer and even network access for apps for the platform holder. Though they may have an uphill battle if they try to make PC gamers pay for something like XBox live or PlayStation Plus for the privilege without offering benefits over what we already have. The days of paying for multiplayer are pretty much done on PC. They've said they won't in the past but no telling with MS trying to consolify the Windows 10 PC game market with UWP.

http://www.pcworld.com/article/2893767/pc-gamers-wont-pay-to-play-xbox-live-games-online-and-console-owners-are-furious.html


Geez mate it's only 60 bucks for an year's access and you gain space on the cloud server for your profile and game data. Do you know how many times that's saved my ass when my xbox decided to buy the farm for various reasons. Plus no offence the Xbox servers are a hell of alot more stable than some of the jokes most MMOs have going.



Steam and Origin have had that for free for as long as I remember, profiles and cloud saves. I haven't played an MMO in awhile, but stuff like Killing Floor, CS:GO, Diablo 3, Team Fortress, and Over watch all have (or will have in the case of Over Watch) free multiplayer after you buy the games. It's going to be a hard sell when people are use to buying a game and getting the multiplayer at no extra cost. The devs have just found other ways to monetize the games.

In the case of MMOs, I think Blizzard is the only one having success with the required subscription model, and even then WoW is hemorrhaging subs, most of the others are free to play with some having an optional sub like Tera, SWTOR, and ESO.

I am not saying they can't do it, but they are going to have to offer up some real benefits to convince people they should start paying again. Profile and cloud storage alone won't do it.
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34 / M / Ontario, Canada.
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Posted 3/16/16
well you know how the business world is. its only a matter of time before the online Walmart is built but if it means more population on less popular or older games then I should think most multiplayer gamers should be a little hopeful.
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27 / M
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Posted 3/27/16
It's a cool idea. Probably spurred on by everyone switching from Xbox to PS because their friends are.
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