Post Reply Story Climax to how its build up!
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20 / Cold and High
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Posted 3/21/16 , edited 3/21/16
sorry, maybe "How do you like your plot's or stories" (a better title?)

So about how people can enjoy a climax and what you think needs to be done or what cind of type (battle, relationship or other things like showing the main villan)
Does it have to build up a specific way to make you enjoy it to that climax?

for me I would like 2 main events like first build up and then _/----\_ while at the end build how it went or how things was going for them.
Like at the beginning you get teached a lot of stuff about the world and maybe comes in contact with the "boss" while you get defeated or he was escaping by any chance until the end climax.


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26 / F / New Jersey, USA
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Posted 3/21/16
I'll just wait until some more comments appear. This might be helpful for me.
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Posted 3/21/16 , edited 3/21/16
Im ok with the usual plots. I always like when things blows your mind, kinda plot. For
example, one of my favorite plots, and anime, Steins Gate....
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Posted 3/21/16
Not a fan of that idle, plot black hole at the very end of a series. Sometimes it is done well, usually when the author has knowledge that a continuation will happen. A particularly horribly used ending reminds me of how No Game No Life abruptly closed. I tend to like shows that end in a climax/cliffhanger. AoT for example.
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Posted 3/21/16
In several times the climax does not mean to be linear time right behind the resolution. Meaning that they are already in a resolution at the main story.
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21 / M / Massachusetts
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Posted 3/21/16
I'd suggest reading up on Peter Brooks' Reading for the Plot it goes a long way to explaining many of the mechanics behind how plot and narrative structure work. Basic summation is that in order for a climax to work it must be delayed. A narrative works by abstracting it's moment of catharsis and fulfillment, and making it's meaning implicit in the ordering structure of the narrative. Climax is the moment in which that meaning and element of delayed catharsis are finally made transmissible.

basically there is an overall point or purpose to every story, and the climax is enjoyable as the moment when it all finally comes together. And it is kept enjoyable by weaving that meaning and purpose throughout the narrative. The climax is only satisfactory as a resolution to a long process of build up, which makes the meaning of that build up clear. If you're just given the answer straight away the narrative isn't satisfactory. It works via delayed gratification.
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Posted 3/21/16

vanguard1234523 wrote:
basically there is an overall point or purpose to every story, and the climax is enjoyable as the moment when it all finally comes together. And it is kept enjoyable by weaving that meaning and purpose throughout the narrative. The climax is only satisfactory as a resolution to a long process of build up, which makes the meaning of that build up clear. If you're just given the answer straight away the narrative isn't satisfactory. It works via delayed gratification.
but it can be "half" done in the close to the start as well, well yeah like its mostly used close to the end like most things when things comes together or solved in crime/horror themed stuff.
Or maybe like a booster (that will make it easier to go through training episodes or things where they want to build or gather whats needed?) until the stop creating a big impact while then slowing down into the end/credits?

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Posted 3/21/16 , edited 3/21/16

Freddy96NO wrote:


vanguard1234523 wrote:
basically there is an overall point or purpose to every story, and the climax is enjoyable as the moment when it all finally comes together. And it is kept enjoyable by weaving that meaning and purpose throughout the narrative. The climax is only satisfactory as a resolution to a long process of build up, which makes the meaning of that build up clear. If you're just given the answer straight away the narrative isn't satisfactory. It works via delayed gratification.
but it can be "half" done in the close to the start as well, well yeah like its mostly used close to the end like most things when things comes together or solved in crime/horror themed stuff.
Or maybe like a booster (that will make it easier to go through training episodes or things where they want to build or gather whats needed?) until the stop creating a big impact while then slowing down into the end/credits?



perhaps build up isn't the right word. Narratives does not have to be plotted or ordered in a linear fashion and this moment of climactic transmission does not necessarily have to be presented or chronologically located at the end of the narrative. In fact one of Brooks' own examples is specifically a case where the climactic moment so to speak takes place more or less in the middle of things. The thing that's really important is that it becomes sort of the narrative's focal point, through which everything is made clear and through which narrative desire is fulfilled. Again this is a simplification of a complicated narrative theory. I'd recommend tracking Brooks' work down if you want to explore it in detail.
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