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Post Reply What if instead of SAO it was...
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19 / Quebec, Canada
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Posted 3/27/16
Imagine the game they are stuck in is not SAO but now dark souls. Do you think they would all be dead by now lol?
Werina 
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Posted 3/27/16
Very dead
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21 / M / U.S.A.
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Posted 3/27/16 , edited 3/27/16
Well, considering Dark Souls uses poor level design to "increase" it's difficulty, they'd probably mostly die from hitting a wall with their sword and falling off a cliff, or a giant leech falling down on them because they didn't know it was set to fall on that exact spot, etc. Although the boss fights would be much easier, since it's just memorizing linear attack patterns as opposed to SAO's just plain overleveled bosses.

Although, at least in SAO , the bosses that we saw were able to be defeated with tactics and teamwork (albeit usually a few losses).
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20 / M
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Posted 3/27/16 , edited 3/28/16
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53 / M
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Posted 3/27/16
What if it was Pong?
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24 / Decemberunderground
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Posted 3/27/16 , edited 3/27/16
If it was Demon Souls it would have ended alot quicker and the World of anime would have been better off for it.
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20 / M / Eng Land
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Posted 3/27/16 , edited 3/27/16
Probably not, actually. I mean, it depends on how you're looking at it, but think about it: If you added the amount of people in an MMO into the condensed space of Dark Souls' world then 30 people ganging up on a boss would probably finish it off pretty fast since the game balance isn't built around accompanying that many players. But if you just mean Kirito and co. then, event then, he'd still find a million bullshit ways of winning the first time.
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27 / M / New Hampshire
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Posted 3/27/16
Honestly, that would have made the show a lot better in my opinion. As a game SOA seemed more focused on huge rolling landscapes than having anything interesting or dark going on. It felt like there were no interesting enemies for them to battle. Dark Souls would make the anime a hell of a lot darker, but also a hell of a lot more epic.
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20 / Cold and High
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Posted 3/27/16
They would hide in the closet being Closet Warriors!



Until they realise they have to move on so they had to take a hard choice!
Like any other place they had to argue in a civilist manner like any other person would do!
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Posted 3/27/16
dead
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24 / M
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Posted 3/27/16

XxDarkSasuxX wrote:

Well, considering Dark Souls uses poor level design to "increase" it's difficulty, they'd probably mostly die from hitting a wall with their sword and falling off a cliff, or a giant leech falling down on them because they didn't know it was set to fall on that exact spot, etc. Although the boss fights would be much easier, since it's just memorizing linear attack patterns as opposed to SAO's just plain overleveled bosses.

Although, at least in SAO , the bosses that we saw were able to be defeated with tactics and teamwork (albeit usually a few losses).


Yeah that was one of my minor gripes with SAO actually. What kind of piece of shit game has the FIRST BOSS kill the player in one god damn hit?

That Beta player got hit by ONE sword strike and was done. Sure it was a dramatic moment and such and helped cement the MC's rather forced position of playing a villain which never really made sense besides making the MC the "Cool lone wolf" type for a while before he casually throws that away..... what was my point again? Oh yeah even if it served a purpose plot wise that the dude die from rushing foward because he knew he previous attack pattern that doesn't make the fact he got one shot by a level 1 boss okay.

Even Dark Souls has the boss at least get a couple hits in before you go down so that's seriously broken if the boss can one shot players who are properly leveled. I'm pretty sure the reason it was written that way is because playing through an entire game without dying is actually pretty easy if you just take your time and really plan ahead. So they wrote the bosses as stupidly over leveled so that death would be a thing.... except for that Blue demon goat Kirito solo kills because the plot needed to establish how awesome the MC is.


But yeah back to the topic Literally everyone would die because the thing about Dark Souls is while you can get by as long as you know the patterns and trap locations some of them literally can't be predicted until you run into them at least once. And in a world where death is permanent you won't get that second chance to go "Okay so that enemy bursts out of that completely normal wall and one shots me unless I guard right at this time.
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20 / Cold and High
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Posted 3/27/16 , edited 3/27/16
Like him^ MC overpowerd where even the creator don't understand whats going on anymore...
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21 / M / Massachusetts
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Posted 3/27/16 , edited 3/27/16
You know the thing about that is actually quite interesting. This might actually make things far better for them, because Dark Souls actually lacks any sort of formal game over state. The entire point of the game is that you are an undead, and thus death merely resets you to the last bonfire. Sure your avatar dies, but the game autosaves constantly, so the in game action continues. The game is never over you were just set back instead of your game session ending. Of course this mechanic could also work against them by trapping them in a loop of endless horrific deaths that slowly drive them insane just like what actually happens to undead in universe.

Of course if this works by the whole one life standard that was in SAO, I imagine the vast bulk of the players never make it through Blighttown, and the elite gets plastered along the walls once they get to Ornstein and Smough....that is if they ever make it past those FUCKING ARCHERS.



Come to think of it it's impossible for them to win under those conditions, there is an unavoidable death in the Duke's Archives against Seath the Scaleless. Because of this it's also impossible for them to win Demon's Souls due to the scripted death against the Dragon God. They might be able to pull through Dark Souls II as I don't remember any scripted death sequences, as well as Bloodborne if they access the hunter's dream from a lamp instead of by dying.
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27 / M / New Hampshire
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Posted 3/27/16
That is true about the Duke's Archives. I still think I'd be more entertained just watching an anime about Dark Souls in general haha. SOA is too light hearted for me.
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26 / M / Houma
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Posted 3/27/16 , edited 3/27/16
Two notes:

The Duke's Archives death can be skipped by an opportunistic jump.

Dark Souls I was actually pretty good in level design with pretty much everything being telegraphed in the environment whether that be shadows, decals, sounds, or even simply rotating the camera. Dark Souls II however.... don't get me started...


Also... Imagine the terror... BONEWHEELS... IN VR!

Oh and in unpatched Dark Souls, that's where the true difficulty is. I don't know why they nerfed it so much. Anyone remember the reviving stone guardians in Darkroot?
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