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Sovereign
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Posted 4/29/16 , edited 5/2/16

character creation
BASIC INFO.
FULL NAME.
AGE.
GENDER.
OCCUPATION.
ORGANIZATION[S] + POSITION.
PERSONALITY.
APPEARANCE
HAIR & EYE COLOR
HEIGHT / WEIGHT / BUILD
ANYTHING ELSE? [SCARS, TATTOOS, ETC]
PICTURE
MAGIC [LIMIT TWO]
unless you use an additional slot
MANA RANK
MAGIC NAME
DESCRIPTION + HOW IT WAS ACQUIRED
LORD ONLY
PRINCE[SS] OPTIONAL
PROVINCE NAME & REGION
SIZE [Can just put small/medium/large]
SPECIALTIES
LAND MARKS/PLACES WITHIN PROVINCE [AT LEAST 1]
EXILIAN ONLY
RACE + BRIEF DESCRIPTION + STRENGTHS + WEAKNESSES
OPTIONAL
HOBBIES.
SPECIAL SKILLS / ABILITIES.
WEAPON.
ADVENTURER RANK.
BIOGRAPHY.
ANY OTHER INFO.
Make sure you read the guidebook, before making a character,
and if you had made a character before it is here, or, here and make sure to make changes if needed.
Plebian
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23 / F / California
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Posted 4/30/16 , edited 5/2/16

character creation
BASIC INFO.
FULL NAME. Ak'sha Rosh Di Rashmia IV
AGE. 20
GENDER. Female
OCCUPATION. : Lord/Lady
ORGANIZATION[S] + POSITION.
PERSONALITY. Ak'sha has a light and gentle character. She keeps her composure and thinks before she speeak. Ak'sha is quite patient when in comes to danger and calms down whenever she encounters trouble. However under that angelic face of hers is a strict and violent personality that only comes out whenever she would feel that her land is abused or she is taken for granted. She has a soft spot for animals most especially cats.
APPEARANCE
HAIR & EYE COLOR: blonde to ash hair | blood red
HEIGHT / WEIGHT / BUILD: Height 5'4 / 43 Kg / Light
ANYTHING ELSE? [SCARS, TATTOOS, ETC]: She wears a white kimono when she's at home, but she's goes out she wears a blue dress
PICTURE:

MAGIC [LIMIT TWO]
unless you use an additional slot
MANA RANK: A (if permitted)
MAGIC NAME: Lumina [Healing and Purification]
HOW IT WAS ACQUIRED & DESCRIPTION:: The Rashimia family has been exercising the art of healing though chants, and wards/Talismans for defending themselves from evil spirits. It was passed down to Ak'sha in a young age, during the great famine of her province to be able to take off the bad spirits of the land. Lumina can only be used when a person has a deep wound, a person is being possessed, a presence of an evil spirit or entity, when a person is at the peak of his/her life (50.50 chances only).

MAGIC NAME: the Divination [Summoning]
HOW IT WAS ACQUIRED & DESCRIPTION:: A side effect of Lumina would be seeing the dead soul of a person When she was a teenager, her parents were against divination since it could cause chaos if she summoned an evil entity. Ak'sha didn't believe , she saw this as an opportunity to enhance her powers, she started to use the tarot cards to see her future but ended up as a failure. She was then taught by her great-grandmother about summoning spirits through an object that the dead person used to have. She started to use her great-grandfather's scythe to talk to him about developing and mastering divination. She can only summon a person if she has an object the person used to have.



LORD ONLY
PRINCE[SS] OPTIONAL
PROVINCE NAME & REGION: Al Y'ra of the western region
SIZE [Can just put small/medium/large]: Medium
SPECIALTIES: Alira/ Al Y'ra, is a land of Fauna and flora. The land was the only province where the great famine was affected, but in the present it is full of crops and is fertile. The province has its own small river the depths of this river is unknown since no man has not been able to dive deep into its bed. Many farmers suggested that under the river would be an underground cave where unknown beings lie upon.
Stream of Lazaro: A hidden stream that can help heal a person or said that can revive the dead. This stream is guarded and sealed by the Rashmia Family near their home.

LAND MARKS/PLACES WITHIN PROVINCE [AT LEAST 1] A land across FUELA PROVINCE and the borders of the Northern Region.
EXILIAN ONLY
RACE + BRIEF DESCRIPTION + STRENGTHS + WEAKNESSES
OPTIONAL
HOBBIES. Adopting Stray Cats in her Province
SPECIAL SKILLS / ABILITIES. She can see ghosts and the dead.
WEAPON. Scythe-The scythe that she used to first summon her great-grandfather when she was developing her Divination Ability.
ADVENTURER RANK.
BIOGRAPHY. Ak'sha was born and raised in Al Y'ra. She lived in the lonely mansion with her parents and maternal great-grand-mother (who mastered divination. During her teenage years, Ak'sha was trained under her father's cousin (a monk ) who specializes in the martial arts, she was also trrained about divination by her dead great-grandfather (talking through the scythe at the same time). She travelled through the North, East, South and the Central so that she would not be ignorant of the present day world. However, during her travels she noticed that she saw her grandmother's figure in her dreams stating that she should go home. Upon returning home, Ak'sha was too late , there was a great famine in the land. Most of the farmers believed that it was just the weather, but for Ak'sha, she could feel teh presence of evil beings lurking in her province. She started to perform her first exorcism since her return and purified the province in 7 days.

ANY OTHER INFO. She has a pet cat named: Rue.
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Plebian
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18 / F / the palace
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Posted 4/30/16 , edited 4/30/16

character creation || red panda
BASIC INFO.
FULL NAME. Pr. VIVIENNE DIANA SWAN
AGE. EIGHTEEN
GENDER. FEMALE
OCCUPATION. PRINCESS
PERSONALITY.VIVIENNE CAN COME OFF RESERVED, AND IS FOND OF THE USE OF SARCASM. SHE'S REPELLED BY BUBBLY PERSONALITIES, AND CAN ALSO BE CYNICAL WITH THE IDEA OF LOVE WHETHER IT'S ROMANTIC OR FRIENDLY.
FOND OF HER REFLECTION, VIVIENNE KEEPS UP HER APPEARANCE WELL BY KEEPING HER HAIR BRUSHED, HER SKIN CLEAR AND SMOOTH. IN MOST SOCIAL SITUATIONS YOU CAN FIND HER LOOKING IN HER MIRROR COMPACT OR CASUALLY BRUSHING HER HAIR.
SHE'S ALSO NOT SHY, JUST GENERALLY PRETTY SILENT IN THE WAY SHE MOVES AROUND. ONCE SHE'S PULLED INTO A FRIENDSHIP OR RELATIONSHIP, SHE MAY BECOME JEALOUS OF WHO SHE HAS TO SHARE THEIR TIME WITH. SHE EITHER WANTS UNDEVIDED ATTENTION, OR NONE AT ALL.
APPEARANCE
HAIR & EYE COLOR DARK BLUE/BLACK HAIR , GRAY EYES
HEIGHT / WEIGHT / BUILD 5"8 , 220lb , SLIM BUILD W/ A SMALL WAIST & AVG. BUST || NO TATTOOS, NO SCARRING
MAGIC [LIMIT TWO]
unless you use an additional slot
MANA RANK C
MAGIC NAME SPIRIT WORLD AFFINITY
DESCRIPTION + HOW IT WAS ACQUIRED
VIVIENNE HAS MOST CAPABILITIES AS THE SPIRITS DO, SUCH AS TRANSPARENCY, MOVING OBJECTS WITH ENERGY, TRANSFERRING HER OWN SPIRIT INTO THINGS LIKE MIRRORS OR DOLLS, ETC. MOST OF HER CAPABILITIES ARE INFORMATIVE AND DEFENSIVE, RATHER THAN COMBATIVE. WITH THAT, VIVIENNE CAN ALSO SEE THE LOST SPIRITS OF OTHERS THAT HAVEN'T GONE INTO THE LIGHT, AND ARE MERELY ROAMING BETWEEN THE EARTH AND THE SPIRIT WORLD.
THESE ABILITIES WERE AQUIRED AFTER A WITCH ACCUSED HER OF LIVING IN VANITY. AS PUNISHMENT, SHE WAS GIVEN THE ABILITY TO LOOK DEEPLY INTO OTHERS AND SEE THE GOOD AND THE WORST OF ENTITIES NOBODY ELSE COULD SEE.
LORD ONLY
PRINCE[SS] OPTIONAL
PROVINCE NAME & REGION
SIZE [Can just put small/medium/large]
SPECIALTIES
LAND MARKS/PLACES WITHIN PROVINCE [AT LEAST 1]
EXILIAN ONLY
RACE + BRIEF DESCRIPTION + STRENGTHS + WEAKNESSES
OPTIONAL
HOBBIES.
SPECIAL SKILLS / ABILITIES. VIVIENNE INVITES POSESSION FROM A DARK SPIRIT THAT'S ATTATCHED TO A SILVER BRACELET, USING ABILITY DURING COMBAT. THE CHARM ON IT LOOKS TO BE MADE OF SOME SORT OF DARK BLUE GEM THAT GLOWS WHEN THE SPIRIT IS USING HER AS A HOST. WITHOUT THE BRACELET SHE CAN'T SUMMON THE SAME ENTITY, AND IT'S TOO DANGEROUS TO SUMMON AN UKNOWN ONE. SHE REFUSES TO TAKE OFF THE BRACELET, AND REFERS TO IT AS "LUZ". TO STRANGERS, SHE REFERS TO 'LUZ' AS A MALE FRIEND OF HERS. THEY TALK OFTEN AS SHE CAN PHYSICALLY SEE HIM WALKING WITH HER FROM TIME TO TIME.
WEAPON. NO DESIGNATED WEAPON
ADVENTURER RANK. D
BIOGRAPHY. PRINCESS VIVIENNE DIANA SWAN LIVES IN THE PALACE, AND CAN OFTEN BE SEEN ACCOMPANIED BY A GUARD OR ASSIST BY REQUEST. SHE WILL PUT IN AN EFFORT TO HAVE SOME SORT OF RELATIONSHIP WITH THE OTHER PRINCES/PRINCESSES, AS A SORT OF SIBLINGSHIP BUT WILL SHOW LITTLE EMOTION NONETHELESS. SHE DOESN'T MIND BEING NEAR FOR MORAL SUPPORT OR TO AID ANY OF THEM.

A SPARKED INTEREST IN AN UNFAMILIAR FACE IS RARE, AND SHE DOESN'T ALWAYS KNOW WHAT TO MAKE OF IT. THIS MAY BE CAUSED BY SOMETHING THEY'VE SAID TO HER, OR JUST THE WAY SHE THINKS THEY CARRY THEMSELVES. SOMETIMES IF SHE FINDS THEM TO BE ATTRACTIVE, SHE'LL FLIRT AND THEN ABANDON THE SITUATION QUICKLY TO SEE HOW THEY'LL REACT.

ANY OTHER INFO. VIVIENNE HATES THE SMELL OF SAGE.
approved.
Plebian
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28 / M / Malaysia
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Posted 5/1/16 , edited 5/5/16

BASIC INFO.
FULL NAME. Varius Baralin Strallvania
AGE. 28 years old
GENDER. Male
OCCUPATION. Prince/ Merchant/ Sorcerer
ORGANIZATION[S] + POSITION. N/A
PERSONALITY. He's a quiet yet a bit closet yet turns happy go lucky when he's in good mood. He like others approaches him to talk rather him accompany his subjects. A bit unsocial and easily distrust others; ironically he's secretly in fond of men. He ingeniously matured in someway when comes in his estate affairs. He rules with an iron fist, but not entirely a tyrant ruler - just showing his legitimate authority upon his people. Varius is very ambitious person, although he swore an absolute allegiance and loyalty to the king. He will do anything just to be recognized and feared by all.

APPEARANCE
HAIR & EYE COLOR Black (Hair and eyes)
HEIGHT / WEIGHT / BUILD 5'7, 75 kg/ Medium build
ANYTHING ELSE? [SCARS, TATTOOS, ETC] No
PICTURE


MAGIC [LIMIT TWO]
unless you use an additional slot
MANA RANK A
MAGIC NAME Dark Bolt (Elemental attack magic)
DESCRIPTION + HOW IT WAS ACQUIRED The most basic form of attack magic within the arts of Dark Sorcery. Varius' favorite magic. He learned this when he was a young adolescent boy, tutored by one of the most respected yet feared sorcerer of the Sicry Academy, Sar-Atanavir. He often trained this magic whenever he was free, and he adapted it with more precise, power, and managed to reduce the cost of Mana use; This make it the most formidable magic which surpassed his peers. The Dark Bolt can be cast through naked fingers which forms a shadowy electric blast and flares to the enemies; either individual or mass crowd.

MAGIC NAME Raise Skeleton (Summoning)
DESCRIPTION + HOW IT WAS ACQUIRED A dark art of Necromancy, and commonly used by Necromancers as it was a standard learning, but for this kingdom, it is forbidden and against the law.. For a human like Prince Varius, he had learned the hard way. He learned the way of deep secrecy, the way of pain, excruciating agony and completely surrenders to the Will of the Netherworld God, the Father of Darkness. If you have a slain enemy in front of you, you can cast them through incantations and harvest their corpse into your twisted creation of skeletons. It can be raised to a limit of 2 Skeletons; and the caster will channels Mana through their summoning to keep living as long the Mana reserves are drained. Or if you have any artifacts of Necromancy, then you are lucky to raise skeletons without a body but using the same Mana costs.

PROVINCE NAME & REGION Principality of Starnhein of the Northern Region
SIZE [Can just put small/medium/large] Large
SPECIALTIES The province are mostly mountainous, lush forests and hills. This land are also called the 'Silver Fountain'; for it's abundant rich with silver deposits and a handful of gold and gem mines. the tree groves are suitable for timber, make it the province's primary trade. The magic environment here mostly absorbs Dark element; as the province's day and night is always shrouded with dark clouds and endless winter, it's a warning to any travelers to stop at any city or town when it's getting dark.
LAND MARKS/PLACES WITHIN PROVINCE [AT LEAST 1]
- Strallenost > The capitol city of the province and the residence of the Prince. It was the only large town in the whole Northern Region; inhabited more than twenty-four thousand souls, but it was a great citadel~ heavy fortified walls and towers, with a Palace and a Fortress. Strallenost was founded by Lord Strallvania, the First Forefather and Founder of House Strallvania 400 years ago


OPTIONAL
HOBBIES. Reading, counting money, training magic, writing
SPECIAL SKILLS / ABILITIES. Estate (a type of skill any Lord/Lady must have. The province's welfare and treasury must be managed with the help of Stewards to make sure the coffers full of El coins), Artificer (A Sorcerer's magic skill; an ability to craft magical accessories/ magic jewels such as rings, brooches, talismans, amulets, etc.)
WEAPON. 7th Aldamerian Grimoire (A magic tome)
ADVENTURER RANK. D
BIOGRAPHY. Prince Varius Baralin Strallvania, or short Prince Varius is the eldest son of the Baralin Family; a branch family from the Strallvania House. The Strallvanias are once independent clan from the Northern Region for nearly 400 years until the clan became vassals of the King. The King ordered the clan remained owned their lands intact as long as they serve loyally and fealty to the kingdom. Varius's late father, Prince Solmdelus Baralin passed away of illness when the young prince was eight years old, later then he was guided under the Regency Counsel until he was adult enough to rule.
On his 16th birthday, Varius was crowned Prince of Starnhein, although some of the retainers; with their own agendas and conspiracies wanted Faurthane Baralin, Varius' youngest brother from three siblings to take the throne. The Prince also has a secret dark past that often like to be alone and isolated from any crowds, that it's why he was always suspicious when it comes to distrusts or disloyalty.

ANY OTHER INFO. Varius has a pet baby dragon named Mios
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Sovereign
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Posted 5/2/16 , edited 5/14/16

GENERAL INFO
  • Hal Regalia | 24 | Male
    Royal Militia 1st Regiment
    Sicry Academy Alumni

  • APPEARANCE
  • Black Hair | Gold Eyes
    5'11 ft | 189 lbs | Built
  • WEAPON  Zweihänder
    OTHER
  • wears an eye patch over his right eye.



  • PERSONALITY  
  • A confident individual. No matter what he does, it's with no hesitation. He's not afraid of the consequences, he'll deal with it one way or another and does what he wants depending on his mood. He's someone you cannot predict, his actions follow no pattern, as he always says he just felt like doing it, taking almost everything in a not so serious manner.

    As is, he often does dangerous things, finding it fun, it keeps his blood pumping. He's adventurous, and seems to have no sense of danger, as well as fear. It might seem brave, but he's just being reckless, or his pride would not allow him to run away. He sees himself fairly highly, and often looks down on others as if they're idiots.

    However, rather than just being arrogant, he's developed a strange sort of responsibility taking care of others. Along with his upbringing, he currently thinks since he was blessed with better aspects than others he's obliged to help them.
  • ORIGINS  
  • He is the one and only elder son of the Regalia family who has grown due to their military prowess. The family is one of the few main powers within the second regiment of the royal militia. However, it is unknown why he went to the 1st regiment instead. Most think, due to his personality it was just a whim, and later when he becomes the next head he would go to the 2nd regiment.
  • MAGIC SKILLSET | MANA RANK F
  • Weapon Calling Ability to call back the users weapon. Gained after forming a blood pact with a weapon.

  • Aerial Blade The ability to use the air/wind to slice objects. Obtained after swinging a bladed weapon 10,000 times, and is able to comprehend the technique of cutting falling leaves.

  • more tba.


    GENERAL INFO
  • Maeve Regalia | 16 | Female
    Sicry Academy Second Year


  • APPEARANCE
  • Black Hair | Silver Eyes
    5'9 ft | 145 lbs | Athletic
  • WEAPON  Chain Blade
    OTHER
  • wip




  • PERSONALITY  
  • Although she is proud of her lineage, she herself does not feel as self confident. Because of that she always strives to better herself into becoming stronger, as well as a good person altogether. She's always keeping herself busy and never feels restless once she has nothing to do.

    At times, she feels like she, is never good enough, and always pushes herself to hard, causing others to worry about her. Times such as those always infuriates her, and she curses herself in showing weakness. Straining herself she mostly hides her pain in front of others and puts a smile, pretending to be optimistic to not bother others.
  • ORIGINS  
  • She is the one and only younger daughter of the Regalia family who has grown due to their military prowess. The family is one of the few main powers within the second regiment of the royal militia.
  • MAGIC SKILLSET | MANA RANK F
  • Weapon Calling Ability to call back the users weapon. Gained after forming a blood pact with a weapon.

  • more tba.
    rainbow jellyfish.
    Posted 5/1/16 , edited 5/5/16

    BASIC INFO.
    FULL NAME. Ara Rian.
    AGE. Twenty.
    GENDER. Female.
    OCCUPATION. Adventuress.
    ORGANIZATION + POSITION. Adventurer's Guild + Rank S
    PERSONALITY. Stoic. Cold. Blunt. Forceful. Lonely. Challenging. This is how the world describes Ara Rian.
    APPEARANCE
    HAIR & EYE COLOR Brown & One Green, One Light
    HEIGHT / WEIGHT / BUILD 5'6" | Undisclosed | Pear
    ANYTHING ELSE? N / A
    PICTURE
    MAGIC
    MANA RANK B.
    MAGIC NAME I Demon's Talisman
    DESCRIPTION I Demon's Talisman is a skill that allows the user to thoroughly summon a servant of darkness. This beast, with no true powers of its own, is known to rampage no more than a full grown lion.
    MAGIC NAME II The Diviner
    DESCRIPTION II The user has the sole ability to infuse mana into her body for speed enhancement. Often when used, a black smoke is left where her body use to be before movement.
    HOW IT WAS ACQUIRED When a wild youth, long ago, she made a pact with a strange, black smoke. It crackled from a rune stone and spoke to her. It offered her prowess in dark magic. Now, ever since, when she uses her magic, the black smoke grows, but never does it truly "help" her.
    OPTIONAL
    HOBBIES. She casually enjoys a good book.
    SPECIAL SKILLS / ABILITIES. Nothing special other than the basics in combat & parkour.
    WEAPON. A long dagger with a talisman hanging from it's handle.
    ADVENTURER RANK. S
    BIOGRAPHY. She comes from a mysterious background. An orphan out on the streets, taken in by a lonely orphanage and it's head nun; an old lady with beady eyes. Rian was always an adventuress and found heart in small journeys around the orphanage keepsakes. Eventually, she found a rune stone with no purpose in the world, like her, and what emerged from it gave her new intellect and a new life.
    ANY OTHER INFO. Rian is followed around by a Black Spirit only she can see. It usually just gives her meaningless advice. She has a pure white horse.
    blue elephant
    Approved
    Sovereign
    4479 cr points
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    Posted 5/2/16
    might edit this a bit.

    THE NORTHERN LORD OF BOREAS
    GENERAL INFO
  • Camille Boreas | 26 | Lady | Lord
    Unaffiliated


  • APPEARANCE
  • Light Brown Hair | Green Eyes
    5'6 ft | 130 lbs | Average Build
  • WEAPON Parrying Dagger
    HOBBIES
  • Reading. Chess. Puzzles. Drinking Tea.
  • SPECIAL SKILLS?
  • Knowledgeable.
  • Staying awake for long periods of time.
  • PERSONALITY  
  • usually calm and stoic, at first sight it seems she doesn't have any interest in anything or anyone, always being blunt and concise. however, on contrary she is a seeker of knowledge, and quite the curious individual, especially of things she has no knowledge of, or never seen before.
  • BOREAS PROVINCE  
  • A small to medium size province near the tip of the northern region. Most of the province consists of small villages with no evidently large city. The province mostly lives off by it's resources as it contains many mines, and timber from the boreas forest within the province. It is also known for scholars to travel by here as the province is in a close proximity with the northern abyss. The boreas family had always ran this province since it's establishment.
  • MAGIC SKILLSET | MANA RANK E
  • Obiectum Memoria The ability to read the memories within an object, as well as implant the own user's memories within an object. Acquired after decrypting certain runes found within the northern abyss.

  • Genetic Memory Allows the user to access the memories of their deceased ancestors and relatives. This type of magic only runs within the Boreas family, and is unknown to outsiders.

  • more tba
  • rainbow jellyfish
    Posted 5/5/16 , edited 6/16/16


    ● VICILLA LASIE ●
    TWENTY - FEMALE - "I GIVE STITCHES NOT KISSES."
    Vicilla is a girl who has all kinds of skills varying from archery and art, and an intense love for fashion but there is a darker side to her, speaking as she serves as an mercenary on the side, an expert in her craft. Only intending to make money to get by when things get tough. She wields a strange kind of weapon which goes by the name umbra. Appearing as a regular sword when sheathed on her back but is actually segmented as it is a chain blade.
    She's been called crazy for keeping her valuables in such an obvious place but it's only for the matter that no one up until this point has been able to strike her down. She is very aware that day may soon come but she does not fear her end because she doesn't deserve a good one. With a sense of humor that is borderline dry and more than just a little dark she finds comfort in being a pessimist. Being surprised by an outcome beats expecting it.
    Aside form being skilled with a sword she has the ability to manipulate fire magic. She doesn't call anywhere home as this point in time. As a mercenary she is always taking jobs and constantly on the move and she is more than okay with that for the fear that being stuck in one place in too long will make her grow attached. This fear formed from growing up with a father as a mercenary and a mother as a nurse. Moving was a constant thing for them and while her mother pushed her to become something safer like a nurse, she felt pressured and did the opposite and become a mercenary like her father. Killing instead of healing.
    Training began at the age of fifteen which she felt was a later start than most but how does one properly begin mercenary training? She took small jobs with her father and surprisingly enjoyed it. But there was one job that her father never returned from and when news later came that he had died she failed that her father would do so that easy and naively told her mother she would find him. Despite of the protest she left her home in the South, not expected that when she would return home she would find it empty. Her mother had gone missing as well. She now uses her job as a mercenary to search for her parents.
    WINE RED
    Plebian
    61016 cr points
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    31 / F / UK
    Offline
    Posted 5/7/16

    character creation
    BASIC INFO.
    FULL NAME. Heuchera Annouth
    AGE. 24
    GENDER. Female
    OCCUPATION. Secretary to the town mayor
    ORGANIZATION[S] + POSITION. Civilian, currently living in a western market town on the Aine river
    PERSONALITY. Inquisitive would be a polite way to describe Heuchera. She goes from curious and then through to nosy and on to prying. She likes knowing pieces of information but has no lofty cause to put the knowledge towards. Possessing it is enough, makes her stand a little taller, set her shoulders a little firmer.
    She's focused very much on herself, gaining and trading the little advantages she comes across and only minding other people's feelings when they could interfere with her easy pace of life. Heuchera's not malicious, but the world's full of people (and all the various exilian creatures) and so many of them fade into the background haze.
    An impetuous person, future planning is a weakness of hers. She's prone to taking on more work and stresses than she can cope with but clings hard to the belief that she can brazen out any awkward incidents and arise from conflicts unscathed. This belief is unwarranted.
    APPEARANCE
    HAIR & EYE COLOR Wavy darkest brown hair, worn in ponytail fixed with a metal clasp, plain and pebble-smooth. Warm nut brown eyes, deep set. She wears glasses for reading small handwriting and keeps them in her desk at work.
    HEIGHT / WEIGHT / BUILD 5'8” / 77kg / fleshy
    ANYTHING ELSE? Shoddy ear-piercing job done as a teen on festival day. Piercings are at slightly different points on each ear. Heuchera wears small earrings (if any) to make the asymmetry less noticeable.
    PICTURE Her clothes are always modest and proper to fit her job. Ease of movement's her next consideration and she'll get divided skirts, sleeves with plain non-trailing cuffs etc
    Rich colours and detail only come out for feast and holy days, and then it's still restrained – the Staff shouldn't outshine their employer.
    MAGIC [LIMIT TWO]
    unless you use an additional slot
    MANA RANK E
    MAGIC NAME Sybil's Balm
    DESCRIPTION + HOW IT WAS ACQUIRED Collective term for the simplest white magic spells. Spells to stop a bleeding wound, to draw the heat from a burn etc. Learnt at church in the early stages of her abortive training.
    Heuchera also remembers the beginning scraps of more intermediate spells. These crumbs of potential are all but impossible to form into a true spell. If the true spell was a three syllable word then Heuchera has the first two letters, at best. Mixing up the fragments she knows has minor effects – disturbance in the air, clacking noises, quick prickling sensations.

    OPTIONAL
    HOBBIES. Wood carving, flower shows and flower auctions
    SPECIAL SKILLS / ABILITIES. Steaming open other people's post, mimicking wax seals and similar tricks. Sewing and mending – a skill picked up by the family hearthside.
    WEAPON. Handy cosh and low cunning
    ADVENTURER RANK. N/A
    BIOGRAPHY. Learnt to read and write and the local church school. After showing an aptitude for letters she began training to enter the church proper as a scribe but didn't have the temperament for it. Since then she's worked for several merchants, before becoming assistant to official recorders and finally the mayor's secretary.
    Her grasping attitude to information means she has pieces of what's effectively blackmail material on several town figures, not that they'd know it (she credits her acting skills). She's also in contact with a couple of locally influential Exilians – the biggest secret she has, and the artless way she writes to these Exilians, it'd cost Heuchera her job at the very least.
    Heuchera married young, in her teens. The initial romance didn't blossom into a great love, instead the two grew apart amiably and have a friendly alliance – the marriage still exists on the books. They live and work in separate towns and have no children. They have an agreement that the first child either of them produce with another partner will be adopted into the union and be the formal heir. Heir to Heuchera's stationery and homemade inks.
    ANY OTHER INFO. She thrills at the thought of learning subterfuge-based magic.

    Orange bats
    Royal Adviser
    12838 cr points
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    Posted 5/8/16 , edited 6/23/16

    character creation
    BASIC INFO.
    FULL NAME. "I'm called by many different names. My real name has to be kept a secret. However, if you must know, Your Highness, it's Cataleya Scarlette, for I pledge my allegiance to you."

    AGE. "Is it really necessary to tell you my age?" Twenty

    GENDER. " Isn't it obvious?" Female

    OCCUPATION. + POSITION. "I'm considered one of the youngest [and the shortest] on the team." Cataleya is a Sicry Alumnae and advanced to a member of The Royal Militia : 3rd Regiment[though everyone besides the King only knows of her real Regiment, many thing she's part of the 1st or 2nd Regiment]

    PERSONALITY. Cataleya Scarlette can be compared to a rose petal, the more you continue to pluck at her petals, the closer you get to who she really is. However, it's not going to be easy, so be careful on your way, or you'll be pricked by her thorns. She's quite mature for her age, thinking above and beyond most people her age. Cataleya is quick-witted and clever,always thinking above and beyond than needed. She thinks beyond the surface and indepth, which makes her quite the character as she is quite intelligent. Despite her baby-face and her small stature, she's a force to be reckon with [a little firecracker and a little miss sassy], especially if you tease her about her height and age. She speaks her mind and she's quite honest which makes her quite loyal to a fault to those she devotes herself to.

    But, Cataleya also knows when to have fun and when to be serious, so she can take a joke and can be quite the prankster whenever she's allowed some down-time to be with other citizens or villagers. To those she knows, she's quite fun-loving and cheerful. She's considerate and caring of others and a great person to go to for any type of advice, aside from love. Cataleya has a bubbly personality, always looking on the positive side of things, however, there are times when her beliefs and experiences takes a hold of how she handles her missions.

    On missions, when she has to act a certain way and put up a persona for her missions, she's quite the actress, falling in-line quickly to whatever role she needs to get into. Sometimes, people mistake her role for who she truly is as a person and even then, she, herself, can get lost in that role to the point where she doesn't remember what's true about her and what's not. After each mission, she tends to need time to recuperate before she's able to fall back in line to her old routines since her undercover missions take a toll on her. Because of this fault and her need to act beyond who she is, she gets overwhelmed sometimes and will go missing for a few weeks just to find time for herself and relieve the stress she holds inside. Cataleya hates when others worry for her and burdening others, so she keeps things to herself, even holding a facade to the point that she fools herself.

    Running away is her biggest issues, especially when it comes to herself, she gets conflicted and uncomfortable when things do not go her way and when she's wrong. Once the blame is all on her and she feels cofined and trapped, she tends to revert back into a "safety net" where she goes on "auto-pilot" and runs away from everyone and everything. Be careful to not force or allow her to be emotionally distressed. Cataleya isn't great under pressure, she's very meticulous, anything out of order can throw her off balance.
    APPEARANCE
    HAIR & EYE COLOR. Cataleya was born with wavy, dark brunette hair and bright, ocean, azure eyes.

    HEIGHT / WEIGHT / BUILD She is four feet and ten inches tall. | "It's not polite to ask a woman her weight." | She has an athletic and fit built from her training. But, from a glance, one can tell that she has feminine features:

    ANYTHING ELSE?: Cataleya has a scar going from the nape of her neck down to her back, hence why she keeps her hair extremely long which falls down to her bottom. She attained such a "beauty" mark when her parents were brutally murdered and surprisingly survived such an attack from her parent's assassins.

    She has two pairs of ear piercings on her ears, a pair on her ear lobe and another a few inches above the lobe. Cataleya has one cartilage ear piercing on her right ear.


    PICTURE:

    MAGIC [LIMIT TWO
    unless you use an additional slot
    MANA RANK A

    MAGIC NAME Aero-Telekinesis [Affinity to the Air Element]

    DESCRIPTION Cataleya has the ability to control the air around her. However, she will not create huge tornadoes that can cause destruction or hurricanes. [If her mana goes on overboard, this is what will happen, and she'll die]. But, she can make the wind bend to her will, allowing her opponent to be lifted into the air or blown away greatly by such a gust of wind. The wind will cut through the person's frame as it hits the person, fatally harming them. However, using this ability will make her drain herself of her mana, uses a surpass amount of mana then needed, and during the time she uses such magic, her own oxygen will be slowly dying out. She wouldn't be able to breathe if she continues this for long.

    Most of the time, she uses this ability to give her the advantage of being able to using the air around objects that are solid in form and nature, instead of needing to physically reach for the object. She can use the air around items and use those items for her own advantages. Sometimes, Cataleya likes using her powers for beauty such as using the air and leaves around her to make a "wind/petal dance" for children.


    MAGIC NAME Aero-Configuration [Affinity to the Air Element]

    DESCRIPTION Her ability to manipulate air allows her to take wind and shape it into a form of her choosing. Normally she constructs her wind to turn into a "ball", "shards", or even "arrows", to attack her opponents. Her attack can cut someone when it hits them, the cut would be like a knife's cut, not too deep, but not too shallow. It would cause a flesh wound. However, because this power doesn't take too much mana, she can use it consecutively as she pleases.

    HOW IT WAS ACQUIRED The Scarlette are well-known Aerolist who has the affinity to the air element from generation to generations. However, because her Father was the first-born son under her grandfather, and her grandfather was the First son born under her Great-Grandfather, etc., the Scarlette's leader were Cataleya's parents and she is the heir that holds the most abundant affinity towards the element air. But, because her parents were slaughtered, including some of her relatives, as of right now, she is considered the Leader of the Scarlette. The Scarlette is considered one of the most influential in the air element and holds the key to such ability. Cataleya first acquired her abilities when her parents were slaughtered and she was almost murdered, herself. The wind protected her from the assassin and from then on, the mana pool that holds her magic awoken.
    OPTIONAL
    HOBBIES. Cataleya loves traveling, it's another reason why she actually joined the 3rd Regiment instead of the 1st or 2nd Regiment in the Royal Milita.

    She has a soft side for animals and children. Her favorite pastime would probably be horse-riding with her trustworthy steed. She feels the need to fill in the wind on her hair and the taste of freedom. At the same time, she loves playing with children, especially make-believe or any games they wish to play with her.

    Cataleya is a star and sun-rise gazer, she loves learning about constellations, especially hearing stories about them. She adored the peacefulness of the night and the rowdiness of the day.


    SPECIAL SKILLS / ABILITIES. Cataleya, as stated before, is a great actress along with being a master of disguises. Depending on her task that's handed to her, she's light on her feet [this can attribute to her small stature], and sometimes can fit into tiny enclosed spaces [depending how wide the space is]. A small tid bit about Cataleya is that some jobs requires her to know certain things, so she's quite a researcher and can pick up things quickly [it takes about a two-four weeks for her to get into her role].

    WEAPON. She's considered a marksmen, quite better at long distance ranges than close distance. Her niche is in archery, however, she knows basic hand-to-hand combat and swordship, but, it's not her strong suit. Cataleya's aim is neither perfect neither horrible, it is in-between, just the way she likes it. Sometimes, a marksmen is known by the way they string and hit their mark, but for her, she likes throwing people off balance whenever she hits her targets. Since a bow can sometimes be tedious to carry, she holds small needles and throwing knives with her at all times.

    BIOGRAPHY. Cataleya comes from a long line of righteous and just soldiers. Her father was a Second-in-Command Leader of the 2nd Regiment of protecting the Lords and Royal Family, while her mother was the Second-in Command of the First Regiment of protecting the people. However, at a young age of five years old, her parents were brutally murdered by an unknown assassin that was set to murder them because of their meddlesome behavior of protecting the people and the one who holds the silver medallion [all the Lords and Royal Family]. The reason to why her parents were killed are still unknown to Cataleya, but from the moment she witnessed her parent's murder, the only thing she remembered about the man was a scar on his forearms and a tattoo symbol on his back. She was the only remaining survivor of the Scarlette family. Cataleya was taken in by her parent's friends as they safeguard and watched her for all these years. Because of her parent's death, her ambition was to become part of the Royal Militia to find answers and seek the person who has done her family wrong. Most of her peers strayed far away from her, believing she was "cursed" and a target for "catastrophe" because of what happened to her family. She attended the academy at the age of thirteen for four years and graduated with high honors in her class. Cataleya advanced after her graduation and onto the militia. Her path to becoming who she is today was gruesome and challenging, but that never stopped her.

    ANY OTHER INFO. She trust her steed, Tano, the most. He's silver and white mixed together with light grey and black hair with light brown tips at the end.


    Cataleya finds purple wolves to be quite an interesting creature with such a unique color.

    She knows a few different languages, being able to read, write, and understand them.

    ©all rights reserved by -dayum
    Sovereign
    4479 cr points
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    Posted 5/9/16
    Both approved~



    Everything is good except I'll limit his Spirits Within Magic to one piece of jewelry and one weapon, more can be added on later, but this will be a starting point. Oh and put in specifics of what his jewelry and weapon is and the spirits within~
    Plebian
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    20 / M / Rift Bar, chillin...
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    Posted 5/8/16 , edited 5/9/16

    character creation
    BASIC INFO.
    FULL NAME: Aldaris Za'firo Multhaz al-Kehth

    AGE: 25

    GENDER: MALE

    OCCUPATION: LORD AND MERCHANT

    ORGANIZATION[S] + POSITION: N/A

    PERSONALITY: Aldaris is a pragmatic and shrewd person when it comes to business and governance. When it comes to anything else, he's adventurous and happy-go-lucky. When an opportunity to acquire the best deals arises, he would take it with minimum cost to himself due to his skills in negotiations. He puts the safety and comfort of his constituents first before outsiders, unless it benefits him and his people. He makes it a point to share luxuries to his people, from the finest silks to the tastiest wines, which made them love him even more; and sometimes, people would share their luxuries as a sign of trust and adoration to their generous lord, from their finest cattle and produce to some of them offering their own daughters and sons to be his lovers and companions. He encourages people to go out and expand their horizons but subtly reminds them to help prosper the land and the wealth they all have. He can be considered a hedonist because of his lifestyle, but cares little for what others would think of him due to the way his own people have adopted his manner of thinking. He is also ambitious but rarely bothers with it due to the possible hassle and annoyance if he would have to deal with if he reaches for it.
    APPEARANCE
    HAIR & EYE COLOR: Purple hair and golden eyes

    HEIGHT / WEIGHT / BUILD: 6'0" , 83 kg. , Muscular Build

    ANYTHING ELSE? [SCARS, TATTOOS, ETC]: He usually wears a lot of jewelry even in indoors. It's a quirk he developed which he later included to his fighting style.

    PICTURE:
    MAGIC [LIMIT TWO]
    unless you use an additional slot
    MANA RANK: A

    MAGIC NAME: Spirits Within (Summoning Type Magic)

    DESCRIPTION + HOW IT WAS ACQUIRED: From his travels around the South and his controlled province, Aldaris has managed to acquire contracts from spirits and elementals that reside in the land. By housing them within his jewelry and weapon, he has the ability to summon them to battle by sacrificing parts of his magical power to fuel the spirits existence. Some of the spirits are cooperative while others are stubborn due to their nature, which contributes to the control he has on them from time to time. He currently has two contracted spirits, one residing within his ring and the other in his Khopesh. The spirit within the ring, Agni, is a manifestation of fire thus enabling him to use fire based attacks due to the spirit's influence; once summoned, a warrior made entirely out of fire erupts from his ring and would fight by his side. Since fire is a volatile aspect of nature, Aldaris has little control over this spirit. His Khopesh contains, Aera, the manifestation of the wind thus enabling him to send sharp blades of wind with each swing of his Khopesh; once the spirit is summoned, a shroud of wind would encase him and within this shroud he could hear whispers from the free and gentle spirit within.


    MAGIC NAME: An Exchange of Truth (Alchemy)

    DESCRIPTION + HOW IT WAS ACQUIRED: A wandering alchemist made his way to Aldaris’ lands one day. He approached Aldaris with an offer of teaching him the secrets of Alchemy in exchange for rare materials only found within his lands and secret coffers. Aldaris accepted and soon began his studies in the arts of Alchemy at a young age. After a couple of years of study, he was proficient enough to apply this skill in combat and trade; although he never truly abused it by doubling the wealth of his family and self. His old teacher, after seeing his proficiency, left him a couple of scrolls and journals regarding the subject of Alchemy before continuing his wandering. Aldaris treasured these gifts and the gift of Alchemy that he practiced this skill every chance he got; he even inscribed alchemic runes to his weapon in order to augment his skills in combat. He has yet to master runeless transmutations; thus, he makes use of his weapon and some catalysts to create alchemic transmutations.
    LORD ONLY
    PRINCE[SS] OPTIONAL
    PROVINCE NAME & REGION: A’ras Kehth of the Southern Region

    SIZE: Large

    SPECIALTIES: The A’ras Kehth is a large province that acts as a center of commerce and trade within the region. With their control over the different oasis and springs, they can regulate the flow of trade and travel within the Southern Region through the towns surrounding these oasis and springs. What truly consolidated their power within the region would be the three port-towns the Kehth’s own which brings in foreign goods that diversifies the market and acts as rich, lucrative entry points for foreigners and locals alike. The A’ras Kehth is also known as the ‘Black Opal of the Desert’ and the ‘Jewel of the Sand’ for the prominent ebony-crimson-gold banners of the Multhaz flying over the cities and towns; as well as the overflowing riches within these cities that practically makes these cities and towns glow and sparkle.

    LAND MARKS/PLACES WITHIN PROVINCE: The City of Mu’Kahth is the capital of A’ras Kehth which is also considered to be the largest and richest port-city of the province. Fort Barsen’thot acts as the gateway to A’ras Kehth and it is located near the border of Arai province. Fort Vas’ranah acts as a gateway to A’ras Kehth and it is located near the border of Avan province.
    EXILIAN ONLY
    RACE + BRIEF DESCRIPTION + STRENGTHS + WEAKNESSES: N/A
    OPTIONAL
    HOBBIES: Traveling and enjoying the pleasures of life

    SPECIAL SKILLS / ABILITIES: He is a charismatic person, no matter his disposition or appearance; He is able to do almost impossible feats of strength due to his training.

    WEAPON: He is an excellent swordsman. Wielding a rune-covered Khopesh and a rune-covered Falchion, he can easily defeat most opponents; add to this, his Twin Sword Style grants him an unpredictable edge over seasoned sword users. He even incorporates his magic with this style.

    A ring on his finger and his Khopesh are bound with the nature spirits Agni and Aera, the Spirit of Fire and Wind, respectively.

    If he is disarmed, he is proficient in the use of hand-to-hand combat especially the use of his legs in fighting. His punches and kicks are swift and strong, thus making him a contender when a fist fight breaks out from time to time.


    ADVENTURER RANK: N/A

    BIOGRAPHY: Aldaris was born to the Multhaz family, a prominent and independent merchant family in the South that holds considerable amount of influence around the region. The Multhaz family quickly became vassals to the King by their exemplary service to the Crown and their domination of portions of the Southern region.

    In his early years, he received many tutors as well as mentorship from his father, Khalim Zrad'in Multhaz al-Kehth. His family soon discovered his prodigious talent in their family's trade to which they honed it to the fullest. He even received training from wandering swordsmen to mysterious magicians in exchange for riches and reagents.

    He inherited the family business when his father passed away of old age. He was only 14 at the time and yet he managed to expand his family's holdings to what is know today. Due to his young age, he tended to skip work and enjoy himself with with luxurious food and women. He even shared this luxury with the people without worry of the treasury running dry due to the ever booming business his family---he himself---practically owns now.

    But as the years went by, his attitude and way of thinking matured to an extent. He now knew the times when he could enjoy the pleasures of life and when to get serious as a leader should. He continues to advance his influence and family prestige by diversifying his family's business and even making a few alliances from other lords.

    Now at the age of 25, he receives an invitation from the King for a banquet that he must attend. He wonders what was happening for such an occasion to be held. But deep down he knew this was an opportunity. An opportunity to expand and consolidate. An opportunity to enjoy and let go. It would all boil down to the choices made in the future.


    ANY OTHER INFO: He has two red hawks named Taier and Izha

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