Post Reply CR Tech Savvy / Programmers / Engineers
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Posted 5/27/16 , edited 5/27/16
Here is a thread for programmers, electrical/computer engineers, or general tech savvy people on Crunchyroll to talk about computer or tech related things.

I'm currently working on a game project using the Python programming language because i'm bored, how about everyone else?
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Posted 5/27/16
Planning to design my own game using YoYo Game Marker from this site https://www.yoyogames.com/gamemaker.
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Posted 5/27/16

BoobiesSprinkle wrote:

Planning to design my own game using YoYo Game Marker from this site https://www.yoyogames.com/gamemaker.


Ah, Game Maker, I have worked on a few projects in the past using GML. It's pretty okay if you're planning on making 2D games and don't have much programming or development experience.
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Posted 5/27/16
That is what I'm thinking. I probably will develop some 2D games that looks similar to MapleStory especially the graphics only.
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Posted 5/28/16
Python is a rather interesting language, I should experiment with it more often.
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Posted 5/29/16

Otaku_Max wrote:

Here is a thread for programmers, electrical/computer engineers, or general tech savvy people on Crunchyroll to talk about computer or tech related things.

I'm currently working on a game project using the Python programming language because i'm bored, how about everyone else?


Ah, Python, I had to learn that when I got my first professional job (my soon to be boss gave me a book on it to read on my flight back from the interview ). It's so useful, flexible, and common. Are you using PyGame, Py3d, Ogre, or anything like that as well? Lots of options!

I haven't had a lot of time for personal code projects lately because my day job is so busy, so home stuff is just using code I'd written before, nothing updated or new. One thing I really want to get into this year is Arduino, it seems like a lot of fun. Was just tossing around ideas and earlier today and thought of making a set of Dragon Balls and a Dragon Radar to interact with each other, but I'm not totally sure if that'll be the project yet. Probably decide officially what to do when my current contract is up in a few months, then I'll have some time to play...
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Posted 5/29/16

MakotoKamui wrote:


Otaku_Max wrote:

Here is a thread for programmers, electrical/computer engineers, or general tech savvy people on Crunchyroll to talk about computer or tech related things.

I'm currently working on a game project using the Python programming language because i'm bored, how about everyone else?


Ah, Python, I had to learn that when I got my first professional job (my soon to be boss gave me a book on it to read on my flight back from the interview ). It's so useful, flexible, and common. Are you using PyGame, Py3d, Ogre, or anything like that as well? Lots of options!

I haven't had a lot of time for personal code projects lately because my day job is so busy, so home stuff is just using code I'd written before, nothing updated or new. One thing I really want to get into this year is Arduino, it seems like a lot of fun. Was just tossing around ideas and earlier today and thought of making a set of Dragon Balls and a Dragon Radar to interact with each other, but I'm not totally sure if that'll be the project yet. Probably decide officially what to do when my current contract is up in a few months, then I'll have some time to play...


Yeah I usually use C# for most of my projects, but I felt like experimenting with python. I'm using pygame currently while I experiment.

What's your day job? Is it related to programming in some way?
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Posted 5/29/16

Otaku_Max wrote:

Yeah I usually use C# for most of my projects, but I felt like experimenting with python. I'm using pygame currently while I experiment.

What's your day job? Is it related to programming in some way?


Ohhh, fun! Be neat to see what you come up with, I only briefly toyed with pygame, never got a chance to really see what it was capable of.

I do game programming for my day job, in C# lately like you (C++ is still my favorite language, but one goes with the needs of the company, heh). These days I've been working in mobile for the fun of it, but I've been all over in console, PC, etc in the past.
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Posted 5/29/16

MakotoKamui wrote:


Otaku_Max wrote:

Yeah I usually use C# for most of my projects, but I felt like experimenting with python. I'm using pygame currently while I experiment.

What's your day job? Is it related to programming in some way?


Ohhh, fun! Be neat to see what you come up with, I only briefly toyed with pygame, never got a chance to really see what it was capable of.

I do game programming for my day job, in C# lately like you (C++ is still my favorite language, but one goes with the needs of the company, heh). These days I've been working in mobile for the fun of it, but I've been all over in console, PC, etc in the past.


I know C++, I just tend to use C# more often because most of the time my projects are using Unity Engine.

Yeah I haven't really used pygame that much either, which is why I decided to experiment with it a bit.
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Posted 5/30/16

Otaku_Max wrote:

I know C++, I just tend to use C# more often because most of the time my projects are using Unity Engine.

Yeah I haven't really used pygame that much either, which is why I decided to experiment with it a bit.


Ahh, Unity. It's great, and I love it for what it does.. but I can't help but hate it at times as well. The latest update especially seems crash happy with our project at work. Couldn't help but get frustrated with them for a bit with Google Cardboard as well, no one wanted to take responsibility for that failing to work for a while - though at least their Oculus integration was nice and easy to implement, even within an existing project.
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Posted 5/30/16
Eh, I don't really like google cardboard that much to be honest. I think Oculus is much better. Yeah Unity tends to release newer versions at a constant rate, so projects in already existing/older versions tend to run into errors of some kind due to the update. Example being when Unity 5 first came out, when people upgraded their projects that were made in Unity 4 to Unity 5, they would almost always have quite a lot of errors and program breaking bugs.
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Posted 5/30/16
Oh, same here, but work wanted Cardboard, so.. one does what one must. At least I was able to set it up so we could use either system, and it was much easier to test with the Rift.

My biggest beef has to be with myself to be honest, I constantly forget that saving a changed script while also running in the Unity editor is a terrible idea, heh. One of those little things that is such habit (save early, save often) that I can't seem to break myself of, even knowing that it leads to so many Unity crashes these days.
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Posted 6/3/16

MakotoKamui wrote:

Oh, same here, but work wanted Cardboard, so.. one does what one must. At least I was able to set it up so we could use either system, and it was much easier to test with the Rift.

My biggest beef has to be with myself to be honest, I constantly forget that saving a changed script while also running in the Unity editor is a terrible idea, heh. One of those little things that is such habit (save early, save often) that I can't seem to break myself of, even knowing that it leads to so many Unity crashes these days.


It's okay, saving scripts while running in the Unity editor happens to the best of us, I sometimes still do it as well. It's a hard habit to completely get rid of. On a different note but the same topic of engines,, I haven't really had the chance to experiment with Unreal engine that much to be honest. I really should really work on a small project using Unreal engine so I get the chance to experiment with it a bit.
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Posted 6/8/16
It's been 4 days so hopefully this doesn't count as double posting. It's sad to see that this thread is as dead as it is though. I figured there would be more people with intricate minds who are into technology and such.
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Posted 6/9/16
Currently trolling around with Win32 API.
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