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Posted 6/22/16 , edited 6/22/16
I like D. Va the most for tank even though she underwhelming(waiting on the buff Blizz announced >_<). If i'm on defence the best is Roadhog, and Payloads it is probably Reinhardt,

For support Zenyatta is my favorite, although his lack of movement is a letdown. I usually go mercy if Zenyatta's healing isn't enough.

For offense I lean towards S76 on normal maps, and Pharah for ones that let me knock people into pits.

On defence I like Hanzo on payload maps, and Mei on king of the hills.
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Posted 6/22/16 , edited 6/22/16
Tracer and D.VA


KnightOfZero1991 wrote:

I like D. Va the most for tank even though she underwhelming

We playing the same D.VA? O.o
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Posted 6/22/16 , edited 6/22/16

XxDarkSasuxX wrote:

Tracer and D.VA


KnightOfZero1991 wrote:

I like D. Va the most for tank even though she underwhelming

We playing the same D.VA? O.o


:P maybe you're playing a different one. But blizzard has stated she is getting a buff so I'm happy.

Her major issue is: her entire front mech is a head shot zone, so she seems to drop health faster than other tanks.

Damage is sufficient for a tank, but the fact that she drops faster than other tanks makes her difficult to hold the line or a point against offensive players. Her deflective shield is pretty meh too.
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Posted 6/22/16

KnightOfZero1991 wrote:


XxDarkSasuxX wrote:

Tracer and D.VA


KnightOfZero1991 wrote:

I like D. Va the most for tank even though she underwhelming

We playing the same D.VA? O.o


:P maybe you're playing a different one. But blizzard has stated she is getting a buff so I'm happy.

Her major issue is: her entire front mech is a head shot zone, so she seems to drop health faster than other tanks.

Damage is sufficient for a tank, but the fact that she drops faster than other tanks makes her difficult to hold the line or a point against offensive players. Her deflective shield is pretty meh too.


My understanding of D.Va is that she isn't really meant to hold any lines but be constantly on the move harassing the back lines of a push. Like her squishyness is made up for in mobility.
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Posted 6/22/16 , edited 6/22/16

KnightOfZero1991 wrote:


XxDarkSasuxX wrote:

Tracer and D.VA


KnightOfZero1991 wrote:

I like D. Va the most for tank even though she underwhelming

We playing the same D.VA? O.o


:P maybe you're playing a different one. But blizzard has stated she is getting a buff so I'm happy.

Her major issue is: her entire front mech is a head shot zone, so she seems to drop health faster than other tanks.

Damage is sufficient for a tank, but the fact that she drops faster than other tanks makes her difficult to hold the line or a point against offensive players. Her deflective shield is pretty meh too.

As long as you son't call your mech in someone's face you should be fine. D.VA has my second biggest kill streak at 14.

And her deflective shield is perfect as is IMO. You probably just need to face the direction more.

Its a forward shield, not a frontwards one. It only blocks the area around the center of your screen.
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Posted 6/22/16 , edited 6/22/16

EichiXIII wrote:


My understanding of D.Va is that she isn't really meant to hold any lines but be constantly on the move harassing the back lines of a push. Like her squishyness is made up for in mobility.


True, but if mobility is the game, more people opt for Winston. The lack of having to reload does help her out, but the fact that she folds too quickly to most damage dealers gives her a very niche play-style.

Reinhardt is best for pushing a payload, Roadhog is best for defending one, and Winston is best for king of the hill, especially ones with pits and holes.

Not to mention her underwhelming ult; Too easy to avoid and if your goal is to force people off a point, it only does so for a rather short time.

She is good and I like playing her, but I don't feel at her current state she will be a top pick for many competitive games.
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Posted 6/22/16

KnightOfZero1991 wrote:


EichiXIII wrote:


My understanding of D.Va is that she isn't really meant to hold any lines but be constantly on the move harassing the back lines of a push. Like her squishyness is made up for in mobility.


True, but if mobility is the game, more people opt for Winston. The lack of having to reload does help her out, but the fact that she folds too quickly to most damage dealers gives her a very niche play-style.

I think the problem is that too many people aren't as aggessive with her as she is meant to be. She is a mobility type tank, so she isn't made to let enemies surround her and absorb damage. You pick out your targets and rush at them to ensure they don't get away, when you are low on health, use your booster to easily reach the healthpacks throughout the stage. When someone activates their ultimate, boost between them and your teammates and activate your forward shields.

Once again, the problem isn't D.VA; it's how you play her.


She is good and I like playing her, but I don't feel at her current state she will be a top pick for many competitive games.

That's what separates the good D.VA players from the bad.
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Posted 6/22/16 , edited 6/22/16

XxDarkSasuxX wrote:


KnightOfZero1991 wrote:


EichiXIII wrote:


My understanding of D.Va is that she isn't really meant to hold any lines but be constantly on the move harassing the back lines of a push. Like her squishyness is made up for in mobility.


True, but if mobility is the game, more people opt for Winston. The lack of having to reload does help her out, but the fact that she folds too quickly to most damage dealers gives her a very niche play-style.

I think the problem is that too many people aren't as aggessive with her as she is meant to be. She is a mobility type tank, so she isn't made to let enemies surround her and absorb damage. You pick out your targets and rush at them to ensure they don't get away, when you are low on health, use your booster to easily reach the healthpacks throughout the stage. When someone activates their ultimate, boost between them and your teammates and activate your forward shields.

Once again, the problem isn't D.VA; it's how you play her.


She is good and I like playing her, but I don't feel at her current state she will be a top pick for many competitive games.

That's what separates the good D.VA players from the bad.


Not to mention you can shove people around like Reinhardt when needed.

I have trouble being as aggressive with her as I should be but she is still fun and I don't really see any issue with her. I know it is just me that needs to work with her more.

Like learning how to launch the ultimate skyward over walls so people don't have time to dodge it by the time it lands.
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Posted 6/22/16

EichiXIII wrote:

Not to mention you can shove people around like Reinhardt when needed.

Exactly. This is the second best way (and easiest) to defeat Reinhardt/Bastion. So long as your team is competent enough to make sure he's attacked when he becomes vunerable.

I have trouble being as aggressive with her as I should be but she is still fun and I don't really see any issue with her. I know it is just me that needs to work with her more.

The best advice I can offer is something I already mentioned.

Just learn to pick your battles, and don't be afraid to retreat temporarily to heal up. Especially to prevent her enemies from healing, themselves. She's more of a 1 on 1 fighter than a tank. Her biggest strength is that she can constantly put pressure on her targets, if they run away you have boosters to not only catch up to them, but damage them and disorient them (if you hit them), without the worry of reloading.


Like learning how to launch the ultimate skyward over walls so people don't have time to dodge it by the time it lands.

And to just remember to use it as a scare tactic as well. 3 team members (as long as one is tank) on the final objective point with the timer halfway down is a win. Those who don't die will be too far away to do anything significant by the time they've reached a safe area away from the explosion. And most people will stop shooting your teammates as soon as they hear, "Nerf this!". xD
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Posted 6/22/16

NeedleHimer wrote:

Who's playing? Who do you main?


My all time favorite is D Va. Lately though, I have grown to like Soldier 76, but it really depends on whether I am defending or on offense. I feel like D Va is a phenomenal support tank. Her health drains down a little fast, but if you use her unique abilities, she can be very useful in group combat. Her mech can block Junkrats tire bomb (more of a sacrifice). If I get knocked off a cliff, I can boost back up. Her self destruct can clear an objective point, or keep people from invading. One game, Mei froze the entire party. But I used my self destruct so no one was left vulnerable while frozen because the enemy team evacuated. One of the most memorable, and unconventional, strategies I employed was using her boost to knock Reinhardt back into the spawn point. Many groups will stay behind him at the beginning so that they may have a shield to stay behind; one time, I used my boost to keep Renhardt at bay at the spawn point for about 20 seconds. Pretty handy method to keep their group at bay for a short while.
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Posted 6/22/16 , edited 6/22/16

XxDarkSasuxX wrote:



I think the problem is that too many people aren't as aggessive with her as she is meant to be. She is a mobility type tank, so she isn't made to let enemies surround her and absorb damage. You pick out your targets and rush at them to ensure they don't get away, when you are low on health, use your booster to easily reach the healthpacks throughout the stage. When someone activates their ultimate, boost between them and your teammates and activate your forward shields.

Once again, the problem isn't D.VA; it's how you play her.


That's what separates the good D.VA players from the bad.


As far as D.Va is concerned, the team is still exploring what to do with the hero. Right now they are looking at her damage output and survivability.

“There’s a couple of directions we could take her and it’s still unclear which direction we’ll go,” said Kaplan. “Obviously her damage has come into question from a lot of people. You have to be really close to do effective damage with D. Va and we might look at that. We might also look at her survivability.

“We probably won’t do a bunch of buffs to her damage and her survivability; we’ll probably pick one direction or the other, but right now, we’ve been exploring both.”

-That's the current blizzard consensus with D. Va.

Her unique mobility style is fun, but I don't think blizzard wants to place reliance on health-packs like you are stating. The general consensus on most of the forums I read battle.net and otherwise is that her head-shot radius is several times larger than that of a regular hero, and that there are no risks to missing entirely when aiming for the head. This leads to her health dropping rapidly, despite a large health pool

An honorable mention on the forums is that while her gun damage is great at a very close range, her damage drops off rather quickly once you get a few feet from the enemy.

That said, I still usually get gold kills, objective time, and usually silver damage when I play her.. but I'm skeptical about when competitive comes out.

TL:DR- her playstyle is perfectly fine, but she does need a bit of scaling if she is to be used in top tier groups.
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Posted 6/22/16

Morbidhanson wrote:

I'm starting to really hate those people who don't stay and fight when I'm healing them as Mercy. If you're McCree and there's an S76 attacking you and I'm healing you with no other people around, WHY ARE YOU RUNNING AWAY?! STAY AND FIGHT BEFORE HE KILLS ME.


i really hate that, its like, your getting heals and have a higher chance of winning! now fight and protect me while I'm protecting you lol
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Posted 6/23/16 , edited 6/23/16

subieguy06 wrote:


Morbidhanson wrote:

I'm starting to really hate those people who don't stay and fight when I'm healing them as Mercy. If you're McCree and there's an S76 attacking you and I'm healing you with no other people around, WHY ARE YOU RUNNING AWAY?! STAY AND FIGHT BEFORE HE KILLS ME.


i really hate that, its like, your getting heals and have a higher chance of winning! now fight and protect me while I'm protecting you lol


I think that's the difference between mid- and high level healers, Los(line of sighting) the high dps, allowing you to heal without getting hurt. Both the healer and dps are responsible for this, although with certain tanks, i.e Reinhardt, it is much more heavily weighted for them.
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Posted 6/23/16 , edited 6/23/16
Is it just me or is Pharah the new flavor of the month hero? Ever since McRee got nerfed, it seems like every game I play has at least one Pharah on the opposing team and I'm honestly getting kind of sick of it.
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Posted 6/23/16

Elektrolysis wrote:

Is it just me or is Pharah the new flavor of the month hero? Ever since McRee got nerfed, it seems like every game I play has at least one Pharah on the opposing team and I'm honestly getting kind of sick of it.


Personally I don't see that being the case. This is only because 95% of the games I have played since I started playing have had at least 2 of them between both teams. Sometimes more than one per team though. I haven't seen any sort of decrease in McCree either.
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