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Post Reply Thoughts on VR POST-E3
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Posted 6/21/16

Ryulightorb wrote:


mid012 wrote:

God, I hope it isn't the future. Everything will be in first person, which I dislike. No hype from me. Out of the games announced for it, there's nothing I want to play. DOAX3 might be fun, but I'm not shelling out 400 dollars just to perv out.

TV, console, controller. That's how I play now, that's how I want to play in the future..


screw that e.e


Screw what? The way games should be? Alright.
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20 / M / Bundaberg, Queens...
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Posted 6/21/16

mid012 wrote:


Ryulightorb wrote:


mid012 wrote:

God, I hope it isn't the future. Everything will be in first person, which I dislike. No hype from me. Out of the games announced for it, there's nothing I want to play. DOAX3 might be fun, but I'm not shelling out 400 dollars just to perv out.

TV, console, controller. That's how I play now, that's how I want to play in the future..


screw that e.e


Screw what? The way games should be? Alright.


Games should be on a pc as immersive as possible and first person though xD
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Posted 6/21/16

Ryulightorb wrote:


mid012 wrote:


Ryulightorb wrote:


mid012 wrote:

God, I hope it isn't the future. Everything will be in first person, which I dislike. No hype from me. Out of the games announced for it, there's nothing I want to play. DOAX3 might be fun, but I'm not shelling out 400 dollars just to perv out.

TV, console, controller. That's how I play now, that's how I want to play in the future..


screw that e.e


Screw what? The way games should be? Alright.


Games should be on a pc as immersive as possible and first person though xD


We have conflicting opinions on how games should be. To each his own, I guess.
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Posted 6/22/16 , edited 6/22/16

nooneinparticular wrote:


flameretarded wrote:


nooneinparticular wrote:

Standing on a platform or teleportation to shooting things...no thanks.


what do you mean?


Killing Floor's and Serious Sam's VR experiences have the player stationary while enemies come to get shot. Presumably this to avoid making people sick, but it's also pretty underwhelming.


yea that does sound pretty underwhelming. i assume all "experience" games are like that. there were plenty of games announced that aren't stationary, though. here's a trailer for an FPS called Farpoint where you actually move around and have full control over your character and a horror game called Here They Lie where i assume it's more of a psychological horror game rather than killing things like in RE7. even in RE7 you have full control over your character.

but yea, i agree. if you're stationary in your VR world, that is pretty lame.
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Posted 6/26/16 , edited 6/26/16
I own a Rift and have tried the Vive out and can say that VR is amazing. Gaming wise there are actually several very well done and polished; games out like Chronos, The Climb, EVE: Valkyrie, and even Lucky's Tale are all games that I have played and feel like complete experiences and not just "tech demos". I haven't played it yet, but Edge of Nowhere is supposed to be really good too (albeit a bit on the shorter side).

Although, seemingly a bit more arcady on the Vive side of things; games like Space Pirate Trainer, Audioshield, etc. are a ton of fun. Then there are games like Budget Cuts and Unseen Diplomacy that do some really cool stuff. Hover Junkers is supposed to be good too (I haven't been able to try it myself yet though...).

Even just watching movies and playing games on a virtual display is pretty cool; blowing up a screen and having a personal imax sized screen is just too enjoyable.

It's just really hard to describe the experience. Being able to crouch, look around , lean around corners and just see things in a completely different way than on a monitor/tv just adds so much (I do this surprisingly often in Lucky's Tale for some reason). The game just doesn't "end" at fixed position in a fixed dimension anymore. Everywhere you look, you see the game.

There are some things that will need to be worked on and more than likely solved over the next couple years (less than a console generation anyways), but overall it is well worth it.

If you get the chance, definitely try out some vr stuff on the Rift, Vive, and PSVR (I've heard good things from people that have tried the PSVR demo units at Best Buys and wherever else they have them up).

If you have a larger sized space Vive is probably the way to go (easier to setup the tracking stations because they only need a wall outlet, but you do need to wall mount them or find an alternative).

Smaller spaces around 3x3m are great for the Rift (you can just plop the tracking camera right on your desk if you want; no wall mounting etc. required :).

Console gamers should definitely take a look at PSVR (this fall) and the upcoming PS Neo and Scorpio consoles (next year at least).
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Posted 6/26/16
But if you have NO space, you're crap out of luck because screw you. Having no space is why the Wii is a failure, having no space will kill VR.
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Posted 6/26/16 , edited 6/26/16

gornotck wrote:

But if you have NO space, you're crap out of luck because screw you. Having no space is why the Wii is a failure, having no space will kill VR.


You don't need space though; if you are playing games on a console or pc currently; then you have plenty of room for vr. You only need room on your head for a headset (really not much more room than a pair of astro/tb gaming headphones).

If you have room to stand; you have room for vr. If you have room to sit; you have room for vr.

Also, space required wasn't why the wii was "a failure". If anything, it was the lack of third party support and the fact that the "motion" controls on the wii were more like "wobble" controls and weren't very precise and could barely track even just very general sweeping motions (and actually, the wii did end up selling really well).

There is a ton of support for VR (who isn't doing something with vr at this point? Google, Microsoft, Sony, Valve, Bethesda, Ubisoft, a huge number of indie startups; the list goes on and on) and the motion controls for the Vive and Rift are just incomparably better than the wii generation (like almost laser pointer accurate; I can't say much for PSVR, though I have heard they are at least "decent" comparably).

Console gamers will have Playstation VR this fall and next year the PSNeo and Xbox Scorpio will launch (the Scorpio is rumored to be able to use the rift/vive too).

Oh, not to mention making stuff in VR is insanely cool. Both Unreal and Unity have the ability to build stuff in a VR mode now and sculpting characters, level design and creating other assets is already being revolutionized by VR. Even just the "mspaint" of VR, Google's Tiltbrush, really just shows off the potential for 3d asset creation in VR.

Anyone that gets the chance to try a vr demo really should go try it. There are many Best Buys, Gamestops, and Microsoft stores that have demo units now for one of the big three (PSVR, Rift, Vive).
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