Post Reply 3rd Impact found in No Man's Sky
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Posted 8/17/16
I kinda regret not taking a screenshot (I always feel like it's too much work having to save/crop it and then post it on a site and then get the link, etc) because that planet was freaking bananas. Literally had my jaw dropped when it was an IDENTICAL copy of 3rd Impact from End of Evangelion in the final scene of the movie. Same dark blue sky w/ stars, same blood red ocean with waves washing on shore, same white sand, same black mountain ranges in the background, same white atmospheric fade up into the sky, same desolate and empty atmosphere (no flora nor fauna) even the pillars were sticking out of the ocean! (they were all Iron blocks lol)

Appropriately named it 3rd Impact. Spent a good 4 hours running/flying around that place. That alone covered $10 of the $60 I spent on the game. Gave up looking for Shinji, Asuka, and super Rei and left to a new solar system that turned out to be extremely toxic and boring.

Just felt like I had to post this because in my 17 years of gaming, that was one of the coolest moments I ever had. Might just recraft a ton of warp drives and go back to get a screenshot for you guys if I feel like it
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It doesn't matter.
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Posted 8/18/16
If OP says so.
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Posted 8/18/16
Let name the planet, Bob, turn this into a poll
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36 / M / Behind you!
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Posted 8/19/16
No Man's Sky is turning out to be a borefest unless you get those moment's like the OP apparently.

1. Your ship/suit never has enough fuel/power, yet there is some stupid land mark every 2 kms or so in game that requires 1/4 of your ship's fuel to lift off (not to mention the different types of power sources for "impulse" vs "warp" engines" ). Yet there is no land vehicle like Mass Effect had which would of made those short distances easier to travel.

2. Most environments have been highly toxic, requiring frequent reloading of your suit's power by fuel by hand. Finding fuel wouldn't of been a problem, but the toggle to inventory was annoying. 3 or 4th planet was a balmy reload every 20 mins at least, others where more frequent.

3. Not enough room, a Gek Charm one would assume fits in your hand does not stack with itself (aka 2 of the same does not stack) yet enough plutonium to build a fat man bomb by weight itself can be made to fit easily in little chips and shards. I couldn't find enough profitable resources until the third planet, but the mining was taking longer then the amount of fuel I kept on hand and yet there wasn't much fuel to keep my suit topped off at times. Note: Fuel/gas in this wall 'O text is more like keeping your health topped off, even for your ship

4. Mining seems to be the primary go to for this game, yet there are gun attachments to you tool that prevent mining and increase damage aka turn it into a gun yet there are barely any hostiles I encountered: Aggressive grass, animals if you shoot them once, and sentinels that look like Sparks from Halo that deliberately fly in front of your gun from time to time while mining stuff classified as "neutral" (they won't attack you) who get over aggressive if you mine any power source resource (they will attack you) in game for some stupid reason (and mining is the primary means of acquiring basic resources unless you like running around quests to find markets). For the Sentinel part, you cannot mine some resources for very long or suddenly its GTA, cops on your ass like you where shooting up the neighbor hood. They are killable, I just don't see a reason to shoot most of them cause the reward sucked hard.

5. Room. The crafting design sucks in this game, as you can only build in a ship or suit screen with the need parts....yet if you need 4 of an unstackable item you can run out of room. Combined with the lack of room in the begining of the game cause you might need to keep fuel for the ship or suit on hand (I kept a couple of stacks of ship fuel on hand cause there where places that didn't have much plutonium).

6. You cannot keep a dialogue or have a clue what someone was saying, yet you would think with more then 30 words discovered for one language at minimum 3 appeared and 6 max while the rest where garbled. Land, find a word, lose fuel, mine, lift off, land again, find a word, mine fuel, lift off, land, repeat and no progress. Where is the carrot for all the stick beating ?

7. The puzzles where designed by retards for retards. The one I saw the most (of maybe 10) was 1234-2341-3412-XXXX guess the next sequence. Shuffling the number to the back, not hard...or the other one I encountered: 1 x X where x is the next number is 2, and the sequence is 1 - 2 - 6 - 24 - 120 - XXX or 120 x 6 cause XXX is sixth position (720). 6 is the third or 3 position, so eventually it is just multiple the answer by the position of the sequence.

I could come up with a couple of other reasons, but the constant shuffling of mandatory items for space cause power sources (gas) is guzzled quickly and the reward for landing in a crappy land mark turns out to be again the same damn mining upgrade you already found 4 times (which isn't giving you a reward but loss of gas) is making me lose interest.

Only thing I could say is to the game programmers is the ships should be more expensive (34 slot ship was 10 million yet I could only make about 800k if I got lucky finding some resources with a 22 slot ship, 48 is the reported max and no reason for so many slots unless you want to shoot NPC alien ships with a kickass ship or space rocks; which SUCK for reward) and items stack better if they want to limit resource hogging, game felt like No Man's Sky: Woman's Purse Shuffling looking for the item you needed and keeping your fuel sources topped off while having no general course or story line.

And tried to proof read, god I made terrible typos and grammar. Hope I got them all.
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Posted 8/19/16

Reiter01 wrote:
Yet there is no land vehicle like Mass Effect had which would of made those short distances easier to travel.


d00d, do you remember those driving sequences? Shep would have been better off bobsledding half the time.
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Posted 8/19/16

rcsatcrunchyroll wrote:


Reiter01 wrote:
Yet there is no land vehicle like Mass Effect had which would of made those short distances easier to travel.


d00d, do you remember those driving sequences? Shep would have been better off bobsledding half the time.


Vaguely, but better then refueling constantly with risk of no fuel nearby, landing every 5 minutes, wonky and overly sensitive controls that makes flight a pain, or landing on random objects cause you cannot see what was beneath you. Try being shot into the air for some reason straight up into near orbit when taking off or falling off a steep cliff cause you landed on a ridge you didn't see. It was getting tedious for No Man, the best they could of done was at least make a speedy vehicle and put regions into smaller areas with a map of the planet for where you where (that is another complaint, no map for the planet).
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Posted 8/19/16
Constantly needing fuel just to move around sounds annoying.
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