Super Mario Run
Posted 12/30/16 , edited 12/30/16
Super Mario Run

It's a "forever runner" with characters from the Super Mario franchise. There are Worlds and Levels but the game plays ever-so-slightly different to traditional 2D Super Mario games; as Mario never stops running through the level. The full game (6 Worlds / 24 Levels altogether) costs $9.99 on Apple's App Store at this time.

Currently, this is the only "In-App Purchase" (the full game) and the game does focus on building your "kingdom". As you progress through the game and play multiplayer (with friends or randoms) in it's "Rally Mode" where you race to compete against other players to earn more coins than they do - you'll gain access to more items you can purchase (with coins you gain in levels) to place into your kingdom.

My Current Kingdom (Home Screen):



If there's anyone on here that's playing who wants to add me as a friend you can: click here or add friend code 2295-6189-8899.
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Posted 12/30/16
i don't see the hype for the game. yes, it's the first de-facto nintendo game on iOS, but you only have 1 minute of gameplay before being hit with a pay-wall. it also does away with exploration, so you're basically playing a semi-auto speed-run from mario maker ported onto iOS
maybe that's understandable, since Nintendo wants people to buy their mario games for 3ds. probably the same reason Pokemon company refuses to release an rpg pokemon game for mobile devices.

the difference between SMR, with 1 minute gameplay + paywall vs games like deresute, sif and orugaru, where everyone gets the full experience and are free to pay however they wish (the money spent doesn't affect gameplay) is literally night and day.
Posted 12/30/16

namealreadytaken wrote:

i don't see the hype for the game. yes, it's the first de-facto nintendo game on iOS, but you only have 1 minute of gameplay before being hit with a pay-wall.


There actually isn't much hype surrounding this game altogether, believe it or not. Nintendo was hoping that it would fly off like Pokémon Go did (yet, it hasn't). As for the pay-wall, I bought it before even playing any of the levels; mostly in part that when the game was originally announced - it was stated that it was going to be "$9.99 on the App Store" (lo' and behold, that's the price for the full game). At the same time, the pay-wall for SMR is more or less up to the individual. On a PVP stance, having the full game only unlocks additional levels to play on (which usually means that it's harder to earn Toads - as the easier levels are the ones unlocked for free).


namealreadytaken wrote:
the difference between SMR, with 1 minute gameplay + paywall vs games like deresute, sif and orugaru, where everyone gets the full experience and are free to pay however they wish (the money spent doesn't affect gameplay) is literally night and day.


You've kind of answered your own question, really. Deresute/LLSIF/Orugaru are totally different games in contrast to Super Mario Run; both the gameplay style and the "free to play" versus "pay to play" idioms. I would simply consider Super Mario Run a "paid app" versus that of the games you've mentioned; despite it giving you a few levels to test it out. Money spent doesn't impact gameplay either way, other than the number of levels you have access to in SMR (the gameplay is the same in each level, just the design of said level is different).

The hype is mostly for those who enjoy Mario games. I'm not a fan of Deresute or LLSIF (haven't played Orugaru), so this would be something more up my alley versus either of those games. That's the main difference, the fanbase.
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Posted 12/30/16
Sometimes I wish I was a mystery block so that Mario would fist my ass
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OP Nuked. Locked.
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