Post Reply So I tried SAO: Lost Song...
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Posted 1/22/17
I'm not too hard to please when it comes to RPGs or anything, and I love anime and all - but this game was just plain bad. The worst part was the story! By removing the fact that the characters can't die, it just becomes pointless.

The whole story feels like a happy-go-lucky epilogue to the show or first game, with the characters not seeming to care about their two years in a VRMMO. Characters barely even seem to care that they almost died, just jumping back into a VRMMO without caring. It doesn't matter anyhow, because the story is pointless anyhow and nobody really has any reasoning for anything.

Am I the only one who feels this way? I mean, stories don't really matter too much to me usually - I love games like EDF and Monster Hunter to no end.
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Posted 1/23/17
I saw some gameplay of Lost Song, and it looked pretty bare. Part of me wonder weather or not the SAO games would be better if they weren't still being made with the Vita in mind, at least from a technical level. But story...I can't imagine there'll ever be a Sword Art game with a good story, since the source material is just a power fantasy anyway. If anything, they should just make a Dynasty Warriors style beat 'em up.
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30 / M / B.C, Canada
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Posted 1/23/17
It was okay but even as adamant SAO fan I have to admit Lost Song was not a strong point in the SAO franchise.
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☆Land of sweets☆
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Posted 1/23/17
supposedly, the game is fun once you find that lost song.
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Posted 1/23/17

LifeFiber wrote:

I saw some gameplay of Lost Song, and it looked pretty bare. Part of me wonder weather or not the SAO games would be better if they weren't still being made with the Vita in mind, at least from a technical level. But story...I can't imagine there'll ever be a Sword Art game with a good story, since the source material is just a power fantasy anyway. If anything, they should just make a Dynasty Warriors style beat 'em up.


It sort of plays like a Beat 'em Up as it is, just very stiffly so. At least the Warriors franchise made you feel somewhat powerful, this game makes you feel like your just banging characters against one another. Its hard to explain without actually playing it. I think a SAO story could be done, but it would have to be in the same universe with the same situation as the first one. Lost Song actually seems to pride in the fact that you can die without worry - you even get an achievement for it.

As for VITA? I've played a lot better games, this game isn't held back by the VITA, just poor story and terrible gameplay.
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Posted 1/23/17

namealreadytaken wrote:

supposedly, the game is fun once you find that lost song.


...there's actually a lost song?
Posted 1/24/17 , edited 1/24/17

thekaijucaper wrote:

I'm not too hard to please when it comes to RPGs or anything, and I love anime and all - but this game was just plain bad. The worst part was the story! By removing the fact that the characters can't die, it just becomes pointless.


To be fair, the last two "series" of SAO - they couldn't technically die. They weren't hard-locked into the game and could log out of the game as often as they chose. Technically, not even Bandai-Namco tried to pitch this game as a role-playing game - it's classified as an "action game".


thekaijucaper wrote:
The whole story feels like a happy-go-lucky epilogue to the show or first game, with the characters not seeming to care about their two years in a VRMMO. Characters barely even seem to care that they almost died, just jumping back into a VRMMO without caring. It doesn't matter anyhow, because the story is pointless anyhow and nobody really has any reasoning for anything.


This is an alternative storyline after the first one. In order to understand the storyline "fully" - you'd have to have played the previous games in the same series (of "alternative storylines").

1st: Sword Art Online: Infinity Moment (PSP)
2nd: Sword Art Online: Hollow Fragment (Vita/Remastered for PS4)
3rd: Sword Art Online: Lost Song (Vita, PS4, PS3)
4th: Sword Art Online: Hollow Realization (PS4, Vita)

You're kind of jumping in near the end and the story doesn't make much sense to you, which is perfectly normal. The story isn't as pointless as it appears - just that it's not the whole story.


thekaijucaper wrote:
Am I the only one who feels this way? I mean, stories don't really matter too much to me usually - I love games like EDF and Monster Hunter to no end.


I'm sure a lot of people feel that the SAO games are a bit of a lackluster. I jumped in at "Hollow Fragment" and didn't quite understand where the storyline was meant to have taken place. Ripped out the PSP and imported "Infinity Moment" - then it started making more sense to me.

My biggest gripe with these games is how "grindy" they are. I have the platinum trophies for Lost Song/Hollow Fragment and in middle of getting the plat for "Hollow Realization". They're like MMOs that are excessive ... and without any actual other players to help you out 99.9% of the time.
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Posted 1/26/17 , edited 1/26/17
heh lost song is ok, but i prefer hollow fragment more than Lost Song due to the lack of character customization
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31 / M / Las Vegas
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Posted 1/26/17
Maybe I'm the odd duck out but I personally loved Lost Song. I liked the flight mechanics and everything else. So much so that it's one of only 4 games linked to my PS account that I earned the Platinum Trophy. Alas~
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