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Post Reply why dose CGI look weird/awful in anime?
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20 / M
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Posted 3/26/17
when ever I see CGI in anime look so weird but when ever I see a western cartoon use it look so much better then anime CGI
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21 / M / Oppai Hell
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Posted 3/26/17
Iunno. Maybe you actually seen CGI good enough that you did not notice.

It depends on the blatancy and ratio to "noticeable" to "not noticeable"
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☆Land of sweets☆
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Posted 3/26/17
gochuusagi uses cgi
patema inverted uses cgi
they looked good imnho
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Posted 3/26/17 , edited 3/26/17
It's cause it's being used as a quick alternative to 2D when there's a lot of characters or a difficult camera angle. When CG is acknowledged and worked with as a 3D medium, it looks a lot better.
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Posted 3/26/17 , edited 3/26/17

Hakuotter wrote:

It's cause it's being used as a quick alternative to 2D when there's a lot of characters or a difficult camera angle. When CG is acknowledged and worked with as a 3D medium, it looks a lot better.


i'm not too sure about 3D making it necessarily better. it just depends on how it's used.
precure tried 3d cg in the movies, and it was awful in my view.
Posted 3/26/17
because it's badly done.

when done properly, you don't even notice it.
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32 / M / Bellingham WA, USA
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Posted 3/26/17
It looks weird and awful when its being used for cost cutting purposes as opposed to being used to enhance. Like Aiden said, you rarely even notice good CGI in series. Particularly if you're looking at larger budget studios like Kyoto Animation, PA Works, or Ufotable.
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Posted 3/26/17
unpopular anime don't get as many funds
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Posted 3/26/17 , edited 3/26/17

Balzack wrote:

It looks weird and awful when its being used for cost cutting purposes as opposed to being used to enhance. Like Aiden said, you rarely even notice good CGI in series. Particularly if you're looking at larger budget studios like Kyoto Animation, PA Works, or Ufotable.
Almost everything in this post is wrong.

CG is not cheaper nor is it easier. It's just a different way of doing things.

Second, budget in no way effects a works quality. Talent, experience, and above all the ability to maintain a proper workflow schedule does.

Kyoto Animation only receives average budgets for its shows. Same with the others you listed. The reason Kyoani works maintain a certain level of quality is thanks to its talented in-house staff they've groomed over many years. Not every studio has the luxury. The reason another again average budget show One Punch Man had so many impressively animated fight sequences was because the director called in favors of talent animators he'd made connections with during his career.

The reason a broadcast version of a show might start out looking fine, but then fall apart/look bad near the end is because the production fell behind schedule, not because the budget ran out. Sometimes the staff is so overwhelmed/they fall so far behind schedule they'll resort to outsourcing to another studios in order to try to catch up/take a breather. That what happened with the terrible looking episodes 17 and 18 of the broadcast version of Psycho pass. Those looked they way they did because they straight up were not made by the same people, not because they ran out of money.

The anime industry insofar as the people working in it is much smaller than you might think. There's only so much talent in various areas to go around. Skill and talent take a lot of time and practice to hone. Paying someone who sucks/is lacking at drawing, story-boarding, w/e lots of money won't magically turn them into a prodigy.
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Posted 3/26/17 , edited 3/26/17

Xeiros wrote:
CG is not cheaper nor is it easier. It's just a different way of doing things.


If it was not cheaper nor easier it would not be used. It's most certainly not a stylistic choice in anime to insert 3D into a 2D show. CGI makes it easier to animate complex shots or shots that would require a high level of technical animation skill. Such as moving crowd shots or panning shots around complex objects ( mecha, ships, vehicles in general ) where it would require a lot of time/skill to animate the object consistently by hand.

As was said, you don't notice good CGI ( in anime or in Hollywood ) because good CGI enhances. Bad CGI distracts because your brain immediately spots the visual conflict between the real scene or the 2D scene and the 3D insert. The use of CGI requires a deft hand and there are anime where that is achieved. But there are also quite a few anime that rely on it as a cost cutting measure where it shows. Very painfully.

Unfortunately, the latter outweigh the former.
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26 / F / Various
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Posted 3/27/17
It doesn't always.

Check out the openings of Tsukiuta, those look fantastic. Incredibly naturalistic 3DCG character animation. The characters' movements are really individualized. And the way the costumes move... <3
The final song, as well ("Tsuki no Uta"). Just.... uuughh I can't gush about it enough. They're amazing.

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22 / M / Toronto, ON
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Posted 3/27/17
I am not a fan of CGI but there are some shows where it feels like regular animation wouldn't be fitting. I felt like CGI added to the tone and atmosphere of Knights of Sidonia, for example.
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57 / M / U.S.A. (mid-south)
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Posted 3/27/17

kidmedia wrote:

when ever I see CGI in anime look so weird but when ever I see a western cartoon use it look so much better then anime CGI

As others have pointed out, CGI in anime only looks weird/awful when you notice it. I wish there was some source that detailed which scenes in which anime used CGI, because I am confident even people that swear they hate CGI with a passion have viewed scenes they thought were fine that used CGI.

As to the difference between anime and western cartoon's, the latter often have a larger budget and a less rushed production schedule. Most anime tend to be relatively low budget productions without a lot of slack in the production schedule. I also suspect there is a larger pool of experienced CGI animators in the US than in Japan.

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31 / M / CA
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Posted 3/27/17
Gonna assume you haven't seen anything ufotable related because ufotable and kyoani do some of the best animation work blending animation, cgi and post-processing in the world.

Cost is always relative, so it's impossible to say it's "cheaper" than in-house animators definitively, as most studios outsource that type of work.

Easier is definitely not true though. Canipa Effect does a nice video detailing ufotable's operations and it goes into the difficulty of blending animation and CGI and how they get over issues other studios may have: https://www.youtube.com/watch?v=pYJ8Jgt8MwI&t=3s
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23 / M / Fraxinus
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Posted 3/27/17 , edited 3/27/17
It's not always bad, but people only ever notice it when it's bad.
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