First  Prev  1  2  Next  Last
Post Reply why dose CGI look weird/awful in anime?
15844 cr points
Send Message: Send PM GB Post
Offline
Posted 3/27/17 , edited 3/27/17
Well, in the shows where it does look bad, the CG has an awful framerate that it adheres to. It's juuuust low enough that it makes the animation seem choppy, which may or may not have been done on purpose. Also, many times the character models have very flat, drawn on features, as if the characters were just animated dolls with their features painted onto them.
LokiLB 
44930 cr points
Send Message: Send PM GB Post
Offline
Posted 3/27/17

chronomasakari wrote:

Gonna assume you haven't seen anything ufotable related because ufotable and kyoani do some of the best animation work blending animation, cgi and post-processing in the world.

Cost is always relative, so it's impossible to say it's "cheaper" than in-house animators definitively, as most studios outsource that type of work.

Easier is definitely not true though. Canipa Effect does a nice video detailing ufotable's operations and it goes into the difficulty of blending animation and CGI and how they get over issues other studios may have: https://www.youtube.com/watch?v=pYJ8Jgt8MwI&t=3s


The question isn't which is easier to do well, it's which is easier to do so that it's just passing. For things like crowds, dragons, and mechs, seems cg is the easier or cheaper option for just getting something passable. Because unless the studio only does cg (e.g., Polygon) or is being funded specifically to use cg, why use it if there is no advantage and it sticks out?
105325 cr points
Send Message: Send PM GB Post
57 / M / U.S.A. (mid-south)
Offline
Posted 3/27/17

superflydanfry wrote:

lso, many times the character models have very flat, drawn on features, as if the characters were just animated dolls with their features painted onto them.

It appears you are focusing on character animation, while CGI is used for a lot more for inorganic and inanimate objects. One strength it has there is that there is very little chance of it going off model, as can happen with hand-drawn animation.

9 cr points
Send Message: Send PM GB Post
Offline
Posted 3/27/17
Examples of good western ones ?

For me, it's the difference of fluidity, smoothness that do it;
The shadows are all wrong too.
I think it summaries to a lack of coherence that breaks immersion.
LokiLB 
44930 cr points
Send Message: Send PM GB Post
Offline
Posted 3/27/17

thanatiel wrote:

Examples of good western ones ?

For me, it's the difference of fluidity, smoothness that do it;
The shadows are all wrong too.
I think it summaries to a lack of coherence that breaks immersion.


Big Hero 6 used cg really well. Made Baymax all soft and cuddly looking.
But that's a full budget Disney movie, so probably shouldn't compare it to tv shows.

The cg Green Lantern show wasn't bad.
Some people probably like the Star Wars cg series. I don't like the art style, but the cg seems fluid from what little I've seen.
Season 4 of RWBY looked good and some of the none Halo parts of Red vs Blue have some good cg.

It's from the 90s, but I still like Reboot. It's what I compare cg shows to. If they can't be at least as good as a show from the 90s when it comes to cg, they sort of suck. Final Fantasy the Spirits Within has a similar place for movies (I actually liked the movie).
778 cr points
Send Message: Send PM GB Post
25 / F / PA, USA
Offline
Posted 3/27/17
This video, by BriHard on YouTube, appears to decently cover the reasons;

https://www.youtube.com/watch?v=hv_jybdJDJo
14091 cr points
Send Message: Send PM GB Post
22 / M
Offline
Posted 3/27/17
42837 cr points
Send Message: Send PM GB Post
Offline
Posted 3/27/17
Well done CGI can still be jarring just because it doesn't look like hand-drawn animation. With hand-drawn animation flaws creep in like limb proportions being slightly off or faces, especially 3/4, drawn to "look better" instead of accurately while with CGI you get what it "really" looks like.

CGI is more "realistic" while hand-drawn is more "stylistic". Though CGI is starting to catch up, giving animators options to "squish" characters when they land from a jump or stretch them when they speedily take off running. I fully expect CGI to replace hand-drawn eventually as the technology improves and it gives animators more options more quickly than what they could get drawn by hand.
35285 cr points
Send Message: Send PM GB Post
Offline
Posted 3/27/17 , edited 3/27/17

domvina wrote:
CGI is more "realistic" while hand-drawn is more "stylistic".


You're hitting on another aspect of the problem too. Art and animation styles vary from anime to anime. But bad CGI relies on stock models which weren't made for and don't match the style or even proportions of the rest of the show at times. Making it stick out even further.
69585 cr points
Send Message: Send PM GB Post
37 / M
Offline
Posted 3/27/17
I thought Gantz:0 looked amazing myself.
25926 cr points
Send Message: Send PM GB Post
26 / F / Various
Offline
Posted 3/27/17
No, seriously, though. The Tsukiuta openings.
https://www.funimation.com/shows/tsukiuta-the-animation/going-far-beyond/ << just watch the first minute and a half of this. Legitimately good CG <3
246 cr points
Send Message: Send PM GB Post
Offline
Posted 3/27/17 , edited 3/27/17
Berserk is an example of CGI that just didn't work well.
14249 cr points
Send Message: Send PM GB Post
28
Offline
Posted 3/27/17

LavenderMintRose wrote:

No, seriously, though. The Tsukiuta openings.
https://www.funimation.com/shows/tsukiuta-the-animation/going-far-beyond/ << just watch the first minute and a half of this. Legitimately good CG <3


People still may be taken back a bit by it, not because it is bad but because it is inconsistent with the rest of the art. I think it is perfectly fine especially when it is a dancing anime like that. My overall opinion is people over react to cgi..
2087 cr points
Send Message: Send PM GB Post
22
Offline
Posted 3/27/17

namealreadytaken wrote:


Hakuotter wrote:

It's cause it's being used as a quick alternative to 2D when there's a lot of characters or a difficult camera angle. When CG is acknowledged and worked with as a 3D medium, it looks a lot better.


i'm not too sure about 3D making it necessarily better. it just depends on how it's used.
precure tried 3d cg in the movies, and it was awful in my view.


I haven't actually seen any of the movies in full, so I assume it might be pretty jarring to switch back and forth. Watching them individually though, the shots are actually pretty well animated and lit. They pay attention to the character, and it doesn't have as much of the uncanny stiffness that I find a lot of anime 3D falls into. In particular, the uncanny 3D that's used in idol anime for dance sequences. For what it is, lacking the physics engines that movie studios have and working within the constraints of the design, Precure's 3D is pretty well done
First  Prev  1  2  Next  Last
You must be logged in to post.