Post Reply The ESA figures 67% of U.S. households play games
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Posted 4/21/17 , edited 4/21/17
http://www.gamasutra.com/view/news/296398/The_ESA_figures_67_of_US_households_play_games.php




casual gaming + counting smartphones and tablets here...

the number should be lower

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Posted 4/21/17 , edited 4/21/17
Mobile gaming has a great deal of shit that should not be considered games at this point. The endless nature of tetris, the usual presence of a cash shop for virtual items, and the depth of a flash game. When games are considered both an artform and a product to appeal to consumers (Paintings are more subject to interpretation, whereas what is considered a bad game is much more consistent), it appears that small companies prioritize mobile games as money makers.

Not saying cellphone games are not able to be well made and enjoyable, or that they should function similar to titles on consoles and PCs, but that a bad game is not really a game at all.
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Posted 4/24/17
quality over quantity

there are a lot of shovelwares on the mobile devices.. also it looks like the definition of "gamer" is pretty vague now a day

let say if i play a game once in a while or wait for my doctor every now and then.. it will count right?
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