Post Reply Block Scenes in Video Games
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Posted 4/26/17 , edited 4/26/17
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http://www.gamasutra.com/view/news/296920/Amid_fan_outcry_Atlus_eases_up_on_Persona_5_sharing_limits.php


Personally, I don't see the point of blocked scenes so I'm glad to see that Atlus eases up on this issue..
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Posted 4/26/17
I would stream but I don't care about streaming
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Posted 4/26/17 , edited 4/26/17
If this is about streaming then I have the opposite view. Why should people who watch streamers be able to experience for free what you and I pay for? The date they're allowing streaming up to now is most of the entire f-ing game.

Atlus gave them more than enough with streamers being able to stream the first palace & unlimited combat content, but nope they whined & cried & demanded for Atlus to give them that mile after they were given a very generous inch.
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Posted 4/26/17
Eh, I'd say if you're someone who is watching a stream of a game while being concerned about spoilers then you're basically asking for the spoilers anyway. There's also little chance you're going to buy the game in the first place. I don't know if I can really see it as a lost sale in that case. Playing the game, even one that's a fairly linear experience, is part of the draw.

You also do have to consider cases where watching a stream or Lets Play of a game can push sales. For me personally, I actually wasn't that interested in Persona 5 and was in sort of a "wait until it's cheap" mode until I watched a bunch of one of my favourite streamers playing the game. What I saw convinced me to buy the game even though I did have some of the story spoiled for me in advance by watching the stream. Are there cases where sales may be lost because someone see's a stream of a game and then doesn't feel the need to experience it themselves? Sure, but those "lost sales" are going to be at the least made up for by the sales driven by those who see the game being played and then decide to buy it themselves. At worst, and assuming your game isn't straight up trash, your game is going to be getting more exposure while sales impact is going to be zero sum.

Basically, as I see it, streaming and Lets Plays can be both good or bad for a game, but if even seeing your game played can't make it appeal to someone then either that person wasn't interested in the first place or there's something wrong with your game. Japanese game companies need to get their head out of the sand and realize the era that we're living in.
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